kylerabdcgamer10
kylerabdcgamer10
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1334108#Comment_1334108
I did watch that part of the stream - multiple times, while writing up the complete summary I did of it. I know what was said. I also know that content for the mid-chapter patch is almost certainly pretty much complete by this point, and what they presented on the stream was emphasised as being very much a work in progress, and likely not the kind of thing that would be ready for launch within a week or two of that preview.
I would even go so far as to say that art and graphics are not nearly so straightforward a process as you seem to think, and what we saw on the stream could easily be the graphical equivalent of a first draft. I think it's important to look at it from that perspective, because a misunderstanding of how long and complicated the development process can be is, I think, at the root of much of the impatience and unrest that I see on the forums among players who criticise the devs for not rolling out updates or fixes quickly enough.
Either way, I never said it was impossible that the first phase of the update could come sooner than I anticipate, only that it's improbable, and on that basis I'd caution against getting your own or anyone else's hopes up too much about it.
Well the only things i actually see coming with chapter 16 is the new grass,pallets,lockers, and items the other stuff like lighting and map overhauls I see a bit later but not by much except map overhauls they will take a while but not be released all in one
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1329993#Comment_1329993
When did they say that? Remember that "this year" in the context of the roadmap means between now and next June, not necessarily this calendar year.
also if you watched that part of the steam you would've seen both cote and the other dude both say this year and in segments, also they now have an entire team on just graphics and assets, and from the looks of it the assets are almost complete along with two or more maps. asset updates and lighting don't have to come with map overhauls for they are completely different. theses changes are going to come faster than you think
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1329993#Comment_1329993
When did they say that? Remember that "this year" in the context of the roadmap means between now and next June, not necessarily this calendar year.
they also said in segments the "updates" if you will, will come out so not necessarily all in one as you guys said
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1327616#Comment_1327616
Definitely won't be coming as soon as the Silent Hill chapter, and I'd be very surprised if it came out in the mid-chapter either. At this point in time, they've probably pretty much finished the content for the mid-chapter and will be moving into QA and bug fixes and such. The way they presented it on the stream was still very much as a work-in-progress that probably won't be out for many months. My guess would be maybe end of this year or early 2021, depending on how optimistic we're being. All we really know at this stage is that it will be sometime within the next year.
@Awesomealan1 said:
I'm guessing end of the year or early-mid 2021. It seemed like they only had a few maps done and they wanted to do one giant graphical update all at once.
They said its coming this year dudes
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YEEEEEEEEEEEEEEEES omg lol
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I'd say either with the Silent Hill chapter, or after like a mid-chapter patch. but the new lighting with updated lockers,pallets,chests,generators, and items like flashlights, toolboxes and med-kits. I expect with the Silent hill chapter. the map overhauls I think will take time, and if so they will most likely come out in this order. ''I'm only listing the first few''
- first will be.."Badham Preschool".
- second probably at the same time as Badham..."Lampkin Lane" I think this cause they could borrow assets from each-other.
- third will be "Family Residence" along with Sanctum of Wrath same reason as Badham and Lamkin.
- fourth will most likely be "The Backwater swamp" collection of maps, this is because they have already updated most of the assets and added volumetric fog.
The rest will probably come out within a few months. I hope i gave you some hope lol
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its coming this year dude, they said it is in the stream
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probably dude, wait for info
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very good idea
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DUUUUUUDE thank you so much! this is so cool, thank you for putting in the effort and being awesome! wow they did amazing at pretty much remastering it.
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@Dr_doom_j2 said:
Stop it. If you're a fan of SH, you know why this doesn't work.
