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Runcore

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  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1074961#Comment_1074961

    I'm not sure that detecting verbal abuse automatically is as easy as you think. Sure, they can have a system which automatically detects the use of certain words and phrases, but they can't possibly think of every nasty insult in advance to program into the system. Also, how would they police people bypassing the filter by deliberately misspelling the words?

    Words in my screenshots are very common, it should be detected easily. These animals was so boiling that they use these words without any misspelling. Many ppl dont bother with misspelling and at least these ppl should be automaticaly banned and if these words are misspeled then I can create ticket to alert BHVR about bad words. BHVR should have special employee that will work on reports, that will read post game chats in care of verbal abuse report and take action. When I create ticket Im waiting usually 5 days until someone respond and its bad. Its allowing these animals to swear without any fear of punisment and supporting toxic game enviroment. I know I can turn off chat but I better solution is to get rid of such a ppl and keep only polite ppl that can handle their anger. For example, yesterday I had very bad game, SWF was constantly body blocking me, blinding me, destroying hooks, teabagging in gate, gen-rushing game in 5 minutes and I just skipped chat and started another game without need of swearing even I was angry but I can manage myself and if some players cannot manage themselves then ban without mercy. If some players invest money to game, buy dlc, cosmetics and then get permanent ban it can teach them how to behave next time.

  • @Herbalyte said:

    https://forum.deadbydaylight.com/en/discussion/comment/1072336#Comment_1072336

    Atleast you'll know what to do inbetween lobbies 😂

    My lobbies are fast, usually waiting as killer max 1, very often 10-20s. I think its because less players play killers so its no enough time for creating support ticket.

    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1072326#Comment_1072326

    It’s unfortunate you got those messages, but you can’t just hope to wave a magic wand and “poof” BHVR bans them.

    The report system is open to potential abuse by players that are just unhappy about a match. BHVR have to be absolutely 100% sure a player being reported is definitely in breach of the code of conduct.

    It might be a tedious process, but it’s so that BHVR can be thorough, and ensure they’re not banning anyone that’s actually innocent.

    I know that many players report just for fun because they didnt enjoy game but in case of verbal abusing its not so hard to implement profanity filter that detect and ban players that use this kind of language. Its already working here on forum. System can be implemented automaticaly or just can alert ppl that are responsible for reports solving that this players was using bad words and look on case. Find verbal abuse is so easy thx to filters and it can be solved easily.

  • @not_Queen said:

    @bob_bobber Hey thanks for asking the question.

    I pinned this thread in hope to see a good discussion, different opinions and to read about your concerns. Let's see what you guys think and please keep it clean.

    My opinion is that generators can be done insanely fast. Very often scenario is that 1st gen pop-up before killer can even cross map. This is technicaly changing survivors objective only to 4 gens. On the first side you have survivors that can finish game in few minutes and on the other side there are killers that have to find, chase and hook survivor and repeat it X times depending on playstyle and survivors second chance perks. It seems that killers dont have enough time to play properly meanwhile well organised survivors can finish game in few minutes.

    Jokes aside, you guys should look about gen times, its inevitable fact if you want keep healthy killer players base. As you can see, lack of killers is resulting in matchmaking where killer rank 10 is assigned vs 1-3 rank survivors. Instead of reworking matchmaking system, focus on gameplay problems that disbalance game for one side.

  • @AhoyWolf said:

    Well I can't see Blendettes hiding in the tall grass and that needs to end, plz nerf Blendettes.

    Good point 👍 He just wants traps shining across whole map 🌟 I have idea, when Trapper place trap a huge flickering arrow will appear above trap so potatoes like creator of this topic cannot miss it and catch ↘️⬇️↙️

  • For me unbalanced time frames for both sides. For survivor insanely fast gen speeds, well organised teams can finish in 5 mins. For killer its chase and hook every survivor 3x which is impossible in 5 mins. No surprise that killers camp and tunnel because game is so survivor sided.

