Spirit phase Walking, Different animation from normal standing still?

As a survivor (not main I’m an even split on both) playing up against the spirit SUCKS. You have no indication of if she is phase walking or not, and it leaves for very little counter play. For example, say the spirit stands still, you have two options, either wait, and hope she doesn’t phase walk around the pallet u threw down, or two, walk away and hope she’s not good at predicting (most likely she is). Let me tell you why faceing a NURSE is much more fair, she is the best killer in the game, but there is definitely counter play that’s present. You know when she’s blinked, if you turn around you can see if her sword or hand is up, knowing what she would do next, and she has a cool down which prohibits her from double blinking again. There is much counter play, unlike spirit, where it’s not fun to play against her. Here’s the solution, make it so her FACE does something if she’s in phase walk. Make it discrete so it would be difficult for the survivors to notice. And have it be a one time face change. Good survivors will notice, bad ones won’t, rewarding a higher skill ceiling. The sprit could Also simply turn around to hide it Or act quicker. Making pallet stand offs last much shorter and ultimately increase the pace of the game. I just want to introduce a small amount of counter play that doesn’t make facing her an unfun match up, or ruining her base kit and power

Comments

  • Your too late buddy, the month where survivors cried about Spirit is over. It's all about that gosh darn NOED now.

    And there is counter play to Spirit, your just too inexperienced at it.

  • @Quol said:

    Your too late buddy, the month where survivors cried about Spirit is over. It's all about that gosh darn NOED now.

    And there is counter play to Spirit, your just too inexperienced at it.

    can you tell me what you do to counter her? Because I have a lot of trouble personally, and it might have come out in my response(and I agree with you NOED is so annoying rn lol)

  • First of all, run Spinechill. This perk is a direct counter as you can see if she's phase walking or not.

    Second of all, double back on your scratch marks if you're running or stop running completely and walk.

  • @Cheers said:

    First of all, run Spinechill. This perk is a direct counter as you can see if she's phase walking or not.

    Second of all, double back on your scratch marks if you're running or stop running completely and walk.

    Just some fyi, you can still moonwalk while phasing, countering spine chill

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257348#Comment_1257348

    Just some fyi, you can still moonwalk while phasing, countering spine chill

    I've never seen a Spirit do this...I'm on console so that may be why.

  • Spirit definitely is quite something to go against. About all you can do is try and keep track of when her power should be or shouldn't be up. Hiding in your own scratch marks is decent, as is fixated and just speed walking away.

  • @devilboy1234603 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257326#Comment_1257326

    can you tell me what you do to counter her? Because I have a lot of trouble personally, and it might have come out in my response(and I agree with you NOED is so annoying rn lol)

    • Fast vaulting then slow vaulting back a pallet/window
    • Just running after you drop a pallet, it reduces all mind games to 0
    • When running start walking back on your path
    • She cannot use her power until it's 100% full so after she phases she is a 110 speed m1 killer for a bit so don't psych yourself out
    • Perks: Quick and Quiet or Iron Will

    Are some off the top of my head, but don't misunderstand it's not like Spirit is an easy killer to go against she is the mind game killer and to do well against a good Spirit requires you to mind game her more than she can.

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257351#Comment_1257351

    I've never seen a Spirit do this...I'm on console so that may be why.

    I'm a ps4 spirit main and love doing this when survivors are on a genny.

  • run kindred because solo queue

    run iron will because nurse and spirit

    run spinechill because spirit

    run ds because tunellers

    run unbreakable because sluggers

    run bt because campers

    run small game because noed

    oh, you can't run all of them? so stop complaining you stupid survivor, just die and go for your 15 min queue look for another lobby.

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257355#Comment_1257355

    I'm a ps4 spirit main and love doing this when survivors are on a genny.

    I'll have to try it for myself!

  • Expecting someone wondering why Spirit has a different animation while phasing (not her husk, herself), because she does have one. Found some sad same old whining.

