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Maj33y

Maj33y

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Maj33y
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  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/207628/thanks-devs

    fun fact that bloodlust being gone = fast killer matches! why? they get out of a match and they're right back in a match! survivors get to wait 5-10 minutes for a 4 stack group! gotta love that! yea it's soooo good that players have noted that some maps it's good but others it's bad. my experience: why do i want to play a game that's going to make me wait or cripple my game play... i'd rather not spend another dime on a game doing that and find one that isn't doing that to me. this weekend (friday) has already shown that the killers that didn't like the decision to do that decided to take a weekend OFF and it's showing on survivor side. now this is WITH cross play on. so yes thank you for showing me that without a true solution this game will start a downward spiral. here is what i'm talking about:

    https://us.v-cdn.net/6030815/uploads/O06W88YNYIF5/dbd-today-jpg.jpg

    this was taken at 1am eastern time frame (or very close to it) and you will notice that the player base is dropping dramatically. last 30 days has an average of 38.8K and at midnight eastern it was at 35K. TRUE that is about the time the east coast starts dropping off but i was watching survivors play at 10pm eastern and it was bad. also if you look at the level on the day before at this time it's just barely over that, why do i point this out? this is the weekend for most people. Now this is also only listing from STEAM and though the "test" covers all platforms the numbers I've talked about are ONLY for steam thus you can see the trend. I'd love to see the trend on the other platforms but i don't think it's going to show much difference in the trend. We will have to see how the 3 day test goes, but it's a very tough thing to play through a test like this that is sprung on a player base like this was and without some sort of compensation to try and keep things working like a normal weekend playing day.

    I just looked at last friday the 13th and there were 36K people playing at midnight and today at midnight there were 28K players... a difference of 8,000 players. that's a huge difference and worrisome if this becomes reality. You may like it but that isn't the whole so take a look at things from more than just your own experience look at other people's as well.


    No game lasts forever I just Hope Behaviour won't bail out on this game and take on the example of RockStar With GTA they're still releasing updates and free DLCs that the people now just want a new game already .


    it'd suck but i see it going for a couple more years at least before it dies out

  • I started out as Wraith . but now it's either Doctor (So easy to keep intel on all survivors whereabouts) or Myers just for the kicks I like to go with Scratched mirror and give survivors jump scares .

  • Honestly I don't see a problem with Blood lust ... the thing is some PC players "Mostly" are modifying these game files to give themselves an upper hand right off the bat . (in short words Cheating) so after Cross-play this became more noticeable to the community and that's why this became an issue IMO .


    I play both roles but survivor more than killer and as mentioned above it's an important mechanic that helps in strong loops for weak killers or as a reward to the player for keeping on the chase for so long . and I would rather them not remove it completely but perhaps removing a tier or two if they must or only doing some tweaks to it to make fair .

    but my point is even with this mechanic fully removed that's even gonna entice more PC players to go on and edit or crack game files to give themselves a boost . I think that's where the problem relies actually because lately i've been seeing more players with Legendary skin so it's all suspicious and if it's something minor like a slight speed boost you can never tell .

  • @Clopotel You must be playing on PC .. it's instant but God killer Queue's are horrendous on PC since I bought the game i didn't even play a single killer match .


    However on the other end I got to experience playing both sides on PS4 but queue times can be really awful at times even solo queue can last up to 30 minutes . Not exxagerating . I set a timer from the moment i hit the search button . ๐Ÿ˜Š

  • I just want new Game slowing Perks .


    My favorite build right now without Ruin .


    Thanatophobia , Sloppy butcher , Dying light , (Surveillance, Overcharge or Pop goes the weasel)


    Plus killer add-ons if that killer has any . And it barely does anything

  • Meanwhile sitting in Solo Survivor queue for 25 minutes eventually . Gets kicked to main menu with an error Connection lost ๐Ÿ’ค


    Given up on DBD ? @BHVR

  • non ancora disponibili , la multipiattaforma non supportato al momento , forse nel prossimo futuro .



    In parole brevi : Devo , No !


  • What are your plans to compensate for Ruin changes , Do you have any new perk ideas to fill in the gap of old ruin ?

