purebalance
purebalance
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@SenzuDuck said:
I really enjoy playing freddy but I honestly think the mechanic is freaking awful and makes him inefficient at end game.Which is weird considering all of his perks were end game and his end game is pretty bad.
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@DwightsLifeMatters said:
I really wonder why the DLC survivor models look so unrealistic/not as similar as in the movies. I found this on reddit, and honestly if a random guy can rework the models that good, why can't the devs do that?They bought the rights to the character and not necessarily the rights to the likeness of the actors. The guy who played Quentin had no clue he was in the game
https://www.reddit.com/r/deadbydaylight/comments/78ymoc/kyle_gallner_posting_about_quentin_smith_as_new/I would imagine if they make a toy that looks like an actor they need some sort of permission as the actors own their face not the movie company.
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@Cardgrey said:

O.o this is what it means...."Patrolling" is the other term they misuse. Patrolling would mean you actually left the area when they don't.
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@Visionmaker said:
@purebalance said:
@Visionmaker said:
@HellDescent said:Give killers an option to opt-out from swf
Yeah sure, let's break all the queues and have people just lobby dodge till they get the same room with each other.
The number of people actually lobby dodging before SWF and the ones who were actually successful at it were very few.
That's not the point. All of the players that want to play with friends would either lobby hop or just quit because of long queues, neither of which are desirable. Considering that at least 70% of our lobbies contain SWF, we don't need to butcher what we have with switcheroos/uninstallers.
We have a surplus of killer players and a lack of solo survivors. We do not need fewer survivors, including SWF. We do not need to nerf players that keep the game alive just to appease whiny killers that lobby dodge every hard match up anyway.
Playing with friends is more advantageous and fun, while the solo survivor experience is unbearable, unrewarding, and has not been significantly improved. This is the real problem.
Except they wouldn't. That was the point. The number that did the nonsense before was minimal hence the number who will quit or try to do it if they reverted it would also be minimal.
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@AntiJelly said:
That would not be the way to reduce tunneling. Remember this; a good way to make something happen is to incentivize good behavior, not punish bad behavior.That's a flat out lie since there is already plenty of incentive to not camp considering you earn far more BP and emblems by not camping. So being that there is already incentive to not camp, there needs to be harsher punishment and that punishment needs to be apparent considering so much of the player base does not read patch notes. A -100 BP flashed on the screen every 3-5 seconds would be plenty. The same really needs to happen for unsafe hook rescue. People still do it all the time even with the RIDICULOUSLY harsh emblem penalty. Instead of giving the bonus points 10 seconds later, the points should be awarded in total at first and then deducted on the screen so they idiot can see they did something bad.
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@douggie123 said:
I asked her what happened and she said she didn't know so we all were thinking it was a glitchThere is no Mori glitch.
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@zacmangaming said:
@Tsulan said:
Game wants you to get out of your comfort zone. That's why you get survivor dailies. If you'd play survivor only, you'd get killer dailies.Why should I be forced to play a role I don't like? I've tried playing survivor and I hate it. If I want to play only killer then I'm going to play only killer regardless of what daily rituals I get. It's just annoying I can't get the extra bloodpoints because I won't play how the game wants me to
You don't deserve the BP if you're not well rounded. Plain and simple.
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@Maj33y said:
purebalance said:@Maj33y said:
The other day I got chased for at least 2 minutes .. my Teammates managed to fix 3 generators while the killer kept tunneling me .. I got hooked twice so I decided Well I should better hide in a locker .. and this guy getting chased he stopped by my locker and opened it .. pointing to killer at me .. the killer left him and came after me and I got Sacrificed .. they all escaped .. I tried to massage that guy and he had his settings set to private and they were all Russians so they might even be friends.
It happened also against a Doctor in the chapel map .. he chased me a lot and I got hooked .. unhooked and he was after someone .. i hid in one of the lockers downstairs in the chapel and this bitc* stops by my locker and points to him at me .. I bashed locker doors running out but of course he gets me and I'd Rage quit .. and that dumb bitc* sends me hahaha and a ❤ ??? .... there are some ######### .. so learn to be patient or just Quit and find a different game .. yes it affects your Rank .. but There's nothing much you can do and it's not like you get any reward for being Rank 1 anyways
If you're in a locker instead of helping I'm going to make noise and point you out. You are the [BAD WORD] here not them.
