Tokkern
Tokkern
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- Tokkern
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Comments
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1056465#Comment_1056465
I want more 110% ms Killers because they rely on their powers to get kills, and they're fun, at least for me to play as them.
Every killer relies on their powers. Moving 110 doesn't make it so. Hag is pathetic against decent survivors for a reason. She can't chase. She has a lot of fun If you deny her power,110 speed chases rock.
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@LetsPlayTogether said:
Slugging isnt outplaying survivors. Its outdoing basic game mechanics and just scummy play as killer. The only thing that needs to be fixed is that slugging shouldnt be possible like it actually is. Its not fun to lay on the ground half the game til a sweaty killer got his "will".
Get good
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@NovaliumTS said:
https://forum.deadbydaylight.com/en/discussion/comment/1056059#Comment_1056059
Rank 11 survivor, rank 9 killer pretty sure im not a survivor main and no it was already a pretty pointless perk to begin with it was gone in seconds so i just used perks that took skill over luck
Learn to defend totems. Come again.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/126373/stealth-doesnt-exist-anymore-so-stop-trying
not with the survivors breathing like life time smokers! Wether you're walking, running, in a locker, the killer WILL hear you!
While the biggest complaint from killer's right now is that the sound is bugged. Okay 👌
Dude stop being biased pls. A dying survivor is complete silent atm. Why do you try so hard to prove that playing survivor is hard. It's not
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/126311/balancing-the-game
I agree. They need to give them all the same speed so survivors know what to expect. You change their speeds, lunge range, and throw in one hit down chainsaws and it’s just too obnoxious. Lunge ranges should be nerfed I think. Good post.
Lunge mechanic is ok. Short killers surprise people because people doesn't expect them to lunge as much as long killers. A good survivor can loop a killer for minutes. Try getting better at the game.
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It being a %110 killer wont make it fun. Why would you specifically want to move at 110?
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@NovaliumTS said:
https://forum.deadbydaylight.com/en/discussion/comment/1056025#Comment_1056025
Ruin in all fairness was a trash perk anyway and face camping has been here since the start and even with new ruin, new ruin can be used really well if you know how to use it yall just whine about it cos most of you dont know how to apply pressure for its ability to come into affect (and yes i have used it it works really well with trapper)
Funny how survivor mains claim the New ruin as a good perk. Ofc it is better for you. You could not hit skill checks to save your life. Now its free escape city
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@NovaliumTS said:
https://forum.deadbydaylight.com/en/discussion/comment/1055875#Comment_1055875
That just sound way to unfair for survivors for 60 seconds of basically a survivor sat doing nothing, if you are seriously needing survivors to not be able to do gens for a minute you need to learn how to apply gen pressure and if thats the reason why killers tunnel and camp just so that one survivor cant touch a gen then those killers seriously need to go find another game
Camping is a gen pressure. You are making sure hooked survivor doesnt repair any gens.
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@Colton147 said:
Doctor is a killer that needs some slight tweaks/nerfs.
Ok boomer
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1054934#Comment_1054934
You people still have this mentality? A single nerf to a perk and now the game is "slanted towards the survivors side"?
İt was used by %80 of the players for a reason.
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@ZoneDymo said:
You can start the "dissarm trap" animation to let a teammate walk through a trapper's trap and then drop the animation making the trapper get himself caught in it
really cant believe they actually patched it to be this way.
What ffing sense does that make, you are DISSARMING IT, meaing its still armed, its armed until you dissarmed it, so why the F can anyone walk over it?
Will NoeD stop working as long as im busy destroying the totem? (I know dont give them any ideas) No, its active until its destroyed so what the F is this crap with the traps.
Because trapper is overperforming and annoying to play against if you are rank 20.
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@CrescentGent said:
Since killer related stuff and things are getting nerfed patch after patch, think it's about time we address the elephant in the room, borrowed time. General consensus of Borrowed time (BT) is that your can unhook survivors and that person is granted deep wounds upon a hit after the fact. Sounds alright so far? Not only this but here's the kicker, you can use it as many times as you want!
This not only encourages YOLO saves but encourages toxic gameplay which isn't out of the norm for survivor mains anyway.
TL:DR: Nerf Borrowed time so that it may only be used once every few minutes or even better, once or twice per trial.
As a killer mostly player, BT is fine. Doesnt need a nerf.
