What do you all want to see come to dbd in 2020?

I would like to see more balances and Jason come to dbd.

Comments

  • crop.jpeg

    darth vader as killer in dead by daylight. he perfectly fits. i did an post about him.

  • It's a pipe dream but a resident evil themed chapter

  • I just want a visual upgrade, I hope they bring Deathgarden level visual quality to Dead by Daylight.

    They both use the same engine, yet Deathgarden pulls out all the stops on graphical fidelity

  • Bug free game/console optimisation...not like it's gonna happen

  • This post has been a mistake so far...

  • I want the game to finally not look like an early PS3 game, and have actual good optimization, especially good graphics, they definitely can do this it'll just take time and effort, they are running on the same engine as both deathgarden and last year the nightmare, both games look significantly better and run better... Yet dead by daylight looks like an early PS3 game and runs horribly at times let's just all hope that the horror elements of dead by daylight will come with visual upgrades, I'd also like to see older maps textures updated same with survivors, most of the new characters look out of place next to the old characters and in the older maps, this is because an older maps all the textures are a lot more stretched and less detailed same with survivors again, while for the newer maps and survivors the textures look very good so it's all out of place and Mish mash, they also need to improve the lighting engine to match those dead by daylight rendering videos if you know what I mean. That's pretty much everything I want

  • Bugfixes.

    The game is such a huge mess right now.

    If you check out YT highlight compilations or similar, you can see that atleast half of them are just showcasing bugs, its not even funny anymore.

  • @ABannedCat said:

    Bugfixes.

    The game is such a huge mess right now.

    If you check out YT highlight compilations or similar, you can see that atleast half of them are just showcasing bugs, its not even funny anymore.

    I know how full the game is of bugs. It is quite ridiculous.

  • Is this why everyone teabags me so much? Are they just trying to itch themselves?

  • This:

    @TWiXT said:

    This is an updated version of a concept I came up with over a year ago as an original killer alternative for those out there wanting to see a doll killer like Chucky in the game. I have Many changes but the most notable are the refined backstory, and reworks to the perks and power for better balance in today's current game environment and meta. I hope you guys like it.

    The Dolls

    Appearance/Mannerism: Alabaster porcelain Dolls dressed in different era or environment specific outfits of both male and female varieties. The Dolls move at 6m/s, and have a 24 meter Terror radius

    Back-story:

    Agnes Cartwright was a resident of a small town a few Km outside of Suffolk England from 1896-1923. In her early years she was seen as a peculiar child to others in the schoolhouse, but none could’ve known what torture she endured at her secluded home outside of town under the care of her vicious, and self righteous stepmother. Her father had passed away when she was 4 years old, leaving her at the mercy of her cruel and mentally unstable stepmom who demanded she come home immediately from school with no guests allowed, and regularly abused her verbally, physically and mentally over petty reasons like coming home 20 seconds late, talking out of turn or behaving childishly. Locked in the basement for hours, barely fed, and disallowed contact with others outside of school led Agnes to take comfort in the only fragment of her loving father she had: a large sized porcelain doll named Lucy, whom she regularly whispered to as her only friend. Eventually mercury poisoning from her stepmothers job as a Hatter made her too unpredictable, difficult to understand, and sickly to the point of being bedridden. Those last months of her stepmother’s life were the happiest Agnes had been in a long time. Agnes learned to use the machine in her stepmoms sewing room to make new outfits for Lucy, but the cracks and wear on Lucy were getting too problematic and Agnes could hear Lucy crying out to make her better. Her eye’s had fallen out and broken, and Agnes desperately needed new ones to replace them. At 13 years old Agnes trekked the distance into Suffolk to learn everything she could about doll-making and although a social odd-ball, one shop owner took pity and started her off on a trial basis as an intern, but quickly came to realize that Agnes had a gift for fine details as well as clever innovation with all she was taught. After learning enough about doll repair from the shop’s owner, Agnes slowly restored Lucy while tending to her sick stepmothers gibberish orders and violent outbursts, often Agnes had to calm her down with medicated powder dissolved in boiling water and inhaled through the steam as the doctor ordered. While the medication worked well, it left her stepmother in a confused stupor unable to remember things or accurately process new information, which was fine for Agnes since it ensured a lower chance of interruptions while she worked on Lucy. The biggest problem was always with the eyes, as nothing she tried made Lucy happy. While tending to her bedridden stepmother Lucy spoke out to Agnes about how pretty her stepmothers’ eyes were, and what a shame it would be if she carried them to the grave to rot with her. Agnes felt her blood run cold as the epiphany occurred to her, and she collected her tools for the task ahead.

