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Runcore

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  • Survivors are like locusts, after they destroyed Ruin they want nerf another key perk agains gen-rushing. What the hell you really want? Gen-rushing without any disturbance??? Easy 4 minutes games with 100% escape rate??? Just shut up and learn to cleanse totems you whining useless kids.

  • @Hoodied said:

    This perk is completely fine and punishes survivors for ignoring totems. You failed to cleanse the totems, you pay the price.

    This perk isn’t even good to begin with either, as it can be taken out before ever being put into use, while other perks in the hex category are far better and Devour Hope literally gives out a greater reward. So asking for this perk to nerfed is gonna be like Freddy 1.0 all over again to be nerfed, asking for someone who wasn’t even op to begin with to be nerfed because you want an easier game.

    If you throw out the stupid “ThIs pErK iS oNlY cOuNtEReD eAsIlY bY sWf”, then use small game or detectives hunch, as those 2 perks, and even detectives, counters every hex perk in the game pretty much.

    Its easy, because survivors dont have to be scared of Ruin and NOED is last perk that can punish them for gen-rushing so they want to destroy it. They want easy game without problems, just 3-4 mins of genrushing and then run....

  • True, DS should be nerfed asap to the ground 😉

  • Its like asking if gen rushing is bannable, its just part of game

  • @Adamant_Tepig said:

    https://us.v-cdn.net/6030815/uploads/047/LI2L72K7LO90.jpg

    Hi, how's everyone doing? Been playing this game for a while now, first time on the forum.

    So as for some context as to what happened, deciding to play some Hillbilly (I main Trapper and Pig), in the pre-game lobby I saw all four of these guys had toolboxes, so mentally I prepared myself for a genrush. One of them sent us to Ormond as well.

    The funny thing is that they tried repairing gens in front of me (namely the Killer Shack one), and weren't too nimble at getting out of the way while contesting it to get smacked.

    At one point the Billiam Overbeck player ditched his toolbox for a flashlight, blinding me once. I knew he was going to keep trying that, so to get the Feng to the hook, I decided to go backwards.

    Tow Mater style. And it worked.

    Sure enough, he tried for the flashlight blind when I was doing that. And failed.

    So once it was like, all gens done, I had Billiam on the hook and Claudette (the salty shitter you see in that postgame) downed, and I was watching Feng, almost daring her to open the gate since it wasn't too far away from us.

    Then Kate rushed in, and that's when I started getting juggles and kills.

    They could've just opened the gate and left to leave me with a 2k. But no, they wanted to be altruistic, and all three got themselves killed, while the Kate who was just at the exit gate wisely decided to leave as I was coming over.

    Now I'll openly admit, I'm far from the best at this game, but I'll only camp if all gens are done. In any other situation, I won't do it since I view it as a waste of time.

    I hope you reported them for verbal abuse, you did nothing wrong, camping is fully legit strategy. Dont be stressed by these animals, they are just frustrated kids. Play any style you want, you will never get ban for camping, ignore all salty survivors 😉😉

  • I have PTSD after every game. Killers are sweaty job with high stress + post game chat = PTSD

  • @HollowsGrief said:

    https://forum.deadbydaylight.com/en/discussion/comment/1092429#Comment_1092429

    Hmm I wonder how many of those are on the survivor perk side...

    So many low effort/high reward survivor perks but it cannot be touched because.....survivors, you know.

  • @cipherbay_ said:

    Next killer will legit just be chained in the middle of the map and will be unable to go anywhere while the survivors do gens and teabag you

    Sad is that its very likely 🙄

  • Sure, its low effort because survivors ignore totems and better go gen-rush to finish game asap, thats why it is low effort. If survivors dont ignore secondary objectives, NOED will never pop up. Its problem of survivors how they play but they will be punished according to their effort. When Im playing survivor (only for dailies or challenges) Im looking for totems and cleansing, because Im not so stupid to ignore it, but if survivors prefer gen-rush and finish game in 5 mins then they will be at risk of NOED...easy. I really ❤️ survivors that ignore totems, gen-rush and then go cry to forum for NOED nerfs because they want comfotably gen-rushing without any distubance of secondary objectives. These ppl deserve to be NOEDed. Ruin was destroyed so gen-rushing is real problem now so calm down your tits kids and just do other objectives then only gen-rushing.