well..it seems you were wrong lololololololol
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@Pirscher said:
Silent Hill Universe:
Harry Mason
Cybil Bennett
James Sunderland
Maria
Douglas
Eileen Galvin
Henry Townshend
Alex Shepherd
yaaaaaaa, dude I am at least 97% sure the will at least add and Harry and James. James because they have pyramid head and he's from James mind, and Harry because then they have all three main protagonists, this is probably the reason they made this legend skin thing and made Lisa as a teaser skin i think and hope, otherwise i will be disappointed
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I'd be happy its cool and just fun
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@bigfootismydad yes you will eventually be able to get them, in the ingame store after 6 or something months don't lose hope
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I play both sides dudes, it is true for the most part
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@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/1293184#Comment_1293184
To be fair, ghostface is kinda a living example of what he'd be. Minus the 1 hit. Basically he could have to look at you for a whole minute to dying state you. Plus as soon as he starts scribbling you hear it. Notifying you to move. It could work man. You guys lack ambition or imagination
ok i see how you "think" this would work but...it wouldn't dude. again it makes no sense, in death note cannon you write a name...then BOOM THEY "DIE". Having a survivor simply get downed wouldn't make sense and its simply stupid also running out of his sight to stop him from writing a name would make no logistical sense....he's a genius he wouldn't forget a name simply by losing sight of a survivor and again he would have no motive to kill them anyways. "IN FACT" it would make more sense character wise for him to help the survivors by attempting to "kill" the killers.
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- Light "Kira" only killed those who he deemed evil and criminals, later on those who were in his way in of making a better world, he was not an evil man who would kill the innocent. Also what would he even do ingame? slap people with the death note lol? also his power "the death note wouldn't work "AT ALL''. no need to explain if you have actually watched the series
- Ryuk is a shinigami..only those who "TOUCH" the death note can see him, and from my understanding he cannot harm anyone physically, only with the death note he can. Also he would have no interest in doing so.
done.
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dude...I love Death Note too...but come on you know this would NEVER work, like you have to be joking
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@Jordan_131201 i meant on certain maps, not everything needs to be on all maps
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I think a cool extra thing would be slamable doors, for maps like haddonfield, and badham, ect. It would just be more immersive in my opinion, a way to make them more fair is that they cannot stun killers, and the killers have the faster option of opening the door or the slower option of destroying it entirely, opening the door would only require walking into it as killer.
As for survivor they have a button prompt to open or close while walking or standing, while running you can only run through and slam the door shut with a chance of it falling apart on its own, if it falls apart you stumble slowing momentum, if it doesn't you keep your speed. this is an idea i've had for a while.
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omg yes
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yes! I have brought this up many times with my discussions i hope they do this soonish
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@Joelwino A reason i think it may be shiny is because of the inevitable map resigns, what I mean by this is i think in the future the weather of the map may be changed to be stormy, much like the reveal trailer or teaser of "The Spirit". Having the ground be "shiny" in my opinion looks better with the mindset that it's all just wet, like the red forest. But i don't really know, as of right now I think they should save the wet ground affect for the water areas under the small bridges.
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@Revzi100 Go to the swamp, as i said most of the changes are there
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@Walker_of_the_fog_96 I totally agree, this would be awesome
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feng probably knows a bit of english due to gaming tournaments
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@Peanits i also noticed a lighting change on some of the maps, was it intentional? if it was finally, it looks good and i bet it'll get better
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the hunchback thingy is really dumb in my opinion, if it's really meant to convey fear then the survivors faces should show it, also some survivors like Ash should have a more confident stance. i have already talked about this in a post of my own
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- DEATH SLINGER
- DEMOGORGON
- THE ONI
i picked them based on the chase music, experience playing against them
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god i've wanted him in the game for so long, i think he would fit great
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i would personally like either Blake or miles, but i think if they were to do anyone it would be miles, or they could do all of them but with the same perks, just different art and description depending on character. I think it would be very cool to have them all as I stated. another way they could do perks is adding a fourth perk specified to one of the characters Id like to see what you think?
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I'd want tragar and with him the survivor obviously being miles, and before you say.."but we never see his face" red barrels and behavior could work together to make one for him, it wouldn't be to hard since a ton of people already have, and we have a description of him
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I want the game to finally not look like an early PS3 game, and have actual good optimization, especially good graphics, they definitely can do this it'll just take time and effort, they are running on the same engine as both deathgarden and last year the nightmare, both games look significantly better and run better... Yet dead by daylight looks like an early PS3 game and runs horribly at times let's just all hope that the horror elements of dead by daylight will come with visual upgrades, I'd also like to see older maps textures updated same with survivors, most of the new characters look out of place next to the old characters and in the older maps, this is because an older maps all the textures are a lot more stretched and less detailed same with survivors again, while for the newer maps and survivors the textures look very good so it's all out of place and Mish mash, they also need to improve the lighting engine to match those dead by daylight rendering videos if you know what I mean. That's pretty much everything I want
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now i want them so bad especially
the wraith ones
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these would be great
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@Chaddad2169 said:
I'd remove her Collison as she's a ghost for crying out loud.