    It was harder than she was ready for, and even though her step mother had to be strapped down to the bed for her own good so she could be medicated without resistance, she still struggled against Agnes’s efforts and all the blood made her slippery and hard to hold down, but after enough bleeding and slipping into shock, her stepmother stopped moving and she extracted the eyes with care. Agnes gently removed the nerve cords, drained them and slipped in marbles to hold their structure, but fearing the eventual decay she ingeniously soaked them in transparent adhesive overnight before letting them dry, lacquered and polished them to a pristine shine, and with that Lucy finally had the eyes she wanted.

    As Agnes grew better at doll making and more astute at the finer details, the Doll Shop became much more successful, and everyone wanted one of Agnes’s original designs, earning her the title of “The Doll Lady” from the local children. It was always tough for Agnes, making new friends day in and day out, only to have to let them go home with little boys and girls once they were sold by the store owner, but none of them could ever compare to Lucy. At home Lucy began asking Agnes to make more friends for her to play Stop ‘n Go and Hide n' Seek with while Agnes was away from home (The first game is now called Red light, Green Light). Agnes had always wanted to play those games with her classmates after school but was never allowed to, and she was delighted to take up the task. She worked hard and converted the sewing room into a full blown doll workshop. Sometimes stealing but otherwise buying supplies from her employer at a discount for her home shop; she dedicated herself to the craft of making new friends for hours every evening at home. Again however, Lucy disliked her new friend’s eyes, and eventually got them to beg Agnes for better ones like hers, a request which Agnes resisted.

    In her mid 20’s however, upon returning home she found that a local boy had broken into her house and discovered her friends. Startled by Agnes, the boy threw a doll at her and leaped out the window. Agnes’s mind broke as her beloved Lucy’s brief scream for help was silenced when she shattered against the wall. Agnes’s grief over the sudden loss of Lucy was overpowered by her fury as all of her friends cried out for her to punish the interloper in kind for the murder of Lucy. Without hesitation she took up her shears, chased down the boy in the nearby woods, and ended his life. She took boy’s eyes as compensation and used them to give Lucy’s boyfriend the eyes he always wanted. Agnes held a memorial for Lucy, burying her in her favorite spot of the meadow on their property overlooking the pond, marked the grave with a single candle and a small photo of her holding Lucy when she was 3, and hid the boy’s body in her basement alongside her stepmothers’ desiccated corpse. With the money she had earned from the doll shop, Agnes had a large, spike tipped, iron rod fence put in around her estate to keep out further transgressors, and from that point on obnoxious children with pretty eyes started disappearing in her home town and Suffolk.

    Agnes had mastered preserving the eyes, and giving them to her friends as gifts, sometimes taking a friend into town or Suffolk to pick and choose the eyes they liked best, and Agnes soon became an expert at luring, capturing, and killing the children and young teenagers to extract their eyes for her friends, as well as transporting and hiding the bodies in the woods. However, after a long storm caused mudslides, a few of her victims bodies had been discovered floating down rivers, prompting authorities to search the wooded areas on the outskirts of Suffolk where more were discovered. Everyone was on high alert for suspicious behavior, as any information leading to the arrest of “The Gouger,” now linked to the missing children, had become top priority. Agnes’s peculiarities and shift in personality became more troubling to her boss, and her insistence on walking home without an escort every evening while a killer was on the loose only drew further suspicion her way. She feigned ignorance as best she could until a constable visited her estate, discovered the bodies in her basement and drew his revolver. Panicking about how she would never be allowed to play with her friends again, Agnes attacked the constable, taking a shot in the lower abdomen from his weapon, but managed to cut his jugular artery and send him tumbling down the cellar stairs. Agnes knew she didn’t have much time before more constables would be on her doorstep and had to move fast. After patching herself up haphazardly, all of her friends cried and begged to go with her, but she could only pack up a few with promises to return for the rest later. Tears running down her cheeks, and dragging 2 travel trunks full of her friends while bleeding from her crudely stitched wound, she hastily limped off into the woods as a thick fog rolled in during the twilight hours. Despite the horrific discovery of the dolls she left behind featuring preserved children’s eyes, and an exhaustive manhunt lasting for months, Agnes was never found.

