Runcore
Runcore
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@LoverOfDemogorgon said:
Getting tired of killers immediately assuming every swf I play in is some .000000000000005% meta gen rush squad and bring out the most sweaty killers and builds with an ebony mori and proceeds to ghostface tbag the entire match and mori everyone off a two hook because we didn't play perfect and loop him for 3 gens a chase so we get punished with getting tunneled into death... devs please do something about mori's they are broken and make the game utterly unfun for survivors and give no points to anyone.
My suggestion is simple, leave cypress as is, make ivory mori work only when you get one survivor to death hook status, and ebony work when you can kill all survivors only when they are death hook, why this hasn't been done is beyond me. Even as a player who enjoy's both sides fervently this change should have been done a long time ago.
After Keys are nerfed 😂
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@Tokkern said:
Well playin swf on coms is like having 20 perks. You get too much information.
Here I agree. Swf voice comm is simulating many aura reading perks and it should be balanced.
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No.
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I suggest to you to read first description of Doctors addons before you make posts.
Iridescent Calm: Survivors hear a constant distant Heartbeat.
Or he can be using dark devotion, Docs are using it often nowadays.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1036583#Comment_1036583
just “ adapt “ just “ git gud “ that’s what survivors always tell killers, why can’t you adapt why can’t you git gud huh?
Survivors are lazy to learn some tactics, look now, Doctor was just releases and 2 days later we have cry topics about Doctor "OPness" and whinning for nerfs. Instead of survivors learn how to play vs new Doctor they cry for nerfs and its exactly same with other killers. Instead of learn avoiding hatchets, lets better cry for nerf of ultra rare addon that moreover limit number of hatchets to 1. Instead of learning how dodge Billy lets better again cry for nerf. Its still same survivor story ==> "Im too lazy to learn something so I will go waste time by crying over forum instead of invest my time to learning game." Typical survivor. Why only killers should be nerfer and forced to adapting again, again and again while survivors adapt nothing. If some entitled survivors invest their time to learning play against each killer instead of crying here, they will be rank 1 soon.
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Main problem is in game lenght. Gens can be done so incredibly fast that killers have literally no chance to hook all survivors 3 times so they prefer to ensure some kills by camping and tunneling which are however FULLY LEGIT. I admit that I do same because it is better to ensure at least some kill than no kill. There is really no time to 12 chases with unsure results (more chases if I count DS and BT meta). Im sure that killers will stop using these strategies if there is more time and objectives to do without fear of 5 minutes long games. Hex Ruin was tool to counter gen-rushing early and now when its destroyed killers have even less time to kill and taking new tactic.
Killers are literally forced to play this way and punishing them for playing this way will be same like prohibit 2/3/4 survivors on single gen. Survivors has BT and DS as direct perks that prevent tunneling. Killers has almost nothing to slow down gen rushing because thana and dying light has so low numbers that there is barely noticeable difference.
Solution is not in punishing players for playing unfun strategies but its in adding play time and fun objectives. Killers will not camp 15 minut long games but nowadays 5 minutes long games will.
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@TheColdBeauty said:
https://forum.deadbydaylight.com/en/discussion/comment/1038912#Comment_1038912
Oke i hope you get camped every game of your life :D
Even it happens, it still legit strategy.
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Yeah, its sad, but true that this game is horror for killers and not for "survivors" :/
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This ruin nerf has made me realize how big problem gen times are.
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@TheColdBeauty said:
Hello,
I have a point what bothers me and that is camping. Killers are having no skill and they are just facecamping. I think this should be punishable🤔 This happens allot and imo it's the same as cheating. Please do something about it. 😊
Omg wake up, its legit killers strategy, its not punishable and never will be.
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@GHOSTfaceP3 said:
Like he can run over pallets injure people and he’s very fast pls BHVR pls nerf his feral frenzy
You must stop smoking that stuff....you have heavily damaged brain if you say that Legion is OP, the most nerfed and useless killer.....I recommend you to take sickness days and sleep much....
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@Broccoli_Jaeger said:
I just played a game on swamp as Doctor. My build is Ruin, Sloppy Butcher, Nurses Calling and BBQ. And i was using the addons that decrease the terror radius. I was playing extremely fair. I didn't camp and i didn't tunnel (All 4 of them had DS and i didn't get hit by one of them). It was a perfect game because i reached 32k bloodpoints and 4 iridescent emblems.
