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luka2211

luka2211

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luka2211
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  • I play both, I switch sides each game. It will stay like that probably,i enjoy survivor even tho it's soloQ cause i just stopped caring about doing gens,and I like killer cause i find it fun. I know it sounds weird,but I just do. I don't find it stressful at all,all that feel the stress just should play it in a different way and stop caring so much

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003736#Comment_1003736

    Spot on, I prefer to not run it. I probably ran it half the time but I could tell the difference in how fast I was “learning,” to apply pressure. I think no Ruin does make you a better killer, teaches you a sense of urgency in chases.

    That being said I do hope the nerf gives them numbers to justify a change to gen speed or something else like a new objective entirely to make the games a but longer.

    Completely agreed,i stopped using ruin some time ago,and you defo feel the difference and you make less mistakes and become better at the game

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003705#Comment_1003705

    That’s what worries me, making the game playabl and fun for new players is great... but it greatly impacts things in red ranks and especially for that top players. I’m not one of those top players but they are just as important to this game as anyone else, maybe more so because if all streamer games turn into five minute long matches with 4 escapes it will be super boring

    Do you really want to have to waste 1 perk slot to have the game be playable? Devs are doing it to be able to see the real gen speed and whether or not gens should get nerfed in some way,which is what killers want, don't you want it too?

  • @johnmwarner said:

    I've been thinking ever since it was announced, initially I thought it was too much of a nerf... I still think it is honestly. But as someone who plays 50/50 I honestly think my joy of not having to worry about my teammates being unable to work through Ruin overshadows my displeasure as a killer. I can replace Ruin, but the ability to not worry of 2-3 teammates literally doing nothing until Hex Ruin is found is a greater benefit to me.

    I don't think there is any right answer here, and please let's not argue that's been done to death. Just curious what other people that do both roles almost equally think.

    I changed my opinion honestly. If they never actually nerfed the band aid fix to gen speeds,they would never be able to tell how bad of a genrush can happen. All that means,is that now they will be able to tell whether or not gens should get nerfed in some way

  • @mouse0270 said:

    Are you saying you a killer looking for a solo lobby? If so, are you honestly taking the time to check every single profile when you enter a lobby?

    Honestly I play more killer than survivor and I rarely even pay enough attention to the survivors in my queues that I am surprised when I find out there is a [INSERT SURVIVOR] in the game.

    But the game has always had a huge base of SWF players, because the game is more fun as SWF. Even though I play more killer so according to 80% of the people on these forums I am supposed to hate SWF. But I refuse to play solo survivor because its boring or annoying.

    I want to play the game to have fun, and its more fun with friends. And I never worry about SWF when I play killer, if they are its whatever, if they aren't, its whatever.

    To me the only time a killer should be concerned about SWF is if they are running 3rd seal. Because that perk is completely pointless against SWF.

    Knock out would like to have a word with you :3

  • @Cheers said:

    You wake up in the realm of the entity in front of a campfire. What unique skills (perks) would you have from your past? What have you learned from the real world to take into survival against a beast?

    Perk 1 "Parkour god": You are a parkour god. Increases your vaulting speed by 15% thus negating the effect of dedicated servers.

    Perk 2 "Skinny Guy":Cause you are smaller your hitbox is smaller aswell. Helps in negating the effect of dedicated servers.

    Perk 3 "God of Dedicated servers": After vaulting you never get hit ever again. ######### YOU DEDICATED SERVERS

  • It happens man,it happens :/ I got tunneled cause of my name at times,cosmetics,character or cause i played against them before and looped them for days,and then got onto their "black list" of hated players that they mori/tunnel

  • @Delit said:

    I was thinking that survivors would get a charm that looks like the gears symbol for rank 1 along with the date of last rank reset or the date that you actually reached rank 1. It would be the gears and inside of the gears would be the numbers, for example, 1/14/20. For killers, it would be the same thing but change the gears for the killer symbol for rank 1. Idk I just feel like reaching rank 1 doesnt really feel like an accomplishment in this game. Other games like R6S reward you for the rank that you get that season. In DBD, you kinda just have the rank just so you're not bullying others that are lower ranks.

