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kylerabdcgamer10

kylerabdcgamer10

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kylerabdcgamer10
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  • @Jarky said:

    They use (unless it's changed) a company called La Fabrique De Monstres since the first Resident Evil chapter as far as I know https://www.lafabriquedemonstres.com/en/ - excluding people like Nic Cage/Bruce Campbell who represented themselves.

    You'd have to be part of their roster first so their job page would be your first port of call.

    Interesting...thank you for your help!

  • 13......13 god damn months...why do I still even care......WELP AT LEAST VHS IS COMPITENT AND LOOKS GOOD AND IS FUN, TIME TO FINNALY GIVE UP ON BEHAVIOR TO EVER FOLLOW THROUGH WITH ANYTHING THEY SAY

  • @Rogue11 said:

    Yea they never followed up on fixing the animations. They just ripped out the movement transitions (I actually liked those) and left us with the weird looking idle and injured running that were heavily complained about.

    Turning 180 degrees sometimes causes the survivor to snap turn with no animation. It's hard to describe but you'll notice it if you play survivor for a few matches.

    Still can't look up or down while crouched or running.

    ya I know, this all sucks....If the animations aren't fixed by the next major update or if there is no new newa on the issue I think im going to permanently quit DBD, way to much disappointment to carry on anymore......

  • @kylerabdcgamer10 said:

    Welp its been "NINE" entire months..................................that's completely insane I honestly cant believe its been that long without any work on the animations, I even took a four month hiatus from dbd so I could be surprised with something good but as per usual............ Immeasurable disappointment

    I feel so utterly depressed every single time I come back to see nothing done...like when moding was in dbd the moders did this $h1t WAAAAAAAAAY faster....I was even working with a guy to fix heather... "AND WE DID" she looked so good but then......"poof"...... gone..... but hackers are still rampant....and now MMR
  • Welp its been "NINE" entire months..................................that's completely insane I honestly cant believe its been that long without any work on the animations, I even took a four month hiatus from dbd so I could be surprised with something good but as per usual............ Immeasurable disappointment

  • One of my favorite horror games of all time, number 1 actually

  • @Milo said:

    They did fix crouching animations so atleast there's progress...? Very VERY slow tho.

    they "kinda" did it still looks stiff compared to what it once was 4 months ago sadly

  • @NeonFlowerPower said:

    Gunna be real, I'm on the same boat. New animations never grew on me, they just look so bad. Not the biggest of deals, but looking at survivors now looks weird.

    no I liked the new animations, but only when they just came out, the had realism and transitions and it made it look good, but now they look worse then ever being completely broken

  • @Okapi said:

    I liked the new animations too. Anything that can make DBD less janky is a plus in my eyes.

    I miss them so damn much dude, the game was starting to feel good and immersive as survivor, I absolutely hated the old animations prior to the animation updater and the now broken ones we have currently.

  • @Zozzy said:

    Survivors complained about the new animations and this was the hot fix and what you get to keep. Didn't you want stiff, unrealistic movement so you can wiggle and spin with no directional tell?

    Dude I really liked the new animations when they came out, sure they needed a bit of tweaking but I loved them. But then the idiotic players started complaining constantly about "harder" 360's and moonwalks "neither are neccacery to the game" therefore should not have been a priority and so on, and then the devs ruined this by being lazy and not doing what they said they where going to do, but instead removing the transitions for all animations entirely when all they said they would and had to do was turning animations....I'm pissed cause the animation update was one of my most looked forward to changes, and the one that made me the most happy, but then I get pissed right in my face and have to wait probably another decade for the "tweaks" as they called them. here's what they said here on the forms regarding the further work they lied about ......


    SURVIVOR LOCOMOTION

    We are also reviewing feedback for the new Survivor animations. While the movement itself hasn’t changed, new animations and transitions can make your character feel different to control. We want this transition to be as smooth as possible, so we are looking into the following:

    • Removing camera position changes
    • Fixing some animation bugs
    • Reviewing turning animation to better reflect the old animations [they haven't done or said anything about this for 4 months yet..]

    We are tentatively planning to address some of these issues starting alongside the next Chapter. Please note that this is by no means a comprehensive list and we are still actively discussing feedback, including possible causes for motion sickness. Its been two chapters and nothing.

