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Runcore

Runcore

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Runcore
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  • Great idea, it can help from finishing all gens in 5 mins :-)

  • System is great. I hadnt single DC on my games but 2x game kicked me due bug/lag and I got penalty and this is worse then having DCs on game. Getting restriction for nothing is not fair and I would better have DC players on game then unfair restrictions.

  • Make a petition and I will sign it. Gen speed must be lowered. Yesterday game 15% of gen done in less then 4s. This is insane.

  • Except PGTW are all these perk useless. Hexes are wasting of perks coz gen rushers will destroy your totem in less then 1-2 minutes so its totaly wasting of slot. True is that gen speeds are crazy and as I stated in another topic, I was witness of finishing gen from 85% to 100% in 4s (when Tinkerer pops immediately start porting with Freddy to this gen and before port ended, gen was done). Gen rushing means easy wins for survivors but this is HUGE problem that must be solved asap by longer repair times, adding fake gens or another surv objectives like refueling gens before repair. Only this will finaly balance game which is now survivor sided. No arguments can change my opinion.

  • Absolutely yes. The speed is too fast. Im experimenting with tinkerer perk on Freddy. Yesterday I was playing, when tinkerer poped up I immediately start porting to gen. Before I completed port gen was done. So 15% of gen was completed before freddy port animation is finished (about 4s). 15% in 4s is ridiculous even I had swing chains addon. How you can even make pressure with such a crazy gen speed. That is great problem that needs to be fixed asap by slowing down gen progress or adding another key objective for survivors to slow down game. Another option is adding 1-2 fake generators but is not possible for survivors doing gen progress so insanely fast and forcing killers to waste perk slot for ruin to even have chance to win.

  • SWFs voice comm advantage solution, god loops, buff some trash killers like clown or legion, stop nerfing killers to pamper survivors.

  • @TruEternity said:

    First, the elephant in the room, SWF with comms will give an advantage compared to a solo q. This is a fact, indisputable, end of story.

    BUT, that does not mean swf is the boogieman it's made out to be. The fabled toxic 4-man isn't really a problem. In fact, I find the opposite true, most 4-mans tend to goof off far more then a group of 4 solo's, making them easier to kill. They also play stupidly altruistic compared to randoms. Also the gen rushing death squads who know all the loops, are fairly rare. Will you get the occasional rude, stereotypical 4-mans? Sure, it's likely you'll run into many different play style's and players, toxic people among them.

    In truth, most of the time SWF is just used as a excuse for a bad experience. I played badly? Gen rushing 4-man SWF. Got a rude person in post game chat? Toxic entitled 4-man SWF. Rarely, in my 1000 hours of playtime, have I seen that be the rule, not the exception.

    So really, SWF doesn't need a change, it's fine as is. Could the solo experiance use some improving, yes, I believe so, but it doesn't mean the opposite is a problem.

    Voice comm possibility is giving unfair advantage to these groups. Its giving them literaly free perks like Bond, Emphaty or Kindred coz SWF can easily tell others position on map or killer position near hook. Like playing vs survivors with 7 perks and more while killer has to choose carefuly 4 perks. Killer cannot have friend on voice comm that tell him positions of survivors and simulate some aura reading perks. Killers facing premade groups should have small buffs to counter-balance this perks imbalance.

  • @[Deleted User] said:

    If they nerf Freddy again, I'm sure survivors will enjoy their queues going from 5~10 minutes to 10~20 minutes.

    Yeah, there is noticeable increase in survivor waiting times coz most of ppl better play no stress surv with easy win then hard nerfed killers.

  • Its true that waiting times for surv are not instant anymore and killers have to wait less and less. Its sign that constant nerfing of killers and huge survivor siding by devs (swf advantages, gen rushing...) means that ppl are more attracted to playing surv and less killers.

  • Its already in-game called SWF 😂

  • @The_Second_Coming said:

    I read the first post. I haven't read anything after. I assume everyone here with a brain between their ears agrees with me when I say you can not, under any circumstances, punish people for playing with their friends. Ever. Limiting, penalizing, punishing SWF players, or anything even remotely close to that nature is the incorrect approach.