    If red ranks were actually hard to get to,then yeah

  • So if i posted games everyday of myself and my teammates rushing gens i can prove a point? That's how i see it

  • @Carlosylu said:

    Which killer has the highest kill ratio on you? Not who do you think is the best, but who do you ALWAYS or ALMOST ALWAYS die against?

    For me... Myers... God damn Myers...

    Most of the times 3 escape but I died for them to do so...

    Hag,Clown. Hag i rarely face,and clown wrecks loops. Problem is i greed alot so i get hit alot of times and go down like that

  • I think it's kind of obvious :F

  • @Peanits said:

    It's Q&A time again. Next week, we'll be holding a live Q&A on Twitch and YouTube for the 3.5.0 update. Now's your chance to ask any questions you may have! We'll select some of the best questions and answer them live on stream.

    We will be talking about the Hex: Ruin change at the start of the show. Your question may be included in this section.

    Rules

    • Limit of one question per person.
    • Please keep your questions respectful and constructive. Rude questions will not be taken.
    • Please keep your questions on topic (related to the 3.5.0 update). Any off topic questions will be deleted.
    • This thread is only for questions. Any posts that are not questions will be removed.

    Would you be willing to make hex ruin a non hex perk? If it Underperforms after being released to the live version?

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/996308#Comment_996308

    Because everything that people say about Survivors can be applied 1:1 to Killers. Except that on this Forum Killers are the little Angels. I mean, Survivors DC? Yeah, a Hag DCed on me just a few minutes ago, because her Ruin got cleansed instantly. Because she did not want to play with 3 Perks (meanwhile she was running Ruin AND saying that Great Skill Checks are easy to hit... why run Ruin then?).

    Both sides are full of Crybabies and people who main one side, are the worst. Like, I play both sides, both at Red Ranks (and I dont think I belong into Red Ranks as Killer). But I also know that you dont need Ruin and I highly doubt that people are quitting because of it. Because one Perk does not guarantee a win or loss, it does not even have a major impact on the outcome (except you are vsing Potatoes, but this is not the case in Red Ranks (even tho, this will change, because with the new Ranking System everyone will end up in Red Ranks eventually)).

    So yeah, I mention Killers, because I am kinda tired of getting called the "bad guy", only because I play (and enjoy) more Survivor than Killer.

    Fair enough i guess

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/996250#Comment_996250

    I dont know whats skillful to pip with Legion basically any game because you stab people a Gajillion times.

    And nope, not every Killer deserves to be in Red Ranks. Clearly visible when they get stomped by Survivors. Because this is a good indicator that you are at a Rank you dont belong.

    Sometimes you will get stomped regardless cause of a bad map/low tier killer/extremely sweaty swf or all of the mentioned ones. Besides,what person even plays for rank lmao,no one will play legion just to pip cause no one cares about rank in this game. Unless you keep getting stomped over and over again,then i can see your statement. Conversation wasn't about killers anyway,but you always need to mention killers aswell in any topic that is made. I always see you in threads in which people pretty much cry about ruin nerf, or any nerfs in general to killers and then talk about how much nerfs survivors got over years,or anything to make survivor seem weak for some reason even though it's clear that it's the stronger role out of the two.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/996193#Comment_996193

    Quite a lot of Killers also dont belong to Red Ranks.

    that's very untrue,if you think it takes the same amount of skill to get to red ranks as a killer and as a survivor then idk what to say to ya. Killers most of the time are more skillful,not always but most of the times,but there still are people that get carried by noed,idk how else would a killer boost themselves higher tho except noed

  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/995970#Comment_995970

    The big problem there is this. According to BHVR Stat's Gen Speeds are fine. Killers on average get a 3k if not a 4k. So the question is, why are killer getting on average a 3-4k instead of a 2k. Oh because 80% of them are using ruin at red ranks. So we need to change ruin so that it would more likely balance out to a 2-3k a game instead of a 3-4k.