  • I'm getting sick of waiting man, I miss the sound design of the new movement too

  • just letting you know this will never be fixed....sorry

  • @kylerabdcgamer10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2274146#Comment_2274146

    how do they always fix one thing but then ruin another, knowing them this wont be fixed for months to come, maybe a year

    like every time without fail

  • @glitchboi said:

    How the turn tables have turned...

    how do they always fix one thing but then ruin another, knowing them this wont be fixed for months to come, maybe a year

  • @TruEternity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2227640#Comment_2227640

    This is so incredibly wrong an indicative of a bad killer who lacks game knowledge. At a competitive level this game is survivor sided, otherwise it’s fairly even, rng dependent of course.

    Regardless skill does come into chases, and if you didn’t destroy at least half the pallets on a map in a twin minute chase, spoiler, you’re bad at killer.

    Man I've played since launch I know what I'm talking about

  • @Dr_Loomis said:

    A year later, and I still haven't fully mastered the structure of Midwich. But the last few licenced maps (RCPD, Midwich and Hawkins) have been all rather large.

    How? Midwich is an incredibly simple layout to remember since the layout never changes, its just a square with predefined locations loops and etc.

  • there should never be "safe loops/pallets" it's incredibly boring to be guaranteed a free escape or not getting hit by default. all pallets should be mind-gameable by both sides making the victor of a chase uncertain and reliant on pure skill.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2227597#Comment_2227597

    Shouldn't the survivors feel like that?

    Instead it's the killers that feel like one tiny mistake could be their last.

    This is what's fundamentally wrong with the game. Power roles are switched.

    Exactly, The power roles are switched and that's a big problem for a horror game, I tend to believe that survivor should feel much weaker and vulnerable in the trials to install fear and tension in the players playing as the survivor, opposed to how it is right now where almost all killers feel like an unthreatening joke by almost all levels of killer play, verses survivor teams, especially SWF's who in most cases toy with the killer and have time to spare.

    Killer's should play like a sadistic power fantasy, but not in a way where it is absolutely impossible to win as a survivor, there needs to be tactics and strategy to win on both sides, and I mean more then the damn perks. I mean real skill and thought put into every chase and action.

    There should also be more time in a match to have chases that last at least "2 minutes", without being a complete loss for killers, or an utter victory for survivor, both outcomes are boring for both sides, there needs to be longer matches with more to do on both sides.

  • Additionally one extra thing that can be added and improved with unreal 5 is exterior viewable environments outside of the maps, Much like in Glendale or Dead Dawg Saloon but better, another thing is denser more realistic fog that interacts with lighting in a realistic believable way

  • @Alionis said:

    This is something game developers need to realize: PEOPLE DO NOT LIKE MOTION BLUR

    I do it makes stuff smooth

  • @Mooks said:

    I think Ash may be one of the survs that actually got created with the new modeling and won’t get a face rework.. but could be wrong as we are not sure which is the first survivor that is already ‚up-to-date‘

    https://forum.deadbydaylight.com/en/discussion/comment/2206268#Comment_2206268

    the first game-pic looks pretty good though and the second one is an exception out of a weird angle during an animation.. which you normally never actually see..

    the first picture is in source filmmaker, the second one is while injured and repairing a generator. its quite common

  • @QwQw said:

    I actually think Ash looks pretty good. Maybe he could use some very minor improvements, but for the most part, he's fine.

    He looks awful, just look at real pictures of him and compare to dbd Ash. Its horrendous

    30-ash-vs-evil-dead.w700.h700.jpg ash-vs-evil-dead-the-host-header-161007-1280x0.jpg

    what ash should look like. ^



    what he looks like...

    steamuserimages-a.akamaihd.jpg images.jpg


  • unfortunately 3.016.6 hours on steam, that not even counting xbox... but if I am I probably have over 4000...waste of time

  • the map just needs a complete visual overhaul like the rest of the maps, the lighting is ass and textures don't look right in some places, floating objects in places, and it doesn't look too accurate to the places we've seen in the show.