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@[Deleted User] said:
Crouching repeatedly is toxic. kappa
Using offerings and addons are toxic? Kappa
Stop crying about moris and pink addons Kappa
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@RayrafLPP said:
Hey guys,
So i decided to play this game in a way every one has fun and this is how i do it:
I play BBQ on every killer, my goal for a game are 26.800 BP this equals 8000 points in every cathegory except for sacrifices. This is achieved by hooking every survivor once, BBQ helps tracking if you have done it right.
If i hook survivor A, then Survivor B and i run in to survivor A again he wont get hooked again but slugged instead. This slows the game down and grants the killer more time to find the remaining survivors.
If every survivor got hooked once the next goal is to maximise the other cathegories.
If the game is not over after you reached your goals you can start trying to achieve the ultimate goal. If this situation occurs, i try to slug every survivor. If i managed to do this i count that as a total win for me. But after every one is slugged i pick one up and let him go.
This playstyle is a lot of fun for both sides, its not farming, the survivors dont know you are not going to kill them so they will try their best and the chases are fun as in a regular game. At the end everybody has gotten a good amount of BP and a fun game was played.
That doesnt work anymore because of gen speed aka ruin nerf. Only like %20 of the games.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1046839#Comment_1046839
LOL this guy wants freedom to run his choice of perks, fair enough, then you say if you don't agree you lack brain cells LOL
I would rather bring a medkit honestly, but even when I don't I just go without the heals I like other perks better for time efficiency.
Selfcare takes 1 person and 32 seconds.
Otherwise 2 person 16 seconds.
Same amount of time.
One takes a perk slot,other takes another survivor. I m fine with giving a perk for reliable heal source.
Its also goes well with my goals. I run we r gonna live 4ever and bt. I want safe unhooks and get killer on me instead of the guy just unhooked. If i can get stacks and a decent amount of bloodpoint i m golden.
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@Feyd said:
I'm red ranked and have been every month since I started in October 2018. I run self care. Why? Because it's reliable. If I need to get past a killer in an exit gate, self care can make that possible. If I need to go for the unhook, self care can make it possible.
Just last night I used it to help unhook someone from a camping Legion and bodyblock a hit for him. If I hadn't been able to heal, I don't think I could have saved him or escaped at all.
Just because you don't like the perk doesn't make it a bad perk. It still uses less time to self care than it does to find another survivor and then get them to heal you.
This. If you don't agree with this guy, you probably lack brain cells.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1043133#Comment_1043133
They could've also been straight up not using comms. You can't know to what extent they did anything tbh.
Yes you can by reading their BHVR
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@Mr_K said:
https://us.v-cdn.net/6030815/uploads/742/T7ZLKOWFQ957.jpg
Why are you chasing? Pressure gens.
Yea just pressure 4Head
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Great idea.
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@Hag.is.Dtier said:
I just want his insta saw gone.
Did you try askin santa?
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@hex_genrush said:
I don’t even know if I can explain how infuriating it is to be on hook and see 3 other teamates self caring , urban evading in the corner of the map.
It's on you for not being able to get higher ranks.
And don't give me that "they are on high ranks too" bs. I never see them.
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Get a life?
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Survivors need to grow up
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@HeavenRoad said:
Its a very important fundemental concept in games like these. Youre removing ranks because they wont affect matchmaking, ok. There will be some hidden elo, ok.
But we NEED to have another system that allows us to the skill level of other players in some way, make medals or idk, like any game such as Dota, Apex Legends or LoL.
1000 hours into this game and I'm really starting to lose hope. There better be a new, immensely improved ranking system that allows you to gauge other players skill that YOU CAN SEE, at the very least after the game. Or this game will die. Leaderboards and ranking systems are needed.
Please don't make another bad change. We want more transparency, not less.
Why do you want to see peoples rank after game is over? Makes 0 sense.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1038748#Comment_1038748
Here’s my take.
The game has been designed from the get go to ensure survivors get at least some of their objective done so if they die, they don’t feel like they’ve died for nothing. Why else would killers spawn on the opposite side of a map to survivors most of the time?
Likewise I’ve always felt that survivors being allowed the time and distance from the killer in order to quickly repair 1, 2, or 3 gens was intended to test whether a killer can keep a cool head and maintain focus on the their objective.
No? Survivors never ever should repair 2-3 gens before killer can get to them. And no, its not intended.
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Well playin swf on coms is like having 20 perks. You get too much information.
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@DoctorShockBoi said:
I've been rank 1 for awhile now and I'm a Doctor main. I guess you could say my close second is nurse. I play her a lot too.
I still find her viable. I usually have no problem. Its usually my first game that's sketchy.