After the match someone texted me this:
https://us.v-cdn.net/6030815/uploads/335/BMVXAHUN7A82.jpg
I guess we can expect Doctor to get nerfed soon. RIP
Bue bue, he is OP, bue bue nerf him, he is not even week release and he is soooo OP....bue bue...I dont wanna learn vs him so better nerf him....bue.... 😭
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@Colton147 said:
Decisive Strike is a useless perk and is in need of a buff.
Dont smoke it pls.... you are done....
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There should not be done generators before killer can even walk across map. Repair speeds are really crazy.
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Nope, even another little nerfs will be big slap into killers face. Now its time to nerfing survivors and their perks.
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@Xerge said:
I think we can all agree that when survivors dc their objective is to punish you for their own mistakes most of the time; make you depip, make you waste an offering like bps and such, I mean they obviously care more about punishing you than anything else. Of course there are exceptions, but I think the most consistent motive is to punish the killer.
DCed survivors should count like 3x hooked survivor to prevent ruining killers pip.
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I wanna see how many trash survivors will get to their righteous ranks if devs make same changes with DS, BT or Adrenalin. So many survivors rely on these 3 perks and without it they will drop ranks like stone. DS, BT and Adrenalin are excusing survivors mistakes and giving them second chances even they dont deserve it. Red ranks should not make any mistakes. Many of you speaking about how killers are relied on single perk Ruin but survivors are relied on 3 meta perks and this is much worse.
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@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1027665#Comment_1027665
k boomer (come back when you have more than only 190 posts)
Almost nobody here is eating your story. Doctor is released 2 days and you are starting topics about his "OPness" even ppl didnt have enough time to learn tactics vs him. From your 1.399 posts ("New Killer Idea From a Survivor" or "Haha YESSSS NO MORE ANNOYING RUIN") is more then clear that you are survivor main and now suddenly you are best killer player that jump in single day for 15 to 3. Seems like fairy tale for me. You say that all only because you want discredit new Doctor and hoping for nerfs. If you are so great make video proof of your "progress" from 15 to 3 in single day and of your 4K every game.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/123087/ok-doc-is-really-op
It takes 53 pips to go from rank 15 to rank 3 so it would take at least 27 matches all merciless killer to get there and you did that all in one day?
If you're going to make up stories at least make them believable
You know, he is survivor main and doesnt want to learn playing vs new Doctor so he better creates some fairy tales to throw dirt on Doc hoping for nerf. Everything he wants is non frustrating , comfortable games, full of hiding and gen rushing.
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@VoodooChild said:
On stream they said theyre buffing like 6 survivor perks, and for you killers out there, cruel limits lol. Toolboxes are apparently getting nerfed which is interesting because you can gen rush without a toolbox extremely fast already. So i wonder how they'll nerf the toolbox to be less effective yet still worth bringing at all, maybe they'll make it only interact with skill checks or something
Anyway Survivor train dont stop running baby! Choo Choo!
Yeah, 6 survivor perks and only 1 killer perk, typical BHVR. Killers has so many useless perks but they look on 1 only 🧐
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Absolutely and definitely yes, gen times are now ridiculous and needs to be increased asap.
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@Kongtwenty12 said:
https://forum.deadbydaylight.com/en/discussion/comment/1024751#Comment_1024751
I understand that. My point is if one perk is enough to decide wether or not you enjoy the game then that person probably doesn't really enjoy the game. Not once did I say that using those perks means you need to get good.
Problem is that Ruin was balancing game, without it game is sided to survivors. So yes, ppl enjoy balanced game but not survivor sided game and Ruin was making diference.
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Yeah, I have similar problem with killers. Playing vs killers that can M1 me is very frustrating. I came to this game to calmly repair generators and I didnt know that there are enemies. I just wanted my gen simulator game and not some killers that can injure or down me. I also wanted AC simulator to stealth and be invisible to killers but that bad bad Doc makes me scream. Pls devs can you make all killers useless dolls without any impact on survivors??? Plz devs, plz plz plz 🤪🤪
So you cannot hide like chicken and have to play. With destroyed Ruin its not so hard to win games vs any killer including Doc so instead of crying go learn how to play without stealth🧐
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@SteelDragon said:
we all know that no hex perk will last to late game, not sure why BHVR listed that as a PRO of this "new and better ruin". devs are so survivor biased it is not even funny. so tell me, how has new ruin treated you? I used it 1 game and it did next to nothing
Destroyed at max 1 minute coz stupid spawn places. As I told before, late game hex is nonsense.... but our survivor sided devs cannot understand it.