  • From my monitoring in my games . I always set up a timer as soon as the match starts . And Ruin mostly cleansed or found within the first 2 or 3 minutes of each trial .


    if Survivors are looking for it . Even in those rare matches where it's never found and Survivors are powering through Gens at least 2-3 Gens would finish .


    Ruin was very effective at the start of the game . It stops 2 or 3 Gens from popping fast .


    And now with the new changes, players who are working on Gens are not affected it's like it never even exist .


    Dev notes Read new Ruin will be very useful at the end game . That's a joke . Cause it won't even last til then .


    Here's my speculation of how the scenario is gonna be .


    Game starts killer chases 1 Survivor . 2 Gens finish


    After first hook , killer chases another Survivor 3rd Gen finish and 4th start being worked on .


    On second hook , killer moves onto his 3rd chase that's when the 4th and 5th gens pop .


    Games will be way shorter . 5 minutes / 10 minutes for each trial . Teabags at the exit and killer would get 2k max or 3 if they were sweating it .

  • @Rlabotath I know Right , I'm a Survivor main btw and I think those threads complaining about Killers and their perks are from noob Survivors .


    But the Devs cater to them . To keep new players stick to the game . ๐Ÿคฆโ€โ™‚๏ธ


    But now it's not just a Nerf to Doc alone .


    All killers got a Nerf with Ruin being made useless .


    I just wonder what nerf are we gonna see next .

  • Iron will does not stop pain grunts in the dying state


    And does not stop vomitting noises when facing plaque . You still have blood trails even if you combine it with lucky break it has a duration limit so maybe it can cover you for 1 chase max .



    So it's fine as it is .

  • The other Day I got Ddosed on PS4 . I was playing as killer and this guy messaged me saying do you live in **** Sorry I'm gonna Disconnect you . After the match got to tally screen he caused my Router to Reboot .


    And ever Since it kept doing so every 5 minutes . Until I reset it .


    PS4 Security is low too , I mean i was the host how could he get my IP address and Flood it ? With or without 3rd Party Softwares .


    I can only imagine it's worse on PC . Much easier to hack . Game files should be encrypted properly .


    You're right people who are caught with such violations should have harsher Punishment . But it's a Security problem in the first place .

  • Funny I'm a Survivor main and I play Doctor a lot .


    Despite the re-work is meant to make him feel not so frustrating to go against .


    I think it's gonna be a buff to him not a nerf . Also it'd be interesting to try different builds on him .


    Currently I run Dying Light , Hex Ruin , Thanatophobia, and Overcharge . Sometimes I switch Overcharge for Sloppy butcher . It's about the most effective build that Truly slows the game down even if survivors were Gen Rushing . And Even more effective with 3 Gen strat .


    My Add-ons usually are 1 Range increasing add-on 50 % or 75 % if not Available I'd settle for the 25 % increase with Restraints class or the Ultra Rare one . Others are useless .


    Destroyed many coordinated SWF . And strong Red Rank players .


    But I don't have distressing yet on him . I wanna get it for the Reworked version .


    And don't forget that you're gonna be able to Shock n swing seamlessly , it's one of the things i hate about him esp around loops it takes so much time n slows him down . Now it's gonna be from the past . You end chases faster . ๐Ÿ˜‰


    And those who like to hide in lockers would constantly get mad and reveal themselves i just hope they don't Change Restraint class add on cause that's the best he has .

  • Yes it needs to be changed .. Buff the Charges loss rate . Or make the item break on impact after 5 times dropping or so .

  • @FireHazard @Fibijean I realize That Nea is supposed to be tomboyish kinda tough and it relates to her story but most of her Hairstyles do not look natural . The pink one is a wig , the Green one looks odd , the only one I like is the blonde one .

    And the Rest are all ruined from one side .


    But it doesn't stop there Kate got a buzz hairstyle , Meg got 1 .


    I know different people have different styles but my goodness I hope they'd lessen those buzz haircuts .


    But nobody from the Designer team read this so we are probably gonna get more of them . ๐Ÿคข๐Ÿคข๐Ÿคฎ๐Ÿคฎ

  • @Boosted_Dwight Thanks ๐Ÿ˜Š exactly what i was looking for

    in Tome Comment by Maj33y
  • @Boosted_Dwight


    Where does it say so ?