I tend to drop a 3 or 4k every game. And that's not because it's easy, its difficult. It's because I have A LOT of time in this game and know how this game works.
Nurse is still good. As good as before? Not even close. She had map more map pressure than a 3 gen tier 3 Myers lol
But I still have fun.... sometimes lol
İ love people starting with "i m rank 1" . That means a lot for sure :D
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Maybe those who complain about facecamps are the problem. Maybe u are acting likr a c*nt against killers. Maybe it is you who has to change. Think about that.
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@Rex_Honeycut said:
I know that the subject is unrelated to the forum's intention but there's a reason we call unhooking ourselves "Kobe'ing". There is no better term for hitting a shot with only 4% chance of success.
Given the tragic death of Kobe Bryant, I think it would be cool of Behaviour to raise all self unhooking chances to 24% this week to honor him. Let's all have a better shot to "Kobe" this week.
No
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4 stacks of bbq or we are gonna live 4ever. Then i m golden.
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Not with these devs. No.
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No one cares.
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No.
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@redsopine01 said:
https://forum.deadbydaylight.com/en/discussion/120528/respect-for-killers
I teabags sometimes but mainly to pull agro on a camping killed or in one case I looped a pig around so much and pallet slammed them enough to max my points the tea bagging was to just keep them on me though one match a David died and he was running no mother and was playing stupid like I admit did a bad unhook but the killer was chill ignored him and went only at me still got a hate msg from the guy when he messed up 2 more times and died while the rest of us played smart and as a team I pulled the agro most of the time because I know how to joke and lose killer
Cool story bro...
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/996881#Comment_996881
No, it really isn't.
https://forum.deadbydaylight.com/en/discussion/comment/996875#Comment_996875
And yes, it is. Not all of us are on high end gaming PC's. There have also been games with invisible totems for me, and by that I mean unless I was running Small Game, I'd literally never know of their existence.
No I'm not a new player, I'm rank 6 Survivor consistently, I have been playing for a year and I'm on Xbox, which makes Great skill checks very hard. Before either of you ask.
If your pc can't run the game, that's your problem. They can't balance the game around someone's outdated pc...
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@Accullla said:
The ruin change, as many other changes will not drive the playerbase away. Some people might take a break, others may leave for good and many new players will keep coming.
If you disagree, think about the selfcare nerf a while back - it was arguably even more popular than ruin is now. Did the game die?
You are wrong but i m too lazy to explain.
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@edogast said:
It's funny when killers think they're so sneaky running the perk Insidious and camping but us Survivor have Kindred. Enjoy your 10k Bloodpoints
Survivors, WDGAF
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/992630#Comment_992630
Corrupt is way better for all of them.
No?!
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@Aven_Fallen said:
Killers should stop crying, seriously. They are acting if Ruin was the only reason they won games, which is simply not the case. They are acting as if the Ruin Changes mean that Killers cannot use M1 anymore.
Only because a Perk which is not even that good and gets worse the better the Survivor are gets changed.
Set up killers needed ruin. Trapper hag myers very weak early game pressure.
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Demo's biggest weakness is dedicated servers
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/969655#Comment_969655
There is no lack in survivors nor killers it's a matchmaking problem
The game is at its highest players active since its launch since the Stranger Things Chapter
It's matchmaking problems due to servers, and swfs making the population between low ranks and high ranks unbalanced, meaning there's too many killers in low ranks and too many survivors in high ranks
It's lack of killer players on high ranks because they rather play survivor and have fun. Like i said killer players stop playing killers
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@xChrisx said:
I dont use ruin, try different perks/playstyle or u and other ppl will never learn how to play killer properly
Sure. You are the best.
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/968804#Comment_968804
Not relevant nor connected to the population on the game it's a matchmaking problem
Are you high or just dumb? You already lack killers and more will stop playing...
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Just play with agi/iron grasp and you will eventually get it. Don't stress it. If it happens it happens...
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I let innocent ones live.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/962866#Comment_962866
It's not about finding them, you have no clue if your teammates cleansed any in solo queue.
L2P
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Noed is as fair as deadhard, adrenaline or unbreakable.
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Gen times are fine but maps are too big to defend gens.
I use discordance on some killers and by the time i get to them it's almost done. That's shows how far gens are.
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Well survivors b!tched so hard and so much about "lag switch", which happens like 1 in a 1000000 game, we now have these ######### servers that made killers like demo absolutely garbage. And survivors now getting hit from moon. I bet they are happy.