ScorpioBlackOps
ScorpioBlackOps
About
- Username
- ScorpioBlackOps
- Joined
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Comments
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/848990#Comment_848990
Probably because its lame.
Lame like you, I see. Nice catch :)
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@Rex_Huin said:
Onimoon.
Haha why didn’t I think of that
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@brokedownpalace said:
OK.
Haha come on it’s just a joke :P
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Yeah, a better system would allowed you to accomplish certain master goals passively even if you have not gotten to them on the archive web.
This way the if there is something really challenging you can work on it as it ahead of time or do it without worrying about whether you pick up the challenge or not.
Example: Kill all 4 survivors with your own hands in one match. This may take time with lobby and offering dodges and disconnects. Therefore, if I get lucky and get it done. I would hope the game would remember and allow me to get the node for this accomplishment when it comes up.
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@ChezAndQuakers said:
Wait so what are the archives? Are they challenges? Are they levels? What do they reward? What do they cost?
The archives is a free to play aspect that provides replayability and challenges to DBD players to accomplished during your game-play and help you get free un-lockable items on the rift. Here is a link for more info and better explanation: https://deadbydaylight.com/en/news/welcome-to-the-archives
Note: Note from what it seems the only thing that cost money is the premium rift aspect section which is optional.
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@Gemaniacal said:
Yes. I've been floating around Killer purple ranks for the past couple of weeks. And I'd say about every 3 out of 5 matches, I'll get all red rank survivors. Usually with at least one or two rank 1's.
I initially thought it was just due to me playing during later (early morning) hours, with a natural lack of more Killer players. But I've been playing earlier in the day the past week, and the problem still persist.
Confident in saying, there is a severe lack of red rank Killers on PS4.
Thanks for the info seems like your running into similar issues. I appreciate the feedback.
I too have been switching it up to see if time of day or something was causing this, but after playing almost every day this week I seem to get the same results.
Yeah lack of killers on PS4 may be wood adding fire to the problem. I wish there was live or monthly stats to see killer to survivor ratios.
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@InfinyMage said:
https://forum.deadbydaylight.com/en/discussion/comment/740315#Comment_740315
To be fair. This topic has been a thing for weeks now... Unlike a dog barking on certain map or any other type of lesser mentioned topics. People kinda just ignore topics that get repetitive by title alone.
(Back on topic)
I have expirienced this and it is frustrating. Mostly because the huge gap in skill that were being thrown into just because they want to fill the lobvy fast. Id be happy to wait a few minutes to be thrown into a similar skilled lobby than the colorful rainbow that we get at times. Its the sole reason i limit my gaming when i rank to near 10, 9 or 8 because you get way too much varience in the people who are in your lobby as a killer. Sometimes it baby survivors. Sometimes its red ranks and high purples.
Yeah I guess your right on that. The funny thing is that with this change I’ve been deciding to play less killer and play other games. When in my area there’s seems to be a lack of killers.
I would not mind the gap if I was waiting for like 5+ minutes for a match, but 10 seconds is what I’ve been constantly waiting. Seems like Behavior wants me to fill the gap for the lack of killers in my region for the benefit of their wait time and at the expense of my experience.
There should be bonus points for the rank disparity or something to not push away those playing killer when there’s too much survivors or vice versa.
If that was the case, give me all the red ranks you want lol
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@LoneBighorn said:
https://forum.deadbydaylight.com/en/discussion/comment/740296#Comment_740296
Actually I just remembered a match yesterday against a grren rank, I want to say rank 10 or 11 killer where I myself was rank 2 and everybody else was also red rank. Everybody was playing solo as well.
So yeah I think the matchmaking eventually throws the +/- 6 thing out the window.
Thanks for the info. I’m not really trying to start or pick fights. Haha just frustrating that dumb topics like let’s there’s barking dog in this map get way more light than this one.
I wanted to at least get some feedback to see if I’m not alone experiencing some of this stuff.
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@LoneBighorn said:
The rank 3 might have been rank 4 before the match to be fair.
And yes on PS4 there is a bit of a killer shortage it seems.
Fair point but to be fair he/she might have been 3 before the match too. We really don’t know know that. it’s just speculation. What I do know what’s on the pic above.
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@edogast said:
https://forum.deadbydaylight.com/en/discussion/comment/736104#Comment_736104
it's not an extreme case, you must be new because before then, it was LITERALLY an hour every game
That don’t sound right. I have never gotten matchmaking times even close to that. If that was the case I’d play something else.
Maybe in your case is different.
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@BunnyTheHutt said:
I agree, the game has a nasty tendency too match you with high skilled survivors, but the devs have said that are still looking into the matter, so it will just take some time.
Thanks for your post, I was not aware that devs are looking into it and I hope that’s the case.
I was just trying to shed some light into the topic. Haha from what I have seen some topics seem to get buried in the clutter unless it’s about nerfs. So I’m hoping to break through just a little.
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@Todgeweiht said:
Recently i got a game where i got paired with two rank 20 and one rank 10 (i am rank 8)
We went against legion.
one of the rank 20 didnt know how to mend so he just kept going down, and down and down
The rank 10 was immersed as hell and would only repair gens if he couldnt hear the killers TR
The other rank 20 was actually working on gens but kept failing skill checks
We repaired just one gen. Everyone died.
Absolutely. Thanks for your post!
This new Matchmaking not only effects killers but can also affect survivors. In cases like the one you mentioned it negativity impacted your experience and the experience of the team. Especially for your teammates who from the sound of it where newer or very casual players.
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@edogast said:
would you rather wait an hour just to play a match with people near your rankings? I don't think so!
I think randomly match with people at different ranks is okay!
