luka2211
luka2211
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- Username
- luka2211
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Comments
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@hocrux said:
It's not that big of an issue, people who do that only sabotage their team as that's one less person doing an objective and you can basically just stay there especially if hooked is not running kindred
Actually it will waste your time if you just facecamp. Other two can do gens,while the one under the hook will save in the last few secs. Depends which killer it is ofcourse tho
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@Steve0333 said:
But can I get a different map please? Especially when I'm playing survivor it's not fun. I'm having to use all of my map offerings just to avoid it.
Or maybe devs are trying to inflate the kill rate after they nerfed ruin. "Hey look, the kill rate is still high!" Meanwhile 90% of the matches were at lerys.
Same,i keep getting it over and over again. I need to use my map offerings to avoid it
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@Cabbage said:
When a new map is live, the game increases your odds of getting to play on it for a couple of weeks, so if you wanted to play on it and test it out you can, it is also another way for the devs to get statistics on how the new map performs and whether or not they need to change something. Plus springwood is down at the moment, which takes 6 maps out of the general pool.
Probably the reason why i keep getting the same map over and over again
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@yandere777 said:
Just pure rng buddy
I doubt it would be pure rng since the newest update came out, i just kept getting it over and over since 3.5.0 rolled out
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Safe pallets? good one bud.
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@Boss said:
I really started loving Make Your Choice at some point, but i'll bring up the more recent example for me...
Surge is doing extremely good work for me right now.
I don't need to waste time kicking those, it still scares some Survivor off of Generators no matter what rank, & even if they stay on it, it's still some extra work they have to do.
Its cooldown is its biggest negative to me, but i can live with it.
I also equip Pop Goes The Weasel along with it, to kick those that aren't regressing and need regression badly.
Probably resilience and Iron will. I just love the 9% resilience gives and the vaulting speed,and i'm addicted to iron will. I like being able to stay injured and make absolutely 0% noise
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Same,i don't dc but it's just boring
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@Peanits said:
Try to maintain enough distance that you never need to use that pallet or window, and always have a backup plan. Most pallet loops will have two sides to them, and you'll want to go around both sides to keep your distance rather than looping one side and risking them changing directions and hitting you while you're still under the effects of their shock. Safer pallet/window loops are your friend against him.
Worst case scenario, dropping a pallet early can sometimes save you from getting hit (at the cost of the pallet).
It works on pallets that have 2 same sided loops. If you play the smaller side of a loop,against a doc like the shorter side of the pallet gym,the one that looks like an L,you will likely die. At most medium sized loops it can work,not necessarily tho. Thank you for the advice regardless,will take it into account
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@Fibijean said:
This is a known issue, and the devs are currently working on a fix: https://forum.deadbydaylight.com/en/discussion/122269/reported-issues-3-5-0#latest
It's only doc tho. It never worked for me against doc. In that thread they specify all killers.
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@SunderMun said:
It works about 1 in 10 times right now; it's a known bug (if you look at the reported issue thread on the News section of the Forum, you'll see it!)
Ahh,ok thank you for telling me about it :3
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It's a bug,it has been adressed on my post. They said they are working on it
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1022122#Comment_1022122
I'm a red rank killer and I do play Huntress often.
I like this map as Huntress because there are lots of corridors upstairs on the main building which survivor movements are easy to predict in. Furthermore, the numerous hills and the main building are good vantage points for throwing hatchets and locating survivors.
Furthermore, the map has a few unsafe pallets (located close to the main building) and quite a lot of windows which are good for Huntress to force survivors to take a hatchet hit.
You forgot that all tiles have high walls lmao. There's only a few shorter rock variations that can spawn that you can actually hit people at with hatchets. All other tiles are high wall ones that are connected inbetween and can be pretty painful like thompsons. That map is for me personally worse than thompsons
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@not_Queen said:
@AChaoticKiller We were testing a Movement extrapolation change in the PTB but that specific change didn't make it live so it shouldn't be the same thing that caused the ''No moonwalk bug''.
However, we have received some report / feedback about the fact that movement doesn't feel the same after the release yesterday. We are now gathering as much information as we can to try and isolate what could cause that change in movement perception.
