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Dante365

Dante365

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Dante365
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  • Thank you :)

    Also I had another idea for the survivors and their perks, just to keep things balanced. Since there's getting to be a lot of perks now, they could add a cap to all bonuses that survivors can have, that way gen-rush teamplay perks dont become an overpowered meta, but are just one of many playstyles. Something like a survivor can't have more than a 10% bonus to generator repair speed from perks(so excluding toolbox bonuses). And this can be applied to plenty of things such as movement, sabotage and healing speeds, just to keep everything kinda streamlined, with different balanced values for each of those of course.

    A similar thing can be done for Killer's if need be, although I don't think that Killer's are in need of it as much as survivors could be.

  • Not sure if anyone else likes the idea cx

    But there's a lot of different ways to do their perks and abilities, and ways all of this could be implemented. I think it would fit in really well though :) Also the Clicker in the games could be un-blinded if shot in the head because it broke off the fungus in front of it's eyes, so the Clicker could have something similar happen that effects its passive range if it gets hit by a pallet stun for example :3