  • @aregularplayer said:

    run kindred because solo queue

    run iron will because nurse and spirit

    run spinechill because spirit

    run ds because tunellers

    run unbreakable because sluggers

    run bt because campers

    run small game because noed

    oh, you can't run all of them? so stop complaining you stupid survivor, just die and go for your 15 min queue look for another lobby.

    Mate I think you have misunderstood me, I’m not saying that every killer is OP. I can deal with every other one just fine it’s just spirit seems heavy sided against you, that’s all I’m saying my dude.

  • Did they remove her phasing sound or something? The phasing sound is a clear giveaway shes phasing?

  • @aregularplayer said:

    run kindred because solo queue

    run iron will because nurse and spirit

    run spinechill because spirit

    run ds because tunellers

    run unbreakable because sluggers

    run bt because campers

    run small game because noed

    oh, you can't run all of them? so stop complaining you stupid survivor, just die and go for your 15 min queue look for another lobby.

    Psst...sometimes you actually have to rely on your gameplay to win, not just thinking that rock, paper, scissors with perks will do it for you.

  • @Sydraen said:

    Did they remove her phasing sound or something? The phasing sound is a clear giveaway shes phasing?

    That’s when your out of terror radius, then you know, but if your in it it’s nothing

  • @aregularplayer said:

    run kindred because solo queue

    run iron will because nurse and spirit

    run spinechill because spirit

    run ds because tunellers

    run unbreakable because sluggers

    run bt because campers

    run small game because noed

    oh, you can't run all of them? so stop complaining you stupid survivor, just die and go for your 15 min queue look for another lobby.

    Ever wonder why those queues are 15 minutes? To avoid the wait just switch to killer our wait times are pretty short

  • @aregularplayer said:

    run kindred because solo queue

    run iron will because nurse and spirit

    run spinechill because spirit

    run ds because tunellers

    run unbreakable because sluggers

    run bt because campers

    run small game because noed

    oh, you can't run all of them? so stop complaining you stupid survivor, just die and go for your 15 min queue look for another lobby.

    Or....hear me out on this one. Play killer and be one less survivor hogging the que.

  • @devilboy1234603 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257375#Comment_1257375

    That’s when your out of terror radius, then you know, but if your in it it’s nothing

    Huh really? I couldve swore its always there when shes phasing.

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257361#Comment_1257361

    Psst...sometimes you actually have to rely on your gameplay to win, not just thinking that rock, paper, scissors with perks will do it for you.

    said the cow complaining about ruin and gen rushes. well tried little cow...

  • @Quol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257361#Comment_1257361

    Ever wonder why those queues are 15 minutes? To avoid the wait just switch to killer our wait times are pretty short

    because toxic swf f around some noob killers?

  • @goatslinger said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257361#Comment_1257361

    Or....hear me out on this one. Play killer and be one less survivor hogging the que.

    maybe if they fix hillbilly someday

  • I wouldn't hold your breath. Wraith was broken for a long time only to get fixed for about a month then broken again lol.

  • @devilboy1234603 said:

    As a survivor (not main I’m an even split on both) playing up against the spirit SUCKS. You have no indication of if she is phase walking or not, and it leaves for very little counter play. For example, say the spirit stands still, you have two options, either wait, and hope she doesn’t phase walk around the pallet u threw down, or two, walk away and hope she’s not good at predicting (most likely she is). Let me tell you why faceing a NURSE is much more fair, she is the best killer in the game, but there is definitely counter play that’s present. You know when she’s blinked, if you turn around you can see if her sword or hand is up, knowing what she would do next, and she has a cool down which prohibits her from double blinking again. There is much counter play, unlike spirit, where it’s not fun to play against her. Here’s the solution, make it so her FACE does something if she’s in phase walk. Make it discrete so it would be difficult for the survivors to notice. And have it be a one time face change. Good survivors will notice, bad ones won’t, rewarding a higher skill ceiling. The sprit could Also simply turn around to hide it Or act quicker. Making pallet stand offs last much shorter and ultimately increase the pace of the game. I just want to introduce a small amount of counter play that doesn’t make facing her an unfun match up, or ruining her base kit and power

    Spirit is good but is still hard to play and if you had feedback of her power she would instantly drop so much on tier lists. Also the other killers with feedback 80% of the time the survivor counter is run in circles which while it doesn't do much is still annoying to watch.

