Could you kindly explain me how is it possible that seven consecutive trials have been played in one of the Autohaven maps, without any offering requiring the Entity to send people there? O.o
@Carpemortum said:
All week I've got auto haven and coldeind for 90% of my matches. It wasnt always like this....I....i miss lerys...
There's also more versions of those two maps. There's 5 maps a piece for MacMillan, Coldwind, and Autohaven. Crotus and Blackwater have 2 and all the rest have 1. Odds are high you'll be in one of the first 3 types than others.
@Carpemortum said:
All week I've got auto haven and coldeind for 90% of my matches. It wasnt always like this....I....i miss lerys...
There's also more versions of those two maps. There's 5 maps a piece for MacMillan, Coldwind, and Autohaven. Crotus and Blackwater have 2 and all the rest have 1. Odds are high you'll be in one of the first 3 types than others.
Up until about a week ago they were maybe 50% of my maps. It's gotten oddly abundant.
@Carpemortum said:
All week I've got auto haven and coldeind for 90% of my matches. It wasnt always like this....I....i miss lerys...
There's also more versions of those two maps. There's 5 maps a piece for MacMillan, Coldwind, and Autohaven. Crotus and Blackwater have 2 and all the rest have 1. Odds are high you'll be in one of the first 3 types than others.
I read somewhere that RNG draws the realm first, the map then, so Coldwind and Gideon realms should have the same probability.
it uses the clock of your pc / console to extract a number, so if a map should have between 8 and 16 pallets, it makes random(8-16) and may give you 9, 12, 13 pallets etc depending on the status of your pc's clock in that moment was generated
some quantum research says we can manipulate technology like this somehow btw
@BACKSTABBER said:
it uses the clock of your pc / console to extract a number, so if a map should have between 8 and 16 pallets, it makes random(8-16) and may give you 9, 12, 13 pallets etc depending on the status of your pc's clock in that moment was generated
some quantum research says we can manipulate technology like this somehow btw
@Orion It's not fair: every realm should have the same opportunity to be drawn, because different realms change the playstyle more than different maps of a certain realm.
@Entità said:
Could you kindly explain me how is it possible that seven consecutive trials have been played in one of the Autohaven maps, without any offering requiring the Entity to send people there? O.o
I am pretty sure that its the devs experimenting around.
Lets say for example that they want to know how their new map rework has affected the gameplay, they simply up the chance of autohaven a little to generate some data
Before the event, corn maps and swamp appeared very often and that after the rework..... RNG? I doubt it
@Orion It's not fair: every realm should have the same opportunity to be drawn, because different realms change the playstyle more than different maps of a certain realm.
That's how it used to work and it led to new Maps and Realms being a very rare occurrence wirhout using Offerings for them, since the older Realms had more Maps and thus a better chance to be picked.
@Orion It's not fair: every realm should have the same opportunity to be drawn, because different realms change the playstyle more than different maps of a certain realm.
That's how it used to work and it led to new Maps and Realms being a very rare occurrence wirhout using Offerings for them, since the older Realms had more Maps and thus a better chance to be picked.
It's just the opposite: if RNG selects first the Realm (Gideon, Coldwind, Backwater) and then a Map of the selected Realm (for example: Thompson's House in Coldwind), new and old Realms have the same opportunity to be picked; if it chooses directly a Map, then Coldwind has five times the probability of Haddonfield to be drawn, because it includes five maps and Haddonfield only one.
It's just random. Captain obvious award goes to me.
The game does not take realms into consideration anymore. This was changed a long time ago (after Last Breath/Halloween, I believe) because realms with only one map would get picked as much as all the different maps of another realm combined. While the change of scenery is nice at first, it quickly loses its flair when you find yourself playing on the same few maps over and over while you barely see the many other maps available. Individual maps typically play very differently because of the way they're laid out, their unique locations, etc. The Asylum and the Chapel, for example, share tile sets but play completely differently.
In simple terms, once you've played Haddonfield in nine out of your ten games, you want to get off Mr. Bones' Wild Ride.
So nowadays, it just picks a map, and it does not care about realms. Random is still random though, so sometimes you'll get the same few maps back to back, and other times it'll be different every time.
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There's also more versions of those two maps. There's 5 maps a piece for MacMillan, Coldwind, and Autohaven. Crotus and Blackwater have 2 and all the rest have 1. Odds are high you'll be in one of the first 3 types than others.
It's random. Whatever pattern you think you may see isn't actually there. Humans don't understand probability.
It doesn't. All maps have the same probability, regardless of realm.
it uses the clock of your pc / console to extract a number, so if a map should have between 8 and 16 pallets, it makes random(8-16) and may give you 9, 12, 13 pallets etc depending on the status of your pc's clock in that moment was generated
some quantum research says we can manipulate technology like this somehow btw
That's not how all random functions work, FYI.
I am pretty sure that its the devs experimenting around.
Lets say for example that they want to know how their new map rework has affected the gameplay, they simply up the chance of autohaven a little to generate some data
Before the event, corn maps and swamp appeared very often and that after the rework..... RNG? I doubt it
That's how it used to work and it led to new Maps and Realms being a very rare occurrence wirhout using Offerings for them, since the older Realms had more Maps and thus a better chance to be picked.
It's just random. Captain obvious award goes to me.
The game does not take realms into consideration anymore. This was changed a long time ago (after Last Breath/Halloween, I believe) because realms with only one map would get picked as much as all the different maps of another realm combined. While the change of scenery is nice at first, it quickly loses its flair when you find yourself playing on the same few maps over and over while you barely see the many other maps available. Individual maps typically play very differently because of the way they're laid out, their unique locations, etc. The Asylum and the Chapel, for example, share tile sets but play completely differently.
In simple terms, once you've played Haddonfield in nine out of your ten games, you want to get off Mr. Bones' Wild Ride.
So nowadays, it just picks a map, and it does not care about realms. Random is still random though, so sometimes you'll get the same few maps back to back, and other times it'll be different every time.