    Now the complaint every one has, well removing ruin is going to make the games to fast. Well they actually can't tell that until they remove ruin because to much of their player base is using the perk. Its hard to balance a game excluding a perk, when 80% of your people are using that perk.

    Because currently there stats say they should lower gen speeds because gens are not being done fast enough and barely only 1 survivor per game is getting out.

    Stats are flawed,cause more than 80% of red ranks don't even belong there and have less than 200 hrs ingame. The immersed ones,that are somehow red ranks cause of the ######### emblem system but in reality don't belong there,and therefore ruin the stats, or better called the "potatoes" which is 80% of soloQ while playing

  • @CLAUDETTEINABUSH said:

    Incredible perk that helps ending Chases quickly. So strong when combined with enduring.

    Do you use it? Let me know down below.

    i'll use enduring on billy,but no SF. Never have,never will

  • @LordGlint said:

    I noticed this the last few days. Billy suffers alot from what ppl call "phantom saw" in that he will swing the stop charging and swing the saw as if hes gonna hit someone but doesnt... Its quite annoying knowing the chase should be over already.

    Anyways, I've noticed its pretty much guaranteed "phantom saw" if I try sawing someone mid sprint burst/lithe/balanced landing. Even though Billy moves at 230% speed while chainsaw sprinting and SHOULD be able to catch a survivor moving at 150% speed during their speed boost...the hit wont connect. Anyone else notice this? Thoughts?

    What @Accullla said,exhaustion perks always cancelled his saw for no reason

  • @Atchoo said:

    Right now there is a big discussion about the upcoming change of Ruin and this goes hand in hand with the current debate about the gen speed/match length. I think this discussion is necessary but I think most discussions neglect there are way more problems which influence the current discussions which lead to survivor biased or killer biased argumentations or toxic behavior.

    Those are the problems and connections I see right now. I do not claim this is correct nor do I think its a full list of problems which have a direct or indirect impact on the current debate about Ruin and Gen speed.

    https://us.v-cdn.net/6030815/uploads/497/GCOK98MXOKYC.png

    What do you think about these problems? Do you have an idea how the devs could adress these problems better than they do right now?

    I think changing Ruin or the gen speed alone wont lead to a more balanced game.

    Nice picture you got there :F

  • @LordGlint said:

    My latest entry to my salty endgame chat collection...

    https://us.v-cdn.net/6030815/uploads/413/PYD7W8750ADD.jpg

    Even though he was telling off his teammate for not getting in a locker to hide from the BBQ...to me, he just gave this...

    Uhm,uhm ruin andy? Fr tho,only thing i'm confused about is you using ruin,i have never seen one of your builds with it,especially with billy :/ Edit: I mean i'm confused you are using ruin on billy,but not on leatherface,i'm bamboozled :/

  • @kimukipi said:

    https://forum.deadbydaylight.com/en/discussion/comment/992923#Comment_992923

    I thought it was pretty obvious haha but when people started making serious arguments, I just went with it.

    I legit can't tell anymore lmao,there are so many posts that seem like bait but end up not being. I can't tell what posts are bait and which aren't anymore xD

  • @kimukipi said:

    https://forum.deadbydaylight.com/en/discussion/120134/killer-mains-on-this-forum-what-is-your-rank-in-game

    I'm rank 7. Been to red ranks bunch of times but its just that I don't play much within a reset and couldn't care less. I'm also not upset about the recent ruin changes as in the changes itself but rather the dev's reasoning behind it. Huge ass maps need to be reworked/shrink-ed first before making any changes to few available gen slowdown perks but bhvr got no time for that. I'm taking a break because it has become so un-fun (subjective) to play killer with the gen speeds and there are better games to chill with after a long day at work.

    25-30 btw.

    so that was a sarcastic thread you made lmao

  • @ppo8820 said:

    I’m trying to figure out what ranks most of the people upset about the ruin nerf are on. What is your current rank, and please be honest? Thanks.

