edogast
edogast
About
- Username
- edogast
- Joined
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Comments
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More update. The Trickster is a joke..... but no seriously.
Caged Heart Shoes should not be an add-on, it barely makes a difference he should be able to throw knives at walking speed
Waiting for you watch / lucky blades : absolutely useless, people will always refill their blades BEFORE they run out. Even if you run out of knives during a chase, by the time you find a locker and refill your blades, the survivor are already long gone and that "extra time before decay starts" doesn't mean anything. This add-on is absolutely useless.
Also the main event is clunky to use. You walk slower, you cannot control your aim as well, and the delay afterwards is way too long. It would be so much better if you walk faster during the main event.
Overall The Trickster is a joke of a killer. Throwing knives are hard to hit when there are a million corners survivor can turn around. There is no map control, it takes too long to actually down a survivor with the throwing knives. Why not just M1 the survivors instead? The throwing knives are the main attraction of The Trickster and it sucks. BADLY. By the time you down someone with throwing knives, 4 Generators will already be done.
I am willing to bet that The Trickster will have the lowest kill rate among other killers in some statistics
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@YaiPa said:
dying on first hook it's not funny, fine. Does giving you 5k bloodpoints, which is literally nothing, make it better? Same goes decreasing killer bloodpoints if he camps, who cares?
everyone else besides you cares
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@[Deleted User] said:
I think its a good idea for set themes, like the Nea set.
But cosmetics system needs a rework.
if it is a SET it should be considerably cheaper than 1080 Auric cells
Yeah it looks good as a theme together but that could be said for all cosmetics in the game. Why does the game have to lock us out from the liberty of NOT putting it on as a set? It doesn't need to be a LOCKED SET.
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@cyniChris said:
I see somebody's never visited the saloon's "panic room".
Upstairs, there's a room with 3 breakable walls and a locker. The only entry point is a window on the outside. The room next to it, linked by one of the breakable walls, also has one entry point. As killer, I've caught no end of survivors running into those rooms only to trap themselves. Using Windows of Opportunity, you'd know if it was safe to run through.
The same goes for Midwich Elementary's hidden staircase. I like to break the wall downstairs to catch survivors trying to escape the bathrooms. Again, with Windows of Opportunity, they'd be able to look up and see if it's a safe escape route.
If they add more rooms like this, which I feel is a major feature of the breakable walls, having that info as a survivor could save them.
that NEVER happens. Killers that down survivors in that room have to drop the survivors and then break one of the doors, and then pick up the survivors again. From my experience, no killer ever goes to that room anyways. You don't need "information" on breakable doors because of how the breakable doors are designed.
So in Midwich Elementary School stage, there's a lot of dead end rooms with breakable door, what "information" does it give to the survivors? it takes literally 2 seconds to break a door, survivors aren't going to react in time anyways. "Oh there's a breakable door near the generator I'm working on! Thanks Windows of Opportunity!" Said no one ever.
Window of Opportunity is use for panicked people looking for WINDOWS AND PALLETS, it helps them find safe places quickly, like a minute of life and death kind of thing. What is this "INFORMATION" that is just a clustered mess on the screen that distracts survivors from actual windows and pallets. And yes, I do know the difference between a pallet and a breakable door.
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@LastShoe said:
You are actually asking for a nerf to a perk that's whole purpose is to help new players... because you can't learn to distinguish 2 things...
It's actually more useful for experienced players as well. It tells you which pallets have already been used so you don't bother running to that loop
And do you think new players would have Kate unlocked? Most new players would stick to the basic free characters
And also wouldn't it be even more confusing for new players to see breakable doors and wonder why they can't interact with it?
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Or maybe people with higher devotion levels get more irridescent shards per level
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This is an eyesore mess.