  • @MigrantTheGreat said:

    The only reason why I consider the game survivor sided is simply because gens go by too fast compared to the number of hooks and chases killers have to go through. Imo hooking is fine, but chasing is a bigger problem simply because looping is too strong and survivor meta gives them too many second chances and invulnerability.

    Exactly, infinites loops and second chance perks are problematic for certain killers that are easily loopable. I dont know how balanced are expectations from killers and survivors. Survivor can repair gens insanely fast while killers has to chase and hook every survivor 3x. Survivors can in ideal case finish game in 5 mins, killer cannot chase and hook 12x in 5 mins - its impossible. Then killers prefer camp and tunnel to eliminate at least 1 survivor fast and this leads to verbal abusing and crying of survivors. Just repair speed of gens and game will be fine.

  • Im expecting BHVR to investigate ingame abusive language reports, thats why reports button are there and not creating tickets after every game because survivors cannot behave properly. If they see report for abusive language, they can read post game chat and take action without need of further tickets. I think that its easiest of all report types, just open chat history and take immediate action. And I recommend take action for every verbal abusing, not tolerate even "smack talk". Game is Pegi 18 so I expect that these ppl are mature enough to not talk like animals. And if some kids cannot hold their tongue, get ban and accept punisment. Easy.

  • @Mandy said:

    Bans are on a sliding scale - so a temporary ban up to a permanent one if it continues. Not everything is bannable, we allow a certain amount of "smack talk" - death threats etc are of course bannable, and yes I would always advise a support ticket to be sent in as well as the in game report completed (in game report is mandatory in all cases).

    And what about these players in my screens? Is that still certain amount of "smack talk" or they got punishment? Problem is that it should work without need of support ticket. If I have to create support ticket after someone is verbaly abusing in post game chat, I will spend half of playing time creating tickets 😀

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1072271#Comment_1072271

    I'm sure Mandy will come along and answer this officially later, but just to give you something in the meantime I'll respond in her absence.

    The stuff said in those screenshots is definitely ban-worthy, and so the chance that they were punished is quite high if you reported them properly, more so if you submitted a support ticket with evidence. You will need to have reported them in the post-game scoring screen when they said those things, and optionally submitted a support ticket in the correct category with those screenshots (uncensored) and the ID of the player(s) in question. Basically, if you followed the correct protocol for reports, those players probably got punished.

    As for ban lengths, they escalate depending on how many times the person has been banned before. For a first offence, it's 24 hours, second is 48 hours, third is one week and fourth is permanent. So if you really want to figure out how long they were banned for, you can get a rough idea by checking their profile for how many VAC bans they've received. But BHVR doesn't directly inform players whether someone they reported got punished, nor how harshly.

    It should work without need of using support tickets. Im reporting every player that is verbaly abusing me post game and just want to know how it work, what are probabilities of ban, how long bans are for such a verbal abuse...etc. Creating tickets is taking too much time and its not worth, you must take screenshot, find that player ID, create single ticket for every single player...etc. I did it in this case but I got answer that they cannot process it because I did not created single tickets for every single player (because all 4 of them was verbaly abusing) but I created one big ticket and forgot to note their 4 IDs. I was expecting some official answer in my topic but no mod/dev answered. Would be useful if they tell us background of report system. It can prevent some players to verbaly abuse another players like these 4 "animals" in my screens.

    About that BHVR doesnt directly inform players whether someone they reported got punished I say THEY SHOULD. You are player (and their costumer) and you was verbaly abused, you reported it and you should know if they were punished for it bacause it was you, who was harmed. Same with masking their names in screenshots. Ppl here should know names of animals that are behaving such a way, why protect them.

  • @Flatskull said:

    Who cares.

    Don't limit yourself based on others approval. You owe them nothing. You should only ever limit yourself to what you find fun. This is a game, not a job.