    Also, and you don’t have to share, but what is your age range? Like 12-15, 18-25, 25-30, etc. I sort of am wondering if this forum is mainly teenagers by some of the posts.

    I'm not a killer main,but i stay around rank 1-2 both killer and survivor.

  • @28_stabs said:

    Vs bad survivors, sure. I can go afk for 10min, come back and find them stuck in pallets.

    You are legit so negative in every thread. It's like you just verse all the competitive dbd league teams or smth lmao,chill out and enjoy the game a bit atleast

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/992548#Comment_992548

    If you run Thana with Outdoor Rope, that means when you kick a gen with Pop it's potentially 30s of repair time you just knocked off due to the extra time it takes to redo that 25%.

    I see a lot of Freddy's with Ruin still but you really don't need it. Better to rip that band-aid off now and just start using other slow down tactics.

    As for Enduring/Bambo, again you shouldn't need chase perks on Freddy. You can win almost any loop in the game by spamming snares. The only loops you cannot win is shack pallet (if it's dropped you have to break it) and a few other god pallets (eg. basement pallets on Game). If you are using chase perks on Freddy you are wasting a slot that could be used to slow the game or track survivors honestly.

    i see what you mean with the chase perks,i'll start to use snares more. Rn i don't use them as much i should prob and it makes loops last longer

  • @PokemonGOPlayer said:

    After Ruin rework's announcement I've been debating with myself if it's worth investing 9000 shards on Plague just for Corrupt Intervention.

    I'm currently trying to adapt by not running Ruin on anything, yet I find very hard to go out of my confort zone when selecting the Killer, I've not played Trapper, Billy, Spirit because I feel like gens would simply get repaired before I could even understand what was happening.

    I don't know if CI would help, I don't feel like it's a must on most killer to the point that the alternative is to not spend said shards, hoard them for Shrine Perks ("Maybe next week will have CI" mentality) or for the next non-licensed Killer (earliest March-April I guess).

    Is there anyone playing at high-Purples/low-Reds that could give me their opinion on said Perk and its viability/necessity? It's not to discredit anyone below, that's my rank and I don't really know how different the environment is below or above it, I'm sorry about that.

    I feel very hard to justify such a big investment just for a Perk, a Killer I don't think I'll enjoy and two other Perks that I find just unplayable.

    Cl is a pretty good perk imo. It has replaced ruin on all the killers i used it. I'm pretty happy with it,it doesn't do as good of a job as ruin but it will help me become even better at the game,so yeah it's worth it i'd say.

  • @thesuicidefox said:

    You don't need Ruin on Freddy at all. You also don't need chase perks at all.

    All you really need on Freddy to control the game is Pop and ropes/swing chains. If you know how to use snares you can beat survivors at any loop in the game.

    Enduring/bamboozle is a good perk to use regardless. Besides,people always use ruin on freddy,atleast the freddy's i go against.

    You don't need addons either,pop is good enough unless you want to win against every team with no effort by just having that passive slowdown,tho when you go against really good teams that are all actual rank 1s,you are probably gonna lose. I don't think ropes nor chains will help you there

  • @GaunterODimm said:

    New with Oni but was wondering what add on and perk works the best for Oni?

    Like are add ons to increase blood orbs acquisition good?

    How about the add on to increase passive charge rate for Yamaokas' wrath?

    Is it just me or the red add on pretty bad and just hurts Oni more in the long run?

    I've been using Monitor and Abuse to help me get that first hit in as well as maybe catch people off guard by running around with demon dash and coming from an unexpected angle at least so far it seems to work?

    Then using Nurse's calling to help with finding people healing while running around the map or get a general idea where blood orbs are?

    Do sloppy butcher apply to his club? Infectious fright better?

    https://us.v-cdn.net/6030815/uploads/387/G4WN8E4C9VDC.png

    IF is great on him,you can snowball pressure if you can get downs with his power

  • @Aven_Fallen said:

    This is exactly no issue IF the MM would work as intended. Because new Survivors dont 360. And 360s are not really useful anyway, every experienced Killer can land a hit on them and sometimes Survivors decide to 360 instead of just going to the Pallet. Because, you know, when it is in a Youtube-Video, it is good!