    The only correct balance approach is to bring solos up to the SWF level of intel, and buff killers accordingly around that.

    https://forum.deadbydaylight.com/en/discussion/comment/950448#Comment_950448

    Also a terrible idea. The last thing the killer wants is to hear survivors. It would be a ######### show.

    Exactly, "The only correct balance approach is to bring solos up to the SWF level of intel, and buff killers accordingly around that."

  • @GHOSTfaceP3 said:

    Yes without ruin. The people who say “apply more pressure” obviously are survivor mains

    Totaly agree, Repair time should be raised to balance game and prevent gen rushing in 5 mins. If you are facing 3 SWFs you can map pressure and still it will not help.

  • @Puffnstuf said:

    https://forum.deadbydaylight.com/en/discussion/comment/950472#Comment_950472

    When I play killer I check all the survivor profiles before the match starts and If I see a swf group I always back out. But many players will make their profile private or hide their friends list to hide the fact they are doing swf

    Doing exactly same and when I see swf Im leaving coz its pain in a**. Groups should be able to communicate only by visuals or perks ingame and not voicechatting and informing team mates on the opposite side of map whats happening. There are aura reading perks like Bond or Emphaty that are completely replaced by voicechat. Its same like every SWF member has 4 perks + Bond, Emphaty...etc in addition. Killers cannot have friend on voicechat and getting info about position of survivors and situation on map. This is exact reason why there is not in-game chat and survivors has aura reading perks and "point" gesture to communicate. What if killers has 4 perks + 2 and more aura reading perks? Its ok for survivors? I doubt and its exactly how killers feel vs SWFs.

    Voicechatting is that problem thats giving HUGE advantage to SWF and coz its not possible to eliminate 3rd party voice-chatting its necessary to give some boost to killer facing premade groups (only working when facing SWF). This is not punishing ppl for playing with friends but countebalancing game for killers and make it fair for both sides.

  • @Doing_gens_wbu said:

    https://forum.deadbydaylight.com/en/discussion/comment/950430#Comment_950430

    Punishing people to play with your friends is no fun. Like I said add in game voicechat with the ability for the killer to overhear. These are absurd nerfs to just SWF.

    And punishing killers by group of friends is ok? Ingame overhearing of voicechat is useless coz these groups can talk other then english language so how it can help me to listening for example russian voicechat if I dont understand??? And coz voicechatting is huge advantage for these groups there shoud be some counteweight for killers to balance chances. Ok so then these should be some boosts for killers facing SWFs like for example 5% haste...etc.

  • @yoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/950418#Comment_950418

    90% of killers are survivors toys and if u have to play freddy, nurse, spirit and then maybe billy hag and huntress (not so sure about huntress) and repeat playing 4 to 6 out of 18 killers all the time to have fun we have a problem and yes the game always was survivor sided because is so damn EASY playing as survivor so much chill i can literally be listening music when i play survivor or looking at the phone or i can even go into a locker for 60 seconds and take a ######### piss and then comeback and ill probably will be fine u dont have that as killer and that is a problem the game shouldnt be that stressfull for the killer even if u lose a chase as survivor u have 3 chances as killer you dont have many chances a bad chase is GG, if a survivor makes a bad chase they still have 2 extra chances but some people seems to not realize about this killers objective is way harder and takes way more time thatn survivors one they can easiliy make half or even more than their objective in 3 minutes (and is not because you didnt aPpLy PrEsSuRe). unless you play in rank 15 to 20 were survivors dont have any idea about how to play the game. there are a lot of problems here at least they could change the rankibng system is already way too easy for survivors i see boosted survivors in rank 1 but i dont see boosted killers in rank 1.

    Agree that playing survivor is easy. Im main killer player but now Im playing some survivor games for archives challenges and I easily escape 8 of 10 games with survivors on lvl 1-5 (I invest earned points toward killers) with brown addons and 1-2 basic perks. As killer I have hard games vs SWFs but as survivor its too easy to win.

  • Easy fixes to SWFs:

    1) 3 perks per member of SWF

    2) 1 unique perk per group

    3) slower gen repair speed for SWF members by max 10% (with gen-rushing it will be hardly-noticeable but help killer to more pressure)

    These options will help counteweight SWFs voice comm (I consider it as non-punishable cheating) and make these teams more cooperate with solo survivors that are beeing abadoned by these groups - weaker SWF groups must cooperate with rest of the survivors to survive which help to solo players and prevent bullying of killers by these ppl.