  • Because survivors are given enough things to work with that it's not fun to play as killer and the queue time is getting survivor sided as a result, yet you seem to be annoyed that you can't use every single benefit.

  • @Quol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257407#Comment_1257407

    Because survivors are given enough things to work with that it's not fun to play as killer and the queue time is getting survivor sided as a result, yet you seem to be annoyed that you can't use every single benefit.

    benefits? perks? seriously?

  • All I have recommended was a discrete visual queue, not about perks for anything else, I want to reward high skill survivors and punish the dumb ones, because even playing as the spirit, Ik how frustrating the mind games are for the survivor. Note, playing as spirit is hella fun and I want to find a balance that doesn’t take that away, seeing a survivor panic tf out is quality laughter

  • Why can't I use Kindred to see the killers and every survivors location, Borrowed Time to rush in and unhook the survivor without much thought, run away and escape with Iron Will and use Spine Chill to nulify stealth while I Self Care to heal and Small Game to remove all totems regardless of how well they hide. Don't worry if I fail to heal I can always use Unbreakable or Decisive Strike to get a second chance.

    That's you.

  • Also iron will + spinechill isn't enough can literally tell if she is looking at you while making no noise unless she also gave up a perk slot so she could still hear you. If it is that bad where you only go against spirits also bring off the record that way no sound no matter what and spinechill to give feedback on phasing.

  • @Quol said:

    Your too late buddy, the month where survivors cried about Spirit is over. It's all about that gosh darn NOED now.

    And there is counter play to Spirit, your just too inexperienced at it.

    this. Spirit is balanced and fine as is, there is no reason too try and nerf her even more. Just learn counterplay and stop trying too nerf everything into the ground.

  • @Quol said:

    Your too late buddy, the month where survivors cried about Spirit is over. It's all about that gosh darn NOED now.

    And there is counter play to Spirit, your just too inexperienced at it.

    @Quol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257338#Comment_1257338

    • Fast vaulting then slow vaulting back a pallet/window
    • Just running after you drop a pallet, it reduces all mind games to 0
    • When running start walking back on your path
    • She cannot use her power until it's 100% full so after she phases she is a 110 speed m1 killer for a bit so don't psych yourself out
    • Perks: Quick and Quiet or Iron Will

    Are some off the top of my head, but don't misunderstand it's not like Spirit is an easy killer to go against she is the mind game killer and to do well against a good Spirit requires you to mind game her more than she can.

    None of these are counterplays against a sentient player. Ironically, you're the only one who comes across as inexperienced.

  • @devilboy1234603 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257326#Comment_1257326

    can you tell me what you do to counter her? Because I have a lot of trouble personally, and it might have come out in my response(and I agree with you NOED is so annoying rn lol)

    She makes footstep noises while phasewalking

  • @aregularplayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257377#Comment_1257377

    said the cow complaining about ruin and gen rushes. well tried little cow...

    ???

    This just sounds like nonsense, and judging by your other posts this seems to be the norm for you. Have a nice life.

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257326#Comment_1257326

    https://forum.deadbydaylight.com/en/discussion/comment/1257359#Comment_1257359

    None of these are counterplays against a sentient player. Ironically, you're the only one who comes across as inexperienced.

    Ah my bad next time I face a Spirit I'll make sure to read your tips. Oh wait you didn't say anything other than criticize, crazy how someone as "inexperienced" as me contributed to this thread more than you.

  • @Nazeef13 said:

    I have gone against my fair share of spirits. There is some counter play to her phase power. And if you are one of the few survivor that can run a spirit around, they'll just resort to rushing the unhook as soon as possible for an easy down. Sadly her power and mobility encourage and enable this easy tunneling.