  • @DeathByGiggles said:

    Hey everyone! ❤️

    Thanks for leaving us your feedback. We've been reading your comments both here and on our social media channels all day. It's been great seeing so many of you voice your thoughts and concerns!

    As always, we'll be passing your feedback - both positive and critical - along to the team, and we'll continue monitoring all of these changes throughout the update, as well. If we have anything new to announce, we'll be sure to let you guys know via our official channels. ❤️

    Thanks again for being such an active community, and hope you all have an awesome day! 😊

    Very very great update, all that's needed now is further improved animations with transitions back, is there any info you can give on that? @DeathByGiggles btw cool to finally have another cool new community manager

  • omfg how long does this have to take????? its been three months now and nothing. ridiculous

  • hawkins needs a serious facelift, thats all from me

  • @QwQw said:

    Outlast for me.

    @APoipleTurtle said:

    Aside from some of the big film franchises we don't have yet (F13, Child's Play, Alien)...

    I'd probably spring for Outlast

    https://us.v-cdn.net/6030815/uploads/FP4FWPECB822/screen-shot-2021-04-29-at-5-55-56-pm.png

    (Walker, Trager, Gluskin, Marta)

    or The Evil Within

    https://us.v-cdn.net/6030815/uploads/U4YLDVI0OZGK/screen-shot-2021-04-29-at-5-58-35-pm.png

    (Keeper, Ruvik)

    same here dude's, those are top 2

  • @Pilot said:

    Ya entitled prick.

    Tomorrow is the update.

    I think the frustration is more from the fact that the devs make such little little tiny changes and instead of giving them as they are done and needed, they make us wait for months or weeks. Usually for something not worth the wait either. Ds nerf and other things have been ready for weeks, and we have had to wait this long for them, with little to no changes that warrant such a wait time. Any other dev team or game would do a small patch to introduce these small changes into the game, while chapters should be big and full of "new and exciting things" instead of a glorified bugfix patch with some new stuff.

  • Everything you said is perfect in my mind, I want the game to feel scary again

  • All of them are far to bright now making all of the colors and shadows look washed out and like I turned the gamma and brightness slider's to max and then made it brighter with a Nvidia filter. they need to darken it up again to make it look good again

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024339#Comment_2024339

    Wow relax mr president, we're just having a conversation. This is the standard bhvr problem that they admit they hate. If they release something powerful, the community will call this game pay to win, if they release something underpowered, people like you come in play. It's a lose-lose situation, so they prioritize visuals and fun over power. The trickster is designed as a fun killer, nothing more. They don't want every killer to be S tier, and admittedly they succeeded on making him fun and interesting. I tried him once and he did feel really really fun.

    Does he needs some tweaks? Maybe, I'm unsure actually because I haven't seen him past ptb. Who knows maybe there's a way to play him that we haven't figured out. But crying because bhvr didn't listen to some angry redditors on how to develop their game reflects a bit on who you are as a person. The devs don't need to listen to 3 year olds and make the exact change they want so they won't cry or ######### on the floor. They listen to feedback and decide if what the community suggest is possible to add without breaking the game by any means, or without destroying the vision they had of the killer. Let me give you an example.

    If the devs listened to angry reddit users like you, who complain more here than playing the game, the trickster would simply be deleted. Remember the chaos after the reveal of the trickster? People complaining about his visuals and saying he should be deleted. Do you remember the ds change announcement, where angry 3 year olds wanted their money back since they bought laurie to get an op perk and bully the killer, now that it changes they want their money back. Do you remember the ruin changes perhaps? Where everyone complained about ruin being balanced and that the game won't survive without old ruin? Don't feel personally insulted that they didn't change something that you suggested, because they don't need to do anything that you tell them to do. If I was a dev and I saw this thread, I'd feel insulted because one guy wants me and my team to do whatever they want.