  • SWFs are definitely not balanced and need changes more than anything else. These groups are using voice comm and this is not ok. Its giving them unfair advantage vs killer that is not intended by BHVR. Its kind of non-punishable cheating. Devs should make some kind of limitation for premade groups like 3 perks for member or only same perk once per swf group. It will make some counteweight for voice comm and make less hell for killer playing vs this kind of group. Im realy trying to play good and not camp, tunnel and slug but vs SWFs I have no other way to get at least one kill. Common scenario is that SWF is usualy bullying me, bodyblocking, teabegging or flashclicking. Then I camp one to get at least one kill and listen their ofences after game. So I see that for these ppl is bullying killer ok but getting kill by camping is totaly unacceptable for them. This is main reason to make some limits for these groups to balance gameplay for both killers and solo members of oposite team and to deflate ego of these groups . If SWF have only 3 perks or can use only one copy of perk in group they will be forced to more cooperate with solo player on their team.

  • Game is too easy for survivors. Just find myour swf and you have 90% of escape in 5 min genrushing. Killers are bullied by survivors.

  • No way, it should be buffed and not being hex to prevent crazy speed gen rushing and finishing game in 5 minutes. I agree with nerf after prolonging repair times.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/934846#Comment_934846

    Built in slowdown for being injured and for each hook you’ve taken would make sense. The more hurt you are the harder to concentrate, plus you were hooked through a shoulder that would affect you

    Exactly, makes sense. Hurt survivor cannot focus 100% on repairing so is slower and maybe there should be more skillchecks (but not necessary). It will be kind of thanatophobia but instead of slowing all for every hurt it will only slow this one who is hurt. To remove this effect you just need to heal.It will not hurt survivors but help killers from 5 minutes gen-rush games and I think this mechanism can be easily implemented by devs without much effort. This will make game more healthy and perfectly balanced. Team will have to choose between slower repairing or trying to heal team member and repair with full speed. I love this idea <3

  • Its great idea. If survivors is hurt, its harder to focus on repairing a there shoud be more skillchecks or slower repair speed, which motivate survivors to heal first. Its like new objective for survivors and games will not end in 5 minutes with some tryharding swf comm. Or the other option is to make 1-2 generators to be fake and its repairing will not count to 5 gens to power gates. Both ideas are healthy ways to stop gen rushing and prevent to finish some games in 5 minutes which is not fun for either survivors and killers. So some kind of thanatophobia or fake generators. This will help prolong games a little, stop genrushing in 5 mins and make fun for both sides. I would rather sacrifice all moris for this 2 ideas. I think that its not fun that you wait some time more then 10 mins for game and then its finished in 5 with swf. Last nn option is make some weaker version of hex: ruin to be implemented to game and survivors must find totem first before genrush.

  • @supersonic853 said:

    With how fast gens pop sometimes you kinda have no choice but to tunnel to get rid of a survivor and turn it into a 3v1 instead of a 4v1.

    Exactly. Its totaly legit tactic how make game 3v1. If you are lucky, their comm friends come help and stop gen rushing. Fair trade, you tunnel or camp and rest of team can gen rush or come help.

  • @ThisLadyRightHere said:

    https://forum.deadbydaylight.com/en/discussion/comment/934313#Comment_934313

    This. This game doesn’t need think type of thinking. 🙁

    This is wxactly what that game needs. Counter to whinning pll like you. I have enough of everyday crying for some killer nerfs. Nerf this, nerf that, this should be stopped... etc. Ppl like you would love to see killers crying on corner of map with no power or tactics

  • SWF is legit tactic same as tunneling,camping or slugging. Its often only way to get some kills against swf gtoups and gen rushing. Deal with it. Survivors have anti tunneling perks like DS or BT and killers can use tunneling, camp and slugging as tactic to get some kills. If you cannot handle it, leave.

  • SWF voicecomm and genrushing needs to stop.