    They didn't Release December developer activity

    in Tome Comment by Maj33y
  • @ocafghanistan I did test it out a long time ago it was 15-20 minutes .


    But most games end up faster given that you're also not participating in the game your teammates would go down faster and you won't fill up the whole category . You'd be somewhere halfway or a little over half . With a safety pip or even worse a De-pip



    It's easier to Sabotage Hooks , get chased by the Killer for 1-2 minutes .

  • It's been a Long time since I played a Really frustrating game like that . I don't enjoy it and would end up just closing the Game down .


    For me it was PS2 or PS1 Rainbow six game where if you get spotted . You're 1 shot down

  • They could Make Breathing of survivors more noticeable .. , Footsteps .


    Interactions to hold your Breath . Stealth walking .


    Fear Level . It increases the more you mess up skill checks like actual character heart beats . Rushed actions etc .

  • I haven't leveled him up yet but I wanna try this on him .


    Sloppy Butcher , Coulrophobia , Nurse calling , distressing or infectious fright

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/920395#Comment_920395

    1) It's 40 to 32 seconds.

    2) How would that happen? Exhaustion doesn't go down while running.


    @indieeden7

    Yeah 32 seconds or something i Remember doing the math .. if you walk in loops . Lose the killer a few seconds and walk .. if it was 25 seconds or so if you're a good looper You'd probably Dead Hard killer twice .. lithe twice or so . It's not hard .



    @ocafghanistan I know but buffing it the way it is .


    Maybe giving it different stat effects not the way it is .



    That's if the Devs even intend touching it at all ๐Ÿ˜‚

  • @dont_ask_me_again Quentin Needs a Plastic Surgeon if anything at all .


    Vigil is fine as it is .


    It makes exhustion perks go from 45 Seconds to 35 seconds I believe . If it gets buffed . Game will be broken with Sprint Burst and Dead hard activating during chases .

  • @kisfenkin


    Yes those Were just examples and What I could think of , not necessarily with the same amount .


    They're actually possible to do but you're right some of them I didn't think them through as well like the totem one . I only based it on the possibility of completion since most Survivors do not cleanse totems . But did not take Survivors with the Perk Inner Strength and if Two were trying to do it at the same time odds under consideration . So it's gonna be based on luck .


    However I do disagree with you on Gen Protection and Fix Percentage it'd mean as Killer you have to kick Gens a lot . Doing whatever you can to stop gens from being repaired . For New players it will be hard but definitely possible . The percentage is not how many generators are left but How much damage you did to them and I said this because many killer players in streams i've watched pass by Loud generators and ignore kicking them .


    As Survivor you have to fix Generators . and again most Survivors gen Rush so the percentage can not be as high as killer challenge .


    So personal effort does have presence in the example challenges above unlike Having 5 Players fall in bear traps if you're in purple and Red Ranks then you might as well kiss the challenge goodbye .



    Note : I did complete Level 3 of the Tome but had a Hard time with two .


    Sacrificing 2 players after end game collapse it was a pain to do . So if the number increases next level or so I wouldn't be able to do it . But i did it legitimately


    5 players to fall in bear traps . I had to ask survivors to fall in my traps in exchange to their escape but I didn't enjoy it cause there's no sense of achievement . But I wanted those Blood points desperately .

  • @johnmwarner Yeah I agree with you .


    The only ones that need to be Separated in my opinion are Rank 20-17 giving them some ground to practice until they get the hang of it .


    But there are people who play casually and I think it's Casual players that mostly complain about Ranks Gap .


    There were tens of threads of people complaining about that ยฏ\_(ใƒ„)_/ยฏ

  • There's nothing they can do about it at the time being . It's lack of players on both Sides of the same Rank .


    Meaning to Say for instance Players at Red Ranks might be 20 or 30 % let's say .


    So when You Match up at that given time how many of those 20 % are actually online and playing The Game .


    5 % more or less ? and if some are even already in Games it'd mean more waiting times for players who are in lobby .

    The options that they have are limited without Dedicated Servers .


    1. Remove Geolocation Matchmaking .

    It'd affect the ping and People would be so unhappy with bad ping.


    2. Remove Rank Requirement .


    And you'll find players feeling unhappy about being Matched with High Rank / low Rank players.