When someone gets chased and tunneled hard that's also helping since they are buying you time .. so you are supposed to help each others to survive not screw each others . You Little dipsh**
You hid in a locker after only having 2 minutes of chase which you probably exaggerated. Get mad more for hearing the truth though. You screwed your team by hiding in a locker.
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@xxGhost32xx said:
For those that player killer a lot and have to suffer because lame survivors d/c after getting knocked down, who thinks that the survivors should be banned or at the very least dropped back to rank 20?Rank is not a reward so deranking only benefits them although playing at rank 20 it's pretty much a 1v1 vs the killer. Honestly the item loss, 0 BP, and offering lost is punishment enough.
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@Ramxenoc445 said:
I main him for killer and I don't really think he needs a full rework. Couple of buffs yes but nothing majorHook shouldn't remove dream state. He's one of the only killers that even if he camps I know I'm pretty much guaranteed a safe hook rescue unless the survivor on the hook is a potato and runs right into him rather than to cover. It's also a decent buff that does 2 things: gives a tracking of the survivor if he did actually walk away to do things as well as add another bit of time before they're going to get healed.
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@Visionmaker said:
@HellDescent said:Give killers an option to opt-out from swf
Yeah sure, let's break all the queues and have people just lobby dodge till they get the same room with each other.
The number of people actually lobby dodging before SWF and the ones who were actually successful at it were very few.
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@Carpemortum said:
All week I've got auto haven and coldeind for 90% of my matches. It wasnt always like this....I....i miss lerys...There's also more versions of those two maps. There's 5 maps a piece for MacMillan, Coldwind, and Autohaven. Crotus and Blackwater have 2 and all the rest have 1. Odds are high you'll be in one of the first 3 types than others.
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@Unicorn said:
purebalance said:@Unicorn said:
Candy Man
Tiffany (Chucky)
Samara (The Ring)
Ghostface (Scream)
Malachi (Children of The Corn)
Jeepers Creepers
Jeff The Killer
Slenderman
The Toothfairy (Darkness Falls)
@Unicorn said:
Candy Man
Tiffany (Chucky)
Samara (The Ring)
Ghostface (Scream)
Malachi (Children of The Corn)
Jeepers Creepers
Jeff The Killer
Slenderman
The Toothfairy (Darkness Falls)
Samara is pretty much the spirit.
Not with the playstyle and Killer kit I have in mind :chuffed:
They're nothing alike.Except thematically she is. I guess we could have more clowns in the game too then right? They're not going to put two thematically similar killers in the game even though they might put mechanically similar ones. It wouldn't matter if you have a different kit and playstyle in mind. They're too similar.
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@Might_Oakk said:
Play swf if it bugs you so much.People need to suck before they gitgud.
People won't gitgud if they don't understand they played like #########. If someone escapes even though you saved them 2 times and they hide in a locker while you die on a hook without the killer near you, they'll still think they did great if they escape. I don't know how many people fast vault over ######### in the beginning of a match to where I'm working on a generator or jump into a locker right as the killer comes up as if they didn't hear the door close.
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@NeonAlien said:
I've had countless games where I felt I was the only one doing gens, saving people, clearing totems, distracting the killer.
There was a game where I literally did 4 gens on my own while the rest of my team was getting downed & hooked by the killer, saved each other, then got downed again, non-stop (clearly no farming, it was just a complete mess) and in the end the remaining survivors just left me to die on the hook.
But what salts me the most are survivors hiding in lockers with clearly no killer around and those who crouch near me while I'm hooked, hesitating for an eternity and ultimately just watching me die because they're a lil pussy.Or when you're on a hook and the person is there within like 20 yards waiting around and the killer CLEARLY downed someone else on the other side of the map and they still crouch walk over.
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@Carpemortum said:
purebalance said:@Carpemortum said:
EmpyreanSin said:
SanKa_Games said: I assume you meant Bond tier 2, not kindred. But you could end up facing a 3x SWF which would farm you just for fun. That would be much worse. I'd suggest you to pick less team-dependant perks and to play a bit more selfish. My usual perks are actually Technician, Alert, Dark Sense, and Urban Evasion. Is there something that needs to be changed?