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killers still get exp just for being afk, the game doesn't care if you win or lose, just how much time you spend in a match
GET A GRIP
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not EVERYONE is going to run unbreakable it's so situatioanl, and so what if you do? you can only get up ONCE just to get knocked back down and slugged again
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@RobMeister88 said:
https://forum.deadbydaylight.com/en/discussion/120502/faster-bleedouts-when-not-recovering-or
Then don't get caught by the killer, simple as that. If you honestly think being a survivor is so hard and that slugging is toxic then try ranking up your killer past rank 14 and try not to slug against optimal survivors. You're asking for more killer nerfs it's so laughable. The game mechanics are already working against the killers (as are the map designs), their powers are consistently nerfed and even their perks. Now you want the only things they have (their play styles) to stand a chance, to be nerfed? There's so much existing counterplay to slugging and you want it nerfed by basically implementing Unbreakable as a game mechanic.
killer bias much? I'd like to see you get slugged with knock-out and just bleed out to death for 5 minutes and see how you feel
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@Cetren said:
If you're insidious camping you'd be enjoying the game with 0 bloodpoints, because you're playing for kills and not bloodpoints. Enjoy being dead.
gets no bloodpoint
gets depiped
it's just fun to stare at one person for 10 minutes
go off i guess
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@JamieLee2k said:
You say new people like yourself can't hit skill checks yet looking at your activity you have been posting in this forum since Jan 2019 and clearly playing the game,
attacking the person not the argument are we?
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P.S My graphics were on Ultra already
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@DepressedClownMain said:
I mori all blendettes. Sorry bro, game rules
but i'm just a feng ming wearing a pretty dress
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Found the cursed legacy code but it was already used. 10 is way too small : /
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Nah keep meat shield on
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*gate ugh i can't spell
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*power the exit game
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@Boss said:
They do say rewards incentivize more than punishments de-incentivize.
Question is, what would that be?
more bloodpoints?
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@[Deleted User] said:
Were you hit with insidious?
no, just 3 games with killers camping hard and I mean REAL hard
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@ScorpioBlackOps said:
https://forum.deadbydaylight.com/en/discussion/comment/736090#Comment_736090
An hour, that’s never happened to me. That’s an extreme case. So I don’t think so. The matchmaking as it was before was fine in my books.
it's not an extreme case, you must be new because before then, it was LITERALLY an hour every game
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would you rather wait an hour just to play a match with people near your rankings? I don't think so!
I think randomly match with people at different ranks is okay!
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@ClogWench said:
It is still bannable yes.
so you're saying it's just sitting there, waiting for someone to get banned because of it
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this is better than waiting 1 hour
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boy this thread is dumb
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@Letroni said:
https://forum.deadbydaylight.com/en/discussion/comment/379527#Comment_379527
So what is wrong? Killers dont have to play "bad" to satisfy ######### survivors
hence why you, a killer who doesn't care about survivors, aren't pipping up, i love it
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@Letroni said:
https://forum.deadbydaylight.com/en/discussion/comment/379515#Comment_379515
And why do you think so? You mentioned billy at the end but billy can be looped for sure. His chainsaw is dodgeable unlike nurse. Maybe survivors can learn to actually play the game?
rolls eyes, sure, you can just LOOP them, not like Billy can just walk up to you, charge his chainsaw and down you instantly
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@Letroni said:
Killers don't have to play 'fun' with survivors that can' t play for #########.
You think its okay for killers that can 4k survivors at 5 gens to depip?
yes, absolutely
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/378019#Comment_378019
It could have been a Hillbilly using it. Hillbilly with BBQ &Chili is terrifying as a survivor. You're chilling out and you hear the chainsaw motorcycle zooming to you.
ugh yeah that's the worst
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Hillbilly is so annoying
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looks at Hex : Ruin and Hillbilly with BBQ and Chili
Need I say more?
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@Aven_Fallen said:
You keep them.You can spend the Lunar Coins.
2 lunar coins is not enough to buy anything, you need 3 to buy things
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@ChesterTheMolester said:
edogast said:to everyone who's saying getting EW III is Soooooo easyyyyyyyyyy
it's not, stop lying to yourselves
bruh don't twist my words lol
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to everyone who's saying getting EW III is Soooooo hardddddddddddd
it's not, stop lying to yourselves
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*videogames
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neurologically defective sociopath who thrives on misery
isn't that just like, every killer ever?



