DarkWo1f997
DarkWo1f997
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Discussions
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Out of all the survivors in the game, the one that makes me feel so terrible for hitting them, is Jake. Hearing the poor dude crying and wincing uncontrollably and constantly really sells you on him being in GENUINE pain. It’s so realistic, to the point that it makes me uncomfortable. Like yikes, I feel so bad for him and sometimes can’t even bring myself to hit the guy. No other survivor besi8 comments 131 views last activity
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For those of you who played day one, remember when wraith and trapper had their own tracks that played while in idle phase? (Looking for survivors) These themes you’ll recognize partly because they were toned down and made into universal tracks that every killer can hear, however the original versions really complimented the play style of their killer. of course now only a bass version of the3 comments 71 views last activity
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I hope the grudge makes her way to this game. How horrifying she would be to play against. Can you imagine her on all fours chasing you in the corn? Abilities: - Crawl: Judon lowers into her signature quadruple jointed crawling state, terror radius replaced by signature clicking noise. Cannot see scratch marks. Movement speed increased to 120%, attack cooldowns reduced 50%, cannot break pal11 comments 141 views last activity
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This morning when I got on DBD, I scratched my chin, it was smooth. While I waited in a lobby queued as a killer, I scrolled through the forums, as my game started, my face began to itch. I went to scratch to discover that I had facial hair, not knowing that four days had passed; I frantically came here to see if this strange phenomenon had occurred for anyone else. Had I been in a queue for four8 comments 261 views last activity
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the noises he makes have me in tears from laughter. Other than that he’s super fun to play. Definitely in my top 5 for most enjoyable killers.1 comments 61 views last activity
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https://xboxclips.com/DarkWo1f997/d445f7dd-0cc7-4d60-afc4-d438026f50ec @Peanits @MandyTalk @not_Queen Better hold off of your DC bans until you fix this. Still an issue a month later. Infuriating. Lost offerings and addons.34 comments 501 views last activity
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There’s something so satisfying about hooking survivors and see that vial fill up. Same with survivor harvesting. I was hoping every hook would do that, but I can see why that would be too much. I really hope you guys keep this mechanic after after the event ends and instead replace the nectar with blood. That way, every time you fill the vial, you get 50k bloodpoints, or 250 Iridescent shards6 comments 181 views last activity
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Survivors do not get shared progress on their vials? They don’t have separate client specific cankers to harvest? Do you know what you’ve done? Survivors are DC’ing and pallet blocking eachother for those cankers. The killer barely has to do his job anymore. Literally one person can take all of the vials and ignore the objectives. If one survivor harvesting a canker shared progress for all20 comments 151 views last activity
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Since this game can be downright infuriating when you’re given very few chances to learn and experiment yet be expected to make large amounts of progress, as a rank 1 killer, and a fairly decent survivor, I’m willing to train survivors on how to win chases, juke, and hide properly. You will not be killed, you will not be hooked. You will be downed but it’s catch and release, meaning I’ll allo2 comments 31 views last activity
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The thing that drives me insane about this perk, is that it actually activates for survivors that are on the hook, this needs to change. It would be nice to know when to immediately leave the hook, or to patrol it, instead of getting a false alarm. I’m not asking for anything ridiculous here, no buffs, no dynamic whisper volume to help me close in on survivors quicker, just want this perk to s7 comments 171 views last activity
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what if running an adept survivor or killer made their perks even stronger, and move them into pink tier? Obviously survivors cannot have the benefits unless they are the only player running that survivor with their adept build, or they were the first to equip it in that lobby. I think this could encourage class based play in a very healthy way. Of course its just a thought so before you tag0 comments 61 views last activity
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So I have always ran hangman’s trick, but am curious as to if I need it or not. The times I have played without it have been really stressful. What is the default time for a sabotaged hook to spawn back without hangman’s? The times I've played without it I’ve noticed survivors would run to sides of the map where hooks were destroyed, so when they were downed, they would always wiggle free and1 comments 11 views last activity
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Right now I get around 15 or so angry messages every 10 games. The number is increasing. People are beginning to recognize me and I was even almost profile raided by a salty streamer. Gotta lay low y'all. This is an interesting situation.48 comments 481 views last activity
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I have a terrible habit of also saying,”Happy Birthday” whenever I do. It’s completely involuntary. Anyone else have weird quirks when they play killer?8 comments 271 views last activity
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Decisive Strike should require the player to be holding a screwdriver to jab the killer with. This will render decisive strike users immune to dropping the screwdriver if the killer is using franklin’s demise. Screwdrivers can be obtained by holding the primary action key when holding a toolbox, as if using self heal, an animation will begin, and upon finishing, the toolbox is destroyed by t6 comments 31 views last activity
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I think it would be cool to make boil over cause the survivors to grab onto pallets, tree branches, door frames, and anything else they can get their hands on to stop the killer momentarily and actually allow survivors using it to feel that they are getting utility from it. The grab should last for only one full second, before the killer can resume moving. The wiggle meter will get a 5% increase10 comments 91 views last activity