I personally think technician is garbage once you get decent at skill checks, but maybe go for a self care or premonition? So you can heal or know for sure the killer is headed your way.
Technician also hides the sounds from working on the generator. It's not bad and there are the times when you get one of those doctor builds with Huntress's Lullaby, Overcharge, and Unnerving where even the best players are going to fail skill checks sometimes.
Honestly did NOT know it hides generator sounds. Didnt invest much into Feng, is it base perk or t3 that has that?
I think t2 and t3 maybe or just t3 only. Definitely not on t1. So you can technically be working on one and they won't hear the clang clang from your hands up in it.
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@Unicorn said:
Candy Man
Tiffany (Chucky)
Samara (The Ring)
Ghostface (Scream)
Malachi (Children of The Corn)
Jeepers Creepers
Jeff The Killer
Slenderman
The Toothfairy (Darkness Falls)@Unicorn said:
Candy Man
Tiffany (Chucky)
Samara (The Ring)
Ghostface (Scream)
Malachi (Children of The Corn)
Jeepers Creepers
Jeff The Killer
Slenderman
The Toothfairy (Darkness Falls)Samara is pretty much the spirit.
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Chucky.
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@Master said:
@purebalance said:
@Master said:
@purebalance said:
@Master said:
@angardia said:
you know what... at first i would agree with you...
yesterday i got the same face camping killer twice!!! that was busy body blocking and then licking the hook your on till your dead... and same 3 SWF people who understood that we are up against the same killer...
they got captured and just died on the hook without any interest playing...
the killer was on Bloody Party Streamers... but still decided to camp instead of playing... so i just left the match so he wont get the points.... but one person left! and i decided to watch...
here is what i seen:
https://www.youtube.com/watch?v=9N0SZKj8hMgFirst of all, camping is a way to play the game.
Second, the video shows a survivor and a killer farming. Whats the issue? Thats not a bannable offense
Yes that is. It's literally listed under one of the report categories.
Only if it is forced farming and in the video the survivor clearly cooperates
No it's called "working with the other team to gain an advantage or grief." You are not allowed to work with the killer to get bloodpoints by that statement. You're wrong.
We know that farming is allowed as long as it is not forced farming.
It literally is not allowed. It is in the description for griefing and it doesn't matter if it's forced or not. It says you are NOT allowed to cooperate with the killer for personal gain. Bloodpoints are personal gain. It separately lists farming when it harms others as well. Stop posting.
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@Master said:
@purebalance said:
@Master said:
@angardia said:
you know what... at first i would agree with you...
yesterday i got the same face camping killer twice!!! that was busy body blocking and then licking the hook your on till your dead... and same 3 SWF people who understood that we are up against the same killer...
they got captured and just died on the hook without any interest playing...
the killer was on Bloody Party Streamers... but still decided to camp instead of playing... so i just left the match so he wont get the points.... but one person left! and i decided to watch...
here is what i seen:
https://www.youtube.com/watch?v=9N0SZKj8hMgFirst of all, camping is a way to play the game.
Second, the video shows a survivor and a killer farming. Whats the issue? Thats not a bannable offense
Yes that is. It's literally listed under one of the report categories.
Only if it is forced farming and in the video the survivor clearly cooperates
No it's called "working with the other team to gain an advantage or grief." You are not allowed to work with the killer to get bloodpoints by that statement. You're wrong.
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@Carpemortum said:
EmpyreanSin said:
SanKa_Games said:I assume you meant Bond tier 2, not kindred. But you could end up facing a 3x SWF which would farm you just for fun. That would be much worse.
I'd suggest you to pick less team-dependant perks and to play a bit more selfish.
My usual perks are actually Technician, Alert, Dark Sense, and Urban Evasion. Is there something that needs to be changed?
I personally think technician is garbage once you get decent at skill checks, but maybe go for a self care or premonition? So you can heal or know for sure the killer is headed your way.
Technician also hides the sounds from working on the generator. It's not bad and there are the times when you get one of those doctor builds with Huntress's Lullaby, Overcharge, and Unnerving where even the best players are going to fail skill checks sometimes.