    Lastly, I don't care about how many hours you spent on the game. You could be here from beta, and you'd still be wrong. Intelligence isn't measured with hours spent on a videogame, you see

    You are very ignorant and seem to have the "WhY dOnT yOu TrY mAkiNg A gAme" mentality where you think someone or a whole lot of people cant judge a game/movie cause they cant make one, why I'm saying this is because I've heard people like you say the same "lets worship the devs and act like they can or should do whatever they want" thing. Its so damn annoying. Tell me, how do games, movies, stories or really anything form? well I can tell you for one, games like dbd form from feedback from the community, because without the community the game would be nothing. DBD is an online only game therefore without the community the game is nothing. Now when people like you say "ThEy DoNt NeEd To LiSTen tO aLl Of YoU! tHeY cAn Do WhAt ThEy WaNt!!" you are actually doing far more harm then good because you are shielding the devs, and who ever else from actual good and important feedback on the game that they need, and instead giving them endless praise and ego.


    and its Ludacris to even consider the "feelings" of the creators of this pretty much triple a game at this point. Its not an indie game. they have a reputation to uphold, for ######### sake they have, Freddy Kruger, Michael Myers, Leather Face, Amanda young from Saw, Demogorgon from stranger things, and the biggest one PYRAMID HEAD FROM SILENT HILL, not to even mention the survivor's included.

  • they need to be on all killer shacks in all maps, not just Glendale other then that they just need to use and utilize them better

  • They were just so god damn lazy with her map, Its just the huntress's map and realm with some poorly done stone pillars and the main building.... The reason why the re-use of the realm/map is so bad is because it could have been amazing, her lore and the location of the temple are supposed to be located in "ancient Babylonia/ "Iraq now" " .....not the red forest.... "in Russia near and around Chernobyl".... I feel as if this was most definitely them being lazy and not wanting to experiment and create a new "sandy type" realm.

    here's an image of what the scenery could have looked like. Just look up an image of an Russian forest to see why this divide is so jarring.

    babylon.jpg


  • @CLAUDETTEINABUSH said:

    Relax dude, just because you suggested it and one other youtuber it doesn't mean that they're forced to do it. That's why it's called a SUGGESTION. They can do whatever they want and can add whatever they like. Scoot SUGGESTED making his knives ricochet, but that doesn't mean that his wish is their command. I believe that it shouldn't be, for example, because it could be a bit overpowered basekit.

    Its an overwhelming opinion dude, literally everyone and their dog feels as if he's weak and has said so, going against rank 20's doesn't show a killers power. he's essentially useless if you go any higher in rank, he's fun but so god damn weak and pointless when you have huntress and deathslinger. He 100% needs a significant buff and some tweaks to even be viable with todays meta and gameplay loop.

    also his knives ricocheting as base kit would in absolutely no way be "OP" it would be more fun, and encourage creative shots around corners and the like, but even then with all the maps super ######### collision it would be extremely difficult to not break the knives before impact with a survivor.

    and just in case, before you do the survivor main thing of bringing up playtime, I've been here since the very very beginning and have played both roles equally, my understanding of dbd is as good as it can get.

  • @Ohnoes said:

    Why did survivor nodding go from a normal nod to something that looks like its from a budget PS2 game?

    so when you nod you nod your entire torso along with your head? lmao neither are normal

  • @TamboRhyyn said:

    It is entirely possible that someone has said this before, but from my scouting, I couldn't see it, so apologies in advance if someone did say it. All I have to say about the survivor animations is that there appears to be a weird snap / missing animation for looking from shoulder over the other shoulder when crouched. That is all :,)

    that came after the midchapter

  • FINNALY SOMEONE OTHER THAN ME HAS SAID THIS!!! LMAO I've been saying I like the aesthetic of this killer cause he looks like a yakuza character

  • also the crouch animation is glitched too

  • I did talk about other things ya know.

  • @kylerabdcgamer10 said:

    Literally "ALL" of the transitional animations have been removed for survivor (-_-) I really hope that "if" this is intentional that they are "FIXING" the old ones and not being lazy and just throwing them away, there where a bunch that actually looked good, especially the crouching transitions. Now the survivors look so much more ridged and unnatural almost just like, or even a bit worse then the old animations. I really hope to see this either reverted back or improved rather then all together removed

    @KhaineGB I don't know if you'd have any info but your the only mod I can think of who to ask

    also the camera angle doesn't change when getting downed anymore which really sucks for me cause I felt like that was super dynamic and looked good

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959151#Comment_1959151

    Well hopefully they fix it in a patch by remedying the RGB balance. The map does not need to be any brighter it s already way too bright. Not as bright as MacMillan, which used to be the darkest map in the game but now is the brightest map in the game, but I seriously don't want any more maps to get brighter than they already are.