    I recommend running dstrike, as it's good for against all tunnelers, especially spirit. And spinechill, as it prevents spirits and other stealth killers from getting there free first hit. This can be immensely helpful in adding chase time against spirit, as the second hit to down the injured survivor can is also a free hit (they can pretty much pinpoint where you are with survivor moaning). So preventing the first hit is key as long as possible. Make sure to heal if you get the chance.

    I wouldn't bother with iron will just to counter spirit, as most use stridor anyway and it makes you moan and grunt even with iron will equipped. If it's already part of your loadout keep it on.

    Lastly, do note I said there is some counter to her phase power. However, imo, there is barely any counterplay if the spirit has more than a few games of experience, better than $10 stereo headphones, and stridor. Regardless of how great of a player you are, if you are injured, your mindgames, bluffs, fakes won't matter. She'll be able to pinpoint your location and down you once out of phase.

    Lots of spirit mains on the forums will disagree with my above statement, but if one were suggest something like continue chase music in phase or to make grunt volume lower in phase (remember theyre supposed to primary be using "unreliable" scratch marks), they will try to fight you at the same time they will deny that a semi-decent pair of headphones is what make spirits too strong.

    In my experience as both playing her with good headphones and obliterating pretty much every match but my first, and playing against her, her skill input is disproportional to her performance, and I don't think the changes the devs made fixed it (compared to even old nurse who required a relatively significant amount of input). The amount of skill needed to counter spirit is also disproportional compared what is needed for other killers (meaning: assuming that rank actually meant something, a purple rank surv could match a purple rank killer playing billy and give him a run for his money. However that same purple rank decides to play spirit, and I'd say you only get a 3 man escape/a win if you're red rank team of optimal players.)

    Scottjund made a good relatively unbias and objective post detailing some of the frustrations if playing against spirit, even detailing some pay to win cosmetic mechanics. Sadly most of the feedback was ignored when they reworked spirit, and she still has pay to win cosmetics that hide information about phasing.

    You have basically took my point and further explained it, this is how I feel completely.

  • @Quol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257604#Comment_1257604

    Ah my bad next time I face a Spirit I'll make sure to read your tips. Oh wait you didn't say anything other than criticize, crazy how someone as "inexperienced" as me contributed to this thread more than you.

    It's very simple. You spread out and genrush her. Nothing you suggested works against a sentient Spirit, let alone a Stridor Spirit. In a chase, she's dependent on the abilities of the killer, not the survivors'.

    Next time you face a Spirit you can do whatever you want, as far as I'm concerned. Your suggestions are objectively effective only on low-level killers, which your comments betray as being the kind of competition you verse.

    Bonus:

    • Fast vaulting then slow vaulting back a pallet/window (doesn't work if the spirit knows how to position, which most of the time means not phasing directly at the window).
    • Just running after you drop a pallet, it reduces all mind games to 0 (straight up abandoning the loop is a perfect way to get hit by any killer. Appalling that you would suggest something like that. Well, at least you avoided being mind gamed. Pretty good job so far).
    • When running start walking back on your path (doesn't work if the Spirit has a brain cell).
    • She cannot use her power until it's 100% full so after she phases she is a 110 speed m1 killer for a bit so don't psych yourself out (typically, this works only for a very short period, because you don't have perfect information about how long she has left to recharge, because you rarely have info how long she phased to begin with. I'll let this one pass, though).
    • Perks: Quick and Quiet or Iron Will ( Perks are counters, not counter plays, which were the subject of the debate. Q&Q could confuse any killer. It doesn't cover footsteps though, that the Spirit can still hear in phasing. Stridor trumps Iron Will).
  • Spirit already has counterplay

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257361#Comment_1257361

    Psst...sometimes you actually have to rely on your gameplay to win, not just thinking that rock, paper, scissors with perks will do it for you.

    From a killer main who just got spoon fed a loop-annihilating patch with less palettes and windows because your basekit speed boost and high Mobility killer selection wasn't good enough. 😂 OK buddy. 👌

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257942#Comment_1257942

    It's very simple. You spread out and genrush her. Nothing you suggested works against a sentient Spirit, let alone a Stridor Spirit. In a chase, she's dependent on the abilities of the killer, not the survivors'.

