Nos37
Nos37
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- Nos37
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Where is SBMM? Why do I keep getting outmatched, match after match, after match against bully SWF's and 1 survivor running me for 5 gens (no cap)?? I get it, SBMM can't always find someone at my rating quickly. In that case, match me with whoever, but give me a chance! I should be compensated! Give survivors and killers extra perks slots . Lock them so the extra perks cannot be used in the ma27 comments 444 views last activity
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Will the Tools of Torment chapter let ALL survivors heal sooner after finishing the unhook action, or just bots? As survivor, in the live version, I have to wait 1 or 2 seconds before I can heal someone I just unhooked. The Nancy bot in this YouTube video by OhTofu shows her healing almost immediately after the unhook. https://youtu.be/T6OH9bvV-ow?t=2744 comments 181 views last activity
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I could not see the exectuioner's barbed wire trail, and if you're running there is not enough time to react to the audio cue. https://gameclips.io/Nos37/78f7d7f1-a4d2-4e53-b011-c82b178f0a0a0 comments 11 views last activity
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I hadn't even sacrificed anyone yet and there were still no nearby hooks. This was without Boil Over in play, as well.0 comments 21 views last activity
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Make it an exhaustion perk and let the perk user activate it themselves while on hook. (Rename the perk if you want.) The perk either gets wasted because they don't know you have it and never come close enough to activate it, or the perk gets wasted because they hook dive for a trade and the perk pasues the struggle for half a second. ---- This perk causes the survivor to become exhausted for2 comments 21 views last activity
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Tome challenges like "safely unhook a survivor during endgame collapse" are extremely difficult for solo queue. Of the 30 survivor matches I've played today, only 3 of them got to endgame. I was the one on the hook for 1 of them, and this was before I even equipped this challenge. This challenge has SWF written all over it. Only they make it to endgame. Only they stick around and actually attem1 comments 1 views last activity
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For the People, but for hook counts. If you have not been hooked and unhook a survivor on death hook (they've been hooked twice or reached struggle phase), they will have their hook count reduced back to 1 and yours will increase to 1, deactivating the perk. ---- This means even if all 4 survivor have this perk, it can only be used at most 3x before no more survivors have 0 hook count. Also..6 comments 41 views last activity
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I'm working on the 14.2 survivor challenge, Leap of Faith (Vault a pallet or window while in a chase 6 times). On Xbox One, I was playing on Mount Ormond Resort in the Ormond Realm as Jill Valentine while wearing her Revelations Gear (very rare linked cosmetic) and her 3 uncommon personal perk charms (Iridescent Counterforce Charm, Iridescent Resurgence Charm, Iridescent Blast Mine Charm) with a0 comments 42 views last activity
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Recently had a game against a Blight who had 6 hooks and 1 kill while we were at 4 gens (Overcharge and Pain Res were the only 2 perks I knew about). I noticed that every time Nancy got chased, either me or Yui were forced off a gen shortly after. Then it became clear what Nancy was up to when the Blight walked right past her while chasing me (3x). She started to vault the pallet just to prevent25 comments 711 views last activity
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I can't find this info online14 comments 1,811 views last activity
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Didn't realize how bad facing The Knight was until I tried to complete the Trained For This tome challenge (Escape 4 chases as Meg Thomas in a single match). I escaped 2 or 3 chases against other killers using Windows of Opportunity, Quick & Quiet, Dance With Me, and Lithe, which obviously wasn't enough to finish the challenge. Then I get Knight two matches in a row, and escaped ZERO chases4 comments 101 views last activity
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The Knight just did hit-and-run, slugged, and then methodically hooked. They had 6 hooks by the time we finished our 1st gen. The Plague has Fountains to cleanse. The Pig has Macabre Devices to remove Reverse Bear Traps. The Knight has banners that you cannot double back to because: THERE ARE TWO KILLERS CHASING YOU FROM TWO DIFFERENT DIRECTIONS13 comments 241 views last activity
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Other perks already show you gens. Visionary does too little to warrant the cooldown when gens finish. Remove the cooldown, or keep it and let Visonary show generator's progress via the gen's aura.0 comments 11 views last activity
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I filled the progress bar for Cartophile to 100%, but when I went to the archives, it was at 0% and would not let me redeem it. Twice this happened. Cannot progress in the archive beyond this challenge until this is fixed.1 comments 21 views last activity
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Played against a Shape with Jolt. He was in Evil Within 2 and had a small terror radius. Then our gen exploded out of nowhere (no terror radius warning) when he downed someone nearby. Seems Jolt is using his Evil Within 3 terror radius, even though he's in Evil Within 2.2 comments 71 views last activity
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Now move this post to Feedback & Suggestions so no one will see it, and then buff Onryo3 comments 51 views last activity
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Fix your survivor-hand-holding-4-gens-done-by-the-time-you-have-2-hooks-unbalanced-map-and-gen-speed-busted-ass-game. Every match. I am outmatched. Every match is map offerings. Boons. Broken items. Bodyblocks. Blinds. Get-stunned-by-pallets simulator! THE ONLY REASON KILLERS ARE EVEN A ROLE IN THIS GAME is so the devs don't have to code AI to play the Fog-damned killer! Uninstalling for anot16 comments 341 views last activity
