Gemaniacal
Gemaniacal
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- Gemaniacal
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A streamer I discovered during the PC F13: Game beta, went on to play this once that beta wrapped up. I was new to the Asymmetrical horror scene, and instantly developed a respect for DBD, simply for being in that same genre. A game type that I couldn't wait to get my hands on. And, oh yeah, seeing Michael Myers was in the game, didn't hurt!
Initially picked it up on console, as a simple alternative to F13:The Game. Just as a side/break, type game. But it quickly grew on me, and consumed my life. Thus having the opposite of affect, lol.
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@[Deleted User] said:
Memory leak issue causing insane frame drops the more matches that are played in succession, a map wide game stutter that happens whenever someone opens a chest, low sensitivity on top of already imprecise movement, arguably more SWF groups due to the nature of console, ridiculously slow and clunky UI, random disconnects mid-match, losing points at the end of the match because of random "no network connection" errors...
It's rough. It was getting better for a little bit and then they stopped caring. Playing killer is 100% not worth it on console right now. Nor is solo survivor.
I'm so glad I'm seeing more players talk about the frame rate issues, once you have played several matches in a row.
I initially thought it was my system (newer) but remembered I would play on my original PS4 for several hours without any incident, throughout last year.
So thinking it was my console overworking, I started closing the game every couple hours, letting it rest for about 30 min. Than I saw other players mention doing the same as a fix, minus the extended rest. Now I just simply restart the game to get the frames back in check. Still annoying. Have the dev's even mentioned this as a temporary fix?
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https://www.youtube.com/watch?v=Q_qlApySP2E
Closed beta arrived last week. Here's footage of survivor gameplay. The channel also has Killer gameplay.
May be a decent side Party Game. But I'd still rather play Last Year: The Nightmare, in that respect. If it ever ends up being successful on Steam, and eventually ported to console, that is.
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Just thinking off the top of my head, to incentivize this further, instead of limiting it to Mori offerings, what about a universal option to Mori somebody, if they are on, say, their third hook? Example, you would still earn your hook to get the prompt (in case you have anybody bodyblocking/using flashlight) but instead of the hook survivor prompt appearing, it would be an option to Mori.
Unfortunately, I suppose if that was the case (carrying the survivor before you Mori) they would have to add additional animations to accommodate this, since your not initiating the mori with them on the ground.
Or even better, you still hook them, but immediately remove them from the hook, (by way of a new Mori prompt) throw them on the ground, than proceed with the original Mori animation.
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@ScorpioBlackOps said:
https://forum.deadbydaylight.com/en/discussion/comment/740410#Comment_740410
Thanks for the info seems like your running into similar issues. I appreciate the feedback.
I too have been switching it up to see if time of day or something was causing this, but after playing almost every day this week I seem to get the same results.
Yeah lack of killers on PS4 may be wood adding fire to the problem. I wish there was live or monthly stats to see killer to survivor ratios.
Don't know if you are going to see this, but I did end up ranking down to 8, and have only been getting 2's and up (average is 3/4, 5/7). So the games are still plenty challenging, but without the urgency/intensity (frustration) of the rank 1 games I was previously getting.
I'm sorry, but to play at that level, I know rank isn't supposed to mean much, but I do need the validation of seeing that number 1 or 2 next to my name!
So that "hard limit" of 6 ranks below/above your rank, really does seem to be working correctly. Wish I would've learned about it sooner, instead of trying to rank up for those couple of weeks there, lol.
Which, for the record, I have no shame in saying: playing at rank 1 I typically safety pip. Which I am fine with. So getting to rank 1 after these recent matchmaking additions, is quite literally impossible for me now, lol.
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@ruler33 said:
https://forum.deadbydaylight.com/en/discussion/comment/747654#Comment_747654
I actually didn't think about mikey and his t radius so then will michal be able to ditch monitor for another perk then?
This is what I'm looking forward to most. For the Scratched Mirror games specifically, you will literally not need M&A any longer to maintain a Zero Terror Radius. So it most certainly opens up that perk slot!
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Yes. I've been floating around Killer purple ranks for the past couple of weeks. And I'd say about every 3 out of 5 matches, I'll get all red rank survivors. Usually with at least one or two rank 1's.
I initially thought it was just due to me playing during later (early morning) hours, with a natural lack of more Killer players. But I've been playing earlier in the day the past week, and the problem still persist.
Confident in saying, there is a severe lack of red rank Killers on PS4.
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Here's some of the most recent (October 5th) closed beta gameplay footage. From popular content creator Ohmwrecker.
https://www.youtube.com/watch?v=Q_qlApySP2E&app=desktop -
Ha Ha. The memories. This was also the case for a good number of PS4 users (myself included) when the game first launched in June of 2017.
And it wasn't patched until late that October.
Definitely introduced you to more varying skill levels on both sides.
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Terror, first allow me to compliment your enthusiasm. It's much appreciated.
Like another user mentioned, earlier in the month the HOD dev's decided to completely switch up their game plan, and our anticipating their relaunch soon.
They have actually decided to use more of the DBD formula, where it will either be 4v1, or 5v1. And the Hunter(Killer) role will be permanent per round. The maps will also be shrunk down to accommodate this new approach.
I was actually just visiting the discord server today, to read up on news (don't know why, since I'm only a console player whom can't even play it, lol). One of the dev's mentioned they are a fan of DBD's progression/leveling, and they intend on relaunching the game with a similar system.
So I suppose now more than ever, they will be more closely resembling DBD. The question remains whether that title will continue being more of a casual/party asymm, or have a more competitive edge.
Personally, I am keeping a closer eye on Last Year: The Nightmare, with their upcoming relaunch (speculation points towards late October). While I appreciate HOD's art style, LY is just impeccable look wise. But with plans of porting to console soon after the PC relaunch, and with HOD not having any console plans at the time, LY will end up being the initial true competition. Especially with rumours of the F13 servers shutting down by years end. Those players will want a replacement that's not DBD, and LY will be that similar Party Horror game.
Excuse my novella, this is my first post on the forums, got a bit carried away, ha.