inferjus
inferjus
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- inferjus
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Best update was Courtain Fall for me. The game was at its most balanced state I believe.
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Do you even bother with reading posts devs publish here where they tell us the reasons behind incoming changes?
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@DoctorMadness said:
https://forum.deadbydaylight.com/en/discussion/comment/1220212#Comment_1220212
Wraith has balanced Ultra rares
Plague as well
Trapper eh their not op and their not that strong but their balanced
Plague? Infinite wallhacks? No way it is balanced.
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@Godot said:
https://forum.deadbydaylight.com/en/discussion/comment/1237010#Comment_1237010
https://forum.deadbydaylight.com/en/discussion/comment/1236997#Comment_1236997
https://forum.deadbydaylight.com/en/discussion/comment/1237005#Comment_1237005
If anything, my reasoning on forcing myself to stay is because I don't want to miss out on much.
Going to give a bad example here, please don't hate on me (because of the game I chose), but I have the Battle Pass on Fortnite too and I literally have no motivation to play that either, kind of like Dead by Daylight. And I'm far from Tier 100. It's like I wasted V-Bucks on nothing.
I don't want it all to go to waste just because of burnout.
I get it that you want to finish Fortnite battlepass because you paid for it and I would do the same. But if I finish this battlepass I would stop playing to rest a little bit. If I miss out something, then in the future I will have more fun exploring new stuff when I decide to come back. Really, it's not worth forcing yourself to play a game.
PS There is nothing wrong with Fortnite.
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It's no good forcing yourself to play something that you are bored of. It's better to wait, 'cut off' from the game and come back later.
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You want to buff Spirit?! Are you crazy?!
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1229730#Comment_1229730
some of the scps are pretty cool though.
Maybe, but I would still feel like it would be very lazy of devs.
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It would look very cheap to me (and I bet to many other players too) if devs ever decide to do something like that, because it would look like an attempt to get a licensed killer for free.
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In current meta I think GF is stronger. He is more surprising than Myers.
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5 minut ban is nothing. If you game crashes constantly, then you would destroy all games you would participate in.
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Now saboing is somewhat useful, previously it was useless.
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@Peanits said:
The characters could have been taken later in their lives when they were over 18.
Or they could not!
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@cipherbay_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1227026#Comment_1227026
It sounds like you hate going against Freddies 😂
I just find him boring both to play as and to play against. And do not try to push your 'survivor bad killer good' agenda into me.
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For me it is Freddy. His debuff for survivor activates autimatically or with M1 attack (boring!), he places traps that slow down survivor (boring!) and he can teleport straight to the generator (boring!). Clown needs to throw his bottle, Trapper can catch survivors with his traps for the price of spending time on putting them and Nurse can control where she blinks. Freddy is like braindead version of those killers.
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@BlindMole said:
https://forum.deadbydaylight.com/en/discussion/comment/1225600#Comment_1225600
Time. Vanity only views auras at 16m. I found I could put more pressure on them by knowing exactly where they are, it helps counter the lack of speed. But hey its something that works for me. What would you put instead of nurses? How would you perfect it?
I would not pick Vanity Mirror in this situation, because Nurse's range is bigger.
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@BlindMole said:
I can't agree. Try this:
Vanity mirror + dead rabbit +the game map offering.
Monitor and abuse, sloppy, nurses, PWYF
I tried it because i was out of hospital offering so couldn't do scratch mirror and it's so much fun!
Sure you still have a terror radius but it's barely there, by the time they hear it you're right on their faces, but you have more speed than scratch mirror and you also have the normal lunge.
What is the point of having Vanity Mirror when you have Nurse's Calling?
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1224868#Comment_1224868
It doesn't counter it "to some degree"; it counters it completely. The only way you can counter it harder is if you do the totem—and against a low-mobility Killer, even that's debatable.
If survivor do gens separately it's just harder to put pressure on them, but not impossible. Also using Ruin on low mobility killers is not best idea unless you combine it with Corrupt Intervention. It seems to me you struggle with using new Ruin properly.
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1224846#Comment_1224846
People keep trying to tell me that new Ruin is good, but when I explain to them that its entire existence is completely nullified by just doing gens separately instead of grouping up like a flock of birds, people lose their marbles.
I'm assuming you're going to do the same.
Ruin is good on high tier killer who can easily put pressure on multiple survivors like Nurse or Hillbilly. I agree that survivors doing gens separately counters Ruin to some degree, but it is still very helpful as long as hex totem is standing.
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Ruin is very powerful on middle and high tier killer. Now how people stopped complaining they accepted that new Ruin is stronger than it previously was and started using it.
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It would have to be totally different game. It's not possible that DbD2 would be just a better version of DbD1 when so many people have spent so much money on it. Just imagine Valve releasing Team Fortress 3 and all the wrath of people who bought those hats through the years just seeing that soon the game they spent so much money on will be outdated.
DbD2 would have to be a new experience, something different from DbD1 to achieve any success.
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Because gameplay requires that. Just like you can not break survivor's legs to stop them from moving.
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I like every kind of music, it all just depends on how good certain track is.
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You are last one standing, that means if you are hooked = you are dead. This perk would only waste more time, because killer now is able to close the hatch.
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The only killer with actually well balanced Ultra Rare add-ons is ironically Clown.