  • NOED is fine as it is, its high risk, high reward perk that can be easily countered by cleansing totems. Dont know why NOED should be nerfed only because survivors are lazy to cleanse totems during game and better go gen-rush. Its great counter to gen-rushing.

  • Stream about nothing.....no interesting questions or topics. Just describing what is lag, ping, latency, hitboxes....

  • Ahaha, nice bait, it will NEVER happen, camping will never be punishable, just deal with it 😘

  • Yeah, because tunneling is just imaginated phrase based on non-existing rulesbook. Its just doing objective and instead of X chases I prefer delete one survivor after one from game.

  • @HellDescent said:

    Pretty sure they tried it. Why do you think they are survivor mains?

    Because it easy, comfortable, not frustrating and killers can rely on nerfs every patch?

  • To all who complain about camp and tunnel, its result of unbalanced gen times. Killers dont have time to properly chase and hook every single survivor X times without tunneling. After gen times are fixed, then less killers will camp and tunnel but until that, these (btw fully legit) tactics are only way to achieve some kills in 5-7 mins long gen-rush games. And about tunneling, its imaginated term of entitled survivors based on imaginary rules book. Tunneling doesnt exist. Why I should go voluntarily chase survivors with full health, get looped (its easy because of god loops) and waste precious time if I can delete one opponent from game???? Why should I voluntarily whip myself???

  • @baemee094 said:

    I saw many discussion and heard lot of camping issue and tunneling issue. Yes, there are toxic players but it is not all cases.

    Even if you think about it its pretty simple. you knocked down survivor and you hooked survivor. Let's say you see two survivors near trying to unhook. If you are in this type of situation, do u guys think killer should go away to let those survivors easily rescue?

    or survivors has repaired 4 gens and rest 3 gens are in really close range, and you hooked survivor in the middle where you can see all 3 gens. Some survivors think killer should just go away from hook and let other survivors to unhook.

    For tunneling, in front of killer(not legion using skills), you have one fully healed survivor and one in dire situation. What is the reason for killers to hit fully healed survivor when you have to spend lot more time chasing?

    I really don't know why, but if everyone just think about the situations little bit, It is really easy to understand.

    Many of entitled survivor mains play killers only for dailies or rift challenges so they hardly know or understand how hard is playing with any killer versus well organised group of survivors. They will never understand how sweaty is playing killers nowadays when all gens can be done in 5 mins and how survivors can easily bully any killer. Little wonder that killers are using camping and tunneling because they have no time to chase and hook honestly every survivor. Survivor mains dont try but they are entitled enough to dictate killers how to play their game based on non-existing "rulesbook" and tell devs what killer powers, perks and addons "must be" nerfed ASAP.

  • Why not? If killer get 4k too quickly, its depip and almost no BP, survivors should get same.

  • @johnmwarner said:

    So had a killer game today against red rank survivors. Before it started I thought the lobby would take longer so I grabbed coffee, come back and realize the game starts and two gens were already done. Well I went on to 4K so that must mean gen speed is fine.

    And BEFORE I hear that it’s only one game, there is a thread gaining momentum from ONE game Tru had during his 20+ steaming that day.

    And now pls tell us another fairy tale, maybe about Little Red Riding Hood, I like that one... Gen speeds are huge problem, everybody knows it, nerf is inevitable and your imaginary 3 min afk game will to help you. My games usualy lasts 3 minutes total because of insane gen speeds.

