luka2211
luka2211
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/970367#Comment_970367
DS: don’t tunnel or just slug
BT: Just don”t tunnel lol
Dead Hard: Not even that annoying. Just wait for it. You must be rank 21 with these arguments.
Thats the point of ruin,just get good at hitting skillchecks. Same as "just don't tunnel" it forces you to become a better player. Or you can find the totem which is time wasting,same as chasing an uninjured instead of injured survivor
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/977245#Comment_977245
don't frustrate me, it's illegal 💀
xD
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I got a fix for you,go play CIV :D
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@ppo8820 said:
Im seeing the same thing. Ruin is a crutch perk for unskilled killers. This outrage proves just how many unskilled killers are out there who will viciously defend a perk they need to win, instead of actually just getting good on their own.
yup,cause bubba can defo patrol rotten fields gens...oh yeah he can't and neither can clown or other low tier killers. People need ruin for them,strong killers you don't need ruin on.
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@Synfralidro said:
https://forum.deadbydaylight.com/en/discussion/comment/976668#Comment_976668
Don't forget that survivors complained and whined until the devs literally put a system into the game that actively punishes this playstyle.
Now,even if you kill 3 people if the gens went fast and you slugged everyone you just black pip which is really dumb
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@YokaiPhaseshift said:
In light of the new announcements regarding the overhaul of Ruin, I started thinking about possible changes that could help aid the main reason killers run the perk in the first place.
One of the major arguments/complaints against the change in Ruin (and previous changes to Killer/Survivor perks) is that the game is too easy for Survivors, especially for those playing swf. As a survivor main who occassionally plays killer, I'm inclined to agree that the game can seem swayed to the survivor side. If you have four players coordinating where to go, what to do, and they all coordinate and bring in good items and offerings, survivors can rinse through generators in just a few short minutes. This seems to be relatively frequent in mid ranks (which is around my average level), where players are veterans to the game but not hardcore experts (like red ranks).
I have noticed that realms (the various locations in the game) do have significant size differences (ranging from 120sqT-190sqT on wikis), and the size is rather apparent in trials, especially playing killer. And when it comes to the largest realms in the game, there is no good way to pressure the entire realm; if two teammates are working on two separate generators on opposite ends of the realm while the other two are bouncing around, there is no possible way for the killer to slow/stop them all.
I believe the current generators take 180 seconds to finish base, no items, no great skill checks, only one survivor working. So a potential option is making that base either the small or medium realm base, and then bumping up the time required to finish generators for the largest realms, maybe to something like 240 seconds. I obviously have no idea how well this idea would actually work without QA testing, but I don't know if this is something that has ever been pitched or discussed before, so I wanted to bring it up.
its 80 secs per a gen so yeah...
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@Colton147 said:
Genrush isn't really real since generators are the survivors's primary objective. You need to apply more pressure.
Why do survivors complain about tunneling,slugging and camping then? They all help the killer finish their objective which is the sacrifices. Camping not in all situations,but can be useful if survivors are altruistic.
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@DBDfan12 said:
any slim possibility the devs had any regrets was removed seeing the crying. i hope they're laughing .
It will make the queue alot worse,and ruin is needed on bubba clown etc. All the low tier killers.
@Archimedes5000 said:
Trapper and Hag too OP, good they nerfed them with this update.
Hope you are joking lmao
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@Sylorknag said:
Hi everyone, let me start by saying that I have not used ruin in the past weeks, and we all know how well that goes. We do well against some bags of potatoes, but we get really short games against a half-decent team.
Despite that, I also understand how detrimental RUIN is for most of the killer roster thanks to the atrocious map design in this game (have fun scaring survivors of gens in corn maps or red forest).
I also know many killers won't be affected at all by this change, and I admire these killers for their skill, but the majority of killers seem to be pretty upset, thus the current uproar on the forums.
I believe the biggest problem isn't Ruin itself, but how blatant biased the whole dev update was. Not even once did they talk about the "fun" aspect for killer players.