    3. Merging the player base with Cross-platform . (Only possible with Dedicated Servers)


    Could possibly improve queue times but then You'll still find players unhappy with PC VS console controls giving advantage to one side over the other .



    Bottom line . There are multiple options some are possible . Others not at the mean time but not everyone will be happy with the Result .

  • @Tarvesh while I Agree and like this idea !


    It also has its downsides .


    If you were a Dev how would you implement this without hurting the game .


    For example . I don't have much time and I wanna play a few games . But because Survivors brought a key or the killer brought a Mori then the game passively turned unranked . When I'm only interested in Ranked matches .


    So it kind of ruins it for some people .


    And if an option were to be included before matchmaking to either choose Ranked or unranked .


    Then that would hurt Matchmaking even more .


    Splitting the fanbase and making queue times severly long cause there aren't enough survivors to play a Ranked match or the other .



    It'd only be fair if it were to impact the person who brought the offering or the item . But that would be so difficult and uneasy to implement .


    Could Break the Ranking system as a whole with bugs .


    It's not as easy as drinking water . There's programming that goes into it ๐Ÿ˜…


    I know it feels unfair . But maybe there are other workarounds to this .


    How big of an issue is it ?


    I don't think it's top priority and I'd say it has a minimal impact on the game experience .


    Unless you get hit by Being Moried 2-3 times in a Row .


    Or 2-3 Survivors escape through the Hatch several games because they freaking found a purple or a skeleton key or someone brought it .


    I know how that feels both sides.

  • Used to never use Ruin and call players who use it crappy killers , however after the recent nerfs to Thanatophobia , Dying light .


    I'm finding 4Ks are almost impossible at red Ranks even if i perform so well and play fairly without camping / Tunneling .


    I only get 2k or 3k Max . Which is bad in my eyes .


    Games without Ruin . Finish pretty fast . And I know I'm not that bad ... comparing how i used to perform before Thana / Dying light nerfs .


    And how it is now after the nerfs . I find myself sometimes forced to Use Ruin and forced to Camp / Tunnel if it spawns in the middle of the corn field and worse if survivors spawn near it and cleanse it at the start of the game .



    Then I'm Tunneling / camping the hell out of them . Otherwise it's a pretty bad lose .


    Which i never played that way before because it's unfair .



    Now the best Build for me on Doc .


    Overcharge . Which i want to replace with Pop once i get it on him.


    Thanatophobia

    Dying light


    And Hex Ruin . Even if it doesn't last long . And it works best on Doc cause Even if i am not so close I can protect it from distance with shocking them .


    As soon as I feel pretty much dominated the match . And they were just so frustrated I'd let them fix and escape . Sometimes giving them false hope .


    Making them fix a little and then shredding them at the last moment ๐Ÿ˜‚

  • @Hoodied said:

    Spirit is not considered a zombie so don't even try


    Yes



    Cross-game With RE


    Killer : Nemesis

    Survivor : jill

  • @kylerabdcgamer10 said:

    The game's lighting is now how it looked with the brightest Moon offering and it makes everything look terrible, the atmosphere of every map is gone, the game doesn't look good anymore and it's honestly making it kind of boring visually, the new maps lighting should be a lot darker and castellan more shadows since its indoor and everything is illuminated by lights, the game's been losing its flare since the beginning of this year and I want it to go back to a online survival horror game, they can fix the lighting just by bringing back the moon offerings and they should, or just fix the damn lighting on every map instead of putting a filter over all of them. It sounds stupid but try to upvote this so the devs can see, because nobody on YouTube talks about how bad the game is starting to look and how much atmosphere is gone, this game shouldn't be a super competitive game, like an e sports game


    I think , upgrading the Engine ruined the Graphics or they had to lower them .


    Because I noticed the videos I recorded on the old Engine have higher Quality than after the Engine update .


    And I definitely want the old atmosphere and Graphics back .

  • @Pandifer said:

    https://forum.deadbydaylight.com/en/discussion/comment/713459#Comment_713459

    It is an 18+ game. During double BP. If they want to do that, and they are not harming you, just let it go. Everyone is an adult and can make their choices.

    I don't care about players asking to farm if they wanna do that they can do it among themselves .