    Exactly, you are not playing to provide fun for opposite side, you are playing for YOUR fun so play any style you like, if you like NOED, tunnel, camp, just do it. Survivors will not ask you if they can gen rush or voice comm. They dont care about killers fun you dont have to care about their 😉

  • @Mandy said:

    We do ban for hate speech yes, if it's in after (or pre) game chat on PC. If it's happened on console, then it would need to be reported to the respective platform - so Sony, Microsoft etc. For PC, an in game report must be made and you can also submit a support ticket with screenshots https://support.deadbydaylight.com/hc/en-us .

    Any other communication abuse needs to be dealt with by the platform it was carried out on - so Twitch, Discord for example - we are not responsible for those platforms. (saying this as it sounds from your post if it was verbal communication and as we do not have in game voice chat I am presuming it happened on a 3rd party programme).

    How big chance is that players are banned and how long bans are? I made a post with this postgame chat and Im very curious if I can count that these players are banned and how long punishments there are.

    7I1RJ60SGDCK.png DA3B7BDRANJV.png DQW8DZ7R0YPD.png


  • I have exactly same every game now. Im rank 9-10 and still facing 1-3 rank survivors. I see problem in decrease of killers numbers. System cannot find enough killers so its taking every rank to fill game so survivors dont have to wait long times. But again, this system si only punishing killers again. BHVR is mostly nerfing killers, this leads to decrease of killers numbers and this leads to unfair matchmaking. Yes, this system needs to be fixed but first they should fix maps (delete infinites), fix gen repair speeds, focus on problematic survivor perks and then more players will play killers again and matchmaking will have enough killers to fairly fill games. By fixing matchmaking BHVR is only curing symptoms but not source of problems.

  • @underlord99 said:

    survivors have so many ways to counter the things killers do such as camping, tunneling and slugging . meanwhile killers have .... slowdown perks(the majority of them are horrible excluding pop)

    Most killer perks have counters too

    also most (yes I said most not all ) killer perks you have to work towards such as pop, play with your food , stbfl and many more.

    Because survivors are beloved pets of developers.

  • @emptyCups said:

    Point 1

    S-6 obj

    So gens are 80seconds each plus 20 for the gate so each survivor is responsible for 105 seconds of an objective or 7 minutes for the group. AT BASE

    Killer-12 obj (each hook)

    So it all comes down to this 35 seconds for find, a chase, a down and a hook is expected for a killer each time. 12 times with no mistakes to get a 4k win. Dispite how the last guy gets free hatch

    Point 2

    Survivors have a better field of vision. Killers are locked into a small first person window

    Point 3

    Survivors have 12 perk slots as team to counter the killers meager 4 slots.

    Point 4

    Survivors can each bring tools with ultra rare add ons while the killer can at most bring 2 if that killer has that many.

    Survivors keep tools and addons at escape while the killer has to grind for his each and every match. Survivors can also gain tools within the match and leave with them.

    Point 5

    Skill checks have visual and audio cues so after the first few hours of this game you shouldn't miss another one, making them irrelevant because they are so easy.

    Terror radius and red stain help survivors locate the killer while the killer only has sounds of repair and crows but he triggers crows himself so they dont often help and take a while to respawn.

    Point 6

    Teamwork like rotating chases, com communication, hook rush and body blocking are only some of the huge advantages that killers cant compete with.

    Rambles.

    2k-2E is not how the game is made otherwise we would see the score screen at 2 kills.

    Most arguments are modeled upon ranks, time played, or who mains what. I have played since launch and hit every rank on all characters each year I play both sides but 2019 que times have forced me to be killer more often rather then wait 20minutes a survivor match. So so so many stats are missing that players just dont have access too...

    but 50% kill rate could mean 3 players get 4-k and 3 players get 0-K.

    If you camp or tunnel with mori you can get a 1 kill almost every match. If you bring key or ask friends to dc you can get hatch every match. These do nothing for the quality of the game nor should we discuss balance on that or how top streamers play.

    All killer perks have counters but maybe 1 and survivors don't have any perks that can be disabled by common killer action like hexes can.

    If I'm missing something or I'm not understanding something please explain it the best you can.

