premiumRICE
premiumRICE
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Comments
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suicide on hook should be counted as leaving penality
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yeah I guess the first hook facecamping bubba is making the game smooth as it has never been
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I kinda see the problem, before ds was really a strong tool.
problem is that strong survivor and swf might get insane value out of it while its undervaluable for newbies.
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3101738#Comment_3101738
Damn, that's hilarious ! It's like that meme with the equations floating around, the guy must have been so confused.
You bet it, also Im sure he thought I was cheating cause during the game he came back trying to make it work but never tried to chase me
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Playing with calm spirit against doc, he was so bamboozled for not making me scream he just stopped for a solid half minute
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You get blinded far too quick for an addonless flashlight, thats cheating
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You can’t compare something that works every time with no counterplay and little effort like camping to things that requires planets to be aligned to work properly, a lot of effort and that can be easily played around
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Old injured animation
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besides the whine I really think nobody should run BT and everybody should run OtR, there is noreason not to.(unless ur swf and you can safely run 2+ BS/coordinate)
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I think it is a decent perk.
If you run flashlight and go DH, DH, OtR, CS you can get saves easier cause you bypass docs shock and infectious fright other some other perks like dragon breath. I don't think it is meta, but it works in a "flashlight build" which is still good build and fun to play.
Moreover, now that ruin is dead, is really rare that you need to cleanse a totem, and that single situation might not even make difference and is not worth fussing over it.
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What changed is that higher gen time and small killer buff made it harder for bad survivors that cant abuse the press W strat anymore and as said lower chase time and longer gen speed adds up quickly to a huge diff.
what bothers me is that while tunneling is less prominent, camping has become a hard meta. 8/10 games is almost straight facecamp.
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Honestly the meta build is the same as before. DS, DH, Unbreakable, you just swap BT for OtR. Other good perk are still good like circle of healing which now is even better but its like that for swf, having 2 or more/ playing it in soloq decreases its value for multiple reasons.
If something now playing non meta perks is a bit less underwhelming cause the gap is smaller but its still there.
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I don't dislike prestige icons.
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the hit recover buff to killer actually made camping easier cause you have stricter timings if you want to even trade hooks.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3090188#Comment_3090188
They're based off of getting matched with suboptimal teams, and then having your streak taken away by the 1 good team. That's all it is.
doesn't really make any sense what you are saying, it would still be 99.9% winrrate xd
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tbh this kind of games just have horror as a theme but they are very far from being horror just for their nature in itself.
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none, people should just git gud
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thought they already implemented it xd
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I have around 50% escape rate in soloq, but most of the game are quite frustrating
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Seems you never played survivor tho
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Yeah? Survivors shouldn’t win, ever. The killeris supposed to kill it is in the name
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Change perk
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@Aven_Fallen said:
Base Voice Chat is a bad idea. For reasons why - search the Forums.
Also, Voice Chat is not what makes SWF strong. SWFs are stronger than Solos because you can filter out the potatoes. You will not have the Claudette Self Caring against Sloppy Butcher in a Corner. You will not be farmed by some David who wants WGLF-Stacks but does not run BT.
And Voice Chat does not change that. I can tell the Claudette that she is dumb to heal in a Corner against Sloppy Butcher, but this will not prevent her from doing so. I can also tell that Dwight that there is a Gen in a Corner which needs to be done, does not change the fact that he wants to loot Chests.
In an ideal world you would be able to bring Solo closer to SWF. But this will not happen. I guess the game will be balanced around SWF at some point, with Solos just being the point provider for Killers.
Mostly correct but swf has the advantage to share the tracking of the killer which is a huge advantage.
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you either split the queues or take swf as balance into account for all, and as a mainly solo player this hurts but it has to be taken into account.
Strong survivors already play like swfs even if not that efficiently so yeas, I think swf shoul be taken into account.
the balance problem tho doesnt limit itself to that
A stricter matchmaking is required which is not simple thing to craft.
moreover the main reason why current and past matchmaking didnt feel good is because there is no clear definition of meta/skill and objective ranking is not really an indicator of being good or meritable.
in my opinion a stricter definition of what meta is supposed to be is essential for the developement of the game.
otherwise you will end with an half assed game who doesnt know what it wants to be.
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@M4dBoOmr said:
https://forum.deadbydaylight.com/en/discussion/comment/3069313#Comment_3069313
what does this got to do with anything?
Competitive" refers to forms of "player-versus-player" content that take place under official rules and with a lot of ambition. They should be as fair competitions as possible. Competitive belongs to the field of "eSports" - they are ranked battles, a competition of the best players - often it is about prize money, always about honor.
dbd is far from that 😉
But it is what it is striving to, otherwise its community wouldnt be crying for balance, swf, nerfs and such
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Well, competitive should be the way dbd is supposed to be played, as a team. Thus forcing people to learn to play this way and establish a sort of gameplay meta can also help the devs with balance.
cause crouching the whole game is not how game is supposed to be played and less people give the bad example to newer players the tighter the community gets.
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yeah bring the horror back when the killer didnt have bloodlust, extremely slow vaulting speed, infinites, permanent windows... that was crazy scary for the killer ;)
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This happens in every game after every major patch.
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Nobody is removing camping, it should just be made extremely inconvenient for the killer to do so
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Btw, why would you get mad, if it’s out of your reach and he bms you for that I’d just think he’s mentally impaired not really going to get mad for that like “ok whatever”
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@versacefeng said:
How garbage the report system is and the fact that any players that have access to the chat box can say very shady things and get away with it. I don't know why this isn't a thing, but dodgy words or phrases such as slurs, insults, and threats that players type into the endgame chat should be blacklisted and automatically sent to BHVR's moderators to be looked at instead of players having to manually do it themselves
Kind of agree. Reports should be taken into consideration seriously.
also dbd classic is a terrible idea xd, more like dbd alpha stage.
i personally would remove rng spawn for gens and tiles.
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Tbh background is a lame reward, a simple p3 shirt for every char would be a great improvment
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Not me
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Imo it’s just the 3 blink mechanic which is broken
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10 sec more to every hook would be nice to disincentivate camping
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Longer hook times
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You can’t choose the killer ur facing
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You don’t need a promotion, just keep working and moving those boxes
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Any good console player will just tell you there is no difference between platforms, if not with controller it is actually easier.
if you get shredded by it its just your own fault
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The thing with dh is the it diesn’t have strict activation requirements and it is useful in any situation. You don’t need windows or anything else really you hust need to be injured which in a chase will always happen.
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Because unless you are a terrible killer spinning doesn’t give any advantage unlike hug tech.
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Honestly cosmetic reward for putting time and effort into the game would be good, it is always cool to have exclusive rewards to reward your hard work and a pin honestly isnt gonna do it imo
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Iron will was very interesting because it opened more options. Now iw is dead
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One exhaustion is always gonna come out better for “competitive play” having the stagger reduction isnt gamebreaking and open up more options on builds
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you are in no position to judge before you even play it.
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No, other killers do the same and it has its downsides to her power
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only problem is the range covering 2 floor maps because it actually has double the effective range. nothing more
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when exit gates are powered all survivors are automatically sacrificed to the entity and the killer wins. hows about that?
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imagine wanting a joke implemented into the game
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@coolmacc said:
to bad those changes will never come I thought they were making a change for the better but it’s just the same old really bummed me out about this game when I realized it was fake
sorry, most of the things are absolutely bullcrap, kindred baseline? are you serious lmao.
why would I ever have such jokes in the game?
its a joke and its meant to stay as a joke as the persone above me just said