    Next time you face a Spirit you can do whatever you want, as far as I'm concerned. Your suggestions are objectively effective only on low-level killers, which your comments betray as being the kind of competition you verse.

    Bonus:

    • Fast vaulting then slow vaulting back a pallet/window (doesn't work if the spirit knows how to position, which most of the time means not phasing directly at the window).
    • Just running after you drop a pallet, it reduces all mind games to 0 (straight up abandoning the loop is a perfect way to get hit by any killer. Appalling that you would suggest something like that. Well, at least you avoided being mind gamed. Pretty good job so far).
    • When running start walking back on your path (doesn't work if the Spirit has a brain cell).
    • She cannot use her power until it's 100% full so after she phases she is a 110 speed m1 killer for a bit so don't psych yourself out (typically, this works only for a very short period, because you don't have perfect information about how long she has left to recharge, because you rarely have info how long she phased to begin with. I'll let this one pass, though).
    • Perks: Quick and Quiet or Iron Will ( Perks are counters, not counter plays, which were the subject of the debate. Q&Q could confuse any killer. It doesn't cover footsteps though, that the Spirit can still hear in phasing. Stridor trumps Iron Will).

    Those are some very good points,ngl.

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257942#Comment_1257942

    It's very simple. You spread out and genrush her. Nothing you suggested works against a sentient Spirit, let alone a Stridor Spirit. In a chase, she's dependent on the abilities of the killer, not the survivors'.

    Next time you face a Spirit you can do whatever you want, as far as I'm concerned. Your suggestions are objectively effective only on low-level killers, which your comments betray as being the kind of competition you verse.

    Bonus:

    • Fast vaulting then slow vaulting back a pallet/window (doesn't work if the spirit knows how to position, which most of the time means not phasing directly at the window).
    • Just running after you drop a pallet, it reduces all mind games to 0 (straight up abandoning the loop is a perfect way to get hit by any killer. Appalling that you would suggest something like that. Well, at least you avoided being mind gamed. Pretty good job so far).
    • When running start walking back on your path (doesn't work if the Spirit has a brain cell).
    • She cannot use her power until it's 100% full so after she phases she is a 110 speed m1 killer for a bit so don't psych yourself out (typically, this works only for a very short period, because you don't have perfect information about how long she has left to recharge, because you rarely have info how long she phased to begin with. I'll let this one pass, though).
    • Perks: Quick and Quiet or Iron Will ( Perks are counters, not counter plays, which were the subject of the debate. Q&Q could confuse any killer. It doesn't cover footsteps though, that the Spirit can still hear in phasing. Stridor trumps Iron Will).

    Spread out and gen rush? Amazing advice for any general killer I'll make sure to use it when I'm facing Clown. Hey did you know another good strategy against Spirit is to hit skill checks on gens? Crazy I know.

    "doesn't work if the spirit knows how to position, which most of the time means not phasing directly at the window" not all windows can be positioned into and to just run afterwards will get you hit more often than not when the Spirit realises your just running

    "straight up abandoning the loop is a perfect way to get hit by any killer. Appalling that you would suggest something like that" To dismiss something like dropping a pallet and running because you will get hit shows how little experience you have. There are times where sticking to the first pallet you drop is worse than simply running, especially against Spirit.

    "doesn't work if the Spirit has a brain cell" can work and when you are in a dead zone it's better than running in a straight line

    "Perks are counters, not counter plays, which were the subject of the debate" perks allow for counter plays, you think just having QQ will make the Spirit recoil in horror? It opens up a counter play you wouldnt have had. Iron will works wonders for those without Stridor but I agree it's not a hard counter

    Why not spend this time to give advice for how to counter Spirit? Maybe you can tell OP a good way to go against Spirit is to power 5 gens. Maybe tell him to heal survivors if given a safe opportunity if you really want to give him the expert anti Spirit tips.