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I'll be chasing someone and then suddenly come upon a boon making its propane lantern hissing sound. Then I have to question my sanity as I think back through the match to see if I recall ever hearing the thunder of it being blessed into existence... After the 4th time, I've decided to come here and ask: Is it bugged?? Or have boons been shadow-buffed??10 comments 231 views last activity
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One of the following: Make Sacrifical Wards a Common rarity in the Bloodweb (Revert) Map offerings back to having a chance to fail Have Map Offerings cost a price: Survivors lose 1 hook state (are immediately in Struggle Phase when hooked for the first time) Killers lose 1 generator (the survivors only have to repair 4 from the start)7 comments 51 views last activity
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On the Dead Dawg Salloon map, by the time you break all the breakable walls and setup all of your traps (where they lie, or close by), all 5 gens are done! Amazing! =D11 comments 201 views last activity
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Show the white scourge hooks to the killer when they are standing within 4m of a survivor in the dying state. Bad enough you often have to carry them far away to reach the nearest scrouge hook, but that's after you spend time spinning in a circle after picking the survivor up...3 comments 21 views last activity
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Survivors within 4m of a pallet cannot see the killer's red stain. I'm sure the devs would rather make a new perk out of this, but Beast of Prey could really use some attention.0 comments 1 views last activity
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All traps spawn set (armed). Each tile has 2 different spawn points where a trap can possibly spawn: The spot with the highest foot traffic (using heat map analytics). The spot where Trapper players have set traps the most (if this data is available). Traps are less visible to survivors in a chase. The number of escape attempts for a survivor to free themselves hass less RNG: Outside of2 comments 11 views last activity
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A survivor took a protection hit for an injured survivor. They did not become Broken; the perk did not light up and begin its countdown wipe animation. After this happened the THIRD TIME in the SAME MATCH, I recorded it! https://gameclips.io/Nos37/5dbfb6f7-d821-4cf8-bf3e-30d336317370 This perk is already Fog-doo-doo, even when it works (and does absolutely nothing in endga0 comments 1 views last activity
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Just stop matching me against survivors who can easily escape with 4 gens done by the time I barely have 1 hook! It has happened often enough tonight that I'm here wasting time making this post8 comments 261 views last activity
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Yet another Power Struggle play single-handedly undone by none other than... my team. It's not their fault. How should they know? https://gameclips.io/Nos37/277ce6cb-3957-4d45-a9db-03433aaaad3b4 comments 61 views last activity
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First off, I'd like to point out that Killer Instinct is not detailed anywhere in the Game Manual in-game. Similar to Killer Instinct, Gut Instinct shows the position of the killer to the survivor, and bypasses Undetectable and Blindness (just like Killer Instinct bypasses lockers and aura blocking). A few survivor perks should be updated to use the new Gut Instinct. Premonition - You have th28 comments 341 views last activity
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" Solo players needa stop whining and just solve the damn box " https://gameclips.io/Nos37/fd5596df-0397-49bd-86d5-826c1b9cd026 " Just do the box, dude " ---- Should've recorded further back. The clip only shows half the struggle I went through trying to solve it while Pinhead was busy hooking11 comments 271 views last activity
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Will headphone users still be able to hear injured survivors or survivors climbing into lockers..? Because most of the hiding spots and lockers in the new basement screen shots are beneath the stairs0 comments 21 views last activity
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I had a gen at 99.9% (honestly thought the gen was done) when I was hit by Doctor's Blast. He came to the gen, so I ran two tiles away to Snap Out. When I got back to the gen, I failed the Overcharge skillcheck waiting for me, and the progress bar was now at 55%! (40 more seconds of repairs) I'm not angry... I'm disgusted. The interstellar quote came to mind... "Well, this little maneuver's gon4 comments 141 views last activity
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Title. This shouldn't affect tiny structures and obstacles like the combines on farm maps. But it should affect maps like Midwich, Game, and RCPS. Not sure about small structures and houses. Either way is fine.1 comments 51 views last activity
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Then make the EGC countdown twice as fast for surviors just sitting in the exit gate. I needed the Leon to leave so his boon would auto-snuff, and then I could cleanse the totem for Inner Healing and have a chance at leaving through the gate... But no! Leon stayed until there was 10s left. No Inner Healing. No exit gate. No time for hatch. Give survivors a ping system or SOMETHING so that we ca4 comments 111 views last activity
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What's going on?? Are there 5 different archive challenges in the new archive for killer that require having Fearmonger equipped? Or are killers trying to find any way to grief the event that they can? Next time, make the portal auras work through blindness so the event can't be griefed. I used to see Feramonger once every 30 matches. Now it's 1 in every 3...20 comments 341 views last activity