What about new killers that get looped to oblivion? Are we nerfing all the loops as well? Cause new players can't deal with them. (hell, some are so broken that even good players can't).
What about the fun for the player playing AS THE DOCTOR? uh, guess is an oversight.
With that out of the way, here is my idea.
some time ago, the Anthem community had a weekend OFF, in which players weren't supposed to log in. It was supposed to send a message, that they weren't happy with the direction the game was going.
Did it work? I don't know; but the message was loud enough that even I who never played Anthem got to know about this weekend off.
This is what I would like to propose to all the killers that are considering quitting the game. Just take a break. A whole week break. Play survivor, go finish a game you've laying around on your desk.
If you insist on playing whilst you are this frustrated, you won't have any fun in the game; thus my suggestion.
JUST TAKE A BREAK. A WHOLE WEAK BREAK FROM PLAYING KILLER.
Ik,i will play civ :D
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@Leyoyo said:
Because they are just allready doom
They could fix it,but it would probably require too much effort.
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Could you answer @Peanits ?
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@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/970315#Comment_970315
^^
I made a thread about this but the mods deleted it.
Not surprised,prob gonna delete our comments
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@Rivyn said:
I haven't made a dedicated slugging build yet, but seeing as Ruin can't give me thirty seconds of breathing room anymore, gotta make due somehow. I know Knockout is a must, but what other perks would work? Could use some ideas here.
knockout,deer stalker,slowdown perk,slowdown perk/infectious fright
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@Shivadeathkiss said:
https://forum.deadbydaylight.com/en/discussion/comment/969686#Comment_969686
Try a different strategy with clown. I've seen red rank killers 4k with clown without ruin. Not saying your gonna 4k every game... Let's just be honest here we all play against other real people, sometimes more often or not we all run into people who are just better players. And not saying you are a bad player at all, but there's always gonna be people who are better players.
All you can do is learn from mistakes, try new strategies and perk builds until you find the right combination that works for you. You can't just pick a random killer and expect to 4k every game without putting in the time to understand and effectively use that killer. I think most killers use ruin as a crutch instead of a strategic tool.
There are some pretty smart killers in these forums that have some pretty cool builds. Why not ask around for ideas and see what works best for them. I have used several builds from posts in here that were very successful for me.
Last thing, I'm a Doc main and I'm really looking forward to seeing the new changes tomorrow. And your already saying the perk is garbage and it's not even out yet. Why don't we all wait until we can see it in action before we flip out, fly off the handle and all look like dumb jerks in the process.
Ruin is gonna be bad. You can tell that already,unless it wasn't a hex perk. BUT,you never know until you test like you said,problem is killer is LIMITED.You can't stop 3 people from working on gens on cowshed as leatherface for example if your chase still hasn't ended cause of the badly designed maps(amount of safe pallets,the map is big so even if you end the chase you need time to get to the gen which you can't if the killer doesn't have mobility). I just want lower tier killers buffed and then ruin can be gone. I don't use it on good killers,but it's absolutely needed on lower tier ones if you want to be as succesful as possible. If you could possibly link me a good clown/bubba main that plays without ruin and 4ks at rank 1,it'd be greatly appreciated. I'm saying it for real cause if there is a better way i want to learn it but at the moment,i just don't see any other option.
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@Peanits said:
I'd hesitate to call the Doctor and Lery's updates nerfs, especially given you haven't had a chance to play them first. I would say give it a try once the PTB is live. That's the point of a PTB, after all.
Why are you going to remove ranks from the tally screen?Why can't you fix your bad matchmaking?Unless the leaks are wrong,in which i apologise in advance
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@Speshul_Kitten said:
True said something about this in one of his recent videos, something along the lines of:
“if I have to keep playing frustrating games like this I’m just going to stop playing Killer”
and
”Killer sounds have been bugged for months now? What is it 2 months already, where are those fixes? But if it was for survivor, they would be fixed immediately.”