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Headshots with the hatchets are very difficult when survivors can rapidly crouch and stand near objects to make it harder to hit them, especially their heads. I feel headshots should be rewarded, as even on PC they are very difficult to pull off. By either having the survivor downed, or killed by a hatchet headshot, the huntress would be perfect as a killer. Like nurse, only rewarding SKILLED27 comments 331 views last activity
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I don’t like how the perk incentivizes killers to outright ignore their obsession, who will be doing objectives the entirety of the match. The amount of tokens granted on hit should be 2 or 3, not 1. It takes way too long to get use of the perk in a match currently. Why not just give it the 40% at rank 3 from the start, and get rid of the tokens? It would be a lot more useful if the perk was o5 comments 71 views last activity
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Could you imagine the reactions when people learned the hard way? When they T-bag three times while in the killer’s direct line of sight, they would suddenly see Michael take the tennis balls off the walker and be going nascar at them. I’d be in tears. I’m not saying to implement this, but it would be the greatest form of karma to ever manifest.33 comments 321 views last activity
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i wish there was a mode where I could play against lower levels so I could just mess with them. Luckily I got In a game somehow with level 7 survivors in it. This is what I would rather do as killer, scare and mess with people. https://xboxclips.com/DarkWo1f997/df2f9ab7-01f8-41b1-af50-6ee2385a082233 comments 111 views last activity
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Guys seriously, mashing a button to keep participating in the match is not fun. “Not getting caught” is no excuse for something not being fun. Please get rid of the worst part of survivor play, the button mashing, and have us hold a button instead. EDIT: I AM REFERRING TO THE STRUGGLE PHASE. I’m sure everyone can at least agree that KYF is eons more fun because all of the competitive tension i8 comments 81 views last activity
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I’ve noticed that while playing survivor, the most exciting parts of the match involve successfully hiding from and evading the killer. As a killer, the fun is catching survivors and trying to mind game them. However, the frustration I feel comes from the bad game mechanics present in dead by daylight currently. As many other posts have stated, mashing a button to stay in the match is not fun.0 comments 32 views last activity
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*Confused Oinking* why can’t oinkers see through 10 meters of grass yet? I’m not talking about the corn, the grass is growing fine, it’s green, it’s healthy, it doesn’t need inspection anymore. But in all seriousness, this should have been there from the start. At least place the camera ABOVE the grass when we crouch. I’m gunna keep asking monthly until you guys do something about it. No one wan0 comments 21 views last activity
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Wouldn’t it make more sense to have bloodlust on when you are not chasing a survivor, to help you patrol gens and maybe even try to catch up to your escaped prey? What if everytime a chase ends, bloodlust activates after 15 seconds, and remains active until you initiate another chase with a survivor? I’m open to anyone’s thoughts because I’m sure there’s a flaw here that I’m not seeing. If any14 comments 101 views last activity
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Training Grounds: Players can queue up in the following categories: Train With Friends Train As Survivor Train As Killer Upon joining the lobby, all players will have access to all addons, offerings, and perks. Players choose which map they want to play by using map offerings in their offering slot, or can choose to use1 comments 1,832 views last activity
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Training Grounds: Players can queue up in the following categories: Train With Friends Train As Survivor Train As Killer Upon joining the lobby, all players will have access to all addons, offerings, and perks. Players choose which map they want to play by using map offerings in their offering slot, or can choose to use0 comments 41 views last activity
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The lore states that the doctor inflicted trauma to the head of his victims.... and the nurse has a bloody pillow case over her head and shrieks like her windpipe has been smashed in. Meh, probably just premonition giving me a false alarm again. Now if you'll escuse me, I’m going to violently flail my saw at the mosquitos outside.10 comments 151 views last activity
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The Entity is unable to contain a survivor’s will to survive... Remove the need to interact during struggle phase, instead allow survivors to exit their bodies as transparent versions of themselves so they can scout their surroundings and plan their escape route if they are freed. While a specter, survivors cannot see generators, or traps, They cannot see the killer when within a 40 meter range7 comments 71 views last activity
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https://forum.deadbydaylight.com/en/discussion/16907/the-change-to-balance-all-levels-of-play-dying-state-2-0#latest It might look like a lot to read but it’s explained extensively. You should not get confused. Use the table of contents to navigate, if you want the short version, read the first segment, then skip to the survivor/killer benefits bulletin at the bottom.1 comments 11 views last activity
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https://forum.deadbydaylight.com/en/discussion/16907/the-change-to-balance-all-levels-of-play-dying-state-2-0#latest It might look like a lot to read but it’s explained extensively. You should not get confused. Use the table of contents to navigate, if you want the short version, read the first segment, then skip to the survivor/killer benefits bulletin at the bottom.1 comments 21 views last activity
