DarkWo1f997
DarkWo1f997
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27 comments 271 views last activity
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We need us some yummy silent hill action. That yummy spooky silent hill neighborhood map and either the Rabbit or Pyramid Head. Now thats a DLC map I’d be excited for.6 comments 251 views last activity
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Since none of you understand what I mean, I’m putting it in here that this is a reference to the escape phase. The solution to campers while OBJ is active is to just go nuts with gens. I’m sorry that I wasn’t clear on that. Camping is very easy to counter. You deal with it the exact same way as a hatch standoff. Everyone just swarms the hook, and cancel unhook attempts until the killer st36 comments 521 views last activity
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Patrolling a generator on the second floor almost makes you wish for a nuclear wint-... Wait. Sorry. Patrolling generators on the second floor of a map is never fun for a killer. This is absolute stress and panic attacks on the game. And I found that when all but one of those generators was on the same floor, everyone, even the survivors had fun. It’s such a good map, the survivors could run ups0 comments 21 views last activity
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Bleeding survivors need to be losing health on their blood meter (the dying state timer) while injured. This obviously doesn’t apply to no mither, but it would stop survivors from playing so recklessly. Its frustrating how much a killer has to do to get a survivor to actually start dying. Here let me list it for you. -Strike once -Break Pallets -Mind game the looper -Strike again -Pick him up -30 comments 221 views last activity
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A lot of killers do not use totems because they already have to patrol 8 freaking generators at the speed of a dying snail. (unless you’re billy) Why would we want to waste a perk slot to patrol another point of interest, that actually can leave us with one less perk? Allow us killers a single hex totem slot, this way, Ruin can exist without the need to compromise our already extremely limited p23 comments 221 views last activity
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allow us to press a button or key to do this on command? It would be fun to do it while stalking or just or just to scare someone that hasn’t noticed your presence yet.0 comments 71 views last activity
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A simple solution to a simple problem. If you can communicate with eachother, then our can’t all be using the same perks. Upon joining a KYF lobby they will need to select their perks, there’s plenty of them, and they all need to play a different role. If one person picks self care first, no one else can select it. They will all need to afrually work together as a team as a team and play differe4 comments 101 views last activity
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I love this game, but I wish I could kill my victims some other way by earning it. I really wish a mori was earned by achieving six downs without downing the same survivor twice in a row. It would make chases more rewarding, and I feel this would make it more fun for both sides of the match. Survivors will be targeted less consistently if at all, and the killer doesn’t have to just only do hooks8 comments 91 views last activity
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Pig has a terrible stealth ability. All the grass in her face is awful. I can only hope my post in the balance feedback, suggesting the ability to turn all vegetation in a 10 meter radius transparent while crouched ,will get the attention of the devs. Anyways, when the entity’s fog shows up on the sides of the screen when crouched, the camera should do a slow transition to third person. Why is i4 comments 31 views last activity
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I absolutely love the game’s soundtrack, but I would love to put on some of my own ambient tracks, I’ve tried playing music but when soundtracks merge it’s not very tasteful. I love Michael F. April’s composition, but sometimes I like to mix it up, anyone else?0 comments 11 views last activity
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its a joke DLC, but a good one. Please make it happen. Nea and the pussycats needs to be a thing.3 comments 31 views last activity
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Come on, you all know you want to run away from the brute again. (I’m sure the liscensing isn’t hard to get since they’ve done nothing with the franchise for years.)2 comments 271 views last activity
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So I accidentally discovered that on Xbox One, rapidly shaking the camera left to right while carrying a struggling survivor seems to almost completely negate the effects of struggling. Is this normal for the game or a bug? Boil over is also affected, but not nearly as severely. Is it just me, or is this a thing?5 comments 31 views last activity
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the first time someone told me Dead Hard was a perk, I thought they were a dummy becuase that’s was so grammatically incorrect that I was absolutely astonished, an Eurika moment here people, that it’s actually a thing. Why exactly is it called “Dead Hard” and not, “Dodge Hard?” Heh? Whadda heck? Why? Weh?13 comments 1,592 views last activity
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When We Know You Have Decisive Strike:3 comments 271 views last activity
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3 comments 271 views last activity