    Weapon:

    Knives, scissors, ice picks, box cutters etc. Anything small enough for the dolls to wield that could be found in any home or store. (Possibly themed per realm in weapon cosmetic packs) They have a higher than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive:

    Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks their inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and their Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    OR,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active:

    Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over the span of .3-3 seconds depending upon distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori:

    Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House.

    In the middle of a large meadow overrun with chest high grass, and on the edge of some woods with a small pond, lies a run down one story home with a living room, bedroom, small bathroom, kitchen and dining area, a doll making workshop room, and a basement accessible from a cellar door outside. Aside from the base of a few mid-sized boulders and trees there is barely a bald spot of earth on the grounds of this map. The entire estate is surrounded by a large, rusty, spike tipped, iron rod fence. Hooks on this map are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: The Entity is swift to punish those who who become distracted from their goals. Survivors who take their inner 30 degree cone of vision off of a generator while repairing experience a 5/10/15% reduction to progress speed and increase the odds of skill checks triggering as well as reduce their success zones by 5/10/15%

    Hide n’ Seek: Control over your heart rate conceals your exact whereabouts from survivors. When within 16/24/32 meters of a survivor your Terror radius’s heartbeat rate no longer increases the closer you are to them.

    Mind Numbing Mist: Your intense desire to kill transgressors has saturated the fog of the trial grounds dulling and suppressing the Survivors sense of situational awareness. Up to 2/3/4 Survivors no longer receive Status Effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion notifications are exempt from this effect.

    Survivor: Wei Ying

    A bit malnourished but professional to the core, Wei Ying is a clever man in his 30’s who has over 15 years of experience as an electrical technician. In his youth he always took apart every toy and electronic in his possession; intrigued by how they worked, and as an adult he’s a master of electronics and an artist with his tools and ingenuity having created multiple patented devices that are mass produced today. Cocky, condescending to others, but intense when he commits to a task; having him as an ally ensures objectives will be completed more smoothly than you’re accustomed.

    Unique Perks:

    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical circuits outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    TL;DR Version:

    The Dolls

    Appearance/Mannerism: Alabaster porcelain dolls the size of totems of male and female variety with differing outfits (possibly in themed outfit packs of 4, e.g. creepy dolls made to look like small versions of the other killers/survivors), they have a 24m terror radius and a 6m\s movement speed.

    Weapon: Small weapons such as knives, scissors, screwdrivers, ice picks, claw hammers etc. basically anything small enough for a Doll to wield that can be found anywhere (possibly in themed cosmetic weapon packs of 4, e.g. Realm themed small farm tools, medical tools, metal shop tools, hunting tools…). They have a larger than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive: Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks thier inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    Or,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active: Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over .3-3 seconds depending on distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori: Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House

    A small 5 room run down home with a basement accessible by a cellar door on the outside in the middle of a large and very grassy meadow. On the edges of this meadow are young woods, and a small pond. The grounds are surrounded by a spike tipped, rusty, Iron rod fence, and the hooks are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: At Max, Survivors who take their inner 30 degree cone of vision off of a generator while repairing it experience a 15% reduction to progress speed and increase the odds of skill checks triggering as well as reduce their success zones by 15%.

    Hide n’ Seek – At Max, When within 32 meters of a survivor your Terror radius’s heartbeat rate no longer increases the closer you are to them.

    Mind Numbing Mist – At Max, Up to 4 Survivors no longer receive Status effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion status notifications are exempt from this effect.

    Survivor: Wei Ying

    A malnourished electrical technician with a cocky attitude, and condescending demeanor towards others. Never the less his expertise at repairing and tinkering with items makes having him as an ally a great benefit to the team when focused on primary objectives.

