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I don't think PH has any issue, bubba is much worse.
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I don't mind being blinded, but it gets annoying when they keep clickyclicky for the whole game. I don't think it's enough to be banned for though, I think its worse when they refuse to go out and stay the whole egc to tbag you.
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I will, cause it has improved immensely since I started playing 4 years ago.
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>500 hr
>nerds
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@Viamont said:
Boons mechanically need to have a downside, they re stupidly strong in the courent meta, thats a fact. Anything would make them more berable:
- Limited charges per trial, 3 or 4 charges its more than enought, that would make them a valuable resource unlike right now wich are buffs galore all over the place with little to non consequence behind them
- Give them a cooldown after they are used, 80/70/60 seconds based on the level its more than fair, if they make a good play and hide it properly they get a lot of value out of it
- Additionally killers should have the ability to snuff OR destroy the totem, its ridiculous this things CANT be taken out of the game in any shape or form while hexes can be destroyed in the first 30 seconds of the game (wich happens a lot, for some reason the game keeps spawining survivors in front of hexes very often)
Circle of healing on the other hand its stupidly strong right now, it needs to be nerfed. The healing bonus it gives should be reduced to +50% with an aditional cap to healing in general, its just ridiculous that survivors can heal in varely 8 seconds or less, that pretty much destroys most M1 killers damage potential. It also doesnt help that thanks to this, many killers have intensified their tunnelling and face camping in an efort to get some kills, boons need to be brought down a notch on the power creep they created
I fail to see any game at a decent level lasting more than like 5 mins, or enough to get value out of boon totems
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2676985#Comment_2676985
It would be fine, if CoH would work only for owner, but it doesn't.
That's why it is nowhere near enough...
You really want to tell me hex doesn't have downside? Like: it's gone in first 30 seconds...
it doesnt change the thing that you have to move to the other side of the map. its downside is that it takes 14 seconds to active and its bound to a place.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2676985#Comment_2676985
The downside of hexes is they can be removed from the game permanently. It's utterly staggering that that needs to be pointed out.
They need a realistic downside because they provide a powerful benefit not only to you, but to the entire team. The fact that they can be stomped out should be a downside, but seeing as they're infinitely reapplyable, have no cooldown, and burn more of the killer's time to stomp than you can ever spend lighting one, they're an overpowered nightmare to deal with.
It doesnt need to be explained that going to the other side of the map to heal near the totem is a waste of time, and if they play around totem, stomping it would be only fair without any downside. That goes without saying that a good amount of killers have actually oneshot potential or a power that discourages healing thus making it situational.
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@anarchy753 said:
People also keep trying to argue that they waste survivor time.
Since it takes 14 seconds to bless, and only occupies 1/4 of the team, it effectively only takes 3.5 seconds of the team's time to bless a totem. If the killer takes even 3.5 second out of their game to look for, walk to, and stomp on a boon totem, the survivor team has had a net gain in time, and that's BEFORE considering any value the actual perk gives, like time saved on healing, time gained in a chase from hidden scratch marks, or time gained in the killer looking for someone because your aura wasn't shown.
There's really no downside to blessing a totem.
there shouldnt be any downside,using perk slot is already enough, its like bringing an hex but your killer has more cd on his spell or walks slower. whats the downside of borrowed time? whats the downside of ruin? perks are by definition additions, if you want them to have downsides yuo have to redesign all perks cause the only downside perks have now is "wasting" a slot for a better perk or having a bad sinergy
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@throwaway79465468797 said:
1 tournament that strictly used 3 killers does not make a good argument for balance...
it actually does, no game has every viable option in tier S
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@RoaderFrost said:
https://forum.deadbydaylight.com/en/discussion/297948/cancel-the-trial-if-more-than-one-disconnects
You aren't supposed to win every trial. If game is busted from the start - play smart. And if you see that you can't escape after too many teammates disconnect, just walk to the killer, drop your item and wait.1-2 DC isn't fun for killer too. He can just let last survivor to escape.
if the game has to be like that why not directly cancel it?
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^this
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It is not overpowered, it's just unfun for both parties tbh, unless you need to do a challenge.
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it works but I think the windup time addons are a more solid choice even considering they are not legendary
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@latinfla4 said:
Do you feel bad when you stomp a lower rank killer or is it a we don't care we had our fun mentality? You make it so the killer quits and make matchmaking times longer for other survivors
I usually play solo but when I go full swf we usually see how the killer plays. If hes not too good or chill we start looking for chests etc I practice moonwalk hover around for flashlight saves. I believe theres no need to be toxic like tbagging, spamming flashlight etc but if you consider playing with flashlight to be toxic then I'm afraid im toxic.
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optimization is an issue on every console pc too.
I have the same problems with a 3060ti
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@SammiieK1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2160052#Comment_2160052
DC or suicide?
DC is basically giving the killer what they want. I get slugged I just crawl to the corner 😂 always fun to see them squirming for that last kill and end up with a 4k for that because they couldn't find me 🙂 either that or ta daaaa unbreakable baby! 🤙😜
I dc, I don't really care about the rest, I just close the game and play another one. If he's satisfied just with that good for him.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/247135/question-for-killer-mains
Because gens. In fact. Do go by to fast. People don't like slugging and hook camping. But sometimes its neccesary to even slow the game down. And your scenario...? If you even find your first chase and commit for 30 seconds max..That's probably 1 minute in to the game (60 seconds) and a survivor without a tool box or anything can repair a gen in 80..So just at the start you can lose 3 gens before even one hook. That doesn't sound like a problem ?