  • @Peanits said:

    It's not reportable, no. Any reports for it will be discarded. We'll have it fixed before long, in any case.

    It should be bannable in any case regardless if you are going to fix it or not. Its glitching and every single survivor should be banned immediately.

  • Because game is heavily survivor sided. Playing killer is hard and no fun meanwhile playing survivor is Eden garden. Why you should sweating your as* if you can play easy survivor.

  • @Marcavecunc said:

    Moris are fine

    Survivors genrush

    Killers killrush

    Survivors need only empty hands to genrush, killers need rare Mori 🙄

  • If keys are changed too.... Equity for both sides, not whip only killers.

  • You are waiting 30 min for fill lobby because killers are leaving game. No one loves constant whipping from developers every patch to pamper survivors.

  • I think that add 2 gens into map and 6 needed total to power-up gates is acceptable compromise. There will be no need of changing speed times, toolboxes and perks. Gens can be done so fast that games are shorter then waiting for game. Games should be longer, not 5 mins of gen-rushing. ideal game lenght should be 10-15 mins. If devs dont want change times of gens just add more gens into map and 1 to objective of survivors. 6 gens are not big change.

  • Facing voice chat groups is highly unfair for killers. Voice chat is simulating survivor aura reading perks (Bond, Empathy, Kindred...etc.) so survivors dont have to sacrifice perk slots for these perks and just use chat. Its same like they have 4 perk slots + X another aura reading perks and as bonus its negating killers perks like Hex: Third seal, Knockout,killers abilities like stealth or traps and its worsening gen-rushing problem (its huge problem even without voice chat). Its absolutely not fair for killers playing vs this. It is kind of cheating. Killers dont have "friend" on chat that tell them where are survivors and what are they doing. Survivors are defending their voice chat but how would they like if killers have same unfair advantage? They will be first who will cry over forum.

    Devs cannot delete 3rd party voice chat but they can implement own voice chat into game so everybody will have chance to use voice chat and then buff killers around to balance group voice chat. Its only solution. Then dont cry that killers are dodging loobies if they see SWF, voice chat is giving HUGE UNFAIR advantage and not much killers are masochists to play voluntarily against it. Voice chat and gen-rushing, two urgent problems that should be fixed asap.

  • @LetsPlayTogether said:

    https://forum.deadbydaylight.com/en/discussion/comment/1082956#Comment_1082956

    Its the killers fault that people have to run these perks. So if anything gets changed, it would be the cheap gameplay on killer side.

    Like now survivors have cheap gameplay by easy gen-rushing?

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/1083099#Comment_1083099

    The only time core gameplay was touched was for the endgame collapse. A welcome change from both roles.

    Adding refueling gen was great suggestion. It will prevent gen-rushing under 5 mins, add fun objective and prolong games. Its not so fun wait longer in queue then game itself.

  • Old ruin was great counter to current gen-rushing meta, without it all killers are in huge disadvantage. So answer is:

    True - in case that devs change gens speed to balance it for killers.

    False - in case of current insane gen speed where survivors can finish all gens under 5 mins.

  • Because it will be no comfortable and too "hard" for BHVRs precious survivors.

  • @jcl_z said:

    Sorry no, SWF have an unfair advantage against a killer. If I see a 3/4 man SWF with 1500+ hours each plus tool boxes I am going to dodge.

    Yeah, SWFs and their voice comm is unfair advantage that simulates many survivor aura reading perks. Its not much fair that they dont have to use these perks because they have voice comm so to balance this unfair advanatage I can as killer decide if I dodge or stay. Same for keys and 2+ toolboxes. Im not interested in getting gen-rushed and then all escape via hatch after 2-3 gens repaired.

  • These perks are overused and shoud get same care like Ruin got. Very frustrating for new killers.