And I'm preparing for the worst Spirit mains to come here and post their typical "GiT GuD SuRvIvOr MaIn" bs without even reading my comment.
I'm looking at you @Rin_is_my_waifu
Unique Chase music is what I would add
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@Dante365 said:
With The Last Of Us 2 coming out in February, as a bit of cross-promotion (and also because it just sounds awesome) I think adding The Clicker as a killer would be an extremely cool idea. Alongside Joel and/or Ellie as the survivor, I don't see any downside to it, and came up with plenty of ideas to explain and flesh out the idea. (Keep in mind everything could be changed, this is just a concept, also the three values on each perk is that perk's Tier 1, 2 and 3, and were pretty much the first values to come to mind) The idea behind a lot of the survivor perks is to provide more perks that you can completely change your playstyle for. Encouraging teamplay without giving too much to the gen-rushing groups. Also giving more perks that do more than just one thing, making you slightly better at several things instead of specializing in just one, which I think would lead to them being used more often.
Customization- With the Clicker, it's extremely easy. Clickers were once human, so you can give them pretty much any clothing and it is still lore-friendly with The Last Of Us, meaning the Clicker could be a contender for Holiday clothing and everything to that effect. Also The Clicker tends to bite and pummel to attack, similar to the Demigorgon, so it wouldn't need a held item.
With Ellie and Joel it's also fairly simple. They each had at least 3 outfits through-out different parts of the game(from my memory), so those 3, plus a prestige variant, should be more than enough. But they are fairly normal characters so I don't see why they couldn't have more than that. And with TLOU 2 coming out, there'd be a lot more options on the way, especially if they didn't want to do young Ellie.
Clicker Unique Ability- The Clicker has a strange form of perception, being practically blind but extremely sensitive to noise and utilizing echolocation, so the Clicker's main focus would be to locate survivors and pin down their locations. So the Clicker could have a passive ability that visually marks a survivor's location when they land from a high fall, begin searching a chest, scare crows, etc., within a certain range. Then the activate-able power becomes available when chasing a survivor for 3 seconds; the Clicker, driven by its insatiable hunger, enters a frenzy and mercilessly sprints straight forward. This is similar to a Hillbilly's charge(by how you can slightly control the angle), although doesn't instantly down, instead it hits the survivor and infects them(if they aren't put into the Dying state). This infection causes them to cough randomly, triggering the Clicker's passive, and obviously an audible sound. The infection can be easily cured by healing the survivor, but if another injured(and not already infected) survivor comes to heal them, the infection spreads to them as well. And if an infected survivor starts healing within the Clicker's terror radius, the Clicker's passive procs. (Although, this should be only within the terror radius, not the normal larger passive radius, and only when the survivor initially starts healing. Also, the killer is not actually blind while playing, the Clicker being blind is just a lore explanation for the echolocation/perception abilities)
Clicker Add-ons- This is fairly easy and you could get creative with it. Some add-ons could make certain sounds proc the Passive that usually don't. And others could be adjustments to the Frenzy sprint, such as more directional control, more speed, a quicker availability of it, etc. Also some add-ons could make the Infected survivors cough more often, or make the cough audible from further away. There's plenty of options in this category, and the dev's could be very creative.
Clicker Perk 1- Prolonged Exposure; When a survivor that has been wounded for at least 90/75/60 seconds begins any interaction besides healing within 40/65/90 meters, they are revealed to you for 6/9/12 seconds.(Includes them starting to work on a generator, searching a chest, destroying a totem, etc.) "You're lucky you're still drawing breath. That was plan A, B, C, all the way to f***in' Z!"
Clicker Perk 2- Insatiable Hunger; Upon hooking a survivor, gain 1 token, maxing at 5 tokens. For each token, you become more unstable and blood-hungry, giving you 3/4/5% increased recovery time on missed attacks, window vaults, and pallet stuns. "Listen to me — if I get in trouble down there, you make every shot count. Yeah?"