For you, the change in the movement is perceived from which role? (killer / survivor). Do you feel it happens more facing / playing as a specific character? Is there a map where you feel it happens more? Do you observe it while playing a specific perk?
If we can get answers to these questions, it would help us a lot!
Thanks for looking out.🙂
That movement extrapolation test you did felt pretty good,it felt smoother,atleast for me
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Nope,i play Oni alot and i don't feel a difference. It might seem different as a survivor tho,cause of how his walking animation looks
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I noticed it aswell,blind is instant
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@kinderjazen said:
For my side on survive noticed longer q times
huge use of noed and an increase of tunneling and camping
on the killer side I’ve noticed very fast lobby times , I have been using nurse so I really can’t say anything about gen speed but sometimes I play rlly bad and make some mistakes causing gens to fly by , survivors bringing maps to find totems
lemme know how y’all games been
4 gens done/2 hooks from me most of the games now. Worst thing,i actually manage to keep the last gen for a fairly long time before the team finishes it and end up getting a 2k,3k but it doesn't feel like a win. With oni tho,it's another story. I can put so much pressure by slugging,haven't lost a game yet
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@Mandy said:
This isn't a nerf - this is a bug, one which the team is a aware of and is working on.
Good to know,thank you for the reply.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1017868#Comment_1017868
They're fixing totem spawns on new maps.
I hope they are,i will probably be better off with just pop and thrilling tho
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I'm fine with how it works,but hex totems get destroyed too fast. In 90% of my recent games with the new ruin it never got into play cause survs spawned on it or cleansed it early,and then i'd have 0 slowdown for gens
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I have seen a few posts that were saying how billy/freddy should get nerfed,if that ever happens then they might aswell make each killer slower than survs lmao
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@Carlosylu said:
Who do you play when you're having bad games in order to change that feeling? Trapper or Freddy
Who do you find the most enjoyable to play as?Trapper and GF
Who do you main? Trapper and GF
What rank and platform are you on? Xbox, red ranks both killer and survivor
What about you guys?
- Freddy, 2. Freddy,Oni,Legion 3. Rank 1 PC EU
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1014438#Comment_1014438
Nurse still is the best killer in the game
If you are willing to put in hundreds of hours and effort into her,yeah. That is kind of time wasting tho,ain't it?
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Freddy, ghostface's power
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People don't fall for it more than once. It actually requires proper timing to lose collision while going through a killer during a window tech so i'm fine with it
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@SedMonster said:
I’m a Myers main Killer and I just had a match of swf with 2 purple flashlights 1 purple toolboxe with brand new parts, and 1 pink key. As soon as I saw the 2 flashlights I decided to bring in Franklin’s and switch my add ons to unlimited T3 Myers with a Ebony Mori just in case I got gen rushed, I’m a green rank killer and most of my matches have been against red rank survivors with flashlights and keys. Let’s just say I decided to even the odds in my favor and the survivors were not too happy about unlimited T3 Myers. I only mori’d one person and the other 3 died on hook but they gave me so much salt Mail about T3 Myers saying that was the only way I could win because I wouldn’t let them go down on two hits or heal up fully, Lol you survivor mains are funny and feel soooooo entitled and I don’t get it.
Baiting is bad man :/
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@PapiQuentin_ said:
It's not even that big of a problem. It's easily countered, just look more towards the hook and swing.
Quit complaining and learn to do stuff yourselves. I don't even bother with this "tech" as survivor because it's a trash "tech". It usually always ends up in me getting hit
Exactly
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@28_stabs said:
3 things killers need:
free Bamboozle
free Spirit Fury + Enduring for every 2nd pallet
free Devour Hope without Hex
To be fair, here is what I would give to solo survivors:
free Kindred
free WGLF
free DS
To SWF:
take away 1 hook stage. 2nd hook always instant death. Play careful.
You are sarcastic i'm hoping
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That effect is so bad on indoor maps,you lose so much distance while trying to actually track them by scratch marks lmao
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I never get those messages,not even in postgame chat. I play on rank 1,could be cause i'm on pc. I think you are on console if i'm not wrong
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@PapiQuentin_ said:
It INFURIATES me when I'm being chased during EGC and manage to find hatch, hoping that everyone will leave so I can have it.
Why do you guys wait until the person goes down or when the timer reaches it's climax to leave?