  • I strongly disagree with bans for killers for lobby dodging. Current state of game is highly survivor sided, generators can be done insanely fast so killers at least can dodge lobby if see 3 toolboxes because know that it is not worth of getting gen-rushed and bullied in 4 minutes. Why should I get voluntarily bullied??? After generators speed are fixed then we can talk about these suggestions but now gen-rushing is problem n1. its horrible that there are so many topics where survivors suggest another and another whipping of killers even survivors has great power now.

  • Would be great. If survivors can sabotage hooks, killers should be able sabotage pallets.

  • Definitely yes, gens speed are crazy. Needs raise repair times.

  • @Shirokuro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1079497#Comment_1079497

    While I do agree that the matchmaking is wack and there are several balance issues at the moment, hard camping pretty much just to ruin other peoples' games, sucks.

    Insane gen speeds are ruining my games and nobody cares so why should I care about survivors games.

  • @Roxane said:

    Do you find it normal not to penalize a killer who is camping on the hook? good players try to improve their rank and are penalized by people who can’t play!

    Are you camping ? -2 that's it. 

    You can't play without camping, you stay at rank 20! settle that instead of going out for paid outfits every week.

    Stop gen-rushing.......

  • @Rex_Huin said:

    It would be really handy to be able to block a killer from following you through windows even if it was just once per match. It could be a Kate perk as she is from the same chapter as Clown. Either a rework or an addition to Windows of Opportunity would work quite well.

    It also got me thinking are there any other perks which could be used by both survivors and killers? But I couldn't think of any...

    Survivors needs nerfs not buffs. Now its almost impossible to win vs good survivors with current gen speeds and you want more buffs for them 😓

  • Im considering bad gen speeds are source of many problems. Lets say truth that generators can be done incredibly fast. Well organized teams can finish all gens in 4-5 mins which is giving no space for killers to act or apply pressure. Killer cross map and usually 1st gen is done, then chase first survivor and 2nd gen is done and it is really frustrating for every killer watching gens popping out meanwhile chasing first survivor. Then killers better camp/tunnel/slug to achieve at least 1 kill before game ends.

    So here is 1st consequence of insane gen speeds ==> camping/tunneling/slugging.

    I dont consider these tactics as dirty (still legit tactics) but many survivors do but its result of very short time to play properly. 4-5 minutes are really not enough to find, chase and hook every survivor 3x, its not literaly possible. As killer I rather facecamp because I know that if I go for gens I have almost 0 chance of achieving kills by chasing every single survivor in 4-5 minutes.. Its sad but its true. Same for tunneling, killer rather delete complete 1 survivor from game ASAP to mitigate pressure that is applied to killer. By reading recent posts on forum all must notice that killers are raising in camping/tunneling and its exactly after last patch that destroyed one of the best counters to gen-rushing. Its not coincidence, its because killers have no chance to counter insane gen speeds. Only perk they can use to slow down game are thanatophobia or dying light but these perks have so ridiculous numbers that it adds a few seconds only but killers sacrifice perk slots.

    This leads to 2nd consequence of insane gen speeds ==> no variety in perks/builds.

    In these rushing time killers have to use certain perks and builds to have chance to achieve some kills. For example Im using 2:2 perks strategy, 2 perks for normal game and 2 perks for post-gen phase of game because Im expecting gens to be done very quickly. This is restricting me to 2 perks only early and 2 perks only post-gen. You can see almost similar perks and builds on killers and there are so many other unused perks because game is pushing you to use certain perks. For example NOED, its must have in current times but it leads to crying of survivors on forum.

    Because situation is getting worse with every patch for killers, speaking about Hex: Ruin nerf that make gen-rushing situation even worse its leading in decrease killer players base because game seems to be highly survivor sided. Game is easy and comfortable for survivors but no way for killers. Killers are now synonym for sweating, stress and frustration, no surprise that there are less players of killers. I was used to wait about 5+ mins as killers in queue for game but now? My games are almost instant thx to decrease in killer base. Unfortunately its only positive thing about it because lack of killers is leading to horrible matchmaking.