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I bought Myers recently and was dissapointed to find out that Evil Within 3 has a limited number of uses. Why not make it to where it can be activated an infinite amount of times as long as you are running no perks or addons? As long as it takes 25% longer to fill the meter then it seems fair to me. And to all you Myers mains out there that will inevitably disagree and begin a crusade against5 comments 61 views last activity
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I play pig all the time, what is the point of having no terror radius when I can’t see them, but they can see me? It’s infuriating to stare at grass literally clipping through the camera and it’s still not going transparent. This is low low resolution grass too mind you, please allow pig to see through 8 meters of vegetation, it’s so frustrating that she has been out for a considerable amount of7 comments 161 views last activity
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- Desert Map: fog replaced by a dust storm, crows replaced by vultures. Cavern/cave: Massive cave system that is dark and eerie. Maze: Classic horror setting, lots of twisting and turning corridors with dead ends, windows, and pallets built in. Boil over will become the killer’s worst nightmare. The ultimate challenge for experienced players. Abandoned mine: survivors and killer alike5 comments 71 views last activity
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ther’s currently no reward for pipping at rank 1, you can’t even build a surplus of pips to stay rank 1 to counter de-ranking on a lost game. There needs to be incentive for Rank 1’s to do more than safety pip, double pipping just isn’t rewarding. Could always use the blood points for doing well though.5 comments 51 views last activity
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I would love to hear the salt. That’s all I want honestly. Their words are foul but the salt tastes AbSoLuTlEy ScRuMpTiOuS.8 comments 72 views last activity
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Seriously. I miss it. This circus music makes me tweak, violently.5 comments 72 views last activity
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I think it goes without saying that both killers and survivors alike end up with a huge fat stack of an add on they hate, and just wish they could sell it for half the price to use the bloodpoints for something else. Seriously, who wants to use workshop grease? Got a stack of over 20 just chilling there.2 comments 31 views last activity
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seriously it feels futile to damage generators that are being gen tapped repeatedly. Why not just make the regression 5% faster each time it is damaged so that survivors have to actually be strategic about it?10 comments 51 views last activity
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Each killer can only hurt and interact with two survivors so they each have their own two dedicated targets to prevent coop tunneling. Survivors cannot see the killer that is not assigned to their two man group, and the killers cannot see survivors that are not their targets. Remaining two targets will each have 1 killer assigned to them. killers will know which survivors are their targets by th4 comments 93 views last activity
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I’ve been playing since mid-August, and I feel there’s a reason why there is such a huge skill gap in this game, and why high level and low level play complaints are so different. One side has stuck around through the frustration long enough to figure out what the hell you are supposed to do in chases to evade the killer when there is no pallets left. How to stun the killer who has a survivor in h9 comments 131 views last activity
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I feel that survivors only complain and get angry with the killer or their teammates because being on the hook and pressing a button to struggle seems very, very boring. Sure it’s your fault for getting caught but there’s going to be a lot of times where you just get unlucky, or a teammate makes a very questionably unsafe save. As a killer one trick I can only be perceptive about this. But yet aga1 comments 61 views last activity
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instead of being an offering, why not make moris available to be executed on a victim who has been downed six times? (JUST HEAR ME OUT I ADDRESS THE COUNTER CAMPING IN THE SECOND PARAGRAPH) I sure know that crawling for help is a lot more fun than sitting on the hook and scrolling through Twitter. Plus, it’s fool proof since a token will not be rewarded to a killer who is not at least 48 meters2 comments 91 views last activity
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Lennie’s Memorial Institute is the most enjoyable and compatible map for this game in my opinion because it makes chases much more fun. Survivors have so many places to hide, windows to climb, rooms to enter to break line of sight, and the highest mind game potential. This is the only map where survivors can lose the killer without needing to rely on the ol’ 360° spinaroony if he’s really good at8 comments 141 views last activity
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This game is virtually impossible to play without the ability to hear. Why not make an option where the game volume is turned off, but there are visual indicators similar to the noise alert illustrations to compensate for there being no sound?20 comments 2,692 views last activity
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I’ve outright seen downed survivors with beartraps crawl through the exit gates and live, and for some reason, jumping through hatch with a beartrap on your head provides no effect. I’m sick and tired of a non-replenishable utility not being useful. It’s supposed to prevent progression, and it can’t even do that very well. Let alone prevent escape as it’s supposed to. They’re not as impactful23 comments 261 views last activity
