Proof that the Devs are trying to "balance" the game so survivors have a very low skill ceiling.
"Lowering the great skill check bonus narrows the gap between survivors who constantly hit great skill checks and those who never do. It also has the effect of stabilising repair times, since it was found that on occasions where a good player was randomly given a lot of skill checks in quick succession, they could save an enormous amount of time on repairs by consistently hitting great skill checks."
They are also going to add breakable walls to all maps.
This has been their entire philosophy in survivor for the last 18 months. Nerf survivor so everyone is running around like a good little brain dead plaything to pad out killer 4k rates. I don't understand why I should be punished for doing well at skill checks. I don't understand why I should be punished as a survivor for being good at looping. We see the breakable wall in the new map in killer shack. Killer shack is one of strongest killer areas since it usually spawns the basement. It is also one of the funnest mind game spots in the entire game. Now destroyed due to a breakable wall, that again, counteracts any type of skill or critical thinking by the killer.
Then we have blood lust, which should be removed. By why isn't removed "[In other words, it’s an insurance mechanic which is primarily intended to make chases feel more intense the longer they go on] – as Patrick jokes, Bloodlust is “a metaphor for the inevitability of death”.
FINALLY THE MOST IMPORTANT THING IN ALL THE Q&A
"According to statistics, most chase-ending hits occur around the same time that Bloodlust 1 activates, so it’s quite rare for Bloodlust to have a substantial effect on the chase."
Bloodlust 1 activates around 15 seconds. Forum intellectuals on here claim that chases should last no longer than 30 seconds. Well then I guess we got some balancing to do since "most chase-ending hits" occur around the 15 second mark. So we have another 15 seconds to play with according to forum intellectuals. This statement further puts a nail in the coffin that the game is "Hugely survivor sided".
Comments
This guy was actually able to use his brain.
The main reason is that skillchecks are a side mechanic and shouldnt give a major advantage.
Imagine complaing about skill checks. Yikes
Most chase ending hits happen around the 15 second mark, as in an average, as in anywhere between a rank 20 killing a survivor that doesn't know how to run in 2 seconds vs. a god tier looper that can loop L and T walls so good you are at bloodlust 3 before you know what happened.
The breakable walls are going in the places that are the newly opened doorways so don't bother with that one.
Also bloodlust 1 is a 0.2m/s speedboost if it really matters that much throw down a pallet to get rid of it
Also yes getting a ton of skillchecks while it was 2% bonus did save tons of time but if you want to still do that now just use a perk slot you got like 4 of them filled with meta perks already just squeeze one of them out.
It also balances out the gen repair times because 80 seconds where someone can only hit good skill checks and average rng can save you 11.2 seconds with great skillchecks with the potential for even more time saved with more skillchecks. Vs 80 seconds with good and around 74 with great is much more inline.
Do you play killer at all? Imagine back to back LT tiles without Bloodlust vs a decent runner. Good luck catching them in a reasonable amount of time.