premiumRICE
premiumRICE
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For obvious reason and from my experience i'd say that the most played are the f2p characters. among the dlc i'd say the most played are feng with jane and ash. the least is quentin.
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I’ll give my personal opinion about this.
I think that making the game more challengin by giving different ways to play a killer such as addobs that actually implement different mechanics or change the game style of a killer or survivor will keep prople entertained and give the game depth. Having +50% movement speed on a m1 killer doesnt exactly bring out the fun. On the other side a new mechanic must have a counterplay.
i like the ideas behind your billy changes. His kid is op cause he got no downsides on flying everywhere with that chainsaw.
Adressing the dc problem should be the main event BUT Im seeing a lot less dcs now. Why? Because leaving no longer saves your pip.
regarding the names I wouldnt insta ban a player for a name thats offensive for you. It would only generate tension imo.
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I see sone nurses at red ranks run thanatophobia. I think it helps slowing indirectly the game
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@DoubleTap said:
@premiumRICE Practice of safe hook rescue farming for t3h win right.
thats not gen rushing anymore then. If you gen rush you have stay in the game anyway.
Btw if they play nurse or billy its not like you can gen rush lol
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Btw, surv are punished for gen rushing. If you gen rush you can say goodbye to your pip
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Attention ######### thread.
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/516121#Comment_516121
The thing with survivors, if they get caught in the first minute, and gets camped, they will 100% depip, Killer on the other hand you are in control of the whole game, as long as you do well you are guaranteed to get a pip regardless
though some weaker killers like Trapper have trouble with emblem cuz their scoring system is just badly designed
Trying to get some screens, but every match i play survivor give up on the hook or DC
Indeed, but as I said sonetimes happens that they get down too quick so you have to get point in a “different” way. I mean, you have to get them to give you points instead of making points by “naturally” playing
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i use a medikit with MoM, DS, Spine Chill, Lithe.
Spine Chill is changeable with BT or Bond or any other strong perk. Or OoO 🤪
Lithe changeable with any other exhaustion perk. Dead Hard, Balanced Landing etc
i think this build let you play aggressively, making you hard to get tunneled or hooked for 3 times.
it is a solo build if you are swf you might need different perks.
i find a lot of nurses and billys so this build is a bit versatile against both and let you get tanky. You can actively save mates or get in a chase without being too scared to die.
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If killer leaves at start you lose at least 1 pip
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/515632#Comment_515632
https://forum.deadbydaylight.com/en/discussion/comment/515611#Comment_515611
First i am a Killer main, im simply stating there is a Lack of Survivors on High Rank
Queues times for Killers on high rank being too high
and yes its true, you DO NOT NEED TO KILL Anyone to PIP
If the both of you think you do need to kill to Pip, you are 100% a bad killer or someone who doesn't know how Emblem system works
I will do some matches now, and show you the proof
Yes as it is true that you dont have to survive to get pips as survi. Nonetheless there is a underlying problem. If the match is too short good killer-badsurv or vice-versa neither the killer nor the survs get pip. Sometime happens that after 2 min my team is on the hook and after a long chase the killer decides to troll with me and we just farm points otherwise nobody gets anything
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@Frozenscum said:
Why even bother to rank higher then 5? It is not worth in any means, longer queue, tryhard Nurses and Billies almost in everygame, no rewards for beeing in red ranks. I stopped bothering about rank, floating between 5-7 as surv, queues are pretty ok, teammates are not total potatoes.
I agree. As soon as I hit rank 4 queye gets longer, killer leave when they see items or even 2 people swf and all killers are nurse and billy, super tryhard, with mori or black ward, camping. After 2 games I just get bored and dc
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You should probably do like all main killer do, just slug them and if they are not swf you are going to get 4 downs with no effort
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harder to rank 1 back then when all you need was bp and not iridescent bullshit?
without considering how stronger were the survivors compared to the actual situation.
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Plague D tier, seriously?
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If u are rank 15-20 yes, that doesnt apply when u need like 4 golds just to not depip.
the spreading efforts would be nice if you could control the peace of the game, but the killer could just decide to tunnel which is fine, but even if you escape you wont pip and maybe not depip.
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as a survivor main I wish the game would be slow enough to not force the use of ruin.
i’d like it to be more balanced.
making chases a bit longer, and gens significatively slower.
Doing gens is so much more worth now than looping around the killer since with no ex ruin just taking 2 hit from the killer means 3 gens to be popped.
There should be much less reward in doing gens and much more by helping team mates and actually playing with the killer, I think it would be more fun for both sides this way. Some games i never even see the killer unless i want to get him to chase me.
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It all depends wether it has started the timer or not.
best case scenario you would want to do 4 gens separately, 3 since 1 would be chased by the killer ofc. And as soon as 1 pop you go to take the damn thing off.
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I like running:
spine chill
self care
adrenaline
lithe
there a some other perks I run but not as staple for example Mettle of Men
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ESO, Dont starve together, LoL
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@Hoodied said:
His counter is exactly the same as huntress, sort of, avoid his bottles then deal with a M1 killer
You cant exactly avoid bottles since they leave an aoe to cut you off. Its really different from the huntress where you just need to predict and dodge.
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How the locker mechanic works? Im using it to counter bbq and chili but I dont understand how entering the locker while running or walking affects it.
i know i have to be inside before the hook goes in, but entering in a locker while running gives the killer a notification?
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@Caz2018 said:
https://forum.deadbydaylight.com/en/discussion/comment/484044#Comment_484044
Wow - you'd think they'd want the extra points too. When I play killer, if someone plays streamers I will try to hook everyone once or twice but aren't bothered if they get away. I'd rather the game lasted a while and we all got plenty of points and a chance to pip up. Hope the situation improves for you.
Usually if you play at higher ranks and ask other survivors to run all bps and the killer sees 4x bps usually he comes to ask bp farm so you all cap bps
8000x4=32000
32000x400%=128000 + eventual offers
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Im not sure if you understand how much ruin slows the game down.
Maybe playing at rank 20 with a freddy it doesnt have much difference. But if you meet a full perked billy(for example) who knows what to do it is absolutely crazy strong and a buff is a big nono.
there is a situation that is a bit stupid for example where survivors spawn in front of the hex totem.
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@SlinkyJinky said:
"Survivors have it easy"
https://us.v-cdn.net/6030815/uploads/597/1AVTMF9KLKH2.gif
*cough*OneShotPay2WinKiller*cough*
Dont need to pay when you have billy and nurse for free
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I give gg wether i win o lose as long as the killer is not a toxic ######### or facecamp/tunnel
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Killer dc should return all your stuff back and survivor dc should at least safe pip survivors.
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Clowns who block the basement stairs should belong in a circus. Still guessing why a killer would need to do that since he already has op perks to farm pips and bps more efficiently than being a toxic clown in the basement. Do they want to play the game at all?
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Why not make survivors not able to repair gens until 5 mins into the game. This would make even bronze rank killers able to pip and sacrifice at least 3 survivors.
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I find it way to be a way too common occurrence for survivors to spawn all together near a generator without a single offering affecting it.
this is an advantage for the killer. if every survivor was spawned in each corner of the map good luck to catch them before they complete at least 3 gens.
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average game after reset:
>distract killer for 2-3 minutes
>get hooked
>still no gens done
>get left on the hook till entity grab me
>lose pip with 5k to 8k in boldness
Love this games.