    This game is Dead by Daylight, not Dead in the Daylight.

    Yeah, I'm really sick of literally all the maps becoming brighter then the sun. Now shadows in most maps are completely grey and don't look like a proper "shadow" anymore, the lighting in this game just needs a complete rework at this point honestly, or just add a brightness setting that recommends you brightness options like literally every game nowadays, and starts at the current high brightness. I'd like this so I could make my game super dark so it could actually feel like a horror game.

  • I'd like an Out Last chapter

  • @roshwars said:

    maybe try to set the graphics settings to low and then back to ultra, i dont have this issue

    it doesn't work

  • @Chilli_man2400 said:

    Yeah I agree it sucks how they make Ash Williams stranger things look amazing yet video game characters look like #########(Except Bill)

    What the hell are you saying? Ash looks god awful, literally nothing like the actor Bruce Campbell , and it makes me pretty upset that that's the way it is since I'm a long time fan of the evil dead series

  • @some_guy1 said:

    it became like that ever after one of the hotfixes after blight chapter dropped so it's not new at all

    yeah, it really sucks

  • Right now as the update has come out I am both extremely happy and grateful, but also incredible disappointed with the execution..

    **The animations**. For a very long time I have wanted to see a change in the survivor animations, and now its finally happening! but its not living up to my expectations sadly.. What I had originally envisioned was each survivor having their own set of unique animations "walking/running/vaulting and etc. But that's not what we got and I'm alright with that partly, but the new animations are not yet up to the quality and standard expected by a 2021 game and don't fit on every character, the old ones didn't either. The current animations range from great! to garbage.

    1. Lets start with the good! **First off the Crawling/Getting up "from the dying state" **, These animations are extremely smooth and blend well into crouching and other animations like crawling into hatch, that one is great. And the basic crouched and standing idle animations while injured look great but don't really blend well into walking, female idle looks good too! Falling down when injured looks stunning, it has actual weight and impact to the animation
    2. Now lets go to the bad. **First off Running / walking while injured** "both genders". The animation has a very short and stiff run cycle. It needs to be more varied with more stumbling, it also needs to look FAR more desperate "but only in chase" like they are actually running in terror, outside of chase it could look more "painful" and like they are trying to recover and catch their breath. both versions are far to similar. Walking while injured looks god awful on both gender's, It is EXTREAMLY stiff and does not fit with either running nor idle positions. It also needs to be more varied, pretty much everything I said about running. Also repairing gens while injured needs an animation, like they are struggling to do anything.
    3. Now this is my last thing regarding animation for now, its short and simple. the animation set needs to be tweaked to show more fear "when in the killers terror radius only" it can stay mostly the same when outside or far enough from the killer's terror radius . The best example to show what I mean is "Friday The 13'th The game's" "fear meter" the closer the killer get's the more visibly terrified the survivors get, or the more on edge they would get.

    Now regarding the new Hud, I honestly don't mind it, everything just needs to be moved around to be more compact like the last one.

    I have watched and played this game since launch so I'm glad to finally see change.


    Thank all of you for listening to our feedback.

  • @Alify said:

    Yeah I agree, now it looks like... a regular map with references to the saw? The lighting made this map stand out a lot and it looked amazing, but now... I realized a long time ago that the game's community is actually ruining it. Devs trying to satisfy whiners and because of this it only gets worse, I would like them to listen to less people like that.

    YEAH like ######### its honestly been pissing me off so god damn much, all the stretched res, low graphics setting players who play the game with all their lights on in their rooms where the ones to complain, and it ruined the visuals of yet another map. while the ptb was going on I lowered the brightness on "The Game" with Nvidia filters and I could still see everything fine, so I don't know what the hell theses whiny baby's where talking about "too dark"

  • I'd want another snowy map. How I'd like it to be is a large lodge or cabin in the middle of a snowy forest at night, and the ground would have differing levels of elevation like the cabin being the highest one, or the walls of the map being covered in snow

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