    I usually get Several messages . Killer sending a message pre-game saying farm . It's fine I usually just leave . Cause I have 0 interest in Farming games . You end up with the same amount of BP and it's boring BP max capped at 32k . So I'd rather play a fun fair game where the killer haunts the players like they're supposed to and get better in the game and try out different perk combos etc.


    But some players only Message you to farm when you're in game and if I DC i would De-pip or De-Rank because some Losers decided to farm .


    Or They're all Friends in a party and Farm Randoms forceibly I don't know about you but it happened to me so many times esp during events .



    And I'm a Survivor main . I enjoy playing with a team rather than on my own but because there are too many Farming games I find myself forced to play killer which I don't like , So that I can decide if it's Farming or not only !


    Devs Say it's fine , it's not bannable !


    I disagree and I urge them to Penalize it , or make Blood point Gains easier so that there won't be a need to farm and it becomes less frequent or pointless .

  • @Wuhelm said:

    https://forum.deadbydaylight.com/en/discussion/comment/710751#Comment_710751

    Ya know some people just need attention, I guess he was lonely.

    @Wuhelm


    I'm not posting it for you , I want the Devs to do something about this , obviously there's a Huge number of players farming esp around every event and Ruin the game and FYI I've already reported once but I' not gonna keep doing that to every killer farming I've met.


    There needs to be certain measures taken to stop it from happening .


    E.g - 20,000 Blood Points to all players if the match is found to be a Farming Game .


    Freezing Blood point Gains for the next Match !



    #moderator @Devteam

  • @Attackfrog said:

    Sometimes when 2 survivors dc, it can be fun to farm. Also during certain events, it's great and everybody wins.

    killers and survivors can play How they want. If he wanted to farm, you could have taken advantage of the free bps and pips. Or you could dc. Or you could just take advantage of the free gens and escap e.

    sort of a no brainer easy game for you...

    Regardless of someone disconnecting or not .


    It's against The Game Rules .


    It's no Excuse to Farm and get easy points . And everyone should be punished in the game if they don't resume normally !

  • The update is still bugged and needs a patch !


    There are many other things like When Searching for a Solo match and then you can't cancel once it connects .


    Joins Party with errors , in a Seperate Matchmaking eventhough you're in the same party you can't see others .

  • @Gardenia said:

    My opinion, Ebony Moris are unhealthy for this game. I also, find them greatly unfun to go against and a waste of time because everything you do in the match means nothing because they'll just kill you on the spot.

    I did make a Topic about this long time ago .



    I don't think the problem in Mori itself .. but The percentage of it showing on the bloodweb . I had nea on P1 lvl 50 and ACE P3 LVL 50 and Progressed many bloodwebs yet I've not yet come across a Rainbow Map while on killers I've got Ebony mori show up relatively every few bloodwebs and I got Stacks of it . ๐Ÿ˜‘ I don't think Devs are even gonna touch that like the percentage or odds of it showing up . Eventhough it says Ultra rare .


    I wouldn't remove it from the Game but make it so that players won't be able to stack 20 or 50 of those n bring them everytime they hit Red Ranks .

  • @[Deleted User] said:

    Queue times on PS4 are great as long as you are not playing in a SWF group, I always find a game in less than 30 seconds when solo.

    Not True


    In Red Ranks both Roles takes long .


    Even Solo takes 5-10 minutes


    SWF 10-30 minutes


    Killer takes 1 minute to make a lobby then around 5 minutes for lobby to fill in with Survivors sometimes there are lobby errors when a player leaves the lobby get stuck and the session closes or it takes long and nobody joins then you have to make a new one .

  • @Gibberish said:

    Killers are far too map-dependant for the game to have map selection be random.

    Some Killers can even basically have their powers crippled by map RNG (Eg: Billy on Treatment Theatre or the upcoming Hawkins Lab, or stealth Killers on wide-open maps with no way for them to sneak around)

    First, remove the map offerings.

    Next, in the pre-game lobby have a set of 3-4 random maps be shown to the Killer, and they can pick which one of those maps they want.