Clicker Perk 3- Merciless Pursuit; When a survivor escapes from you in a chase this perk activates, you become enraged and ruthlessly hunt for new prey, making it more difficult for the next to escape. This makes all blood and scratch marks appear more often and closer together and groans, generator repairs and vaults to be audible from 6/8/10 meters further away. It also decreases the amount of time before each stage of bloodlust activates during the next chase by 2/4/6 seconds. This perk de-activates when you down a survivor, but can then be re-activated if you lose another target. "Find someone else."
Joel Perk 1- Harsh Reality; You've become accustomed to survival. Healing, vaulting and getting into lockers are all 5/10/15% faster. "Tommy saw the world one way, I saw the other."
Joel Perk 2- Mighty Thin Ice; You become obsessed with one other survivor. You spawn with that survivor, and when you're together, you gain 2/4/6% increased generator repair speed, 15/20/25% increased healing speed on each other, and 4/6/8% increased speed when both of you are being chased. Both you and the obsession gain a 15% speed boost for 5 seconds when you take the obsession off of a hook. If the obsession is sacrificed, you become exhausted for 60 seconds, are healed if in the Dying state, cannot be Healthy, and gain a 20/25/30% generator repair and movement speed boost for 8/10/12 seconds. "You have no idea what loss is."
Joel Perk 3- Endure and Survive; When you and at least one other survivor are being chased simultaneously, gain a brief 10/12/15% movement speed boost for 2/3/4 seconds, and leave no scratch marks for 6/7/8 seconds. If another survivor is hit while you are also being chased, gain another brief 8/10/12% movement speed boost for the same amount of time(not activating if the first boost is already active). "And just so we're clear about back there... It was either him or me."
Ellie Perk 1- Never Let Up; Each time you are hit by the killer, gain one token, up to 5 tokens. For each token, you gain 3/4/5% healing speed, 4/6/8% chest search speed, 1/1.5/2% generator repair speed, and can crawl 3/5/7% faster when in the Dying state. You can choose to expend all 5 tokens to perform a single dodge(dead hard) and become exhausted for 60 seconds. "How about 'Hey, Ellie. I know it wasn't easy, but it was either him or me, thanks for saving my a**.'"
Ellie Perk 2- Swear To Me; When within 20 meters another survivor for 25/20/15 seconds, the perk activates, and you gain 5/7/9% movement speed when moving towards that survivor and 5/7/9% healing speed on that survivor and yourself. But if you and that survivor both start being chased at the same time, you gain 5% movement speed when moving away from that survivor, and lose 8/6/4% movement speed when moving towards them. "Everyone I have ever cared for has either died or left me. Everyone - f***ing except for you!"
Ellie Perk 3- Social Firefly; When within 20 meters of another survivor, all survivors in range of you gain 6/8/10% increased crouching movement speed, leave slightly fewer scratch marks when running, and gain 8/10/12% hook sabotage and totem dismantle speed. But you lose the same amount of each stat and leave slightly more scratch marks when the perk isn't activated. "Um... Being by myself. I'm scared of ending up alone."
Thanks for reading!! I hope you enjoyed the idea, I would buy this chapter in a heartbeat if they did create it, and I think it could fit really well into the game. Let me know what you think!
I would love this so much
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@Xaggy said:
I loved old lighting like at the beggining of the game. Also, many maps like MacMillan Estate seems to be rotated about 180°. I don't know if you realize that. I think this changes came with Freddy chapter. Swamp also looked absolutely different.
Now that you mention it yeah I do notice it now
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@SpacingLlamas said:
The game already is terribly optimised on all platforms as said above. And the game graphics to most people have been steadily decreasing since it's release and lost a lot of atmosphere to it already
Would be nice, but never going to happen.
I hope they at least try to improve the graphics of the game a little bit I know they can they're just kind of lazy, the old textures for generators is proof enough that they're lazy with texture work and graphics and the killer shack and multiple of the old survivors clothing textures are all really outdated, the game could look a lot better if they just consistently update
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@DaS_only said:
A lot of people are hardly hitting 60+ fps, this game is so bad optimised... It's never gonna happen.
Ya I know..and it really ######### sucks
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@ASAPTurtle said:
I actually like their chase soundtrack. It's unique and good. Fitting for most chases.
It's not that I don't like the chase music, it's that every killer should have their own "unique" Chase music one that's only personal to them and that you can only hear when being chased by them
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I just think it's lacking in ambience and a certain feeling, it just doesn't look scary or dark enough, it's just missing mising a lot