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@Maj33y said:
The other day I got chased for at least 2 minutes .. my Teammates managed to fix 3 generators while the killer kept tunneling me .. I got hooked twice so I decided Well I should better hide in a locker .. and this guy getting chased he stopped by my locker and opened it .. pointing to killer at me .. the killer left him and came after me and I got Sacrificed .. they all escaped .. I tried to massage that guy and he had his settings set to private and they were all Russians so they might even be friends.
It happened also against a Doctor in the chapel map .. he chased me a lot and I got hooked .. unhooked and he was after someone .. i hid in one of the lockers downstairs in the chapel and this bitc* stops by my locker and points to him at me .. I bashed locker doors running out but of course he gets me and I'd Rage quit .. and that dumb bitc* sends me hahaha and a ❤ ??? .... there are some ######### .. so learn to be patient or just Quit and find a different game .. yes it affects your Rank .. but There's nothing much you can do and it's not like you get any reward for being Rank 1 anyways
If you're in a locker instead of helping I'm going to make noise and point you out. You are the ######### here not them.
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@Milkymalk said:
Three survivors suicided, killer had pity on the last one and decided to give him a few points so he doesn't suffer from his crappy teammates. All fine.That definitely isn't what happened. Killer was mad about the dc since he literally said it was the same person who camped previously and was going to do it again. So since people dropped out bam bam bam he wanted his points. If he had any pity for people including himself he wouldn't camp like a shitter.
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@Master said:
@angardia said:
you know what... at first i would agree with you...
yesterday i got the same face camping killer twice!!! that was busy body blocking and then licking the hook your on till your dead... and same 3 SWF people who understood that we are up against the same killer...
they got captured and just died on the hook without any interest playing...
the killer was on Bloody Party Streamers... but still decided to camp instead of playing... so i just left the match so he wont get the points.... but one person left! and i decided to watch...
here is what i seen:
https://www.youtube.com/watch?v=9N0SZKj8hMgFirst of all, camping is a way to play the game.
Second, the video shows a survivor and a killer farming. Whats the issue? Thats not a bannable offense
Yes that is. It's literally listed under one of the report categories.
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@S0ckenSchuss said:
Hmmm. I see farming. But i cant see they "play together" against the other survivors (because noone is left) and I think that is not a reason for reporting. Correct me if you think something else.Why I think so? Well, both players decided to stay. noone is forced. Claudette can do what she want to escape. 2 gens and hatch or 5 gens and exit or DC. If this guys want to waste their time, why not? all others can leave the match over aftergame screen as you did at end of vid. good point: the killer is out of lobbysearch if he wastes time like that.
Only thing is the farming of bloodpoints. with bloody partystreamers and BBQ. but well, I think the amount of bloodpoints earned is nothing for the wasted time.
Just go on to next match. Should be the best solution for you.
I've seen it with Dying Light plenty. Survivor has Obsession perks and No Mither and killer queues with them and walks right over smacks them and they kill themselves on the hook. Funny thing is we still won the most game with 3 people and Dying Light active. I was so tempted to DC every time. If you lag switch and get me which lagswitching is extremely common on console, I shouldn't be penalized for a DC. You're already cheating.
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@Wolf74 said:
Oh what a surprise WHO will be the one that will try to tell this is a bad idea…?I don't often agree with him, but it is a bad idea. I'm also pretty sure he's a killer main.
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@Milkymalk said:
@purebalance said:
@AgentTalon said:
That's a solid idea and I think it would be fun.Terrible idea. It should go from points farthest from the gate, but also affect the killer. Someone is just sour over the gates being powered and people not leaving because they were bad.
Why should it affect the killer and why should it start AWAY from the open gate? The purpose is to tell survivors "You opened the gate? Great, now get out and don't unnecessarily prolong the game. The killer knows he lost, don't waste his time."
Because you said so? This is a direct attempt to buff killers in a way that isn't needed.
More like this change is "You beat the killer, but they got lucky and got someone with NOED at the end? Tough you can't save them" So no this change is ridiculous and stupid unless it affects everyone and starts AWAY from the gate.
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@PhantomMask20763 said:
Why does the community have better ideas than most of the mechanics in-game right now. This is a really good idea but how would it affect the killer or is he not affected at all? Solid idea and would definitely prevent the whole waiting at the exit gates thing.Except this isn't a better idea. This is just an idea that is terrible from sour killers who want to have their kill that they don't deserve. You want the idea to be good? If a hooked survivor is enveloped by the gas, they are unhooked and teleported to the exit gate.