    There is nothing to prove as wrong, all points are 100% true and game is survivor sided.

  • @xenofon13 said:

    NOED= Weak and lazy killer. Someone can't handle the endgame.

    NOED = self-preservation of killers in times of insane gen speeds where main game last no more then 5 mins. All gens can be repaired in 4-5 mins so killers must take perks that shine in final phase of game. After devs stop petting survivors and make gens fair speed, then there will be no need of NOED.

    NOED = lazy survivors that ignore totems and focus on gen rushing instead. This perk is perfectly balance because survivors are punished for ignoring secondary objectives a hurrying to finish game.

  • @a_good_player said:

    If you are a good killer, you know that noed is a waste of a slot perk. Instead of it, just use a perk that improves your chance of winning BEFORE the end game. Also, noed is annoying because gives kills to a killer that's not GOOD ENOUGH to win whitout this crutch(yeah, it is a crutch, whatever you say). But there are a lot of survivor's crutch perks, that are annoying to face as killer. So, if you want to use it, go on.

    Before end of game? 2 gens are popping usualy before you catch first survivor. There is literaly no enough time until BHVR deletes stupidly fast gens.

  • Yeah, lets whip killers more and more. No matter that devs are gutting killers every patch now lets add another punishment for not playing according to survivors stupid "rulebook". Im really boiling every time I read here nonsense topics like "Killers should get less points for...." or "Lets punish camping"...etc. Just get used to fact that camping and tunneling are legit tactics that are no way punishable (and never will be). As you cannot punish SWF voice comm (that is not fun for killers), you cannot punish killers for camping/tunneling (even its not fun for survivors). Deal with that and instead focus on objectives while killer is camping. And dont blame killers for using camping/tunneling, its only result of insane gen speeds and ruining best gen-rush counter perk Hex:Ruin - killers just literaly have no time to chase and hook every survivor 3x, its impossible to do when playing vs well organised SWF groups. Just stop crying in every 2nd topic and saying what killers can and cannot do according to your imaginated, non-existing "rulebook".

    In your ideal rainbow world killers are forbidden and punished camping,tunneling,slugging, using NOED, using certain killers that are considered "op" by our beloved entitled survivors, using M1 and breathing.... What about just delete killers and replace them with NPC killers. We all will be playing survivors, games will be comfortable, peaceful, easy, pink unicorns will be wandering around and killers will be stupid like rocking horse and you will win 100% of games. Plus if NPC killer hooks someone, immediately will go stand to corner of map for 1 minute to not stress survivors too much. Sounds fun no? Im enclosing new screenshot from game.

    2224013-1920x1080-[DesktopNexus.com].jpg


  • Yeah yeah, lets punish killers for everything that breaks survivors rule book. Tunneling is not a thing its only imaginated invention of some entitled survivors. You can thank only to BHVR for increase of tunneling and camping - their constant gutting of killers and their perks gives no space for other gameplay and with current insane gen speed its even less space.

  • Solution is easy ==> stop siding with survivors in every patch and start balancing game equaly for both sides. Final nail in the coffin was destroying Hex:Ruin before balancing all maps (size, infinites, totem spawns...etc.) and generator speeds. Destroying killer perk that counters insane gen speeds was wrong move. In this state of game its highly stressful to play as killer meanwhile survivors are taking power role. This all leads to higher number of survivors and less killers and this again leads to unbalanced matchmaking where rank 11 killer is assigned with 4 survivors ranks 1-3 because there is no enough high rank killers. Its like spiral. Hex: Ruin was nerfed because it was "frustrating" for new survivors. BHVR needs to give same "love" for new killers as well to attract new players and thus balance numbers of player on killers side.