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So survivors can team up in SWF and use all OP perks like DS or BT.
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You got baited, guys.
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1218285#Comment_1218285
I definitely don't think you do, no. Otherwise you would agree with me. And that's part of it, but the other part is that survivors are actually weaker than killer mains like to boast when playing the game as intended.
"I do not agree with you so you must be wrong."
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He would be too bad at chases. There would be no point in hiding from him when there is lower risk of being caught when just running away from him.
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1217130#Comment_1217130
Most definitely. Because they are. I play enough solo queue to see that.
And you think I do not play SoloQ? It's bad matchmaking's fault you have hard time playing because your teammates are awful at the game.
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@Orionbash said:
Killers are definitely OP and survivor buffs are needed. But this is mostly for uncounterable things. Everything in the game should have some sort of counterplay and that goes for both sides. NoED HAS counterplay and doesn't need to be removed/nerfed at all.
Of course you had to put your "Survivors are underpowered" agenda in here.
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You want Furries?
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Moring should be something that needs some conditions to be met, like Mori offerings require at least one hook or Rancor requires survivor to be obsession and lasting to the endgame.
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@ShadowRain said:
Completing the rift is already too easy, finished both of them so far with around 30 days left
How much do you play daily?
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Guys, you have been gnomed.
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Maybe if survivor would be on the ground for whole 2 minutes or longer then option like that could appear, but we have to remember that killer who slugged you to accomplish something else in meantime, like catching another survivor, doesn't deserve to lose those Sacrifice points if they didn't pick you up. Of course suicide like this could give killer instantly those points, but the easiest solution to this problem (at least for devs) is just doing nothing as it is not that big problem and no one really is unfairly punished.
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Spirit is such a braindead killer. She doesn't need to see survivors because she sees their scratchmarks when phasing. She is also very fast when doing it so she can catch up easily and if survivor tries to be sneaky then she knows that and just starts searching place around where scratchmarks stopped appearing. You could start running back when she starts phasing, but she can hear your breath. And what if you are injured? Well, then you are totally screwed. You need both Iron Will and Urban Evasion to have a chance to lose her, and if she runs Stridor then there is very little chance she won't hear you.
Spirit is the only killer in the game I really hate. She doesn't require skill, just basic understanding of game rules, just like Freddy. But Freddy can not catch up to you in 2 seconds and is still countered by smart looping and stealth.
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@Jackikins said:
Seeing how I've had someone today say that he's an "unloopable killer", I'd say he's pretty good.
He is countered in the same way as Clown - putting pallet early. However, Deathslinger is capable of injuring survivor in open spaces with his Redeemer when Clown has only his bottle that does nearly nothing when survivor is quite far away from the killer.
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Infinite loops that have been abused for years are getting fixed and you say that game is going to sh*t. Maybe try to put pressure?
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/144233/kates-design-inspiration
Since Kate was originally supposed to release with Leatherface, it's possible.
This. She was scrapped from Leatherface DLC and reused in Clown DLC, so it's very likely that she was supposed to be looking like one of Leatherface's victims.
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If killer doesn't kill anyone whole match his BP are reduced to 0, one of their DLC killers is taken away from them and has to be bought once again and to be able to play the game they have to play 99 matches as SoloQ Survivor.
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There are no nerfs to survivors, just adjustments to broken stuff.
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Killer should be rewarded for skillful using their power, but survivors should stand a chance against it.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1207945#Comment_1207945
Did you not follow the post chain?
We already have EGC, but you want things easier?
EGC activates only after 5 gens are done. If survivors do not do gens and just hide they are keeping game hostage.
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Why you shouldn't?
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@Desh said:
Killer doesn't know who runs BPS.
Yeah, I always wonder how survivors get tunneled for using offerings when nobody can see who used which offering.
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@FearedbytheGods said:
Killers whine if survivors hide, killers whine when survivors lead them on chases.
I suspect killers would be happy if survivors would just run in a straight line, out in the open.
In my experience, if your a sweaty killer, survivors hide. If survivors know they can get unhooks without camping and tunneling being a concern, they won't hide, cause they get points.
So keeping game hostage is not something bad in your opinion?
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Wait for MMR system that will be introduced in the future. Just be patient and do not spam low quality baits on this forum.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1205899#Comment_1205899
https://forum.deadbydaylight.com/en/discussion/comment/1205903#Comment_1205903
No he s a liar.
When i asked him to put another experiment against me he said he s done doing all of that stuff.
"No thanks. Most of the group moved on after BHVR played there hand they dont care about balancing this game at all. There business model is money > game health. So i just accepted it and gave up trying to advocate for change. "
But then he wastes a lot of time with this game 😂
- He doesn't have to play with you. If I was in his place I would also refuse to stranger.
- He may still play this game, he just took a long break from DbD if you didn't know.
- His friends do not have to play DbD anymore, so Marth doesn't have to have anyone to play with.
- He doesn't have to do any other experiment if he doesn't want to.
- You didn't prove this quote is not fake and even if it is real, nothing in it seems to be a lie.
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New animations will be probably the only reason for destroying walls.
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@ClickyClicky said:
Just bring Bamboozle
Ah yes, everyone know what map they will play and can prepare for it.
Also selling perks as a solution to game's flaws is just a proof that you can not/do not want to balance your own game (in this case devs do not know how to balance things properly).