If someone could find the video and link it that’d be great.
He said,that the only reason he still plays killer is cause most survivors aren't the top of the red ranks and are rather bad otherwise he'd quit killer and just play survivor.He also said "Audio issues are still not fixed,but if the killer didn't have a red stain for example it would get fixed instantly" i remember it from a stream a week ago i think
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@Hex_KillerMainBTW said:
Honestly, here's what I'm going to do... Iri seal with devotee amulet on plague. PWYF, Monitor and Abuse, Ruin, BBQ or thrilling tremors. Yes, please do some gens while you become fully sick and I can basically kill everyone with one felt swoop. Because this is going to be the way to get around the gen rushing. Insta downs on survivors.
you could use surveillance it could be a pretty good combo with ruin after it gets nerfed instead of PWYF.The problem is its a hex perk which means it won't last long
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/comment/970188#Comment_970188
Where is fun to play killers that can hardly 2k and watch only teabegging survivors next to gate? Its fun for survivors maybe but not for killers.
Another unfortunate truth aswell.Although i don't get offended by it personally,each killer should stand a chance at winning the game instead of barely getting a kill by camping the last person when EGC starts
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@Bingbongbong said:
I find it shocking that they decide to nerf Ruin while not addressing the glaring issue that caused ruin to be over used, Gen times.
That time spent searching for the first survivor is vital, Without ruin you have no pressure and it's safe to just start working on gens from the get go...
Unfortunately the truth,if you are playing a killer with low mobility ingeneral.The size of maps destroys certain killers and ruin makes up for it.
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@PalletOrWhat said:
https://forum.deadbydaylight.com/en/discussion/117697/reason-why-nerfing-ruin-is-the-problem-for-me
It think it is all about fun. They once said that their goal is not to make strong killers.. Their goal is to make fun killers. Fun for who is the question here.
I wish playing any killer was more fun and less frustrating,i wish the same as them but they just aren't making the right decisions i think
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@SensualPotato said:
https://forum.deadbydaylight.com/en/discussion/comment/969704#Comment_969704
That logic is hilarious because I am seeing a lot of killers complaining about Borrowed Time, Unbreakable, and Decisive Strike, yet...they do the very things that allow the survivors to get use out of those perks. Which is tunneling and slugging.
Also, killers already slug and tunnel. So what else is new?
I never complained about those perks cause i always went for the 3 hook everyone and spread map pressure onto everyone strat. I just want killers to get something aswell. Why can't DS receive a nerf in which it gives the survivor less time to be invincible,or adrenaline to just heal you up instead of giving that speed burst and the heal. And i said that cause camping and slugging will prob be most of the games now,which i didn't face alot at red ranks myself
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@BDS22 said:
So if ruin never existed you're saying you wouldn't have ever stuck to playing this game? Sounds kinda silly, maybe try not to depend on a single perk? I seen lots of great killers succeed without ruin going against good players.
Those aren't good survivors then,sorry to bring it to ya.Those survivors are "red ranks" but they aren't the actual red ranks,You'd know that,by watching tru3 play on stream,considering he has stuck with this game for the whole time,he himself said that if he didn't play against bad survivors,he'd become a survivor main.That's coming from a guy which has been playing the game for more than 3 years,and went through everything
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@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/970007#Comment_970007
there were always killer who could easily 4k with even those op survivors stuff. those people were skilled killers, nowadays every baby killer wants to be skilled
No the exact opposite,survivors were bad,and they still are.The reason the statistics are like they are is cause the ranking system is dogshit.New rank reset system will make even more bad survivors come to red ranks even tho they don't deserve it.If you played against a good red rank 1 survivor now in 1.9.3 you'd have a 5 minute chase cause of pallet vacuums making pallets alot safer etc.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/969857#Comment_969857
Gen speed itself isn't the issue and I feel people get this confused;
It's the maps and how most killers lack any sort of pressure. You get a larger map as a lower end killer, gens are going to fly by as they will be close to popping if not already by the time you get there because you had to walk for 2 minutes to cross the map.
