Another Antitunnel Perk

Desperation: A general perk that everyone has now

When you are unhooked, or unhook yourself, you can recover from the dying state and wiggle 50% faster for 60/70/80s. You can pick yourself up from the dying state when desperation is active.

Recovering a health state, touching a generator, or escaping the killer's grasp removes this effect.

Good synergy with flip-flop i guess. But that perk will still be trash lmao.

Comments

  • DS exists. As does Borrowed time and a plethora of others. Another second chance isn't needed.

  • @McLightning said:

    DS exists. As does Borrowed time and a plethora of others. Another second chance isn't needed.

    Borrowed time is dependent on your teammates, and on the terror radius.

    DS is locked behind a paywall. (Or waiting for RNG-esus blessing you with it in the shrine)

  • This would not be a healthy idea for the game in any shape or form.

  • @Auron471 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1074505#Comment_1074505

    Borrowed time is dependent on your teammates, and on the terror radius.

    DS is locked behind a paywall. (Or waiting for RNG-esus blessing you with it in the shrine)

    DS has been on the shrine 984954849584589 times. It's actually fairly common...and honestly...if you own DBD and not the MYERS DLC, you're doing it wrong.

  • Desperation: Teachable perk in the next DLC

    Desperation activates once exposed to the killer's terror radius.

    Your first 3 hook escape attempts grant a 100% success rate, borrowed time, and you recover to the healthy state, increase rate of recovery from dying state by 1000%, you can recover from the dying state for the remainder of the match, if successful in recovering from the dying state you will also recover from exhaustion for 90/120/180, if picked up by the killer a Decisive Stike skill check appears expanding the success area by 1000%, wiggle 300% faster for the remainder of the match. For each exposure to the killer's terror radius you will be granted a 25% bonus to all bloodpoints earned during the match awarded post trial. While desperation is active the hatch will spawn and be revealed to the survivor team by an aura and noise notification. Keys are no longer required to open the hatch. Ultra Rare items will be scattered within 3 meters of the hatch for the remainder of the trial. Reduce Killer bloodpoints be 25% for each crouch performed within 100 meters of the killer.

  • @korean_zombie said:

    Desperation: Teachable perk in the next DLC

    Desperation activates once exposed to the killer's terror radius.

    Your first 3 hook escape attempts grant a 100% success rate, borrowed time, and you recover to the healthy state, increase rate of recovery from dying state by 1000%, you can recover from the dying state for the remainder of the match, if successful in recovering from the dying state you will also recover from exhaustion for 90/120/180, if picked up by the killer a Decisive Stike skill check appears expanding the success area by 1000%, wiggle 300% faster for the remainder of the match. For each exposure to the killer's terror radius you will be granted a 25% bonus to all bloodpoints earned during the match awarded post trial. While desperation is active the hatch will spawn and be revealed to the survivor team by an aura and noise notification. Keys are no longer required to open the hatch. Ultra Rare items will be scattered within 3 meters of the hatch for the remainder of the trial. Reduce Killer bloodpoints be 25% for each crouch performed within 100 meters of the killer.

    honestly... id believe that. Then MoM levels of nerfed a week later

  • @Auron471 said:

    Desperation: A general perk that everyone has now

    When you are unhooked, or unhook yourself, you can recover from the dying state and wiggle 50% faster for 60/70/80s. You can pick yourself up from the dying state when desperation is active.

    Recovering a health state, touching a generator, or escaping the killer's grasp removes this effect.

    Good synergy with flip-flop i guess. But that perk will still be trash lmao.

    So basically another perk that picks you up off the ground?

    Also this would be very broken with FlipFlop + Breakout

    It would also give you 2 pickups if combined with Unbreakable

    All around this perk is broken and the average survivor already has lots of second chances.

    Also does this not have a cooldown? If it doesn't then it's literally just an infinite No-Mither with no downsides.

  • @Auron471 said:

    Desperation: A general perk that everyone has now

    When you are unhooked, or unhook yourself, you can recover from the dying state and wiggle 50% faster for 60/70/80s. You can pick yourself up from the dying state when desperation is active.

    Recovering a health state, touching a generator, or escaping the killer's grasp removes this effect.

    Good synergy with flip-flop i guess. But that perk will still be trash lmao.

    Yeah, add another second chance perk to whip killers more. As is not hard for killers now enough.

  • This is literally a slightly weaker version of DS that cant be countered by slugging, if you think about it.