  • @Human_Giraffe said:

    So I've been playing a lot, and mind you I play on the switch, and almost every third killer that I play against I bring an amazing item or a map or something like that and I lose it because my teammates can't rescue me. And this isn't because you can't kill everyone without camping.Quite the opposite actually, I main The Shape and I don't camp, and I usually get all four kills. I think how we could fix this is make a perk that if the killer is within a certain radius of a hook the gens repair speed goes up X2 so you have a better chance of escaping. Or something like that I just want to stop getting camped and having my teammates not stand a chance.

    Ridiculous gen speed and constant nerfing of killer perks are reason why killers starting camp/tunnel and you suggest double gen repair speed? You should wake up. First gens need to be slow downed and then killers will less camp and tunnel. Its gen speed that need to be fixed asap.

  • Killer should keep all add-ons and offerings after 2 or more survivors DC and this survivors should count as sacrificed. I dont know why should I de-pip only because some kiddos have bad game and must ruin it for all.

  • @Peanits said:

    It would definitely be too much to be a non-hex perk. We aren't looking to change it to a non-hex perk.

    It's definitely not just a late game perk, though. It'll get stronger the longer the game goes on and the fewer generators you need to check, but it can still be handy early on.

    But you still dont understand that hexes will never survive 1-2 min on higher tiers. Make it non-hex and cut regress power instead to balance it.

  • @Uppafari said:

    What's happened with the Doctor? its almost zero fun in every single round a doctor is taken.

    he can negate EVERYTHING by spamming his ability and thats way to overloaded i guess.

    its ok when he strucks you but he only have to spam and everythings fine for him - theres very less or nearly NO way to outplay his ability cause of spam rate.

    Devs please get doctor nerfed - and REALLY NERFED this time

    received_1001081993624787.gif


  • DS, BT and Adrenalin NERF ASAP.

  • @Kenidur said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052906#Comment_1052906

    No, camping, tunneling, slugging is just toxic and ruins the game for survivor players, primarily those you do this to. You say you can do this, the game allows it, then I say you earned their wrath. Act like garbage, be treated like it.

    This is a game, and like all games, it's meant to be enjoyed by all, not just by you.

    Its your opinion and I take it, my opinion is that there is no toxic killer tactic. I consider toxic cheating, exploiting or using bugs for example survivors using famous "hook tech" that is still working and many survivors is still doing it. My job as killer is not provide fun for opposite side.

  • @xenofon13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052906#Comment_1052906

    I'll say that again. You're giving killers a bad name. Your tactics are horrible for the game as killer. DS is for tunneling killers like you. BT is for camping killers like you. Gid good and earn legit kills. You're hurting the game.

    No, Im not hurting anyone, these tactics are normal. I will not ask survivors if I can play this or this way. Every kill is legit or only kills that was "fun" for survivors are legit?

  • @xenofon13 said:

    No one deserves these words at the end game chat but it seems that you're a toxic/obsessed/garbo killer. There's a good killers out there without tunneling and camping. You're one of those who give killers a bad name. My advice is get good, earn your kills and move on.

    I earned my kills by normal tactics and I will not apologize for using allowed ways to kills. Its not my problem that survivors consider almost everything as "dirty". You will get verbaly attacked by almost everything - camping, tunneling, slugging, NOED, playing certain killers that are considered "OP" by survivors, so killer are forbidden to play all of this because survivors dont like it? I dont like survivor perks like BT, DS or Adrenalin and its not fun for me to play against it so its considered as "dirty" perks? Then all honorable survivors should stop use it but I see these perks every game and I must deal with that.

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052075#Comment_1052075

    I think that myself, but reality tells you that not all follow the path of honor.

    Playing with camp/tunnel is honorable as playing without it. Using cheats or exploits is not honorable but allowed tactics are. You are not dishonorable person only because opponents have less fun.

  • @JarMa13 said:

    Why did you return to the hook in the first place?

    No it is never ok to tunnel.

    This is a game. If you're so desperate to win that you ruin everyone else's time, what are you?

    The only time it is okay to tunnel is when you encounter a survivor who tries to sacrifice a teammate or refuses to help a teammate.

    Then the game is void and it is your job to punish them on behalf of all gamers.