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@Supernaut said:
The Clown's gas as the taint could be fun. Screams and hindered effect. No new status required!@Supernaut said:
The Clown's gas as the taint could be fun. Screams and hindered effect. No new status required!Sure as long as the gas also affects the killer. This is just a buff to killers who get mad that they had someone pulled off the hook in end game.
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@CornChip said:
I would rather the devs incentivise staying in the game over punishing leaving. Make more of a reason to stay in the game.
Increase BP for everyone, increase fun, stop nerfing survivors, deal with issues like camping hardcore relentless tunneling, things like that, in regards to survivors dcing.
I feel like punishing people for not having their version of fun could just drive players away from the game.
All easier said than done though.I will 100% say that if I'm in a game and I saved people several times from a facecamper and get downed, they're not getting the points from hooking and killing me. Especially if the gates are powered, facecampers don't deserve to be rewarded. If they put a blood point penalty that flashes -100 every 5-10 seconds on the screen to deter it I'd reconsider, but the .01% per 3 seconds or whatever nonsense it is taken off the Chaser emblem did nothing.
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@Freudentrauma said:
Not necessarily. I agree that it's fair to speculate, that the PTB might start quite soon. But they can also only put out a tease one day before and everything would be fine.
Besides that we don't know if e.g. the Event lore was hint for the upcoming chapter.They had said somewhere that the event lore is possibly the chapter after this. It's not this coming one unless they're deflecting.
I'd much rather have Chucky as a licensed. That'd be ridiculous because of his size so of course he'd need a downside like maybe he needs 3 hits to down or something. I could honestly see him as a killer though out of the licensed ones.
Any of like the "Universal" monsters all could still be used as their generic types like werewolf, mummy, or vampire. Frankenstein himself can't really be licensed since the book is so old at least by most laws is more than likely covered under public domain.
The Creeper from Jeepers Creepers could be an interesting concept for licensed that comes with a survivor (the sister from the first one or even the brother since they don't care if someone died although Justin Long might be more problematic than the girl).
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@Michiko said:
purebalance said:@Michiko said:
purebalance said:
@Michiko said: HellDescent said:
Then you can imagine how killers feel when survivors dc and you lose bbq stacks, offerings and addons Bbq stacks?
Correct me if I’m wrong, but don’t you lose BBQ stacks after every trial? I’m sure you don’t start a trial with the same BBQ stacks as last game... ######### lol Much less if a killer hooked them and then they dc they keep the stacks. If the killer pulls this exploit and you had 4 stacks of WGLF you have 0 then because you're getting 0 BP anyway.
Oh okay, so he’s just another biased Killer Main. Got it.
I mean I'm much higher ranked as killer than survivor and I'm the one telling these people that this exploit is ridiculous and there is no way any killer having a survivor dc on them is the same.
You don’t seem biased though, thats the difference between you and the rest of these people on forums.
People like to throw the term biased on these forums at anyone who doesn't agree. There's that one with the Claudette icon that constantly goes overboard about killers and made it like the patch was going to make all survivors quit etc etc and if you disagree she calls you a biased killer main. I mean people just need to play both sides and see how it is at multiple ranks. At rank 20-10 you might as well be 1v1 vs the killer because most of the survivors are potatoes who want to quick hide in a locker in range of a killer.
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@Michiko said:
purebalance said:@Michiko said:
HellDescent said:
Then you can imagine how killers feel when survivors dc and you lose bbq stacks, offerings and addons Bbq stacks?
Correct me if I’m wrong, but don’t you lose BBQ stacks after every trial? I’m sure you don’t start a trial with the same BBQ stacks as last game... ######### lol
Much less if a killer hooked them and then they dc they keep the stacks. If the killer pulls this exploit and you had 4 stacks of WGLF you have 0 then because you're getting 0 BP anyway.
Oh okay, so he’s just another biased Killer Main. Got it.
I mean I'm much higher ranked as killer than survivor and I'm the one telling these people that this exploit is ridiculous and there is no way any killer having a survivor dc on them is the same.
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@AgentTalon said:
That's a solid idea and I think it would be fun.Terrible idea. It should go from points farthest from the gate, but also affect the killer. Someone is just sour over the gates being powered and people not leaving because they were bad.