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https://forum.deadbydaylight.com/en/discussion/16907/the-change-to-balance-all-levels-of-play-dying-state-2-0#latest It might look like a lot to read but it’s explained extensively. You should not get confused. Use the table of contents to navigate, if you want the short version, read the first segment, then skip to the survivor/killer benefits bulletin at the bottom.1 comments 21 views last activity
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I’ve noticed that if I play my main without perks or addons, it’s borderline therapeutic. When you expect to lose all the time, you can only acknowledge all the things you did in spite of having nothing to help. It’s nothing but positive at least for me. Somehow I managed a 3k as pig at rank 1 with no perks or addons. And I’ve received only one toxic message, but I’m on console so there’s a lo10 comments 141 views last activity
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https://forum.deadbydaylight.com/en/discussion/16907/injured-state#latest This was my very first post on the forum. I didn’t realize how dead balance feedback was until like yesterday. It flew under the radar sadly. I’m posting this thread here because this change is fair, and I feel could fix this game’s current core issues without compromising solo play as a survivor. I really want the de5 comments 241 views last activity
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Nerf this! (A reference to another game) It’s about time we get a movement speed perk that is always active. Could definitely use for Freddy and spirit.19 comments 161 views last activity
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since they’re basically the same killer, but play differently, could we get bubba’s voicelines and cosmetic skin for billy? I know some of my fellow fellow brethren would love to chainsaw dash as bubba.2 comments 41 views last activity
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What exactly does that mean?22 comments 591 views last activity
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The game keeps ending during or right before a match. I have 1GB upload/download speed and I’ve only started having this problem yesterday. Only had this problem playing killer. Whenever I play survivor I have zero issues. Anyone else experiencing this?12 comments 341 views last activity
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at rank 2 even without perks I did just fine. I think I want to buy him. He’s so fun.25 comments 321 views last activity
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I don’t like the idea of traps being able to be disarmed before they are even activated. I think they should arm immediately, and instantly kill the survivor should someone complete a generator before it is disarmed. Currently I only use traps on the escape phase and it usually works out. But still, I wish I didn’t have to follow them, and make sure they don’t disarm their trap while I’m trying1 comments 191 views last activity
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I’ve always like the idea of the trapper having notnjudt bear traps, but cooled back tree branches that release and smack sprinting survivors as they run by, rigging windows to be sticky and much slower to vault, and other environmental traps like that. It would be cool if he had preset traps around the map that he could just re-arm. It says he’s an easy killer to use, but it means easy in terms2 comments 71 views last activity
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I’ve noticed that waifu has problems crouching efficiently without combat straps. If you are in your 20’s and it takes you 1 1/2 seconds to bend your knees, something is very wrong. We need combat straps built into her kit. Ambush already takes a good chunk of time to charge without addons. And crouching is first person slugging with tenacity when it comes to movement speed. Something’s gott24 comments 291 views last activity
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Now I know what you’re going to say, but just hear me out. With only one available to be placed at a time, only one survivor could have a trap on them at one time. It’s annoying that pig is the only killer that can’t resupply her equipment, and that really does need to change to make her more fun to play. This is fair since there’s a 1/4 chance that the survivor would get the trap off at the fir31 comments 341 views last activity
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For me personally, I think it’s getting immersed and knowing you’re powerful. At least in the movies lol. But really I feel like it might be that chase music along with the stalking, and the ability to scare a survivor into hitting their knees on the bottom of their desk. It makes you feel confident. Either way, he and pig are simply the most enjoyable killers for me. I can’t quite say why thou6 comments 81 views last activity
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Why do we need to buttonmash? I don’t mean to nitpick here but it’s just... really tedious. Do I have to repeatetdly press a button just to stay in a match? Should anyone have to? Why not just hold it the button or key? I feel like tedious tasks make salt a lot worse than it should be. I think this change would potentially be more of a peace of mind change and result in less grumpy survivors. Pl1 comments 21 views last activity
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When I found out that rank 3 only adds 5 seconds to healing timers, I was disappointed. I think it’s because the perk makes it seem like it seriously hinders survivors. But it’s a pathetic 5 seconds... I’m hopeful that eventually it will be changed to result in harder healing skill checks or the inability to use self care. It’s a long shot, it’s not thought out so carefully like my other posts,57 comments 3,581 views last activity
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I think it would be nice if survivors would hear the menu music change to this when a rank 1 killer joins the lobby, or at least that the killer is prestige 3. https://youtu.be/frLFV7KnN2Y or could at the very least, see the rank 1 skull symbol somewhere to notify them of a rank 1 in the lobby.7 comments 81 views last activity
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Patch notes say her ability cooldown is now 15 seconds instead of 20.115 comments 961 views last activity
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19 comments 171 views last activity
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For me, it was the time I was mistakened as a Claudette in a cornfield while playing pig. Yes it really happened. The man DC’d, flopped over dead in front of me after I turned around for him to discover that I was not, in fact, going to heal him.10 comments 141 views last activity