Not every team is as efficient as that
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Pretty sure somebody already said it but “licenses”
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When I get slugged I leave the game
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not like dressing them makes them less human tho 🤓
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yeah, I never saw somebody so fast running with a chainsaw maybe hill billy doesn't fit into the game and well damn nurse teleporting whats this a fantasy magic world? eeew
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and you didn't even count the brightness option for nvidia, it's like playing in daylight
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When I tryhard(therefore rarely):
DS BT DH IW
When I chill around:
DH DH IW Plunderer
I don't play killer
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let's be clear, key are more unfun for survivors who don't play with friends. I lost count how many time I played alone after sopme gens were done cause the 2 or 3 men premade just waited for me to die to get hatch.
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@FondaDix said:
https://forum.deadbydaylight.com/en/discussion/comment/2155395#Comment_2155395
Yeah, I was actually going to put sexy Myers but thought it was low-hanging fruit. Don't even get me started about Sexy Pyramid Head
true but imagine a thong myers...
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me going to shool with 30 seconds of sleep and an energy bar, pretty accurate
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don't forget...
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@Bwsted said:
I think it needs some tweaks to make it consistent on heals i.e. it deactivates once your health state changes to healty and it doesn't deactivate for healing actions on yourself (unless you're fully healed, ofc).
It'd make it more consistent with the theme of 'getting a chance to get back into the trial'.
Also 99'ing heals to keep DS wouldn't do much because you still can't progress the game.
what do you mean? the second you start healing the ds wears off.
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"Ever since DS got it’s rework I’ve still been using it as I normally have. What I have noticed is that not only does it work in less situations now (which is totally fair) Killers really doesn’t respect it much anymore."
Thats pretty much it, I agree. Now that killers feels it has been nerfed they respect it less and it is more effective than ever.
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sounds fun
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How can I not be thirsty with dat
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2155314#Comment_2155314
That's umm intresting because I beat pc players ez when playing killer even if we are at disvantage as matter of controls and as survivor I'm better then 90% of pc players not self praise tho just saying when u put effort and practice in ur games it doesn't matter where u play at
Thats true, but I usually have a worse experience with ps players so I prefer to dodge lobbies with 2 or more especially if they are premades. No hate, just wanna enjoy a decent game. I also met really good ps players, not saying everyone is bad, just overall.
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it depends on which side you main :s
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2155267#Comment_2155267
Why's that? Because you think they're worse than you? Lmao
oh no, not me, any pc player.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2155281#Comment_2155281
I mean I play the game so I can't intentionally fall out rank you know unless going in matches doing nothing to De rank and screw over my team while doing so
go with a full swf and mess around. you can just ply for fun without being toxic. I'm sure any killer would be pleased to get chill survivors.
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there already is a side meta...
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no, it's worse to let somebody 2 stage on the hook while crouching nearby :F
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@justbecause said:
Okay so this isn't hate or anything towards game but it got boring as hell, we go against same two killers over and over (Spirit and nurse) survivor objective hasn't changed a bit for 5 years, adding killers that can't catch my grandma and not survivor I'm sorry but in 5 years this game should be shinning it's completely opposite from it... I love this game but I can't even force myself to go through 2 whole games both surv and killer hopefully Resident evil chapter will bring this game some excitement back because rn it's not in good spot at least for me
drop from red rank, I played a lot of competitive games and if you reach "top" rank you will always see the same builds/characters whatever cause they are the most efficient. Actually dbd has a lot of variety, if people want to sweat is not the game fault in itself.
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cause they are sexy as hell
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I usually dodge lobby with 2 or more console players as survivor 🙄
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My fav and most performing overall is DS DH BT and IW
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if i escape with the crown multiple times on a single survivor do i get more cosmetics?
example: i escape 3 times with feng min with the crown, do I unlock extra cosmetics? or just the crown?
Im not complaining, I just want to know to not miss anything :S
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The game 🤬🤬
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Not too well, around lvl 30 even if im still missing almost all chapter three and killer part chapter 2
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It should
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Can we add urban evasion to the perk to stop use for the love of the entity
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You are supposed to play the killer well to do well.
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@MiniPisa said:
https://forum.deadbydaylight.com/en/discussion/comment/1314760#Comment_1314760
Hah yeah I know, thats why I said "consistently". Although, with the new rank reset I guess a lot of newbs are red rank regularly now :/
That didnt change much, if they did it once they could do it twice
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@MiniPisa said:
If you're consistently at rank 1 then you belong in rank 1. A reward would be nice, but it's not necessary and if anything that will encourage more newbs to rush their rank, which I see way too much of rn being in total shock that some players i'm teamed with are so high up when they obviously shouldn't be. Idk why your games are so bad at rank 1 (if your actually matched with real red rank players anyway), maybe you should be more of a purple rank if you struggle with the reds? Or as said before, maybe a majority of the people you play with shouldn't be
Newbs are already in r1
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A skin is a cosmetic, it doesnt have to fit the character or anything, more variety we have the better, another coat would have been boring as frick.



