premiumRICE
premiumRICE
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If u are stuck there Im afraid the problem might be yours.
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@switch said:
Slugging does nothing, the meta right now for survivors is: ignore every single mechanic in this game and sit on gens. That's it don't save don't do anything besides sit on gens.
And running the meta perks it almost guarantees you that you'll escape 99% of your matches, there's the meta for survivors as of today, good luck having fun as killer.
Hmmm pretty much sure that in red ranks survs rarely manage to escape
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Problem is aa survivor you cant counter the killer. Eventually he will catch you.
If a killer tunnels 1 surv even if ghe others genrush and escape the 1 guy couldnt do ######### and thats not really funny
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I’d like just cosmetics based on rank given each reset :F
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@Horus said:
https://forum.deadbydaylight.com/en/discussion/comment/610935#Comment_610935
Brain hurt from caveman grammer
True, but not everybody has a high level english or is a native.
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Thing is: who plays immersed at high ranks except boosteds?
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whats the point on playing any game? Is there a perfectly balanced bug free game?
yes, play chess
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Rule #666
Never say “gg” at the end of the game, even if the killer gave you the hatch or let you escape.
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/610908#Comment_610908
That would be flat...tering AF
See what I did there?
Ok I'll go back to Bubba's basement now...
There are no thicc survs except jane that is too thicc for my tastes
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What about bikini ming
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things immersed players do:
crawl around pointlessly(btw you can do the same thing without UE)
crouching whole game, hiding from killer
not doing gens because its scary to stay on the gen if the killer is not on the complete opposite side of the map
trying to farm people from the hook and getting caught doing so.
Btw, memes aside, playing immersed doesnt make you improve and doing so w/o premade its 100% unefficient.
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Range addon is absurd. She hit me while being on the opposite end of a stair. She was on top and I was at the base and she hit me shile being above.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/610438#Comment_610438
As mentioned before, it's in the last few sentences.
Sorry but it is a bit confused and I missed it.
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I suggest to erase from every build you’ll do self care and urban evasion.
if you want to improve and bring an active contribute to the match(obv if playing solo) you should not play immersed.
that said I suggest
1 exhaustion perk: lithe(better paired with other perks) balanced landing, and dead hard(not until they fix it ffs)
from here you can evolve your build
I like to run
decisive strike: in my opinion a must have
Unbreakable: my personal choice but I find this reaaally useful especially high ranks where killers tend to slug and play around DS, sometimes a dead perk tho.
iron will: some games you wont have time, occasion, need to heal and this helps a lot.
there are different perks and builds to consider valuable even if I personally think the core build I use except for unbreakable is really really performing.
consider changing unbreakable for borrowed time or adrenaline.
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honest opinion.
technician is garbage
lithe is a good exhaustion perk
alert is an ok perk but totally skippable if you have game awareness.
spine chill is a good perk especially for a bit more immersed playstyle. Works especially well against spirit nurse billy and gf
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on 1 side, I like this idea but on the other side I fear that it might “force” people to fit themeta of strongest char and you ll see played the same 4 chars
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Remember that with phase 1 you could still try to unhook. Would be nice to be able to do so especially with luck offer or deliverance.
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I think the rng on bloodweb perks should be removed. Just level via bloodweb between perks of your choice.
i had to level up 80 times to find dead hard(rank1) on jake. Thats nonsense for me. Its just the bad part of the rng.
i like the grind idea behind UNLOCKING perks and prestiges(which I wouldnt cap) tho.
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Carpool stabber :/
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riding the topic i’d say that having different models based on maps would be cool. For example: boxes in X map, wardrobes in y map.
lastly would be nice to have more thing to “break” maybe adding doors or trees well more objects to drop and stop the killer.
Obviously before any of you flame me there should be a rebalance on the breakable things like less loopable less time consuming for the killer. Btw just thinking would be nice to make the game a bit more energic and with more things to do i mean less monothematic
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/603642#Comment_603642
Shocker. OP, the best thing you can do is run Kindred. I really don't understand why people who queue solo don't run this perk more along with Borrowed Time. Those two perks are the solo survivor starter pack.
No? Never needed them. Pick decisive strike and ur fine
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Self care and urban evasion are good perks.
Noticed theres nothing more useless.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/603750#Comment_603750
So survivors should not have to bring certain perks to counter a killer, but killers have to bring certain perks to counter certain mechanics? Perks like Ruin is pretty much a mandatory thing in high ranks. Perks like Enduring, or Spirit Fury are also perks you will see in ALOT of loadouts.
Survivors can ######### around with their perks (or bring no perks at all), but killers cant do the same. Survivors have alot more flexibility in their perkchoices, than killers (unless its Spirit, or Nurse).
Ruin is not mandatory. You bring perks to slow the game and so do survivor bring perks to survive longer.
you dont bring perks as killer to counter dead hard for example
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nurse has mo counterplay.
plague is a strong killer if you know how to play her
billy and spirit are fine as they are.
btw not every killer has to be rank 1 killer to be competitive
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Btw what do those famous streamer say about toxicity. Ive stumbled upon sone of their vids but couldnt find anything
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/603629#Comment_603629
This is true, but can not account for why in 2017 that addons were a liability for the Nurse. Then only about nine months ago they became the key to sub-par Nurse's being decent and decent Nurse's being experts and experts still being experts but now it was easier.
The addons were not changed when Nurse was initially nerfed in 2016. They haven't been changed at all since she was released. If I were to accept that it's entirely possible that it would take two years for a meta to develop based on addons, that still leaves me with the question of what that meta actually is and why it took so long?
