Demogorgon portals on gens, obnoxious with little counterplay
You either leave the portal there and the Demogorgon knows when you're working on the gen and can portal over to you;
Or you spend 20 seconds closing it (with the chance to be interrupted), the Demogorgon knows which gen you're at because their portal aura is no longer visible next to the gen, and they walk back and replace the portal anyway.
This gets more and more absurd and obnoxious as the remaining gen count and/or survivor count drops.
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Either increase the zone around gens that prevents portal placements, remove the killer instinct from survivors who are standing still (Skull Merchant drone treatment), or, after a portal is closed by survivors, wait 60 seconds before refunding that portal back to the Demogorgon so it's not immediately available to place/replace.
Comments
Try it.
Play Demo and do this, let me know how it goes.
If you spend all your time monitoring your portals and interrupting gens, you won't be able to keep up with the survivors who pre-run every time you teleport/return to the gen, and the gens get done eventually. If you break away and commit to chases to score hooks, you're not monitoring your gens/portals and the gens get done.
This only works if you also play well, and cut chases short, scoring downs quick enough to still maintain pressure on gens. Playing a killer well, against survivors who play poorly, should obviously result in a favourable outcome for the killer.
If this was actually the problem you're saying it is, Demo would have been Chess Merchant long, long before. But instead Demo is widely regarded as one of the most balance killers in the game. 🤷♂️
Like before mentioned, this is really not an issue... You can still pre run and even hear his footsteps since they are so loud, and if he decides to portal towards you you still get a big warning...