It's why killers like Spririt or Billy who have that movement speed to build pressure do well on most/all maps, they can play around the size, but legion or clown just get rammed and now that ruin is a best a passing thought, they are even weaker
i tend to play more survivor, not some killer main tho i play both at reds
TL;DR pig got nerfed
Billy gets looped,Sounds are ######### so spirit isn't the best either. Map size is also a problem like you said,but i still believe gen speed/chase ratio is the main issue. They should rework gens in some way,or take the longer path of reworking all the maps which would take like 5 years considering how slow they are with it atm. Against a good team,even with a good killer while playing a killer sided map like hawkins,gens can still fly. It doesn't matter
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Same could be said about survivor meta perks
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/969665#Comment_969665
What an argument is that? The game needs killer to even be playable. If too many killer quit, the que times will go up even more.
That's the point,for killers to quit so que times become worse.Then bhvr might change their mind and start buffing low tier killers,nerfing certain survivors perks,reworking maps faster etc
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@toxic_clown said:
https://forum.deadbydaylight.com/en/discussion/comment/969857#Comment_969857
watch out. speaking the truth will get you banned lol
Ik,I use ruin for the emblem guys promise ;D
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@ElementDoom said:
https://forum.deadbydaylight.com/en/discussion/comment/969851#Comment_969851
The nice killer main with the Claudette avatar told me the changes were good :))))
Same guy told me that survivors got nerfed more than killers,love that science guy ;)
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@Rin_is_my_waifu said:
when it gets destroyed in the first seconds of match?
I honestly don't see the reason to be surprised,they say people use ruin for a dumbass emblem,instead of tackling the main problem,gen speed
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@DingDongs said:
https://forum.deadbydaylight.com/en/discussion/comment/969743#Comment_969743
Yeah, i'm planning to play other game when this change happen because we know it's not gonna be happy to play for both side
I'd recommend ARK:Survival Evolved
ARK seems like a pretty nice game for a change :D
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@SteelDragon said:
they are changing ruin because BHVR is survivor biased and don't like how ruin is NEEDED for killers because gens can go WAY to quick. so with the nerf of ruin killers will have had it. THIS NERF TO RUIN IS THE LAST STRAW. be ready for E moris EVERY GAME, more and MORE camping, tunneling. because that is what will happen.
I myself am a kind killer, I wont slug that much. I wont tunnel etc since I would probably have a small cushion due to ruin. after this? ALL BETS ARE OFF (if I don't quite killer entirely which I will if ruin nerfs go through) expect pink mories every game, and I will be starting to tunnel and camp much more because BHVR has given us killers NO CHOICE. so if these changes where to reduce frustration of going against ruin and increase the fun of going against ruin. that will all be undone by the amount of camping, tunneling, and moris that will be unleashed from this change
An eye,for an eye
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@terumisan said:
The devs said in the past ds is in a good spot
Ruin was nerfed cause it was used in 80% of red rank games,why not nerf DS/any other meta perk for the exact same reason?
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@MakoaKeo said:
https://forum.deadbydaylight.com/en/discussion/comment/969654#Comment_969654
Tell me, who would you play against if everyone took this advice?