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Agree 1000%
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@Wingnut221 said:
Just came out of a game where after I got a 2k, one of the survivors said that I had tunneled him at the end and I disagreed with him over this.
This is what had happened (I was playing clown BTW). There was only one gen left and I was in a chase with him. He was injured and I was able to down him. The last gen got popped and he used his adrenaline to get back up. So I kept chasing him until I downed him again (this made sense to me as he was the only one injured and I couldn't see any other survivors around me). I hooked him when shortly after the survivors opened one of the gates. He gets saved but I'm back in time to hit his savior once. They both tried to race over to the gate. I was targeting the savior but the guy who got rescued was behind him so I had to hit him, otherwise they would both escape. I rushed the other survivor out and picked up the downed one again and hooked him. He then messaged me "nice tunnel noob".
Is he just being entitled or should I have let them go "for fairness". I like to think that I play fairly as killer. I would hardly ever tunnel and never camp (unless it's at the end). Can someone let me know?
Tunneling is one of the legit killers tactic. Dont be afraid of playing way you want. Even salty survivors will verbally attack you after game its not your fault. Tunneling, as well as camping and slugging, is legit tactic and you dont have to be afraid of use it. Dont listen to salty survivors, dont obey they imaginary "rulebook" and play style you like.
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@DBD78 said:
We have accepted the unwritten rules of the game to make everyone have as much fun as possible, but now everything has changed. It's time for killers to unite! They only want survivors to have fun and no stress, well enough is enough! From now on:
1: Facecamping, camping, tunneling, slugging..play as you want, do as you want.
2: "Blame Ruin nerf" this is the only message to give complaining and toxic survivors after the game.
3: Giving survivors the hatch or let them escape? Not anymore! We get nothing, they get nothing.
You might face the survivors alone every game, but you are not alone. We stand strong together! This is the only way to make them listen to killers, it's when survivors complains. When the message from both sides is the game was better before Ruin nerf, then they must do something about it.
Point number 1) is normal part of game. Just play whatever style you want. There is not prohibition of camping, tunneling, slugging... Its only fabrication of bunch of frustrated survivors and their "rulebook". Play whatever style you like and ignore chat after game.
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@Peanits said:
Do devs think that chasing survivors is not a challenge anymore?
I'm not sure where that was mentioned, but no, that's not the case at all. The hooks on Lery's were previously very abundant, so they were toned down slightly. Now they'll be more in line with other maps.
Why you are still nerfing all around killers? What about some survivor nerfs? Where is some challenge for survivors? Its one nerf after one for killers, you are making this game so no-brain for survivors meanwhile killers are becoming so hard. Change my mind that BHVR is not survivor sided, because I see constant nerfing of killers.
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@killde said:
When a killer is nearby and the music gets louder I actually start to feel nervous and frightened.
Someone even said he's bored by the game and I'm just here feeling like i'm watching a horror film that is actually scary. Is anyone else like that or am I a clown for that? I mean I even start stretching my legs under my desk to relieve the stress
I'm relatively new, I mean I don't know if it's even been a week but still.
Im getting nervous and feel nervous with every new patch about killers nerfs. Survivors are power role now, no need to be nervous or scared, killers are 😀
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@RobMeister88 said:
Yes let's nerf killers even more. Let's just remove perks for killers at this point, what's the point of even having them if the Devs are just gonna nerf them because of the entitled attitude of survivors? If the Devs see this request of a 'rework' there's an 80% chance they'll take it seriously and put it into effect. Can people stop demanding killer nerfs ffs?
Ofc they cannot, survivors are bunch of crying kids that want game as easy as possible, without stress, annoying killers and frustrating perks....
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@foxreinherz said:
It was already way too powerful before, but with the endgame collapse it can turn the game around in one minute. Survivors don't have enough time to look and cleanse it's totem, but they also can't risk it and try to open the gates before the killer comes, or else they risk an instant lose. It's near impossible for every survivor to escape when the killer has it equipped. I personally started taking the hit for others.
Yeah yeah, Ruin nerf patch is not relased more then 1 hour and we have here crying baby whining for another killer nerfs. How typical. What about remove all perks for killers? Or remove M1 attack? What about take away all powers? Will this satisfy you? If you want comfortable games without challenge, go play The Sims or whatever....
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@Fibijean said:
As we've seen first with the Springwood rework and more recently with the Lery's rework, the devs are adjusting totem spawns to be less obvious map by map as they rework each one. However, it seems like we only get two map reworks per year, so it might be quite a while before all the maps have decent spawn locations.