    3rd consequence ==> unfair matchmaking for killers to fill lack of killers.

    Last month Im assigned as rank 8-9 vs 1-3 rank survivors, every single game. How much fun killer can have vs highly experienced SWF groups??? I can tell you, not much. Here developers are working on better matchmaking but its only curing symptoms of illness not source. BHVR should focus on generator speeds and perks that can help killers to slow down game little but they are doing exact opposite = ignoring generator speeds and nerfing slow down perk and add-ons. By creating another matchmaking system devs mitigate symptoms but illness still persists.

    I think that insane generator speeds and survivors OP perks and items that can even speed up that speed is main source of many problems ingame. Only by balancing generator speeds and toolboxes you can achieve balanced game for all.

  • There will be no compromises before there is compromise in gen speed. That is problem n1 now.

  • @Blueberry said:

    Hope it does, it's an unhealthy perk just like all the "second chance" perks on the survivor side as well.

    There is a difference. Survivor second chance perks cannot be cleansed and if noed will be touched all survivor second chance perks should be touched as well.

  • @DBD78 said:

    NOED should be buffed to make survivors cleanse totems and not only doing gens. Gen rush needs a quick fix and buffing NOED is the answer.

    Stop being so lazy that you can't even cleanse totems only doing gens. Some survivors simply loves doing gens and nothing more.

    Right

  • NOED is perfectly fine. Only counter to insane gen speeds. Gens can be done in 4-3 mins and its only chance to get some kills. After gen speeds are normal and not OP then we can speak about NOED.

  • @pemberley said:

    Because honestly...it SUCKS at doing its job.

    Killers are getting negatively affected by it by survivors who know full well they have immunity and who use this perk to taunt and bully.

    Solos are hurt by it because they don’t have the assurance of a swf to try to protect them from a genuine tunnel snake.

    And it just plain sucks at defending against tunnel snakes in general. On one hand, killers KNOW off the bat they’re safe if no one brings an obsession perk - they’re free to tunnel. On the other hand, tunnelers will purposely try to eat dses so they can continue tunneling.

    In summary: it rewards the toxics and is unfairly punitive to those genuinely trying to be a good sport.

    Totaly agree, some survivor perks needs same care like Ruin got 😊 (aka destroyed)

  • @Mc_Harty said:

    Too ######### fast.

    Anybody who says otherwise, is clearly showing what side they prefer.

    Exactly, only survivor main can tell that gen speed is ok. Its not, everybody with eyes must admit it.

  • @Auron471 said:

    Desperation: A general perk that everyone has now

    When you are unhooked, or unhook yourself, you can recover from the dying state and wiggle 50% faster for 60/70/80s. You can pick yourself up from the dying state when desperation is active.

    Recovering a health state, touching a generator, or escaping the killer's grasp removes this effect.

    Good synergy with flip-flop i guess. But that perk will still be trash lmao.

    Yeah, add another second chance perk to whip killers more. As is not hard for killers now enough.

  • I admit that after recent killers nerfs I often tunnel because games are too fast to properly chase and hook every survivor 3x. Because of that Im reading similar swearing almost every post game chat (some are trying to add me on Steam to continue swearing there). Im not turning off chat because I want properly report every players that is verbaly abusing me and its not lazyness that I dont want waste 5 mins of creating ticket where you must find your Steam ID, your ingame ID,ID of toxic player, make screenshots, describe problem...etc. Im expecting that ingame system will at least alert BHVR employee that there was some toxic language and open case, read chat and ban/skip case. I think these chat logs are short to solve it in minute. Im not lazy to create ticket but if you have 4 survivors that swear, you must create 4 different tickets to report each toxic player (I tried to report them in single ticket and got answer that I have to create single ticket for every toxic player. And this is very time consuming, Im determined in reporting such a toxic players but its not really fun to create 4 tickets after every game.

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