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Either spawn the gates as far as part as possible, or remove the red lights from the exit gate switch if there's only 1 remianing survivor. The other 3 survivors were useless or gave up. If the hatch spawns at the killer's feet... they just get a 4k??2 comments 31 views last activity
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and I'm almost always the first one the killer decides to fog over Replace the aura reading with location bubbles, so the killer knows where to go, but cannot tell what direction the survivor went or what actions they're doing. The increased aura read duration can stay.4 comments 121 views last activity
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Take away the reduced chest search noises. If you're opening the chest 80% faster the window for the killer to even hear it is already small. Let it reveal the aura of the nearest unopened chest while injured. It's bad enough you have to bring Lightweight and Iron Will / Off the Record just so you can be safer when running around the map trying to find a damn chest or basement. That, or mayb2 comments 51 views last activity
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Who thought Deathslinger + Nurse = balanced good idea?13 comments 191 views last activity
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Unless you happened to have Calm Spirit, Technician, and Boon: Circle of Healing equipped by chance, then the hit and run impossible skill check Doctor build will win... and not anytime soon; about an hour in. You can't do gens. You can't hide. You can't loop. Solo's just lose.6 comments 91 views last activity
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When the killer lets the 2nd remaining survivor wiggle free so they can rat you out, having seen your aura while carried. Reporting them does nothing Can I hide my aura? Remove idle crows when there are only 2 survivors so I can use lockers to block my aura? Something... The killer destroys your team, but oh-- if you didn't get hooked your fair share, or if you decide to hop off gens and wa17 comments 431 views last activity
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Can we remove the camera changin perspective when being unhooked? Other survivors are spamming it while I'm on the hook and it's very hard to look at2 comments 201 views last activity
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and a teammate had No Mither (first one I've seen in a month)... What are the odds... 😤 Who the Fog thought it was a good/funny idea to give the Oni free power from No Mither bleeding orbs ?? It's nonsense! A) No Mither is supposed to be "hard mode" for that survivor who chose to equip it, not easy mode for the Oni! B) Who's gonna run 4 No Mithers and play an entire match injured in the off5 comments 81 views last activity
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The killer will still get 3 or 4 kills, but at least it'll be less frustrating for survivors. Right now, we have to choose between information, teamwork, or survivability. SWF already get the first two for free... ZERO perk slots6 comments 91 views last activity
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Solo queue is too fog damned frustrating for it to have the same disconnect penalties as killers and stomp with friends Killers tunneling at 5 gens. The person being tunneled dc's. The rest of us die. Killers standing next to the hook trade-camping... " Just do five 90-second gens and escape... " Survivors kiting the killer into gens being worked on, whether intentional or not Lethal Pursuer76 comments 1,431 views last activity
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Why aim for 60% kill rate if SWF is getting 4 men out 80% of the time while solo q is lucky if 1 person gets hatch 80% of the time ?? They cancel each other out and keep the kill rate near 60%, sure, but it's not fair for killers or solo q63 comments 1,593 views last activity
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If everyone in solo q is also working on this challenge at the same time as me, it just boils down to a last man standing fight for hatch. Teammates urban evading on the map egdes. Teammates kiting the killer into others on purpose. If the challenge allowed solo q to simply spectate someone escaping after completing 1 or 2 gens... I don't know. Something .1 comments 51 views last activity
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When solo q gets a buff and HUD icons displaying their actions are shown to the others, the progress of the gen they're working on should also be shown. SWF can easily say "my gen was almost done, can someone go finish it?" Solo q cannot. Solo q would have to see the gen progress on the HUD, see that player's HUD status change to being chased, and then go find and finish their gen. It would a1 comments 21 views last activity
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The killer has every reason to return to the hook (even if they didn't camp) because there are two survivors there. That's HALF the opposing team! More, if anyone has died!5 comments 81 views last activity
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I have no clue how this is happening. I wouldn't think it possible that the character you choose affects lobby ping, but, between yesterady and today... I queued as Ash and had a red ping indicator while in the lobby 9 or 10 times out of the ~15 times I queued as him. Yet, when I queued as Meg I only had a red ping indicator in the lobby 3 or 4 times out of the ~30 times I queu2 comments 41 views last activity
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It's that time of year when everyone plays GF/Myers... 3rd match in a row now where my teammates fed Myers and Evil Within 3 gets popped after only a split second of being stalked and I'm the one on the hook waiting for EW3 to end so someone can finally come rescue me (only to feed Myers again). His power should only expose survivors he has stalked. The longer he stalked them, the longer they'r7 comments 171 views last activity
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How is it fair that I can be removed from the game 3 minutes in while the killer gets FULL benefit from MY Bloodpoint offering (which affects all players)?3 comments 41 views last activity