What are you thinking, BHVR?
Survivors do not get shared progress on their vials? They don’t have separate client specific cankers to harvest? Do you know what you’ve done?
Survivors are DC’ing and pallet blocking eachother for those cankers. The killer barely has to do his job anymore.
Literally one person can take all of the vials and ignore the objectives.
If one survivor harvesting a canker shared progress for all survivors, this wouldn’t be a problem. But you’ve managed to turn survivor play into a 1v1v1v1.
Its a free for fall. People aren’t hook saving until they get their harvests, some even rat out the other survivors for the killer in exchange for harvests.
im not even sure it’s worth the grind anymore. This is the most unfun BS I have ever dealt with. I’d rather go back to being pallet looped.
I love you guys, but I fear this has gone terribly wrong.
Survivors are DC’ing and pallet blocking eachother for those cankers. The killer barely has to do his job anymore.
Literally one person can take all of the vials and ignore the objectives.
If one survivor harvesting a canker shared progress for all survivors, this wouldn’t be a problem. But you’ve managed to turn survivor play into a 1v1v1v1.
Its a free for fall. People aren’t hook saving until they get their harvests, some even rat out the other survivors for the killer in exchange for harvests.
im not even sure it’s worth the grind anymore. This is the most unfun BS I have ever dealt with. I’d rather go back to being pallet looped.
I love you guys, but I fear this has gone terribly wrong.
Comments
Isn't that what the game is supposed to be normally as well?
Y'know, the concept of: "You're not a team, but teamwork will make it easier."
Pretty much. Last game I just played I burned an offering and while I saved 4 hooks someone took all 3 of the plants. At the very least the one you bring into game should be yours, but no.
Yes, but then they introduced SWF
Oh yeah, my archnemesis...
Everyone with a brain brain knows that you are a team. You know, with perks for altruism, and a mandatory altruism emblem to fill up during a match?
I cant stand people that just come up with twisted logic to explain a problem in the game as “an intentional intelligent design decision”. I hate it so much. Can you let me give criticism and not be annoying like this?
It is a team game. You need eachother to survive. You can’t quick time event your way off the hook dude.
First of all, calm down.

Secondly, now I know you don't know what game you're playing.
Teamwork is a CHOICE.
I dont see a feasible argument for it being a free for all. I just don’t.
There are way too many things in the game that incentivize helping eachother
It's fine if you don't see it, i'm not gonna force you to.
But it CAN be a team game, it isn't JUST a team game.
I'm 30/30 Survivor and have been for a few hours, it sucks when other people have done the plants and I needed like a tap just to get a full vial but there's none left, but then again, I didn't get that tap, why should somebody else's work go towards my progress? You can work on plants together with people and it goes faster, so it's not as if it's only one person able to get a plant. Shared vials would be irritating imo, I don't want to pick plants for some guy sat afk in the corner to benefit from that. If you want a full vial just find the plants, it's not hard at all unless you're going against super tryhard killers. So, it's not really survivors vs each other at all, "blocking other survivors" is just stupid as it means you're going to be harvesting the plant slower. You did make some valid points though, the hook saves & ratting out is horrible but it's not the Dev's fault, that's the people playing survivor's fault. I've encountered both of those people, still 30/30, just put in the work and have some patience (not easy, I know) and it'll be easily done. - All that being said, and as poorly written as it is (my apologies, tired!) client specific cankers would have been a huge help, but that would negate teamwork as well unless it was made so that others could join in on harvesting.
That's the original design idea. But right now with SWF in the game it's one of the reason the balance is broken. The game kinda needs to be designed more into "Teamwork is mandatory"-way to have a better ground for balancing.
I tend to run into the opposite problem. I'll start a match at 2/3 of a vial and can't even complete one harvest. Then I'm trying to beg my team to harvest so I'll get the bonus bloodpoints.
I’ll leave.
But seriously, it’s really anxiety inducing to try and beat others to it.
I am loving it.
Turning the Survivors against themselves was the best Killer buff one could hope for.
I get that.
But then they would remove it from the Store, no?