    This game has the potential to be PHENOMENAL. It is destroyed by selfish players.

    If I am able to never hook anyone twice till everyone is hooked once, never hook the same twice in a row, and never kill or Mori till everyone is hooked twice AND STILL GET 4/4 99% of the time, what excuse is everyone spewing to justify their shady tactics?

    Remember this is 5 people working together to have fun

    Play to maximize fun.

    No one cares if they win or lose if they have fun.

    I get thank you messages from people I kill.

    Seriously.

    All the time.

    Consider others.

    You aren't going easy on them.

    You're just dividing your attention in a way that allows others to enjoy the game while still focusing on killing all four.

    It's really simple.

    Don't be a dick.

    I don't know why this bothers so many

    Camp and tunnel literaly doesnst exist, just ways to achieve victory. Its nonsense that its game of 5 people that are working together to have fun. Why the hell should I make fun for survivors. Its competitive game and not circus and killers are not clowns to entertain survivors. Survivors are too using all they can to escape and not asking killer if this or this is ok for them. If you want multiplayer game with fun for all you are playing wrong game. Both sides are doing best to achieve victory. Its total nonsense what you said. Killers goal is achieve kill by any way and not hooking first all 4 survivors, then 2nd time all survivors and then finaly achieve some kill. its not working this way dude.

  • Problem is current state of game. After recent patches survivors are power role and killers have literaly no enough time to play according to survivors "rulebook". Gens can be repaired so fast that chase and hook every survivor 3x is literaly impossible. So if you like playing other tactics, dont hessitate, dont ask survivors for permittion and do it. Easy.

  • @AvisDeene said:

    Whenever you deem it necessary. Ask yourself the following:

    1. Do Survivors wait to do gens to give a Killer a chance to kill one of them?
    2. Do Survivors pretend not to see a lit Hex Totem when they walk by one in order to make the killers match less stressful?
    3. Do Survivors leave their teammates on the hook so the killer could get blood points for the kill?
    4. Do the Survivors leave the doors powered down in order to lengthen the map for the killer?
    5. Do Survivors avoid stunning or blinding the killer?

    The answer is no. Survivors would do and use anything to survive. Your job as a killer is to kill them. Do whatever you have to do in order to get rid of them.

    Just don’t let them bait you into a long chase. If they look like they’re going several strong loops, abandon the chase and patrol gens. Target the Survivor that you think is the most Potato like.

    NO MERCY! They don’t show any, why should you?

    Amen. Cannot say it better 😍

  • @FleshTorpedo said:

    Without SWF this game would die. BHVR needs to balance around SWF and buff killers to match.

    Add ingame voice chat ==> buff killers around it ==> no more SWF problems, easy.

  • Easy solution is add voice comm option directly into game, it gives oportunity to communicate between SWF and solos and then buff killers around it. This will balance game and will be no more SWF voice comm problems.

  • @xenofon13 said:

    NOED= Weak and lazy killer. I've seen killers DC at the end because all totems was cleansed. You know at the beginning that you suck pretty much.

    No respect for NOED wannabe killers.

    See? You told it right. Just cleanse all totems during game instead of gen-rushing and NOED is no danger and OP. Its not rewarding killer for being bad but its punishing survivors for beeing lazy doing secondary objectives and focusing purely on gen-rushing. Its same like I say that BT/DS/Adrenaline is rewarding bad survivors that get caught. Both sides have some kind of perks that are pardoning mistakes or punishing mistakes of other side.

    @Coder said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052694#Comment_1052694

    You're judging a killer being bad because he didn't 4k before the 5th gen pops. That's incorrect, the killer can be really good, and the map is garbage or the survivors are optimal SWF in gens. If you don't 4k before the 5th gen, doesn't mean you're bad.

    Agree. Nowadays 5 gens can be done in 4 minutes and 4 minutes is not much time for killer to even do something.