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@iTz_KilLaZ_x said:
SenzuDuck said:@Master said:
@iTz_KilLaZ_x said:
Ive watched the streams for a while now, and whenever the devs are asked questions regarding mechanic or balance changes, 75% of the time they don’t actually give a substantive answer
Just earlier, someone asked about Freddy and they hardly went into detail on the projected changes or thoughts. Same with DS, hatch, etc... we ask about potential new game modes and no specific details are given...
It’s frustrating as someone who supports this game to just be given empty statements rather than cogent responses
Thats not fair, they have answered a lot of lore question and they gave precise answers.
The balancing stuff however.....
Survivors die more than they survive, there are no balance issues.
Reason being is there’s more casual scrubs playing who don’t even understand what looping is...
Or trolls who run the killer on you while you're healing.
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@Michiko said:
HellDescent said:Then you can imagine how killers feel when survivors dc and you lose bbq stacks, offerings and addons
Bbq stacks?
Correct me if I’m wrong, but don’t you lose BBQ stacks after every trial? I’m sure you don’t start a trial with the same BBQ stacks as last game... ######### lol
Much less if a killer hooked them and then they dc they keep the stacks. If the killer pulls this exploit and you had 4 stacks of WGLF you have 0 then because you're getting 0 BP anyway.
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@Orion said:
@purebalance said:
Link? And addressing it is not fixing it. It's been months. And it happens with extreme regularity.You were complaining about "no response", I pointed out that you're wrong.
As for fixing it, that's a different issue altogether that they are working on, but this is not a priority. They're items and add-ons. Play Survivor and you'll have enough items and add-ons to last a lifetime.
People who actually lose their entire saves are owed something. You, on the other hand, are not owed jack #########.And you've made a claim and still not backed up said claim. Link it or stfu.
Also you're not getting the point: I've lost millions of BP that I've earned due to this exploit at this point. Yes I am owed something. This isn't even counting items and add ons. You get 0 BP when they pull this ######### even if you had 4 stacks of WGLF and had 3 areas maxed.
It's a simple fix they can easily implement in the meantime: Judge the score on survivor DC. If you dc with a ######### score you're probably just dc'd because you're salty. When this happens the killer forces it because they're mad and know how to exploit.
Everything you have said here is utter crap.
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@PolarBear said:
@purebalance said:
@PolarBear said:
@MegaWaffle said:
@The_Daydreamer said:
Open Handed has the effect, that its increases your aura reading ability by 8 meters.This perk could be so much better. Just let it increases more perks and not just the aura reading ability.
Let it infect perks like Leader (16 Meters instead of 8), Boil Over (22 instead of 14), Prove Thyself, etc.
Plus maybe increase the range, but that would be so much better and I would love to run and combine that perk.I think the perk is fine......when someone else is wasting the slot for it.
The perk is powerful if a swf team has 4 of them and all running something like bond or kindred (idk if Kindred works with it since you could see the killers aura from 40 meters away) but since you are already playing in swf there is not point in wasting a perk slot for it since you are already communicating with your team at all times.
Why would SWF need this?
If you finished reading my comment you would have read that I said there isn't a reason to waste a perk slot for Open Handed in swf.
Except you said it's powerful which contradicted it.
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@MegaWaffle said:
@PolarBear said:
@purebalance said:
@PolarBear said:
@MegaWaffle said:
@The_Daydreamer said:
Open Handed has the effect, that its increases your aura reading ability by 8 meters.This perk could be so much better. Just let it increases more perks and not just the aura reading ability.
Let it infect perks like Leader (16 Meters instead of 8), Boil Over (22 instead of 14), Prove Thyself, etc.
Plus maybe increase the range, but that would be so much better and I would love to run and combine that perk.I think the perk is fine......when someone else is wasting the slot for it.
The perk is powerful if a swf team has 4 of them and all running something like bond or kindred (idk if Kindred works with it since you could see the killers aura from 40 meters away) but since you are already playing in swf there is not point in wasting a perk slot for it since you are already communicating with your team at all times.
Why would SWF need this?
If you finished reading my comment you would have read that I said there isn't a reason to waste a perk slot for Open Handed in swf.
I've met some pretty uncoordinated SWF's so it can still be helpful.