As for the rest, there's no indication yet that the developers have any plans for adjusting cleansing times or reworking Thrill Of The Hunt.
Its total nonsense to protect Hex by picking another Hex and 14s cleansing time is nothing.
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@Infckingcredible said:
Back in 2016 survivors were new to the game and most couldn't run the killer at all so times weren't that bad. Nowadays, if you do well as survivor you can run the killer for a pretty long time.
Nowadays survivors are toxic like hell, they can endless loop killer and later teabegg in gate to show who is the boss.
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1) Killers are constantly nerfed every patch for better comfort of survivors. Killers are not power role anymore but survivors are. Its more than fair to look on survivors now and fix problems that annoy killers.
2) Gen times are ridiculous. Most of times there is 1 gen completed before killer even find first survivor and after first chase 2nd gen is done if you are facing well organized (aka not potatoes) group. Killer cannot be on 4 places at once (especialy on large maps) and survivors with toolbox and good addons can finish gen incredibly fast during any chase. To counterbalance this there is (was) old Ruin which buy you some time to apply some pressure. But now Ruin is destroyed so developers have to look on gen times to balance game for killers as well, not only making game comfortable and not frustrating for old and new survivors.
3) Other gen slow perks has so ridiculously low numbers and conditions that its not worth perk slot. Ruin was used by 80% of red ranks from some reason a this reason is crazy gen speed. Reworking of gen speeds will balance game for killers and bring usage of forgotten perks that are now useless vs gen rushing groups.
Sure there are more problems like totems locations and spawns that must be reworked and survivor mains are blind to this problems coz they want keep their comfort but there are killers too and they need fun too.
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1013379#Comment_1013379
Should be renamed to survivors can't get 5 gens done in under 5 mins time to nerf something tbh
or survivors aren't having fun time to nerf
Or survivors are frustrated of..... (fill something) and is annoying to play against.... (fill something). Lets nerf.... (fill something).
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SWFs + gen speeds are 2 most annoying problems in game and should be fixed asap.
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@Adeloo said:
Hello :)
So i already posted this thread on the Steam forums and so far the feedback is mostly positive toward my idea ! So i thought it would be good to post it aswell to make it visible to the devs @not_Queen @Peanits
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So i see lot of threads about SWF and how annoying it is to play with and against them.
(I'm playing both solo survivor and killer in red ranks)
WITH : they usually left the solo survivor to die on hook or sandbag/farm him/her on hook
AGAINST : if there are friendly SWF, most of them are tryharding and even purposely being toxic towards the killer, and that is without taking in count that most of those groups use external communication such as Discord to gain an unfair advantage in coordination compared to a full solo group.
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There are lot of obvious solutions that comes to mind : remove 1-2-3 perks from the SWF but it usually would hurt the solo survivor playing with them as less perks means less chance to get saved or survive.
What needs to be done is balance the SWF while buffing the solo and the killer.
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Duos are not really a problem so this solution will only focus on 3 SWF and 4 SWF.
> 3 SWF + 1 Solo survivor
- Give the Solo survivor and the Killer a 5th perk slot.
- Reward the Solo survivor with 75% bonus BP
- Reward the Killer with 75% bonus BP
- Disable the perk Object of Obsession
> 4 SWF
- Make that the same perk/same item can only be equip by 2 members in the SWF
- Disable the perk Object of Obsession
- Reward the Killer with 100% bonus BP
This way, the team would actually have to decide who equip which perk, who is in charge of taking the killer attention, who is in charge of gens , who is in charge of healing/saving and who is the one doing all of those at once. That means up to two survivors of the group can equip the perk Borrowed Time, Dead Hard, etc
Communication would actually become more strategic and the key to surviving.
Example :
Survivor A : Decisive Strike + Dead Hard + Quick&Quiet + Iron Will
Survivor B : Bond + Prove Thyself + Iron Will + Sprint Burst
Survivor C : Borrowed Time + Sprint Burst + Empathy + We'll Make It
Survivor D : Decisive Strike + Dead Hard + Borrowed Time + Bond
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This is discussion, but please if you can, comment with some constructive idea/feedback.
This isn't a THEM vs US thread so NO "biased" "survivor main" "killer main" comments.
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Have a great day and see ya in the Fog !