  • @OmegaXII said:

    do what you want. they will accuse you for tunneling for everything you do

    Exactly, when Im tunneling/camping = they verbaly abuse me and my family and its exactly same when I dont tunnel/camp. Its just their frustration that they didnt escape and they want to throw it on you. Dont ask them, play what you want. You are killer and killers dont ask if they can kill you this or this way 😉

  • NOED is perfectly balanced. Killer is playing with -1 perk practicaly whole game and if you are playing vs smart survivors that cleanse totems during game, there will be no NOED after repairing last gen. I see problem in players that go gen-rush and ignore totems to repair gen as fast as possible and then die with NOED. Instead of change tactic and focus on cleansing they go cry over forum how NOED is extremely OP and trying to make their lives easier. Problem is in survivors that play for fast win and ignore objectives. Instead of gen-rushing focus on totems and you will make killer playing with 3 perks only for whole game even after all repaired gens. Survivors just have to use that circle thing on their neck and they will be totaly fine with NOED as its is now. If you are hurry to escape fast, you will be in danger of NOED because you didnt touch other objectives and focused purely on escaping.

  • @huntressmain03 said:

    I don't like tunneling as killer, but is there any time when doing so is ok? Like example, if there is a survivor that gets unhooked and you go to the hook but only find the unhooked survivor, is it ok to go after them too, or should you leave them? I usually would either hit and slug them or let them run away and leave the area, but I feel in some cases this disadvantages me in my late game. But then the problem is if I go after them am I toxic?

    Camping, tunneling, slugging...etc. its all purely up to you if you use it. These tactics are totaly normal, if you like it, use it and dont ask survivors if you can or cannot use it. You are not playing killers for survivors fun but for your fun. If you like to camp, do it. If you like tunneling, dont hessitate. If you like slugging, no problem, go. Why you ask for survivors permition? Its invention of some entitled survivors that these tactics are "forbidden" and "dirty", they are not. Dont obey some imaginated and nonsense "rulebook" and play the way you like and dont ask them. Survivors have now enough power to easily escape and they dont need more benefits to have easier game. Play the way you like 😉

  • The most of survivors will verbaly attack you for everything except 4x escape (in this case they will laught at you aka git gud..etc). Camping, tunneling or slugging are NORMAL tactics, not dirty. Its again an invention of some entitled survivors. And sorry, Im not playing killer for survivors fun, its not my job. My job is killing and not being cabaret clown for them. What is not fun for survivor can be fun for killer. Or killers should not have fun? Survivors have many tactics that killers dont like (endless loops, gen rushing or voice comm) and it doesnt mean that I will verbaly attack them and their families for using that.

    We are getting off topic now. Whole topic is about verbal attacks and its consequences. There should be instabans for using verbal attacks and 0 tolerance with escalating time bans. What if some kid write to killer "go #########" and this killer player second day do it in real? Its not game anymore, its real life. Some player can commit suicide because you didnt have fun game and verbaly attacked him. It will be YOU who will go to jail for exhortation to suicide. How you gonna defend yourself? "I had no fun, he was tunneling/camping me ingame so I told him to go commit suicide". How mature defending their behaviour because of low fun. I really want to know (@Peanits) how strict punishment there are ingame and if these players in my screenshots will get banned if I reported them. Here on forum its strict, I hope its same ingame.

  • I really want to know if reports do something or its useless. Here on forum you are immediately warned or punished, hope for same ingame.

  • @KingHEADBUSTER said:

    Say camping is "a legit tactic" is like saying spawn killing is a legit tactic.

    Sounds like you need to get good.

    Its purely up to killer what way uses to achieve kills. Saying that camping or tunneling is dirty tactic or bannable is invented nonsense of entitled survivors. Using these "forbidden" tactics is not giving right to verbal attacks.

  • Problem is that if you are not playing according to survivors "rulebook" its almost sure that you will get such a verbal attack. That includes camp, tunnel, slug, using certain perks or addons that survivors dont like (NOED, mori...), using certain killers that survivors consider "OP" or even for simple kills. Only solution is 0 tolerance profanity filter that immediately ban these player with no mercy with ban time escalation for every repeat of this behaviour. Here on forum is profanity filter and mods that immediately take action and it should be exactly same ingame. You dont know to behave, you will be banned and game will be soon cleaned from this trash.