    Unique Perks:

    Tools of the Trade: At Max, While carrying a Flashlight or Toolbox item of Rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First – At Max, When you start repairing a generator it powers down over the span of 4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors – At Max, After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed by 5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    ​

    All creative criticism is welcome.

    It's My OC Killer that does something much different from what we've been getting recently. Many have commented that GF is a combination of Shape and Pig, and others have said that Oni is a combo of Billy and Shape, and honestly they're not wrong. It seems that the devs are running out of New game-play mechanic ideas, and have resorted to taking existing ones and coming up with "Hybrid" killers that, while can be fun, don't really feel original. I submitted this concept back in 2018, and the one I'm linking here is an updated version from the summer of 2019, but even back in its original concept... I feel it was still a far more interesting idea than some of the killers we've been getting recently.

    Sure this is me shamelessly promoting my own idea, but honestly, I believe that its a good one and it would add a fun new game-play mechanic and killer to DbD. It's a bit of a long read, but I included a TL;DR version to give everyone the basic idea, but to put it more simply for those of you who don't want to read the full concept:

    10-16 Creepy, Victorian style porcelain Dolls the size of totems spawn on a map based upon map size. The Dolls have to be practically touching survivors to strike them, and they play a mean game of Red light, Green light with the survivors. They move faster than the average killer because they can be transfixed in place by the inner 30 degree cone of a survivors vision as long as it's unobstructed, which as you might imagine would usually render a killer useless... except this killers power is to quickly switch to any other Doll on the map by targeting them, or by just hitting the power button to transfer to the closest one. Once the killer transfers to a new Doll, the previous Doll has a red stain + Terror Radius and reveals the aura of a survivor transfixing it for the next 6 seconds. This killer is designed for high map pressure, ambush tactics, and a whole "Weeping Angels" mind game style game-play (for all you doctor who fans out there), and the perks are built to both compliment this play style as well as be useful to all killers.

    Don't worry though survivors, I didn't leave any of you high and dry here. Although the included survivors motivations and backstory are a little underwhelming, I focused hard on their perks to give survivors a crazy edge when it comes to Items and Gen repair.

    If you read and like this concept, by all means show your support by up-voting/commenting on the concept post in the link above. If you have creative criticisms, then don't be shy to leave any comments expressing your ideas or concerns.

    Overall, I really believe this is the type of concept that this game is in need of: It's original, introduces new game-play mechanics, and seems like it would be a lot of fun to both play as and oppose.

  • We just need balance changes.

    Fix the bugs, queue times, matchmaking, hitboxes, optimization on console, hook vacuums and so on and so on.

    Slow down on cosmetics and random killer reworks that aren't for the killers that actually need it (Bubba & Legion.)


  • @kylerabdcgamer10 said:

    I want the game to finally not look like an early PS3 game, and have actual good optimization, especially good graphics, they definitely can do this it'll just take time and effort, they are running on the same engine as both deathgarden and last year the nightmare, both games look significantly better and run better... Yet dead by daylight looks like an early PS3 game and runs horribly at times let's just all hope that the horror elements of dead by daylight will come with visual upgrades, I'd also like to see older maps textures updated same with survivors, most of the new characters look out of place next to the old characters and in the older maps, this is because an older maps all the textures are a lot more stretched and less detailed same with survivors again, while for the newer maps and survivors the textures look very good so it's all out of place and Mish mash, they also need to improve the lighting engine to match those dead by daylight rendering videos if you know what I mean. That's pretty much everything I want

    I can support this 100%. BHVR are using Unreal Engine 4... do you know what other recently released game uses that engine? STAR WARS Jedi: Fallen Order! Comparing the graphical capabilities of DbD against that is laughable at best, because even on STJFO's lowest graphical settings, it still outshines DbD by a long shot while "surprisingly" performing well on current mid range PC's.