I mean you have to be outright bad bad bad if you're SWF and you don't have Kindred, Bond, Alert, Empathy, Map with Crystal Bead, and Wake Up without equipping any of them simply by the grace of being on coms. Oh and the ability to negate knock out.
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@PolarBear said:
@MegaWaffle said:
@The_Daydreamer said:
Open Handed has the effect, that its increases your aura reading ability by 8 meters.This perk could be so much better. Just let it increases more perks and not just the aura reading ability.
Let it infect perks like Leader (16 Meters instead of 8), Boil Over (22 instead of 14), Prove Thyself, etc.
Plus maybe increase the range, but that would be so much better and I would love to run and combine that perk.I think the perk is fine......when someone else is wasting the slot for it.
The perk is powerful if a swf team has 4 of them and all running something like bond or kindred (idk if Kindred works with it since you could see the killers aura from 40 meters away) but since you are already playing in swf there is not point in wasting a perk slot for it since you are already communicating with your team at all times.
Why would SWF need this? They already have bond and kindred without using the perk. Also kindred only reveals the killer if they're near the hook within 8 meters which if it somehow did affect it it would be 32 meters from the hook which honestly is still relatively close enough for camping (it's essentially minimum for hook/unhooking perks like DH, MYC, and the range you'd see someone with BnC when you hooked someone).
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@Keene_Kills said:
Yeah, we have one supposed to be dropping Dec. 2018 and the next in March 2019, as far as the plan goes, anyways. But to the OP, I haven't heard a thing from anybody regarding any specifics of it yet.Winter doesn't mean only Dec. Just because one was in the beginning of the season stated doesn't mean they need to adhere to it. However, waiting until late Winter basically puts them on a tighter deadline for the next 2 seasons.
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@Peanits said:
@Scgamecock86 said:
Peanits said:@alivebydeadight said:
@Peanits said:
That would be a bandaid fix to a problem that's being fixed soon anyway. Console bans are coming, and they are close.
In my book thats a problem, I get reported for stupid things like METAS
Fortunately nothing is automated. There's an actual person going through each report to make sure they are true before taking action.
I would rather be the janitor at behaviour than this person
Wow, I'm right here fam.
@DwightsLifeMatters said:
Peanits said:@alivebydeadight said:
@Peanits said:
That would be a bandaid fix to a problem that's being fixed soon anyway. Console bans are coming, and they are close.
In my book thats a problem, I get reported for stupid things like METAS
Fortunately nothing is automated. There's an actual person going through each report to make sure they are true before taking action.
Seriously? I cant believe that. I get reported nearly 5 times per day just for playing good and another 10 times if I troll. And that's only the numbers I know of people telling me that they report me. I don't want to know the number of people reporting me without telling me. And I'm not the only person.
I cant imagine that an actual person is sitting there and goes through all reports of the same person over and over againThere's a team of six of us ACMs going through reports. It's very easy to tell which reports are false or not bannable offenses and those are discarded right away, so false reports do not slow us down much.
I'm assuming in terms of PS4/Xbox all you're really going to be able to even address is DC claims because there's nothing else you guys can really prove or not. Much less people report on the wrong tile constantly I'm assuming and I personally don't take the time as is to report them including before I knew there was no actions able to be taken on console.
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@DwightsLifeMatters said:
Peanits said:@Scgamecock86 said:
Peanits said:
@alivebydeadight said:
@Peanits said:
That would be a bandaid fix to a problem that's being fixed soon anyway. Console bans are coming, and they are close. In my book thats a problem, I get reported for stupid things like METAS Fortunately nothing is automated. There's an actual person going through each report to make sure they are true before taking action.
I would rather be the janitor at behaviour than this person
Wow, I'm right here fam.
@DwightsLifeMatters said:
Peanits said:
@alivebydeadight said:
@Peanits said:
That would be a bandaid fix to a problem that's being fixed soon anyway. Console bans are coming, and they are close. In my book thats a problem, I get reported for stupid things like METAS Fortunately nothing is automated. There's an actual person going through each report to make sure they are true before taking action. Seriously? I cant believe that. I get reported nearly 5 times per day just for playing good and another 10 times if I troll. And that's only the numbers I know of people telling me that they report me. I don't want to know the number of people reporting me without telling me. And I'm not the only person.