    But, what I noticed: Sometimes Survivors are insanely fast during a 360. They are doing a 360, but the turning looks really odd.

    There is 2 ways of doing a regular one,one method is faster

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/992363#Comment_992363

    Maybe it's my region or an XB1 thing (no dedicated servers yet) but my rank 1 queues are around 1-3 minutes tops which is tolerable for a 3 year old game. I'm playing survivor right now and measured the queue time. It was 55 seconds.

    Not the same on pc,all i will say

  • @ALostPuppy said:

    Oh my god nobody understands sarcasm in this community and it's amazing. It's like all people want to do on here is argue and have just become humourless shells, all from 1 single perk change.

    People have gotten used to so many posts like these,that you can't tell whether a post is bait or not anymore xD

  • @kimukipi said:

    Another tip

    1. Just learn nurse. Its easy peasy and I have seen nurses slug all 4 even before the game loads. I have done that too without perks and add-ons at rank 1. FYI, the recent "nerf" haven't changed her a bit LOL.

    I will keep adding more points since there are plenty.

    1. Just learn to do ruin skillchecks.
  • @SpaceCoconut said:

    Soon you won't be able to tell because the ranks will be hidden.

    "What matchmaking problem?" ~Devs after the mid-chapter patch.

    What did you get jailed for lmao,telling the truth?

  • @TATAHARAMBE said:

    https://forum.deadbydaylight.com/en/discussion/comment/989894#Comment_989894

    in some games he took 1 or 2 totems, he could get the gens done a lot quicker with like 20 seconds or something like that. he didn't focus only on generators.

    exactly,and most games had ruin,and were 6-8 mins. Now imagine no ruin lmao

  • worst thing is,the gens in the video didn't go nearly as fast as they could have in some games. Really nicely made video tho,i hope all the "gen speed is fine people" respond to this

  • nope,and never will

  • @Helevetin_nopee said:

    Seriosly, the framerate is still god-awful. Below 30 is just annoying to play, I feel like it reaches 20 at times. A game like this should be constant 60. Theres games that are graphically far better than Dbd on console, that are consistently 60fps.

    Wdym buddy boy,bhvr won't optimize it more,they will just release cosmetics xD That's kind of what they do i remember when i played console dbd before switching and i remember it being god awful

  • @CLAUDETTEINABUSH said:

    I told you guys already that I'll make a series called (...do you use it?)

    I'll keep switching to killer/survivor so it is fair. Survivors turn

    Borrowed time,the anticamp perk,do you use it? Do you also feel bad for using it? Let me know down below :3

    PS;I'm going to continue posting them because I want to hear the community's opinion on every perk

    I used to run it alot before,but after dedi servers arrived i swapped it for resilience cause i don't trust dedi servers. Now i'm running resilience dh,ds,iron will. And before i was running bt,dh,ds, iron will

  • @Shaddai said:

    https://forum.deadbydaylight.com/en/discussion/comment/987455#Comment_987455

    Getting 8k in a category does not always equate to getting points for an emblem. I hope you're aware of that. You can have 8k in chase but never actually hit anybody receiving a bronze chaser emblem.

    If two people escape, it means the gens were done in a relatively normal time, so your gatekeeper will not be iridescent nor will it probably be gold. You will also only get silver maximum for devout since two escaped. This means even if you get iridescent in the last two categories, you will still black pip. Do you know why? Silver/Silver/Iridescent/Iridescent is 12 points which is a black pip in red ranks. You need 13 points. (And you likely won't get both of those iridescent if two people escaped anyway.)

    What happens most of the time however, if 2 escaped that means you probably didn't get enough chases/hits and probably not enough hooks either. (Which affects your malicious and chaser emblems.) You will likely average a silver emblem per category when people escape. (You may get gold in chaser and bronze in malicious, but still averages a silver.) 8 points is a depip.

    https://forum.deadbydaylight.com/en/discussion/comment/987457#Comment_987457

    I think you meant to @ someone else. I already said you'd probably derank at 2 escapes, which means at the most you will black pip even if you did literally everything else. (See above for the explanation of emblems.)

