Add Ruin-like mechanic at the beginning of the game
So I have an idea that would make gens be done slower at the beginning of the game. Let's add a two minute effect at the beginning of the game that would have the same effect as Ruin and make Ruin a perk that expands duration of this effect infinitely until hex totem stands.
That would make game a bit easier for all killers and would not screw fresh survivors because it would be an effect that has a short time duration. Ruin perk could also create a hex totem after the basic effect expires, so it won't be destroyed right at the beginning of the match and won't be a waste of perk slot.
Comments
Then the strategy for early game for survivors would be to run around cleansing dull totems. This would make killers like Trapper impossibly strong but I don't have a problem with that. Sounds good to me.
I think that experienced survivors would still stick to the gens knowing that Ruin will probably appear, but if not then totems would actually be important objective.
Exactly
So... any thoughts?
Great idea, it can help from finishing all gens in 5 mins :-)
Well thank you!