I cant imagine that an actual person is sitting there and goes through all reports of the same person over and over again
There's a team of six of us ACMs going through reports. It's very easy to tell which reports are false or not bannable offenses and those are discarded right away, so false reports do not slow us down much.
So for example if someone wrote "he camped/tbagged me" you just throw it into the bin right? What about if someone says he wallhack, speedhacked but doesn't have any video footage? Is it worth to look into it or do you throw it away aswell? I personally get accused a lot of times wallhacking just because some survivor mains doesn't understand bitter murmer
PS4 reports don't have any text. It's the 4 generic buttons and that's it.
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@Master said:
@purebalance said:
@twistedmonkey said:
@Master said:
Pretty much everyone speaks english nowadays and those who still cant / refuse to will simply not be able to use it. Thats not a reason why others shouldnt be able to do so.
ofc we need to ability to remove it completely or mute specific players, but we need the option of vioce comm if we ever want a balanced gameTo be fair that's a very ignorant stance, to expect others to speak English is quite rude, not all of them actually do its just a very large portion that are capable.
The game was not designed for players with an in game voice chat, it breaks immersion for a lot of people, whats the point in having it if you have to mute everyone? then there are people who simply don't want to talk, they bought a game without it, should they now be disadvantaged in a game they have played for two years simply due to those who decided to utilise SWF and chat breaking the game?
No voice chat should never be added to this game, SWF needs nerfed, we all know where the problem lies, you cant fix a problem by trying to fix everything around it all that does is leave the problem to get worse, you go direct to the root and sort it.
If they had dedicated language servers it might work out, but the EU point would still provide some problems in that realm as there are at least 20 major languages in the EU if not more. However if they made it like the forums where there are English forums here, then one would assume you speak English there.
But oh wait that brings them back to dedicated servers.
I wonder how ingame voice comms work in other games then

I am from EU btw^^Badly if they mix all of EU which happens. Then again Asia gets the same treatment when Asia has even more languages than EU.
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Link? And addressing it is not fixing it. It's been months. And it happens with extreme regularity.
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Still happening. I'm owed millions of BP at this point no wonder you're silent.
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@Clauds said:
Lag Switching is a hack that can get you banned. Pallet Looping is a stragedy.Lagswitching is not a hack. All you need to do is flood your system with a download and poof lag. Hence the "switch" part. You switch it on and off. Technically speedhacking is not a hack, but requires a little tweaking to do.
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@Might_Oakk said:
@purebalance said:
@BigBadPiggy said:
@Might_Oakk said:
I always suggest educating yourself on what lag switching looks like. It takes about 5 minutes to make one with a simple google search. You can then go into KYF and see what it looks like from either side. Most people think any lag is lagswitching. This will allow you to differentiate.If the lag starts when I'm about to hit you and you start teleporting away, I'm gonna assume you're lag switching. That's how I differentiate XD
Survivors cannot lag switch. You can speed hack on PC, but lag switching as a survivor would make them bump into walls etc if it's even possible to do that.
A killer is unaffected by the lag hence if they make their ping go up everyone else freezes.
You can do it just fine. Regularly do kyf with everyone lagswitching for fun...
The server is based on the killer. His/her lag is your lag. The only thing a survivor can do is speed hack and only on pc. You do not lagswitch. You speedhack..
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@BigBadPiggy said:
@Might_Oakk said:
I always suggest educating yourself on what lag switching looks like. It takes about 5 minutes to make one with a simple google search. You can then go into KYF and see what it looks like from either side. Most people think any lag is lagswitching. This will allow you to differentiate.If the lag starts when I'm about to hit you and you start teleporting away, I'm gonna assume you're lag switching. That's how I differentiate XD
Survivors cannot lag switch. You can speed hack on PC, but lag switching as a survivor would make them bump into walls etc if it's even possible to do that.
A killer is unaffected by the lag hence if they make their ping go up everyone else freezes.
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@Peanits said:
Lagswitching is not that common. Some people will call any lag lagswitching, which is not true.You should not lagswitch though as it is bannable and many people have been banned for it already.
It's just odd that every time someone with green ping in the lobby starts to have you yo-yoing they land a hit on a survivor right after......odd..... and then there's no lag until it happens again.