It's called common sense, if someone's icon changes to injured and they don't show up at the gates for a while. JUST LEAVE!!!
wdym mate,survs gotta wait to tbag at the gate :3 With that aside,people do it incase they can actually save you,or bodyblock for you etc. things in that matter to help you escape
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If that's toxic today,then idk tbh lmao
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1010906#Comment_1010906
Ew. Don't even mention those teenage degenerates here.
U put quentin in the highest tier,might aswell put legion there if you get me papa quentin :D
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@PapiQuentin_ said:
Time to get some major backlash 😁
I don't see legion on this list
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Not even close man,Disturbed ward is alot worse
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@bilaueta said:
I dont know why the devs didnt make any change to the main building when reworking the nurse.
This building is way to strong for looping to the point where as soon as you hit someone the survivor automatically runs to it and if they are competent players then you have to leave them alone since there is no time to waste, specially with ruin gone
All of the pallets in the building are impossible to mindgame or go around quickly and they can spawn unfairly close to each other. Mix that with the 2 windows that can easily be used till the entity blocks them and you've got a very broken structure where if you dont have a trap-based killer you are pretty much screwed.
I suggest that many of the debri in the place should have more open spots that killers can use to mindgame pallets or windows. For example the main entrance of the builing has a long wall that offers no mindgame potential at all. That should have an opening or be reduced in size to make looping there shorter and allowing more mindgaming opportunities
Now dont come at my with "spotted the killer main" or "git gud" because you are not adding anything to the converstion except that you do not know how to get your ideas across correctly. If you do not agree give me a good reason why you think that the building should not be reworked
That building alone can be a 5 gen chase lmao. Vault a window 3 times,waste 1 safe pallet. Continue until you waste all 4 pallets=Profit?
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@Huntar said:
https://forum.deadbydaylight.com/en/discussion/comment/1008799#Comment_1008799
That's nice to hear! I hope that you're excited to have other people give you tips on how to fast vault that window.
I have got 2.5k hours in this game,i'm pretty sure i know what i'm talking about https://www.youtube.com/watch?v=1_M4mUNqhOk&feature=youtu.be
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1008726#Comment_1008726
I don't care if you do or don't bud - it's your loss, not mine. Feel free to keep protecting your ego by thinking it's impossible just because you can't do it 😉
https://www.youtube.com/watch?v=1_M4mUNqhOk&feature=youtu.be i don't see fast vault prompt pop up buddy :D
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1008726#Comment_1008726
I don't care if you do or don't bud - it's your loss, not mine. Feel free to keep protecting your ego by thinking it's impossible just because you can't do it 😉
Just for that,i will legit make a vid where i show you can't do it anymore. Just cause you agitated me :D I'll post it by monday :3
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1008506#Comment_1008506
You having tried a lot is not a basis to judge whether it is possible, or not. I've done it and I've seen others do it. :)
Then record yourself doing it. If it's possible. I know,you are gonna say "i can't but i saw others do it" believe me,i tried and tried it isn't possible anymore. It was possible before,but isn't anymore. Until you actually get some kind of video proof of you fast vaulting it in the newest patch i don't believe anything
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@Moox said:
While playing survivor I have noticed killers disconnecting from the match and/or complaining in end-game chat when I successfully stun them with Head On. I find this very confusing because I honestly think Head On is a fair and fun perk. There is a significant delay before you can use it, it causes Exhaustion for a while, you need to know when to get in a position to use it and where, and its stun time is fairly short. The only time I would say Head On is "unfair" is if you combine Decisive Strike with it for a total stun of 8 seconds. Even when I am playing as the killer and get stunned with Head On, I find it funny how I fell for it when it could have been easily avoided. And, isn't having fun what DBD is all about? I made this discussion to see what the DBD community thinks of Head On, how balanced it is, and how fun it is to use and play against.
It's pretty fun when someone uses it on me,atleast to me. Except when you face the 4man swfs all with head on that just straight up bully you,but then i just try to stay away from lockers as much as possible
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1008243#Comment_1008243
You don't have to believe me. Go to the cow tree and try it out - if you were able to do a fast vault before, you'll probably get the prompt after a few tries. The prompt only shows up for a split second, so it's definitely more challenging - you can't spam the vault button either. You need to hit it at the right time.
