New Hook Struggle Phase and survivors refusing to struggle
Currently, if the killer performs too well they are punished by the Emblem System if survivors just suicide-on-hook.
What if the new struggle mechanic did not automatically sacrifice the survivor if they refuse to struggle?
What if, instead, it added a Broken status effect penalty that stacked (duration) with each fail? (The struggle animation can be updated later to show the Entity stabbing the survivor which better explains the Broken status)
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The disconnect mechanic would have to change slightly, as more SWF survivors will disconnect for their friend to get hatch with this change. When survivors disconnect, an Entity spike should pop up and take them (just like EGC). This buys the killer some room to counter hatch plays.
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