Exactly the point,no killers will be left
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/969667#Comment_969667
o yes, camping and tunneling 24/7 because I don't have ruin is playing killer properly. Or slugging heavily to! I am a bit of a nice killer when it comes to not slugging tunneling etc. hence why I use ruin to make up for it. Ruin is needed in this badly balanced game. PERIOD. using ruin does not mean you don't know how to play killer properly
Slugging/tunneling is the meta now,get used to it :3
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@xChrisx said:
I dont use ruin, try different perks/playstyle or u and other ppl will never learn how to play killer properly
IKR,clown is so good at keeping his map pressure up and without ruin is the best killer possible :D I personally didn't use ruin,but it's NEEDED for clown and other low tier killers.Only reason why i'm complaining about the ruin changes,is cause i won't be able to play those killers unless i get potato survivors.Won't know their rank tho cause ranks won't be shown in the tally screen anymore after the game
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@[Deleted User] said:
It’s okay, they’re removing ranks from the post-match screen so red rank survivors can be matched against rank 20 killers to avoid long queue times. :)
Big brain bhvr
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@SteelDragon said:
Killers have already been using ruin BECAUSE of how BADLY this game is balanced around gen speeds and "map pressure". killers NEEDED the time that ruin bought. and with this current version of ruin? it is garbage. now more than likely by the time you hook 1 person, GARUNTEE, whether they are able to hit greats or not. 1 gen will pop when you hook a survivor with a 2nd gen close to popping if not already popped. AND YOU ONLY HAVE GOTTEN 1 HOOK. Q times for survivors in red ranks was already bad. but now? I firmly believe that the amount of red rank killers that will actually keep playing after this change will only be in the double didgets.
if someone asked me "what is THE WORST thing BHVR could do to this game balance wise?" my answer would be to nerf ruin. and BOY did they not just NERF IT, THEY LEGIONED IT
Become a survivor main,ez 4 minute games :D Worst thing,they said people were using it cause of the "emblem" and totally not cause of the badly designed gen speed
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/969439#Comment_969439
For those 2, its probably more effective than current ruin since the gens outside of your territory arnt being worked on at all, while the gens INSIDE your territory are being heavily guarded and trapped up. Survivors dont have the option to power through corrupt intervention. Trapper and Hags biggest weakness is that setup time at the beginning of the match. With CI acting to cover that up...they're golden for the part after.
Ruin can stay up alot some games aswell and it makes alot bigger impact on the whole game,you didn't mention that :F I agree with you for the most part
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@anarchy753 said:
Sorry to break it to you, but nobody runs ruin because of the gatekeeper emblem. People run it because the early game is terribly balanced, and it's the only perk in the game that categorically gives the killer player some form of breathing room to get a hold on the match.
New Ruin is a hex that provides an incredibly minor effect. Double regression would nearly be worth it as a perk, but being a hex means that it will never be run by players. There's no point in a perk that only has an impact in the late game if it will almost never make it to the late game. Look at Huntress Lullaby, it's a far more powerful effect but nobody really runs it because it never lasts long enough to have potential.
Reworking Ruin to do absolutely nothing without actually addressing the issue that literally every player understands; generators go off too fast early game, is just a really bad decision overall. The vast majority is not going to give the slightest care that a post game sticker is a different colour when every single game is made so much more stressful by always being on a 1-2 gen clock.
I honestly don't know why they aren't adressing the main problem,the gens and are instead saying killers use it cause of a dumbass emblem
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@OnryosTapeRentals said:
The entire PTB patchnotes were not detailed in the original post by the developers.
There could be balance changes made that we are unaware of currently. Please wait until the PTB before making such assumptions.
Press x to doubt https://imgur.com/a/9bipeqm Leaksbydaylight leaked the ptb patch notes for 3.5.0. They are also removing ranks from the tally screen it's a big brain fix for their ######### matchmaking lmao
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@skoopydoo said:
Aren't killer kill rates in the 60s? Doesn't that mean that killers kill more often than survivors escape?
That is cause alot of the ######### survivors are in red ranks for some reason.Probably cause of the new rank reset change and cause you don't need to do alot ingeneral to get to red ranks.It also counts suicides on hooks aswell.If it were actual good survivors believe me it would be alot lower.
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@DocFabron said:
Ruin was a perk that, even if only for 25-30 seconds gave you a chance to sway the game in your favor. Now that it's being gutted, nothing is going to prevent survivors from being able to pump out gens in 3 minutes.