    True, if you have a potato PC this would be a major problem, but come on people! My system is 7 years old, has a $160 Nvidia GTX 1060 in it (before that I used a gtx 960 which actually cost more in its day and ran this game just as good), and it runs DbD smooth as glass! The console systems are way more advanced and can do so much more than my computer, yet I can currently run DbD in its ultra settings without even a hiccup in performance in game aside from lag caused by the servers, while the superior console users are bafflingly having the hardest time running it at its most basic graphical settings. If you have a PC that's older than that, and haven't even attempted to put a graphics card in it that is even 2 previous generations behind, then its time you consider an upgrade. As for the console users out there... Wouldn't you prefer a game that both exhibits the graphics you're used too in other games AND has the optimized performance to back it up? I feel like the devs behind this game are falling too far behind when it comes to the potential of the engine they are using, and that needs to change if they plan to keep this game going for another year or 2.

    Graphical Improvement, and overall optimization should be a major focus for them in the coming year. (also more blood and gore... this is an M rated HORROR themed game damn-it! We're not children, but despite this audience, I feel that 80% of the violence and Mori's are PG-13'ing the survivors to death! Give us the Hard R rating that a Mature 17+ Horror genre game deserves!)

  • Beach Dwight in speedos with saggy man breasts, beer belly and a generous bulge.

    Ohh, maybe hitbox and lobby bug fixes also. Haddonfield and Hawkins deleted.

  • @Mat_Sella said:

    I just want a visual upgrade, I hope they bring Deathgarden level visual quality to Dead by Daylight.

    They both use the same engine, yet Deathgarden pulls out all the stops on graphical fidelity

    I'm sorry no, not unless they pull their heads out of their asses and give us an ACTUAL graphics setting menu, not this preset bullshit we currently have.

  • @HawkAyeTheNoo said:

    Beach Dwight in speedos with saggy man breasts, beer belly and a generous bulge.

    Ohh, maybe hitbox and lobby bug fixes also. Haddonfield and Hawkins deleted.

    I bet if they included Beach body cosmetics for multiple survivors in the Archives (speedos, bikini's, etc.), the player base would set a record for how fast the Archives get completed. 🤤

  • Spacebilly 2020

  • Another thing I'd like to see added into the game is Favorite Loadout Slots. Just imagine going into the loadout screen, and right between your add-ons and perks there are numbered buttons 1-5, and a "Save Loadout" button under the Offering field. All you have to do is click one of those buttons, fill in your favorite cosmetics and perk build, click "Save Loudout", and now every time you click that button it automatically switches to the loadout you saved to it! Switching loadouts between your favorites is now just a button click away instead of spending 5 mins between matches searching for the right cosmetics and perks.

    Wouldn't that be just peachy to have in 2020?

  • @Ashlich said:

    https://forum.deadbydaylight.com/en/discussion/comment/961218#Comment_961218

    I'm sorry no, not unless they pull their heads out of their asses and give us an ACTUAL graphics setting menu, not this preset bullshit we currently have.

    totalbiscuit would go insane, having to go into the ini file to change settings is something out of a game from 2005

  • An old lady survivor. Bonus points if she's African American

  • @ProfoundEnding said:

    An old lady survivor. Bonus points if she's African American

    Can it be Mother Abigail from The Stand?? Then Randall Flagg could be the killer!!


    Maybe that will satisfy people's Stephen King itch.

  • i hope they could fix hitboxes

  • A daylight map with the entity as the sun

  • More baseline perks to unlock, and a revamp of all the garbage basic perks (Monstrous Shrine, Slippery Meat, etc.)

  • Bugfixes, moris, keys, broken dedicated hitboxes, and the most broken killer in the game, Huntress. Her hatchet hitboxes make me to throw up. If they fix hatchet hitboxes, (never gonna happen) nobody will play huntress again like Nurse. Huntress players are hitbox abusers.

  • @TWiXT said:

    This:

    https://forum.deadbydaylight.com/en/discussion/72152/killer-concept-the-dolls-updated-survivor-map-perks-back-story-mori-and-tl-dr-version-below

    It's My OC Killer that does something much different from what we've been getting recently. Many have commented that GF is a combination of Shape and Pig, and others have said that Oni is a combo of Billy and Shape, and honestly they're not wrong. It seems that the devs are running out of New game-play mechanic ideas, and have resorted to taking existing ones and coming up with "Hybrid" killers that, while can be fun, don't really feel original. I submitted this concept back in 2018, and the one I'm linking here is an updated version from the summer of 2019, but even back in its original concept... I feel it was still a far more interesting idea than some of the killers we've been getting recently.

