Add Ruin-like mechanic at the beginning of the game

So I have an idea that would make gens be done slower at the beginning of the game. Let's add a two minute effect at the beginning of the game that would have the same effect as Ruin and make Ruin a perk that expands duration of this effect infinitely until hex totem stands.

That would make game a bit easier for all killers and would not screw fresh survivors because it would be an effect that has a short time duration. Ruin perk could also create a hex totem after the basic effect expires, so it won't be destroyed right at the beginning of the match and won't be a waste of perk slot.

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