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Comments
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FoW is a perk effect, you cant have it in the options
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That thong on claudette looks lit, can’t wait to have that skin 😍
also, barefeet nea when? 🤤
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1263055#Comment_1263055
Thats a bad way to put it. The killer realized someone else is a weaker link and went after them because they realized they would lose the game if they chased you instead and its criminal to do so?
it’s pretty obvious when hes ignoring everything except you, instead of letting others play
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DH because you can always use it if it worked properly
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Or just bring deliverance
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Tbh its not even that grindy. I unlocked everything i needed in like 2-3 week of only survivor play
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@TrialByFire476 said:
I think the problem is that you're reacting to the killer swing in which case, you won't get the I-frames in time so the killer hits you. Dead Hard should be used to get closer to a pallet/window or to predict killer swings. Reacting will cause you to gain the exhausted status effect but you'll still go down.
Problem is you get downed even if the killer swings after you dead harded
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Its literally the most counterable thing in the game
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bone in all the way. ######### boneless food
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Iri addon shouldnt stack with belts, change my mind
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Detective hunch is a good perk, try it.
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You still have a sort of animation when u press m1 anyway
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What... why would they do that..
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BT is op, why would you give it as basekit lmao.
you have ds for tunneling, you have exh perk etc
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it goes without saying that you need gen pressure perks, also you cant commit to a chase a high ranks unless you can capitalize on big mistakes.
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unluckily most low rank players arent new players but veterans who are actually too bad to get past green ranks and are toxic
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Yes obv
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tbh I'd like them to remove the rng from the boxes cause imo its bad for both the killer and the survivors. It can take 1 try or 4 try and die before, nobody knows. its a huge lack of consistency to play around
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1264993#Comment_1264993
They generally pick ebony moris just for seeing flashlights. It's why I do it.
I pick flashlight a lot and mori is quite rare tho
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double exhaustion perk :D
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@Shocktober said:
Wall of text, can I get the TL;DR?
boohoo bhvr bad
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@NursesBootie said:
DS, BT, Unbreakable and DH/SB works against any killer. That's the problem.
it would be a shame picking a perk to help you with traps and you go against a billy :S
Perks should be kinda generic, unless you get to know the killer you are facing.
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tbh its something I never understood, if I want to use flashlight i jsut pick it straight away, also what difference would that make for a killer? not like they would pick shadowborne lmao
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/1263762#Comment_1263762
sometimes i or the person unhooked will eat the hit entirely saving the BT hit even so they end up getting two extra hits, not always the case though but most of the time youre caught in the animation and cant move by the time they hit you the second time.
thats what im saying, theres a certain amount of space that allows you to get out the animation lock 0,1 second before the next hit comes inso you can dh away
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/1263077#Comment_1263077
i more often than not run BT but the killer hits me as im rescuing the survivor when theyre camping and then their basic attack cools down by the time theyre rescued they just down me and then hook me and repeat the process
If you have at least a small distance between you and the killer you have the time to unhook, take a hit and deadhard the next one so your mate can take the second one
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Thats why I encourage running BT and DS
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No I don’t think so.
Im fine with giving 10 bucks for the pass, supporting bhvr and gaining some cosmetics and challenges.
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@Macymj6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1262947#Comment_1262947
Yeah im not saying it isn't toxic it definitely is. What I meant to say is me and the people just wanting to have a good time shouldn't get punished for having SWF.
Thats the biggest problem imo.
Deal with swf without hurting everybody.
but i think it should have some sort of penality, discouraging abusers but something casuals wouldnt mind.
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Claudettes, usually are useless
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If the killer completely ignore others to kill me even if ive been hooked once or doing long chases
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@Schmierbach said:
In game behavior is the appetizer, but the end game chat is the main course.
A gentleman’s course
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As some people already said: they already changed gen speed, if it didnt work, doing it again wont solve it either
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I'm positive you and your friends just want a good time, but it doesn't apply to most of the swf.
Is SWF toxic(overall)? yes it is
Is SWF always toxic? no it isnt
Anyway my problem with it is that with comms surv have a huge advantage over the killer and over other surv as well if its not a 4 man swf.
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Spirit already has counterplay
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I’ve seen a difference but its not as bad, if you and your team use pallets carefully, as it should be you wont have that big problems with deadzones
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If I have to be honest, I wish there was a more rewarding progress system. It would be super cool if I could get my feng to prestige "high number here" and earn more things on her, even simple things, different chroma clothes etc...
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@zone_dymo I want to replace it with the new axe in the rift when I unlock it to see if it fits better cause I like how it looks. I'll check in the store if theres something better fitting too.
@Kakateve I think it looks awesome even if I would have preferred a black or a darker dyed jacket, pretty cool tho
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I play league of legends and remember that maybe dbd wasnt that bad
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Good for learning the game
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@Splitsecond27 said:
https://forum.deadbydaylight.com/en/discussion/comment/1253261#Comment_1253261
The game being taken hostage means it can’t progress and the only way to get out is d/c’ing if you can ######### on the hook you’re not being held hostage even if the timer is slow.
so even tbagging at gate isnt taking game hostage cause egc is up.
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@Feiten said:
https://forum.deadbydaylight.com/en/discussion/comment/1253178#Comment_1253178
I'm sorry but only survivors have the ability to take the game " hostage" what a stupid made up term. Just like tunneling. But if you wanna use terms made up by you guys ill bite
You can die and exit the game whenever u want but when u tbag killers at exit gates or wait the entire time until a kill comes to the exit gate so u can mock him. Or even worse at a hatch... this is where I see " hostage" applying. Killer has no way to get out then.
You act like survivor is the only one who can have fun. At the expense of 1 survivor there are still 3 of you.
My professor used to say "A sure formula for failure is to try and please everyone."
Killers and survivors both have ways to be annoying and you can't really balance them all.
going by your reasoning even the killer can exit the game by alt f4.
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-windows of opportunity
-self care
are we talking about rank 1 or rank 20?
anyway the most efficient build has dead hard, ds and bt as its core.
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Im not sure what u talking about cause im on pc rank 2 surv and I got 2 min que time :/
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Unless you start at rank 1-2 the game can be perfectly played perkless. So you can try new builds, new killers and learn a lot of new things without caring. You will unlock everything by playing.
tbh I liked the grinding process, also shrine work quite well so...
If you like the game no matter if you are a new player you will be able to play without problems.
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Facecamping the first guy you down its not a strat, and no sane killer would ever do that.
also theres difference in dying after having played the game and dying cause you are being taken hostage.
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They removed the hatch grab to deal with hatch standoffs.
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@csandman1977 said:
Switch characters based on rest of lobby? Like is you load in with 3 megs do you switch to meg just to complete the set?
yes, its funny. I went 4 dwights perkless once at rank 1 it was a blast
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Unless you are red rank you can pip even by playing half the game. I got back to dbd 4 days ago after a long time, starting rank 20 and im now rank 2. Just trolling around with flashlight in soloQ with all those dcs, dead on hook, blendettes. I didnt pip only a couple of times cause I made a mistake a got hooked and Ive been left there for the ehole 3 stages :(
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aight, I imagine waiting to get into phase 2 and then spam spacebar until the game is over doesnt count as being hostage and thats how the game was supposed to be played
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The main reason is that skillchecks are a side mechanic and shouldnt give a major advantage.