    Sure this is me shamelessly promoting my own idea, but honestly, I believe that its a good one and it would add a fun new game-play mechanic and killer to DbD. It's a bit of a long read, but I included a TL;DR version to give everyone the basic idea, but to put it more simply for those of you who don't want to read the full concept:

    10-16 Creepy, Victorian style porcelain Dolls the size of totems spawn on a map based upon map size. The Dolls have to be practically touching survivors to strike them, and they play a mean game of Red light, Green light with the survivors. They move faster than the average killer because they can be transfixed in place by the inner 30 degree cone of a survivors vision as long as it's unobstructed, which as you might imagine would usually render a killer useless... except this killers power is to quickly switch to any other Doll on the map by targeting them, or by just hitting the power button to transfer to the closest one. Once the killer transfers to a new Doll, the previous Doll has a red stain + Terror Radius and reveals the aura of a survivor transfixing it for the next 6 seconds. This killer is designed for high map pressure, ambush tactics, and a whole "Weeping Angels" mind game style game-play (for all you doctor who fans out there), and the perks are built to both compliment this play style as well as be useful to all killers.

    Don't worry though survivors, I didn't leave any of you high and dry here. Although the included survivors motivations and backstory are a little underwhelming, I focused hard on their perks to give survivors a crazy edge when it comes to Items and Gen repair.

    If you read and like this concept, by all means show your support by up-voting/commenting on the concept post in the link above. If you have creative criticisms, then don't be shy to leave any comments expressing your ideas or concerns.

    Overall, I really believe this is the type of concept that this game is in need of: It's original, introduces new game-play mechanics, and seems like it would be a lot of fun to both play as and oppose.

    I like the idea but my worry is that if you give the survivors really strong perks to help against the new killer then the other killers are gonna get hit really hard. Do you have any examples of what the survivors perks could be?

  • @LOA said:

    https://forum.deadbydaylight.com/en/discussion/comment/963147#Comment_963147

    Can it be Mother Abigail from The Stand?? Then Randall Flagg could be the killer!!

    Maybe that will satisfy people's Stephen King itch.

    Rather an original survivor.

  • I can dig that. I am a bit burned out with the licensed characters. Just made me think of how badass she is when you mentioned an older African American woman.

  • Fix on matchmaking and ranked system

    better optimization and being able to unlock fps

    new original characters

    some cool events

    some balance fixes, its not bad atm but theres room to improve

  • @ABannedCat said:

    Bugfixes.

    The game is such a huge mess right now.

    If you check out YT highlight compilations or similar, you can see that atleast half of them are just showcasing bugs, its not even funny anymore.

    A lot of those were older videos. And the bugs aren't as common as people like to make them to be

  • @KillerIdeas said:

    https://us.v-cdn.net/6030815/uploads/830/830VLZYTP0LP.jpeg

    darth vader as killer in dead by daylight. he perfectly fits. i did an post about him.

    I mean i wouldnt say he perfectly fits. He isnt scary or really seen as a slasher type at all. I dont really think he fits the tone.

  • I would want optimization, especially on consoles and maybe graphical update but graphics arent too big on priority. And would like them to visit all the weaker killers and tweak them(trapper getting the brown bag add on base, windstorm base wraith, etc). Crossplay to help with matchmaking times. Demogorgon QOL and add on updates. Id like the game to be at a healthy state so they can work on the games core like maybe a second objective for survivors.

  • Major map design changes.

  • I'd like a killer with a whip, who can hit survivors from a reasonably long range but doesn't move as slow as huntress, deep sea diver killer would be cool too.

    Other than that, as others have said:

    Map reworks, game optimization, better graphics.

  • I always look forward to seeing what new bugs they will add. Some of my favourites in 2019 were the catastrophic mid load crashes (still not completely fixed btw) and the rank update error. The introduction of dedicated servers was a goldmine of broken functionality, too.