  • People shoud realize finally that camping, tunneling and other styles of gameplay are not bannable or against rules and not even reason for such a behavior. Some ppl have intelligence of rocking horse as I see. There should be profanity filter ingame that immediately ban such kind of players regardless on report button.

  • @Hamtroll said:

    Looks pretty standard for endgame chat to me.

    Im usualy skipping endgame chat but now I wanted to look on their perks and ranks and they started throwing dirt on me. Unfortunately I didnt screen of chat between 2nd and 3rd screen, they were asking me for commiting suicide as well as bonus.

    @[Deleted User] said:

    Please tell me you reported them and also if I were you I would say

    ( baby survivors mad dud XD ) just to get reaction from them lol

    Sure I reported them all. I just hope that BHVR has 0 tolerance for this kind of....."people", if I can call them this name. Its bad that we must hide their names, ppl should know names of toxic players and not protecting them. These kids are "heroes" hidden behind PC.

  • Tunneling and camping is not bannable, these are legit tactic and no killer deserves such a behave for using legit tactics. Im not verbal abusing survivors that are teabegging me in gate even I consider it as dirty gesture. I just hope that BHVR is banning these ppl immediately so they not poison game anymore.

  • @ReallyBigShoe said:

    The perfect way to end killers camping is for the rest of your team to do gens and leave. Then they lose points.

    The devs have stated that camping is a legitimate strategy. Against half decent players, it's not a particularly good strategy, but it's legitimate.

    Its legitimate strategy same like tunneling but many entitled survivors still dont understand it. Job of survivor team is do gens while killer is camping. Killer got punishment by hook proximity and lost gens while camping. Its more then balanced as it is now, but its not enough for some entitled survivors and better go cry to forum and invent nonsenses how get easier games for survivors.

    Survivors/BHVR still dont understand that only real way to prevent camping and tunneling is fix gen repair times so killers will not be forced to camp to ensure at least some kills. Gen times are so much ridiculous that there is no time to chase and hook every survivor 3x, its literaly impossible. Usualy 1 generator is done before killer can even cross map and find first survivor and after Ruin nerf its even worse. Best way to stop camping/tunneling is not by punishments but by motivation of killers. Nerf toolboxes and prolong repair time of gens and you will see that killers will camp/tunnel less.

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046648#Comment_1046648

    Funny that this message conflicts with itself.

    To hook a person you need to win a chase.

    To slug a person you need to win a chase.

    To have somebody in chase you have to chase him.

    And in the end there is a message that pressure doesn't mean only chases.

    Funny how some ppl argument with "Just apply pressure", it nonsense. You need chase, killer cannot just run from gen to gen, killer needs chase and chases are so long and safe for survivors that killer wastes so much time. Apply pressure is chasing and gens are so fast that killer doesnt have time to chase and hook every survivor 3x. Then killer is forced to camp and tunnel. Its all fault of that stupid gen times and devs are so satisfied with it and even destroy slow down perks. How equal devs are.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1045889#Comment_1045889

    Comms is cheating and Kindred is great but wastes a perk slot. I thought something could be changed in core mechanics

    If you want to inform team about camping, you should waste perk slot. Its like killers demand some of their perks as default. You cannot demand permanent aura reading as default. Camping is legit strategy and your team can work on gens meanwhile or go rescue hanged one with BT and DS.

  • I think they dont listen or dont care. Many ppl disagreed with Ruin changes before release and they did it regardless on opinion of community. Just started some nonsense about their determination and expected backleash... bla bla. I think they listen to survivors not to killers.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040533#Comment_1040533

    That does not mean there should be no counters to it.

    I think a way for a hooked survivior to tell others that he is camped would be enough.

    Kindred? Voice comm SWF?

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