Easiest way to balance SWFs is make them use only 1 unique perk per group so no 3x DS, no 3x BT etc... They will have to consider carefuly what perks they gonna take to game. Reason why to restrict SWFs to single unique perk per party members is easy - almost all SWFs are on voice-comm and this is literaly simulating perks like Bond, Emphaty, Kindred..., players can simply discuss their locations, position of killer, if killer is camping and many else. SWFs dont need to take these aura-reading perks because they have it for free implemented in their voice-communication so there is need to cut their perk variability to balance it for solo survivors and killers. SWFs will have to implement solo survivors for better chance to escape and killers will not have disadvantage vs voice-communication as well. Voice-communication is giving huge advantage against killer. Other option is to implement voice-communication for all ingame and buff slightly killers around it.
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@White_Owl said:
I suggest you to use Franklin's Demise. It's lovely seeing survivors trying to get back their item, or wasting minutes trying to find it again.
If you are not playing vs potatoes its wasting of perk slot. When I used it last time another player took key and escaped instead of player that brought key into game. No difference.
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My opinion is that both keys and moris should be deleted. Both items are toxic for gameplay. Yes, Im killer main and I like Moris, but Im willing to sacrifice it with keys and make games more clear for both sides.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1013239#Comment_1013239
finding a non broken key without plunders is quite unlikely tbh.
And if they did nothing for the team they dont get many points that is their choice, if they only want to play for the sole purpose of escaping, well thats up to them.
Yeah, its up to them BUT what about rest of team? They will play only in 3 players coz 4th player is selfish and playing for escape only. Plus what about killer? Its not fair for him that 1 will escape without any ingame effort. Escape should be deserved by playing well and not by owning item (key).
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@Brucecastro81 said:
Games where I could 4K, but then there is a survivor that did no gens and just jump on the hatch after I close it
Seriously, when its getting nerfed, its unbalanced and annoying
If you are "frustrated" and "annoyed" survivor, you have quite good chance of nerf but you are killer so you have literaly 0% chance of reworking/nerfing of things that are annoying you.
Keys are quite unfair coz support survivors thats do nothing for team and instead wait for hatch and free escape. Plus there is quite good chance of finding key during game in chests - its same nonsense like killer find Mori during gameplay.
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With current rework of Ruin that is supposed to be late game hex, will be there any totems rework like spawn places so it will be harder for survivors to find it?
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@kreeper124 said:
https://forum.deadbydaylight.com/en/discussion/comment/1013092#Comment_1013092
No, there shouldn't be a counter play to hatch camping. If they find it before you then they should get out. The reason it was removed was because of hatch standoffs that lasted up to (in extreme cases) 45 minutes, and a normal one would be 20 minutes
There should be definitely counterplay or whole hatch system should be reworked. It supports unsportsmanlike behavior on survivors side like camping hatch instead of going help team. While playing survivor I see this very often ==> 1 survivor is camping near hatch and waiting his team to die to free escape without any effort. Whole system should be reworked or delete hatch and instead power-up exit gates when 1 survivor left - last survivor should deserve escape by playing, by proving effort and not by camping hatch. Many ppl hate camping killers but camping survivors are definitely ok. There are 4 survivors, they should play like team and if someone is doing nothing and just waiting hatch, its not fair for rest of the team. Another option should be hatch related perk for killers like survivors have, maybe hatch open delay perk or aura reading perk.
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Why it was deleted? It was deleted before I started to play but it sounds interesting to me. Im very often victim of hatch camping by survivors and there is literaly nothing killer can do about it. Last surivor is waiting on hatch and even I find him I have no chance to hit him twice and even I do it he/she just crawl to hatch. There should be some counter-play to hatch camping by survivors.
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@OmegaXII said:
Keys are considered the same as moris from killers, right?
Then why can survivors find keys in chests? With plunder instinct, you have even higher chance of getting keys from the chest. This is not fair IMO, it's like getting moris in the match.
It's kinda frustrating to have 2 - 3 escape due to the random key, and you don't even have to bring them in the match, sometimes not even plunder
Agree, was thinking about same often. Why are survivors allowed to find items on map and can keep it after succesful escape and killers not. Keys should be only avaiable throught bloodweb.
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I noticed it too. As killer Im waiting usualy from 5s to 60s, no more. But as survivor Im waiting much longer and its not instant like it was. I see it as result of constant gutting of killers so players better go play no-stress survivors.
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@ProfessorDunwich said:
I escape most of the time now. The killers get a few hooks and are usually a lower level than me. While I admit I am having fun as a survivor, I highly doubt the people playing killer are having any fun. Wonder how much longer people will deal with games that fly by and continue to play killer.
That is the most important, survivors having more fun....no matter killers 😡