Camp & tunnel Thread #4,192
The killer has every reason to return to the hook (even if they didn't camp) because there are two survivors there. That's HALF the opposing team! More, if anyone has died!
The killer has every reason to return to the hook (even if they didn't camp) because there are two survivors there. That's HALF the opposing team! More, if anyone has died!
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Comments
Is this some desperate attempt to justify tunneling?
It's pretty simple. Its just insanely unfun to get camped or tunneled. It's just terrible gameplay. So people ask for nerfs to such tactics, because right now they are just way too effective. Its not fun nor really fair to play, and then also lose to such tactics.
So the devs can actually address these issues, or they can just not, and a lot of survivor players can continue playing the game much less, or not at all, clearly shown by current queue times. I for one think it would be good to keep improving the game for both sides.
>Is this some desperate attempt to justify tunneling?
it isn't something that need any justification.
Yeah man, those are facts.
True. Tunneling and camping aren't exactly nice and enticing but they are logical responses to certain circumstances. You can't really blame someone for doing the rational thing, can you?
Another Camp/Slug/Tunnel Debate
As usual there are the logical arguments which correspond to the situations.
And opposite the counterattack is only emotional reactions.
Most of the counter arguments to the camp tunnel slug do not provide solutions so that the killers can play and have fun in the game without suffering the GenRush and zero hook, if they played as the survivors want.
People who only support survival involves "trying" to survive, shouldn't play the game.