    This would fix 3 major issues with the current map selection system:

    1) Killers getting screwed by rng (like in the examples listed above)

    2) Killers getting to choose exactly what map they want via offerings (So Nurses will no longer be able to just pop The Game offerings every match)

    3) Survivors screwing over the Killer by picking map offerings for maps that are extremely unbalanced in the Survivor's favour. (Eg Survivors taking Haddonfield offerings while running Balanced Landing)


    Then There'll be maps that nobody ever plays !


    I've experienced that in previous games even with DLC maps So I'm against map voting ! But they do need to fix map rotation and like @justarandy suggested I like those ideas and don't see them totally banishing any map off the Rooster.

  • Revert it back ! And if it's because of the New perk then completely change it because .. At its current state .. it's useless .. 34 seconds won't make the killer avoid camping but they'll camp even harder .


    The only way sometimes to unhook a camped Survivor is to bait the killer into hitting the Hooked Person .. putting them in attack Cool down animation and then unhooking . Now with this taken out of the game and that new Perk does not compensate for it unless it had a timer like Corrupt intervention 2 minutes or so . Which will never happen.


    So it's basically a Buff to camping . How about Combining this passive effect with even Save the Best for last ?


    I had a Game as Hag with save the best for last in Grim pantry map and This guy looped me around for at least like 2 minutes the I hooked him in the basement and his team Swarmed the Hook to save him And I kept getting reduced attack cool down each time I'd hit someone .



    Now with this change it's gonna be even more powerful and Deny survivors from unhooking camped Survivors.



    So My Message to Devs take out this useless new anti-camping perk "Camaraderie" and keep the Cool down as it is .

  • Definitely not , that Would Break the Game .


    Playing on PC .. Nurse players Always Land a hit even if they landed facing the other side and Swing backwards with mouse .. The sensitivity is too High compared to nurses on PS4


    Let Alone that Playing with controller there are two bugs for survivors


    1. Reduced Survivor Running Speed .


    2. The Sticks become Inverted Suddenly sometimes . ( the only way to fix it is to go to settings Check Inverted and then uncheck again )


    It ruined so many games for me both on PC and PS4.


    Devs Should not tamper with Spin Speed or increase the sensitivity . Definitely would break the game and cause even more bugs .


    It doesn't have to be magically too fast like PC that's broken and unrealistic .


    But I do agree they should bring them both to a similar level . Having differences in Devices like that gives an undeserved advantage to one person over the other .


    Just like with other games .

    In my Experience .

    So if the devs should ever do anything they should Match PC Sensitivity to Console . Especially if they decide to merge the Playerbase later on .


    If not I don't think either should be changed . PC should keep its current sensitivity and console keep theirs .


    Edit :


    Either You meant playing as Survivor or Killer .

  • Hello ,


    I was just about to make a Topic about this . I do agree with you @TrueLegend


    I just went into a game against The pig and we prevented two people from getting Hooked So in the end I got a Silver Benevolent Emblem .


    I saved someone from being Hooked in the Basement by blocking killer path and they escaped without me taking a hit so the killer came after me and I got chased for like 2 minutes . Last two Gens finished then killer downed someone and my teammates body blocked him and blinded him . So he dropped them .



    So was I supposed to actually let them get hooked and then unhook for the points and pipping ?


    That's broken and needs to be fixed . Also dropping hooks should count towards benevolent if they escaped killer grasp . I heard there'll be changes to the Ranking system I just hope they cover everything .

  • Either that or You'll stay for like 10-20 minutes needlessly or more until someone with a Relatively closer Rank makes a lobby or initiate a Search .


    Yes it's Terrible ! that's a huge gap unfortunately the player base is not that big and more players are leaving the game and only return when new chapters drop to try them out and then leave again .


    unless Matchmaking get fixed and they merge The playerbase . Cross-play PC With console .


    Otherwise try to take it as a challenge and learn to be better at the game at the end of the day you're up against a human . Not a Robot . So they can never be too good .


    Good luck

  • Crossover from Resident Evil


    Jill Valentine ( Her japanese looks in RE3 not the crappy remodel)


    Or Moira from Resident Evil revelations .


    That'd be sick !

  • @TheRockstarKnight said:

    Because as of now I'm really underwhelmed.

    Like, even Left Behind has a purpose: it exists to make Escape easier as the last Survivor. It's useless now because the Hatch always spawns but it has a purpose; a reason to exist and for you to use it.