One could argue that Pop Goes the Weasel is a good alternative. While its a good perk, it won't do much against teams committed to generators, as you won't have enough time to do anything with it.
Corrupt Intervention? Again, good perk. But still not enough. Survivors can just wait out the timer, or one can loop you over by the blocked generators while the others continue to work on them.
Turning Ruin into an "endgame pressure" perk was not how to address it. NOED outclasses new Ruin by a mile.
If Ruin 100% HAS to be nerfed, why don't you just slightly increase great skillcheck sizes while Ruin is active, or remove the hex status from it and give it a 2-3 minute timer, similar to Corrupt Intervention?
I'll prob become a survivor main,i don't feel like playing 4 minute games :D
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/969385#Comment_969385
Fortunately for Hag and Trapper, Corrupt intervention is a really good alternative. It blocks the gens far away from the killer, while allowing the killer to trap up the side of the map that they spawned on.
True,true.I still believe it won't be as effective as ruin tho
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@supersonic853 said:
I mean ruin was kinda one of the reasons you could play alittle lax. Now its kill as fast as possible. Edit: i know its not bannable im just saying its pretty much the best way to play now.
Tunneling and slugging will become the main way to play killer now probably. I personally always played with the "3 hook everyone and never tunnel" but i don't think that will be possible anymore
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@[Deleted User] said:
I mean if they had done something to make ruin last longer I would have been genuinely excited instead of face palming over this whole thing.
They literally ignored the one big killer complaint, but fixed the survivor complaint. You have a perk that is gone in seconds in almost every game, and you made it less effective but last just as long.
It is still going to be useless against higher ranks, you just made it not as strong against lower ranks, which is great it needed that, but could you ****ing solve the actual other problem with it now?
We can wait 2 years,same as the freddy rework. Ofcourse if dbd still has players by then :D
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/969258#Comment_969258
Well that's just up to you, almost like you have to push them away from gens.
What about low tier killers,like clown?What should he do lmao.And killers that need to setup aswell will be alot weaker
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/969078#Comment_969078
Ruin was left in the game for literally years.
You all need to quit pretending like Survivors haven't been nerfed ten ways to Sunday over the last couple of years. No, every time a problematic Killer perk/killer is not "Survivor Bias!!!"
In 2019 killers got nerfed way more than survivors have.Survivors got MoM nerfed,and BL nerfed which wasn't really a nerf,more of a fix cause it created infinites or just very strong loops that shouldn't even exist.Am i missing something here?
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@toxic_clown said:
IMAGINE THINKING HEX PERKS LAST TIL ENDGAME
DEVS ARE TOTALLY DISCONNECTED FROM THEIR OWN GAME AND PLAYER BASE
IMAGINE MAKING THE GAME AND NOT EVEN UNDERSTANDING WHAT THE ######### GOES ON IN IT
OMEGALUL
KEKW
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/969145#Comment_969145
What about the numerous things that have been done to improve killer gameplay that people just ignore to continue this narrative that the developer's have a survivor bias?
Nerfs are subjective and you can't compare nerfs between survivors and killers.
I just meant that killers have been nerfed way more than survivors in the past few months nothing,else.
And i'm saying devs are survivor biased cause:
First off they still have all the badly survivor sided maps.Cowshed,thompsons,blood lodge for example,and they are deciding they would rework lerys.I get it,it's doctors map,but please for the balance sakes balance maps that need it more than lerys.
From what i heard about doc changes,he will be worse and it will be more fun for survivors. Ruin nerf was made to make the game more fun for the survivors,they are doing everything to make more fun for them and not doing the same amount for killers. They are helping killers but in alot smaller amounts and are doing it alot slower. Freddy rework took 2 years for example.
Low tier killers aren't being buffed at all,which connects to doc being made fun for survivors.He's probably gonna be weaker.
Gen speed and toolboxes are still a problem.
Sound issues come around with each patch to the point you can't even hear survivors near you.
All of those are the reasons i think devs are surv biased. Those are some reasons
