Letroni
Letroni
About
- Username
- Letroni
- Joined
- Visits
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Comments
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Play legion and watch 2 survivors dc immediately. Thats how i got over MOM
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Playing legion is my solution
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Lol u think the devs care enough to actually do that?
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@TeambossFloze said:
@Letroni You're a bm
But sir how
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@TeambossFloze said:
100% agree with this post. It just a shame all the complainers are Gen rushers, Tunnelers, Campers, Loopers lol so 90% of the community
How are any of those bm?
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I'd say the killer needs to know if the survivors are swf or not rather than the item.
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@Janick said:
Hello
interesting read, thanks a lot.
Please let me chime in on the Listening to Feedback part. My goal with the post is not to make an excuse but more explaining our though process.
Our goal with the PBT is so that players can give us feedback on the upcoming content and also find bugs or exploits in the balance that our small team could not find. Its simply impossible for us to find all variations and tricks on newly released content. Any online game faces that problem actually.
As for the feedback received, we do read and go through a lot of posts on our forum/reddit and look at stream/youtube to see what players think of the pbt. We take the feedback but it doesn't mean that we have to agree or put in everything. Even though it might seem that one specific point is a general opinion, just because there's a lot of post about it. There's always a number of players who will find it totally fine but keep silent about it. We take feedback and compare to our metric and also use our gut feeling in the process to choose what will go through or not.
For the Plague as an example, we got that some players feel that the fountains should not heal. We have playtested that scenario for weeks and came to the conclusion that they should heal to give even more incentive to Survivor to use them. We think its part of her balance are core design, and we have decided to leave it as is...for now.
But we did increase her vomit effect duration and Purge duration, based on feedback, since the original timing was perceived as not effective enough.
This is just a small example of how we deal with feedback. On a design principle its never good to makes a lot of changes all at once either. Especially since there is not much time left between the PTB and final release. We have to implement the changes, test them design/balance side and then send the changes to QA to make sure that these changes have not created bugs. We usually keep our ptb changes to value tweaks. Its impossible to do complete rework within that time frame.
I'm sorry that you have decided to leave the game. Although I hope that you will keep following it because they're a lot of changes that are coming up which have been community request for a long time (killer rework, gameplay changes, scoring rebalance, ranks...). I cannot mention them specifically, but I do hope we can announce them on our stream soon so you can see that the game is evolving based on what our player wants.
Thanks again
LoL if you guys actually cared about feedback nurse should've been nerfed years ago
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Yea I can 4k without tunnel camp. I just need to play nurse spirit legion and billy.
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The majority of the players hated the system. Red rank survivors had to play with green and yellow rank survivors who trolls unintentionally because they dont know the game yet.
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Lol killer has more time pressure than the survivor. Play the game more you obviously dont understand it yet
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Both survivor and killer have to play bad intentionally in order to pip. Lol Idk how that is ok.
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@slingshotsurvivor said:
I like the new system. Yes depipping sux buuuuut... It punishes bad survivors much much more! Farming survs, not saving on hook, hiding staying in lockers, toxic bullying the killer, they give you nada, zip, zero, zilch.
The change in how survivors play is 180. Now folks go after those on hook safely. They don't waste time click clicking that darn flashlight. There is much more team play because of the new system.
However, I see camping and tunneling A LOT more. Now, this is countered, properly imo, with gen rushing and then saving and exiting the gates asap. This goes for tunneling too!
The caveat is in both cases the survivor depips'. This to me is acceptable, not my favorite thing, you usually still get saved or they try.
When tunneling and gens are done 2 go for the gates and the other surv comes to help eleviate the burden. This gives both killer AND survivor a chance.
Is it perfect? No. However, it is much better. It also helps with solo players. I've legit had games where we play like SWF. It forces good game play. You can still be selfish but you are not rewarded the same.
Is ranking up easy? Nope not a chance. I usually play red ranks (1 or 2) I can't get passed rank 11. Why? 1 or 2 bad matches and you go back up but I wouldn't change it for what it was before. I haven't seen a gate tbag or flashlight clicker in 130 matches!
I like it. โค๏ธ
Edit: spelling
Edit: sh*t more spelling errors
Edit: seriously ๐คฆโโ๏ธ I can't spell/grammar.
Edit: are you $&@#ing kidding me ๐
What do you think about survivors that can loop the killers for the entire game? Do you consider that toxic as well? Should survivors just get caught intentionally in order to pip?
With current rank system it is impossible for the one who takes the agro to pip
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@PiiFree said:
You still have the impression that Killers decide how quick a match is over. The length of a match is almost entirely depending on the playstyle of Survivors, the Killer is just there to utilize your mistakes.
The pip system punishes Killers for taking advantages of the mistakes of Survivors. Just think about it. As Killer, you play against Survivors that perform poorly, so you naturally win against them but the system tells you:
"Hey, the Survivors are apparently not very skilled and make lots of mistakes! Let's punish the Killer for that because otherwise the match would be over too soon!"
That's the emblem system in a nutshell. Same the other way around, of course. The pip system can only be loved by players that underperform or farm. If you play efficient, you'll get punished by it - as Survivor and as Killer.
Exactly. Even Survivors who can take the agro for a good amount of time either safety pips or even depips.
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@edogast said:
https://forum.deadbydaylight.com/en/discussion/comment/379519#Comment_379519
rolls eyes, sure, you can just LOOP them, not like Billy can just walk up to you, charge his chainsaw and down you instantly
So what is wrong? Killers dont have to play "bad" to satisfy ######### survivors
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@edogast said:
https://forum.deadbydaylight.com/en/discussion/comment/379507#Comment_379507
yes, absolutely
And why do you think so? You mentioned billy at the end but billy can be looped for sure. His chainsaw is dodgeable unlike nurse. Maybe survivors can learn to actually play the game?
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Killers don't have to play 'fun' with survivors that can' t play for #########.
You think its okay for killers that can 4k survivors at 5 gens to depip?