    Comraderie increases the duration of struggle state when a Survivor is near in order to...? Do what?

    If a Killer is camping you they aren't exactly going to leave because you're taking a little longer to die (definitely not if they know this perk exists), and those extra seconds aren't going to make it any safer to unhook you while the Killer is desperately trying to figure out your eye color. So it doesn't help you if you're getting camped.

    If your teammates are super immersed or gen-focused and just leave you to die it's not like this perk will save you or help you. It only triggers if someone is nearby and it's effect only helps if someone is actively attempting to save you. So it doesn't help if you get left to die by your teammates.

    As far as I can see this entire perk seems to exist only to help save your life if Nea misjudges how much time she has to get to you before you get Sacrificed.

    Someone please correct me if I have this wrong.

    Exactly 14 seconds are pretty useless .. It should've been a Timer .. When the Killer is 8 / 12 / meters away from the Hook the Sacrifice Process takes extra 2 minutes .


    That'll buy Survivors time to finish the Gens and escape while the Killer face camping the Lucky dude.

  • @chainsawtime


    Ruin is the only Perk that somewhat slow the game down right now .


    I loved Thanatophobia last time and it needed a Buff if anything at all .



    Yet Devs decided to nerf it ๐Ÿค” , It's a Perk that Reward you depending on your action unlike Ruin it's just having a passive effect until the Totem gets cleansed .


    So I understand The Rage quit .. and they said they'd fix totem placement and it's still awful even if they added new good spots . They didn't remove the ones in the open areas or Totems spawning on two ends of the map .

  • There's no point in Waking up . Instead of wasting time going across the map you'd better fix fast unless he has the Debuff add-ons GL

  • What's worse is that if the killer focus on you thinking you have DS and leave the others who actually run DS , MoM etc .. I also thought it wasn't matching the perk description . But it's a minor thing compared to all the bugs , Spawning spots of torems and Survivors and so on

  • One More thing I've heard from new players is that the game can be too overwhelming and unfair when you are a Rank 20 and get thrown with a Rank 8 killer or you are a Rank 20 killer and go against an experienced group of players way higher than your rank either be it SWF or solo .

  • @Might_Oakk said:

    Just going to point out when you DC the killer loses 75BP. 500 sacrifice + 200 hook vs 625 quitter bonus. You save the killer time since he doesn't have to hook you.

    You are an idiot, you are punishing your teammates not the killer. Keep up the good work you are a treasure of the community


    When you hook a Survivor 3 times you get more blood points I believe than if you were to Hook them once or receive the quitter bonus.


    Devs can for sure adjust the blood points to compensate for the DC'd Survivor or include any change in the future .


    Since I believe you get a safety pip if someone DC .



    All the comments above didn't really understand what I meant and thought I was being salty about camping / tunneling .



    It's more about the Cheating of Lobby sniping certain people Several times to ruin their games .


    There are many people who Join Survivors with their killer friend ( this should not exist in the game ,and farm Random people )


    I'm not good with the terms but i believe they call it "Stream sniping" , I don't stream but i got snipped several times by killers who played me before , Several times in one day .


    I won't DC against any killer , only if they deliberately meant to ruin my games because they knew me .


    And if me getting Disconnected was hurting my teammates more than it hurt the killer . Then there should be a way to discourage killers who target one person .


    But to reward killers for it would encourage these acts to remain in the game .

  • @Latin_Kidd92 said:

    Guy is saying killers use "dirty tactics" like disconnecting and he admits to doing it too LUL ...then he says reason he disconnects is because killers tunnel or camp then says he doesn't care if they tunnel or camp ....this guy is not very smart.


    You're the one who is misunderstanding !


    For example : I am a killer and you're the Survivor you join my lobby .. I'd dc take a look at your perks .


    Because i am more than certain You'll join my lobby again so I have adjusted my perks to counter your build .


    When in the match I'd face camp you after hooking you even if other players would escape but the fact is they won't , because I am also running Game slowing perks .


    You finish the first match ...



    Then I'd get you for the 2nd time , 3rd time and ruin all your games then send you hate mail telling you that you suck and that you're a loser .



    How'd you feel about that ??!

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