  • @Drazen said:

    dont worry they always make FUN killers and his rework gonna be FUN for survivors because they always pamper survivors :)

    Im sure they will pamper their precious survivors 😂 But they will cry anyway

  • I love upcoming changes, I love synergies between perks and character abilities. I see doctor with lullaby, distressing, unnerving presence and whispers <3 Finaly I can make character with perfectly fitting perks <3 Great

  • I see that we have a seer here among us. There are not even full details about doctor changes, not even released on PTB, not even live and some salty survivors know that it will be "boring" play against. Now tell that he will be OP and go cry for nerf of unreleased reworked character. Can I borrow your mystic crystal ball for lotto?

  • @Rivyn said:

    I was just thrown against a 4 man. After two flashlight blinds, a pallet stun, somebody breaking my hooks, and some *Insert word of choice here* survivor following me around disarming my traps, I got sick of it. I tunneled each and every one of them, three dead on hook, and left the forth to bleed out. Put me in a better mood.

    So in this case, I wear 'tunnel trash' with pride.

    Usually, though, when I'm called out for tunneling, it's because they were an idiot and ran into me. When they accuse me of camping, it's because I know somebody is near and I'm sniffing them out. Don't run around the hook and think I'm just going to let you unhook.

    Why not? Im considering "tunneling, camping and slugging" as legit tactic of killers to get kills. If you "camp" then other survivors can do gen progress (its kind of trade, killer get kill for 1-3 repaired gens, its fair). Against "tunneling" and "camping" you can take BT, DS or bodyblock - so many counters + no pip from hood proximity. Slugging is only good if you dont wanna let last survivor escape via hatch but I consider it legit tactic. As killer you dont want let last one hatch escape so can use this tactic to prevent it - why not? Coz its not "fun" for that one who is "camped, tunneled or slugged"? For killer is not "fun" gen rush and SWFs but must tolerate it so survivors must tolerate these LEGIT tactics of killers.

    Its not fair that for SWFs is their "voice comm cheat" all right but they cannot accept killer legit tactics. Its clear that surv wanna take away from killers every legit way to win but they alone wanna keep all benefits and "cheats" they carry now ==> see all survivors "nerf" crying posts here on forum.

  • Last game I was playing as killer and I was diconnected mid-game unintentionaly and immediately got DC punisment 60s. I was fulfiling Archives quest (hit 25x survivor) so I had no reason to DC intentionaly coz I lost whole progress from this match and DC occured when I was carrying survivor to hook. Now Im scared to play more games because I will be getting longer and longer time penalty for no reason and server-sided problems. This is realy unfair system that punish normal players for no reason and server problems. So what now? Stop playing? Support ticket? #########. Wanna hear some dev statement about this problem.

  • So whats now? I go DCed unintentionaly last game as killer. I was winning game so there was no reason to leaving game and voila I have 60s punishment for server sided problems. So what now?

  • Definitely killer. Feeling like poor victim of 4 bullies. Survivors are precious of developers.

  • @Waffleyumboy said:

    If playing red mori makes you feel good no change in the game can help you. Dbd is a horror game and horror games are meant to be stressful. Am I wrong?

    But this one horror game is only stressful for killers coz survivors are becoming semi-gods with every killer sided nerfs every patch. Totaly survivor sided game without any doubts.

  • True. Every patch are killers nerfed to basement and its still not enough for some survivors and continue crying for another nerfs (moris for example). Killers are becoming less and less fun. Every time I try to learn one killer that is fun for me , they nerf it and I can start trying to find another fun killer or build but Im scared coz next patch it will be nerfed too. Where is the fun? Constant fear of nerfs ruins fun, ruins trying new builds, new killers...etc. There are around 5 killer nerfs on 1 survivor nerf. This game is realy survivor sided, survivors must have fun and easy escape without effort. Last game I met SWF that was bullying me with body blocking, flashes, DS, BT... etc. This is first game ever where killers are afraid of survivors. Lets just switch sides. Killers become survivors and survivors killers. 1 killer survivor is afraid of 4 bullying ppl with flashes, DS, BT, Keys and extreme fast gen rushing. Must say that im extremely stressed before every game scared of survivors, every new patch scared of ruining some of my favorite killer. And its all coz devs are without any doubts survivor sided and try to ruin every killer, descent perk and addon of killers,just for more fun of their precious survivors.

  • @BBQnDemogorgon said:

    It won't work no terror radius perks work with asleep survivors. To down them you have to put them to sleep.

    So they are technicaly still sleeping even when downed?

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