It IS NOT possible. Only way someone could have done it on you,is by going around the small wall next to the window cause the prompt does not pop up. Stop sharing fake information,and i know it isn't possible cause i have tried alot
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@xEa said:
Currently i am leveling all my killers until i have every single perk on them. So far i have Trapper, Wraith, Doctor, Pig, Leatherface and Clown fully maxed out.
I pretty much play every single killer but 2 i have completly ignored for most of my DbD time. Freddy and Huntress. Both are just level 40 so i could get the perks on my other killers. While Huntress is not very interesting for me at the moment, i definitly want to try out freddy now.
Here are my questions, i hope you can help me:
What is your most favourite / what is the strongest Build on Freddy?
What is in your opinion the best Addon combinition and why?
Kind regards
STBFL,Thrilling,Pop,Corrupt. Works like charm if you can keep the pressure up. Also his best addons are slowdown ones,but you won't need them if you can play the build properly. Best addons for this build i'd say are the ones to recharge your teleport faster
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I got confused cause you said gen TIME should be reduced,not gen speed.
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@BenZ0 said:
I would say the gentime at the first minute of the game has to be reduced. After you finally found, downed and hooked the first survivors, usually if all 3 survivor where repairen straight up, 3 gen pops. That should not be normal.
Overall gentimes are totally fine
You mean increased in the first minute :/
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@CLAUDETTEINABUSH said:
Hey. According to you, what killer should a new player purchase first? I bought doctor first cuz of his laugh and because I wanted to try monitor and abuse.
How about you? What killers do you suggest buying first? Let me know below!
I bought clown,and plague first cause of their perks. Most say bubba cause of BBQ
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You are looking at it from a 1v1 perspective,gens can still,and will get done
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@Waffleyumboy said:
Optimal killer versus optimal swf the winner is not always survivor. The outcome of a match is determined entirely based on killer and map at that point. Sure most killers are weak and most maps are strong for survivors but that doesn't mean the game is survivor sided. This mindset is unfounded and outdated. I don't think killer will ever be stronger tbh. 2 escapes for survivors is not a win despite how bad the pipping system is.
Not survivor sided in soloQ,but SWF sided i'd say. Ayrun got to a 96 escape streak with his squad,he lost to a stream sniping gf in the end
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1004045#Comment_1004045
We made a government. Here is the official post. Wanna join?
I'd defo wanna join :D
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@CLAUDETTEINABUSH said:
Greetings members of the government,People of the fog,devs and Michael Myers lovers. I, J from the government shall announce our second meetup. Anyone who doesn't belong on the government can join or just chill in order to read everything that will be discussed in this forum. Let's proceed.
The Chosen of the government are;
Guardian of The Constitution: @AAAAA
Supreme Leader: @Cornpopers_Evan
Minister of Trees: @GrootDude
Minister of Compromise: @Fibijean
Governor of Haddonfield: @ShrekIsHot
Minister of The Swamps: @ShrekIsHot
Minister of Irrelevant Issues: @Skarkio
Speaker of The Senate: @Boosted_Dwight
Arch-Sherriff: @Masantonio
Minister of Lore: @CLAUDETTEINABUSH (J)
Guardian of Dwights: @CLAUDETTEINABUSH (J)
Lover of Myers: @CLAUDETTEINABUSH (J)
Guardian of Janes: @Bigbootiejudy666
Minister of the Environment: @KillermainBTWm8
Chief of the Department of Sanitation: @pootis_Bear
Executive Rework Consultant and Announcer: @thefallenloser
We gathered here to discuss three major incidents that happen and will happen in the near future.
First. Both killers and survivors continue to disturb crows and the pig is getting many pallets dropped to her head. This is unacceptable behavior and must be punished since the wildlife of the fog is still in danger!
Second. The influence of the government rises each day,we shall set some rules in order for our communication with behavior to be more accurate,effective and interesting.
Third. The "ruin wars" are close to the end. The law should be altered in order to punish the ones who are trying to start a new one.
People of the government,people of the fog,Oinkers,memers and camping leatherfaces, we must work together to effectively dispose the problem.
Sincerely
J from the government.
Uhm,uhm what is this forum xD