An hour, that’s never happened to me. That’s an extreme case. So I don’t think so. The matchmaking as it was before was fine in my books.
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@Eleghost said:
Hmm new to the d/c struggle? Well if you burn a hidden offering as killer they will d/c. If you play a certain killer there's a chance they will d/c.
Well they dced about 2 minutes into the match. So probably more like rage quits now that I think about it.
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Yeh it’s like a back to back DC party before a match starts if you bring a Mori. They should hide those offerings.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/732062#Comment_732062
It's never too late my Feng Min is p3 all perks all cosmetics I usually just play with whatever cosmetics suit my mood at the time.
Spirit is p3 all perks some cosmetics I usually like the school girl outfit, but switched recently to the one in the picture above.
Personally I think you should only prestige the killers you main and enjoy while only doing one Survivor of each gender.
Wish I knew this before I p3 everyone on PC
Haha I know right if I could go back I would probably have made different decisions specially in unlocking teachables.
My first P3 was Freddy before the recent rework, haha it it I wasn’t a great introduction to the prestige system lol
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/732015#Comment_732015
Tbh I think they need to be changed completely not a change in rarity, but wanted to help regardless. Because I am getting bloodwebs like these nowadays
Haha aw man, now I wished I’d P3. I kept mine in default and bought cosmetics instead.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/731988#Comment_731988
No problem I did no addons when she was p3 lvl 50 and decided to get all the perks on her for ps4. So it's a pretty accurate representation of what you get. I can also get offerings if this would help you.
Haha no need I think we have made the point. Good teamwork!
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Thank you :) this is a visual representation of my point of why rarity change is good compromise.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/731771#Comment_731771
Okay.
- insta heals r bad mkay?
- changing the rarity means your less likely to find it
- ranting about calling an idea thoughtless
Sounds about right?
Almost...
- Insta heals feel powerful but I’m okay with it because it’s an ultra rare and therefore acceptable because that’s what an iridescent add-on should be.
- Yes if the rarity of an add-on is increased by definition it will be less a available. People are more likely to think twice before using a power iridescent add-on and usually save them for special occasions due to their rarity. Therefore I think Prayer Beads perfectly fits this criteria.
- And well about the rant idk but it is just a back and forth between you and me. I’m okay with it, makes for a good community discussion.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/731716#Comment_731716
You're a beautiful person.
Thank you kindly :)
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/731762#Comment_731762
Your entire point was Prayer Beads shouldn't get reworked because of Ultra Insta-heals.
Lol that was not my point go back and read.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/731747#Comment_731747
Have fun trying to excuse bullshit.
I don’t need an excuse you provide all the bull I need to make my point.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/731716#Comment_731716
There are 3 Ultra Rares killers might get in their bloodweb compared to the 8 Very Rare available.
Decrease their availability my ass.
Ok fine you win, let’s just keep Prayers beads as very rare :)
Have fun playing against more Prayer Beads.
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@Mc_Harty said:
Changing the rarity of an add-on doesn't make the add-on less bullshit.
Why do people keep suggesting this thoughtless idea?
Lol iridescent syringe is bull too but I don’t mind seen it cause it’s an iridescent and ultra rare.
Prayers Beads being made iridescent or ultra rare would decrease their availability and by default less used. Therefore a compromise for both killers and survivors.
It is not a thoughtless idea. A thoughtless idea is one that demands change but offers no tangible or constructive feedback aka your post.
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@NoEdCrUtCh said:
https://forum.deadbydaylight.com/en/discussion/comment/727712#Comment_727712
First of all, every killer should be that way, correct? If your answer is no then that is a problem.
Second, I have not played against a spirit or noed in a few days now, still does not mean she needs work.
All survivors are the same without perks, there is no stronger survivor without perks, so why should there be a stronger killer than others without perks?
Lol you kidding me right, the reason some killers are better than others it’s because they all have unique powers and mechanics.
Once you unlock a survivors teachable perks they all become copy and paste across the board with the exception of cosmetics and appearance.
Calling spirit a crutch killer sounds like an excuse to me lmao :)
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@Todgeweiht said:
Not gameplay-wise, but community wise
Spirit used to be one of the most beloved killers in the game, why does so many people all of a sudden start asking to get her nerfed to the ground?
The only "problem" i find she has is that filthy prayer beads add-on which is extremely annoying to go against, but otherwise she seems like a pretty balance high skill killer.
Amen! Just make the Prayer Beads an Ultra rare add-on and bump down Father’s Glasses to very rare. Problem solved.
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@MegsAreEvil said:
Ehm. No. How about balancing All killers, which means nerfing those who are unfun/unfair to play against and to buff those who are not good to play? But i think thats too much asked for from you to understand.
Sounds like the closed minded person is you. No real feedback, but I guess that’s too much to ask from you to understand. :)
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Yes, this a great idea. I’m surprised the devs don’t use more music to immerse the players into a real horror vibe and make chases more intense.
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Well there is the problem. Just cause I killed someone doesn’t make this matchmaking ok. The game is called DEAD by daylight you know?
What did you want me too do, just give up to prove a point? Your logic does not sympathize with all the new killers that came with new stranger things dlc.
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@Mat_Sella said:
why are you upset about Survivors getting bloodpoints? it simply is something that doesn't concern you. it's not like any amount of bloodpoints earned on survivor will equate to anything the killer has, like Iridescent Hatchets or Ebony Mori's.
You obviously did not read my entire post. I stated that this move will further induce the in-valance ratio of survivor to killer in my region. Additionally, I also play survivor "had you read my post you would of know this concerns me too." Shame, I had to waste my time answering you.
Why did you reply to my post without constructive feedback? Why bringing up Iridescent Hatchets or Ebony Moris? My post simple does not concern you. Thank you :)