    But this is also why people slug to get the 4k, they need that gold/iridescent kill emblem to ensure they get enough to hit the 13 points.

    ye i meant to @ someone else :F

  • @SambaSaw said:

    https://forum.deadbydaylight.com/en/discussion/comment/987402#Comment_987402

    You're not gonna derank if you played well the whole game. Gen Pressure, chases, hits etc.

    @Shaddai You will black pip,AT MOST. It's just how bad the emblem system is. Especially if you are playing billy for example who already has a bad chaser emblem cause of his saw.

  • @VincentRedfield said:

    https://us.v-cdn.net/6030815/uploads/345/S0Y70OD1LESK.jpg

    The real reason killers mains despise SWF or adrenaline or toolboxes so much is that they loathe the game being balanced around 2 kills and 2 escapes per game. (Ideally.)

    They ignore that just as 3-4 escapes per game balance would screw over killer players and be messed up, balancing for 3-4 kills per game would screw over survivor players and be messed up.

    Survivor players aren't bots here for your pleasure. Maybe the ruin rework will sway the stats too much towards escapes and need to go who knows. But yes, the game needs to be balanced so survivor players have a decent 50/50 shot at escaping as well. #survivorsarepeopletoo

    Only problem with it,Is that you derank when you get 2 kills :/ That's why i don't like their emblem system,and i'm hoping they are gonna do something about it

  • @Carlosylu said:

    He's my favourite, I need more skins, he looks amazing as P3 with christmas sweater, but he has huge skins potential!

    Bill sucks.

  • As survivor:Dedicated servers

    As killer:Over mindgaming loops i'd say

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/983975#Comment_983975

    It is, but that doesn't seem to be the case in the situation OP is describing.

    It could have been if he tried to hook survivors like you said fyi

  • @Fibijean said:

    It's definitely unsportsmanlike, but the main issue is it's not really much of a strategy either. Letting survivors bleed out isn't really a gameplay tactic, like slugging for example, because it doesn't benefit the killer either. Doing that nets you far less points in both bloodpoints and emblems than sacrificing them on hooks, so in the end, you both lost.

    In that situation, I would just pick one up, attempt to carry them to the nearest hook, and if they wiggle out just chase them, down them again and hook them properly. You have time to do that, since it's not like their teammate is going to be doing generators in the meantime. Then go back and do the same thing with their last teammate. You get a lot more points that way, and a more interesting end of the game for everyone involved.

    Survivors figure there is no hooks quickly so they go into a corner,it is a legit strat.

  • @ppo8820 said:

    https://forum.deadbydaylight.com/en/discussion/comment/977311#Comment_977311

    I can’t dislike a streamer? He’s full of #########. Dude says every game he even remotely has to try in are “ 0.5 optimal survive with friends”. He’s a whiner and a complete boob. I can’t stand it so no, I won’t be tuning in.

    sidenote. You’ve contributed nothing to my post except show how pressed and angry you are. I’m guessing you’re just not great at game. Feels bad man.

    Then you don't watch his streams.He doesn't always say it,he says it when he does face good survivors he does exaggarate a bit tho with that,but if he faces bad survs he will say it

  • @ppo8820 said:

    These vent posts are getting long and a bit pathetic. “ I’m uninstalling” , “ I’m going to Mori and noed all survivors”. Please tell me these are 12 year old raging at home and not actual adults.

    Also, how many of you who complained have played the game on the ptb? I saw the map and it looks so good. Clearly the devs put some time and energy into this but as with every change, everyone complains.

    So if you’ve played. What do you think? I don’t care what anyone else is ranting about. Thanks.

    Out of 4 games i played as a survivor against red rank doctors,4 people got away 2 times,and 2 times 2 people got away. My teammates were purple/red ranks. Didn't have enough time to test doc out tho

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