What is the meta exactly? Were Nurse players just simply not trying to use addons to compensate for missing on the first blinks? Well, they were. That was the first thing everyone was trying after the Nurse had her default charges reduced from 3 to 2; people thought that using addons to get the blink back to 3 would mean they could play her exactly as before. That wasn't the case though: all extra-blink addons except for Fragile Wheeze interfere with muscle-memory as they alter the range of blinks by differing amounts. Her move-speed had also been changed, so she could no longer keep-up with a sprinting survivor without blinking; which make accurate blinks more important than distance now.
It's not the meta that has changed. It's survivors becoming more reliant on mechanics which the Nurse is explicitly designed to counter, in order to get survivors to be less-dependent on them. Survivors didn't adapt though, even after Nurse was nerfed. Then last year in January, the devs made changes in patch 1.9 which nominally were supposed to help survivors predict them by making the visual telegraphs more obvious. In doing so, they made the audio telegraphs less reliable. In attempting to help survivors with their adaptation problem, the devs made it worse; the survivors then didn't adapt to those changes and may not actually be able to.
If you have experience, being able to anticipate is better than being able to react. Audio telegraphs for blinking are better because they allow a good survivor to anticipate. Visual telegraphs only help them to react, but the Nurse can react to with additional blinks. If addons are really a problem now, then the solution is to revert the 1.9 changes to blinks. It should not be used as the basis for any changes to Nurse that are being loudly called for, on flimsy grounds.
Its in a weird situation. As of now, neither the stealth nor the aggressive playstyle can “counter the nurse” if they revert the change back there might be more chances in the stealth playstyle BUT it is still forcing people to bring certain perks only for her.
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yes you lose the pip if killer dcs.
in red ranks even the most stupid things make killer dc. Like: find ruin early, evade him for more than 1 min, gen rushing, playing as team. :v
3 rd month in a row i cant go past rank 3 cause 1 time killer dc other time game dcs randomly in loading screen and -2
life is harsh
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Seems a lazy change to me, and wouldnt change much. Just rebalance her addons would be way more interesting and meaningful to the game
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You dont always need to buff or nerf smothing to make it powerful. The meta changes and what wasnt good before can be the strongest thing ever without even being touched.
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What you think might be different from what reality is, but I wasnt in the game so I cant say whos right.
anyway my suggestion is to think what you might have done wrong instead of what you did well. Maybe there is space for improvement.
anyway from your tale the killer didnt seem offensive or toxic. Maybe trollish or like “tbagging” you.
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Well, your behaviour is toxic too atm.
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Yes, legit 3 or 4 times.
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Yes, and slow the killer by 50%
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If the killer said that it is probably true. Did you deserve it? Maybe not, but maybe he didnt want to be toxic, just saying facts.
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I think now is a good viable killer.
Teleport is useful and helps with presence and mind games while slow trap are strong and block surv loops.
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thats why you run spine chill with those ridiculous amount of Spirit in high ranks :D
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@DBDbuildsYT said:
https://us.v-cdn.net/6030815/uploads/885/8MSYSUIFCXB2.jpg
More photo proofs that the matchmaking on ps4 is broken.
Red ranks facing yellow ranks, and no SWF I asked, they simply said they queued solo and ended up in my lobby
well, not happening only on ps4
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I don kno u
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@Mat_Sella said:
We'll need Dedicated Servers to come so we can put vaulting to a truer test, killer latency makes it hard to judge whats truly at fault.
As a person who also plays a lot of survivor, i can understand the frustrations with getting hit "after" vaulting, but until the game doesn't rest in the hands of a connection that can be both unstable and potentially controlled (abused) we'll have to wait and see.
Thats true, probably dedicated server will Put to test a lot of issues in and potentially some things will be rebalanced.
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Killer addons are nroken, letting them run more addons will destroy the game.
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why not. I think it would give a little bit extra something to the game. I like it
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Yea, I wonder why thats not possible. Why should it reset。i just want to see the preview on how items look on my char before buying. It discourages from buying items from the shop
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In the settings menu, I'd like to have the option to be matched with anyone below my rank. For faster matches.
would be fine with killers.
with survivors I tremble at the idea of having wannabe pros in my team.
like 99% of people playing with reds would be 10-15s thinking they are too good and fail all games. Pls no
there is enough swf trash in red ranks.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/541462#Comment_541462
Punishments wouldn't need to happen if the devs would actually properly code their game in the first place or at the very least, code in proper safety measures so stuff likes this doesn't happen. They don't even have that, despite these kind of bugs constantly happening.
People will use whatever they can get to gain an advantage in a competitive game. Whether that means using Wake Up because it's bugged, or using a clearly unbalanced perk like MoM.
This game is so spaghettified with its coding it honestly makes Action 52 look good. Especially right now. All this during an anniversary event too. It's embarrassing.
“Unbalanced perk like mom” which in red ranks is not even used xD
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@keenko said:
I recommend getting gud
Thats the best medicine, and it always works
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Btw even if killer has bbq you can still keep repairing the gen. He will be either on you or somebody else. Better if you can waste his time than letting him take down somebody else in 1 sec. Go in locker only if you are mid distance and you are doing nothing or you are injured.
the timing is: go in locker when you see the kiler pick somebody up. Not when he downs somebody.
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Ruin. Help you a lot slowing the game
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Survival category is just "get that 5k or get nothing lol".
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I think hes ok, good killer, not op, not garbage. I think its actually fun to play against, maybe to play too, didn't try it yet tho.
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MoM wasnt a staple, at least not in the serious part of the game.
It was a decent but situational perk, so I agree it didnt need to be nerfed into the ground.
Do we absolutely need it back?Of course no. Still RIP tho.