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i wrote something up that survivors and killers alike have given me positive feedback on, a feature called the, “blood bar”. It’s very extensively thought out to the point where I made a table of contents for it before posting. If anyone knows if they do or don’t read most of the posts on the forum, please let me know so I don’t slave away 8 hours in total in the future, I’m new to the game an2 comments 51 views last activity
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By stopping survivors from knocking out multiple generators too quickly, which by the way, isn’t fair to the killer, as there are 8 generators that spawn, and patrolling them and chasing survivors takes all the time the survivors need to rush the generators and knock them out simultaneously. By adding a 60 second cooldown period, survivors will not be able to repair generators past 50% until the15 comments 172 views last activity
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Just because I play on console, doesn’t mean I don’t flip through my options menu. In fact, it’s the first thing I do before I start a game. I really hate the zoomed in look and it makes movement feel incredibly slow. other console games have them, not many at the moment, but has been steadily growing. Its a harmless addition to the features, people already turn up their sensitivity to assist wi2 comments 562 views last activity
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these slight buffs are what a killer needs to be viable, and like I said in another post, reliance on these add ons is a tremendous fault. Allowing us to infinitely use common addons as killer will help us be as efficient as we need to be at the very minimum so we stand a chance. Killers are near impossible to play without them, and it would definitely be less stressful to not have to worry abou13 comments 452 views last activity
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So I’ve noticed something quite upsetting and disheartening. Survivor perks are their performance enhancement when killer perks (a large majority of them) just feel like utility. They are EXTREMELY fun to play with addons that suit your play style preference, but in my opinion, if you try to play without them against survivors with good perks? We don’t stand a chance, everything we do is slow, a10 comments 131 views last activity
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I find it quite strange that pig crouches so slowly like she has major arthritis in her knees. Combat straps are listed as common, and I get maybe one to two every three or so times I fill a blood tree at level 50. They are not common at all, and it’s so much less enjoyable to play without that mobility. I personally believe that at this point giving Pig permenant combat straps will be the very2 comments 41 views last activity
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How many survivors does it take to change a lightbulb? None, because they want the light nerfed instead of learning how to change it. Just came from the balance feedback forums. Unfortunately cries for nerfs are still ongoing. Very frustrated.6 comments 171 views last activity
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Any chance we can disable ranked mode without having two seperate player pools? Disabling ranked will replace the rank with a contender rating (a seperate ranked system to ensure matchmaking stays balanced) and it of course would be overwritten by your current rank if your rank is higher than your contender rating. I feel we need something like this, because I want to experiment with new killer12 comments 121 views last activity
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Pig is currently the only killer that cannot replenish equipment (to my knowledge I’m new) and needs a change. Instead of having 4 traps that can be used whenever, allow only one to be place at a time, and have an infinite supply, this means it cannot be used again until the survivor has either been killed or disarmed it. This way, Pig can apply continuous pressure at all times during a match.2 comments 91 views last activity
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Hillbilly’s chainsaw charge is an instant down and works nearly exactly the same as Pig’s Ambush. The problem is, Pig actually has to hold still and be crouched to initiate an ambush. And executing a successful ambush doesn’t feel rewarding or fun when it does exactly the same damage as the primary attack when it has extra lunge and is harder to use. In short, by making ambush a one hit down, s15 comments 1,471 views last activity
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While crouching as Oinkers, I couldn’t help but notice that grass that is directly in front of your face does not become transparent and is underutilized. Allowing the pig to see through vegitation 5 meters in front of her will greatly increase the incentive to crouch and to actually be able to see what’s in front of her. Allowing her to be stealthy as she’s intended by design to be. Why 5 meters?0 comments 11 views last activity
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Vaulting: Adding a cooldown to vaulting will ground the looping issue where it stands. Upon vaulting 3 times, you will enter and exhaustion phase that lasts 7 seconds. This will force the survivor to move to another area and continue the chase as intended by design. Bloodlust: Allowing Bloodlust to activate every time a survivor vaults more than once during a chase will heavily discourage loopi0 comments 48 views last activity
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I’ve owned the game for 13 days and when I found out that injured survivors don’t lose health when the bleed effect triggers, I was disappointed. Hold on, hear me out. So here’s the quick reference guide for the change. It’s very extensively thought out, so you’ll need this to navigate. 1.) Reason For Suggesting This Change 2.) “Bleed Out Bar” Change 3.) Hea29 comments 601 views last activity