    In 2020, I think they will pull out all the stops and deliver something truly game-breaking.

  • @Kongtwenty12 said:

    https://forum.deadbydaylight.com/en/discussion/comment/961451#Comment_961451

    I like the idea but my worry is that if you give the survivors really strong perks to help against the new killer then the other killers are gonna get hit really hard. Do you have any examples of what the survivors perks could be?

    The 3 survivor perks I have in the linked killer concept:

    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical circuits outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.


    I don't see these as being too powerful on paper, but I imagine that if a killer was going against a team of survivors with these perks, it would be difficult to tell if gens are being worked on or not for the killer, which gives survivors a huge stealth advantage. Also survivors could bring in a rare toolbox, and before it runs out of charges they would search a chest and get a matching or upgraded one, which means that killers with low map/gen pressure would have a hard time slowing the survivors down.

  • @YungCloutking1 said:

    I would like to see more balances and Jason come to dbd.

    Better matchmaking and less of a grind. Bring more fun to the game and improve the community. I’d like a truly scary killer. Right now, Michael is only one who scares me. Every time and I hate/love it.

  • @TWiXT said:

    https://forum.deadbydaylight.com/en/discussion/comment/963277#Comment_963277

    The 3 survivor perks I have in the linked killer concept:

    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical circuits outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    I don't see these as being too powerful on paper, but I imagine that if a killer was going against a team of survivors with these perks, it would be difficult to tell if gens are being worked on or not for the killer, which gives survivors a huge stealth advantage. Also survivors could bring in a rare toolbox, and before it runs out of charges they would search a chest and get a matching or upgraded one, which means that killers with low map/gen pressure would have a hard time slowing the survivors down.

    I could see this working pretty well but I'm a little worried about tools of trade and keys. Depending on the chance to upgrade it could be really strong with green keys because you can just search a chest and go from not being able to open hatch to being able to

  • @Kongtwenty12 said:

    https://forum.deadbydaylight.com/en/discussion/comment/964118#Comment_964118

    I could see this working pretty well but I'm a little worried about tools of trade and keys. Depending on the chance to upgrade it could be really strong with green keys because you can just search a chest and go from not being able to open hatch to being able to

    it only works with Toolboxes and Flashlights. Of course, knowing the devs, it would probably be bugged and exploitable for all items for the first month if they decided to use the idea and make this perk a reality.

  • @HawkAyeTheNoo said:

    Beach Dwight in speedos with saggy man breasts, beer belly and a generous bulge.

    Ohh, maybe hitbox and lobby bug fixes also. Haddonfield and Hawkins deleted.

    No one cares for balance and bug fixes, we all just want beach Dwight! #beachdwight2020

  • @TWiXT said:

    https://forum.deadbydaylight.com/en/discussion/comment/964348#Comment_964348

    it only works with Toolboxes and Flashlights. Of course, knowing the devs, it would probably be bugged and exploitable for all items for the first month if they decided to use the idea and make this perk a reality.

    Ahh i missed that. Thanks for clearing it up.

  • Nerf slippery meat!!!

  • I probably sound like a broken record at this point but I desperately want a Resident Evil chapter with Jill and Nemesis. I'd gladly take almost anything from RE though.

  • I would like them for 1 chapter to optimize there game with better graphic options, etc.

  • Bans for DCs, bugfixes, and some balance changes.

  • @switch said:

    Bans for DCs, bugfixes, and some balance changes.


    +1 this! DC bans were recently tested and honestly can't come out officially soon enough, we've had to deal with this crap for almost a year, and its killing the game! As for bug fixes, the biggest bug right now is the sound bugs, I've had too many Shapes, and even Demogorgons sneak up on me because I can't hear their breathing or stomping around, and it's been driving me nuts since before Oni came out that wasn't the case, and the sound design felt more fair. As for Balance... lets face it... Matchmaking sucks right now, and so do some items, perks, offerings and Killers which make the game feel 1-sided and un-fun. A few minor changes/tweaks here and there to better balance the game is all it would take to make things more fun for everyone (fingers X'd that the Doc rework won't actually make him more annoying than before).