inferjus
inferjus
About
- Username
- inferjus
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Comments
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@Reborn2020 said:
Marth was never known for being smart. It wasnt buffed its just a bug when you lose a chase.
Marth is the saviour of this game, ######### are you talking about?!
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It's not even a surprise. Same doors are in Dead Dawg Saloon. It's almost always better to vault instead of going through door, because vault still costs killer less time.
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@itsmyghost said:
https://forum.deadbydaylight.com/en/discussion/comment/1205779#Comment_1205779
No, it doesn't. Endgame is a small part of an actual match, therefore changing something just because it slightly inconveniences a side in endgame should be out of the question.
If you are that worried about getting DSed in endgame just camp the hook / slug the saved person.
Endgame is still part of the game and should be tweaked.
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Did you guys even read what I wrote? I am talking about ENDGAME. That changes everything.
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Just adapt, bro!
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Self-Care
32 seconds of healing yourself; Exposed to the killer; Much weaker if killer has perks like Sloppy Butcher.
Inner Strenght
14 seconds spent on doing side objective; 8 seconds of hiding; Counters Sloppy Butcher and other things that make healing slower;
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None. I buy killers with Shards, then I will move to survivors.
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What would his power be? Pressing M2 to 'Here's Johnny!'?
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Doc is still just an M1 killer. Just gig gud.
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Just split and keep pressure on the killer. It's better anyway than just stacking at one gen.
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Oni is better at snowballing, but Doc is better at regular gameplay.
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Ghostface is just M1 killer with ability to hide terror radius when Hag is mindgame'ing beast and great proxy camper. Hag is much better than Lossface.
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I would like an opportunity to get more BP and Shards.
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To play well one side you have to know how plays different side. By playing survivor you know how survivor reacts to some things, this can help you during the chase and mindgames. So I say play both roles equally, it's best you can do to improve as both killer and survivor.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1193771#Comment_1193771
Devour Hope and Furyive Chase to support what @BigBrainMegMain said.
And Make Your Choice.
Those perks are not different way to counter DS and BT, they just reward you for focusing on rescurer - an already mentioned counter.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1193743#Comment_1193743
- Borrowed Time: Stop being around the hooked survivor. Get out of your comfort zone and circle generators and look for others.
- Decisive Strike: Go for the unhooker, the survivor who unhooked the hooked survivor.
There, 1 each.
What are other ways to counter those perks? Name them, you said there are plenty of them.
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@RPGWolfGamer23 said:
Special Edition just gives you some free chapters and cosmetics for buying the game at an extra cost. The lore for characters is more on their backstory before they were in the Entity's realm, not sure about the other ones. The Observer (your Archives guy) isn't the only character in the game mentioned that's not a Survivor or Killer, there's a couple other people such as: Vigo, The Alchemist, Alex, and Benedict Baker, people that are usually only there for lore.
Vigo, Alex and Benedict are for sure survivors. Don't know about Alchemist, but I guess he also is survivor, or at least was.
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I would add notification for every totem destroyed, so survivors know how many of them are still somewhere on the map. But that notification would appear in every game, not just in game where NOED is in use.
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@elvangulley said:
https://forum.deadbydaylight.com/en/discussion/comment/1192946#Comment_1192946
So the entire country should go bankrupt people should lose their jobs and businesses owners should have to permanently close down its ridiculous more people die from the flu every year we didn't do this for sars h1n1 Ebola and people aren't distancing their crowding every store thats open all the kids in my neighborhood are outside playing with each others factories with hundreds of workers in one building are still running the lockdown accomplishes nothing
We shouldn't prioritize business over peoples' lifes.
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Redhead's Pinky Finger is very well balanced add-on and is an example of how Ultra-Rare add-ons should work like. It rewards skillful plays and still lets survivors avoid the penalties if they are skilled enough too.
Black Incense, however, rewards basic gameplay tactics too generously. As Plague you get survivors sick every game and it's trivially easy hard to do. The reward is aura reading for the whole duration of survivor's sickness. You see them the whole time. There is no mindgame or stealth option for them available at any time possible. It's way too strong and should get nerfed. Clown needs to aim precisely with his small hitbox bottles, Plague needs to do nothing unusual. Imagine if Redhead's Pinky Finger would work if survivor would just be touched by the gas from the bottle. That would be unavoidable and OP, just like Black Incense's effect is.
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Usually it's "fu*k you" message for letting them being hanged for so long. The sad thing is only rescuer sees that message - the person who tried to save them unlike rest of the team.
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That's how game is designed to be, but I understand why you are angry about it.
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Boring, but at least strong.
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So that means it can happen to any killer.
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@Chatkovski said:
All these holes in the walls are very good news! This announces the removal of the bloodlust, this mechanism rewarding bad killers and punishing good survivors. <3
If you lose to bloodlust you are not a good survivor, you just abuse one god loop.
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Tomorrow I'll think how to upload the video I recorded.
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Oni is definitely the strongest, but Clown has the best perks. Deathslinger requires a lot of skill and his perks suck and Legion is worth getting only for Discordance and maybe Iron Maiden if you play Huntress. So I would say go for Oni if you want strong killer, and if you want good perks go for Clown.
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It's sad his perks suck.
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@Peanits said:
https://us.v-cdn.net/6030815/uploads/281/GHCD1URVAQ84.png
Oops, I dropped my mid-chapter screenshot. Well shucks, so much for revealing it next week. Guess we'll have to reveal some other changes instead.
Wouldn't it be faster to just vault this window than go around it? That's the problem I have with breakable walls - they are quite useless. It would be better if there would be breakable windows instead that can be damaged by killer or have limit of uses.
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Infinities, Machine Gun build, plenty of bugs, Sprint Burst recharging during the run...
No, I do not want to come back to the old version of DbD.
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@Awkward_Fiend said:
https://forum.deadbydaylight.com/en/discussion/comment/1187966#Comment_1187966
If there was a limit (maybe 10 to 20 people) then I could see it working fine, and the lobbies wouldn't be that much longer.
https://forum.deadbydaylight.com/en/discussion/comment/1188126#Comment_1188126
The playerbase really isn't that small, I think the reason why it seems that way is because of how horrendous the Queue system is atm.
There are 24k DbD players that play this game at the moment. It's not much.
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I remember how 2 years ago this game was more toxic than League of Legends.
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Luck does literally nothing, it's not viable in any way.
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Killer perk
Evening the chances
Disable every survivor perk that appears in 25/50/75% of all games. For every disabled perk, gain a token. For every token, in the end-game chat make survivors' messages smaller by 3/4/5% and make your messages bigger by 8/9/10%.
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@Nova_Terra said:
https://forum.deadbydaylight.com/en/discussion/comment/1188169#Comment_1188169
I'm sure it's not that simple unless you can show me a clip, "basically" against the wall means he left room. If theres room theres a way.
So killer has to have perfect angle to protect their damn well deserved hook, but survivor who just has stupid yellow flashlight and a bit of working brain cells can deprive them of their earnings if killer left a little bit of empty space on their screen, which is fully dependent on the downed survivor, because killer can not moove freely their disabled victim for some unknown reason and choose where they want to pick up a survivor.
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@Nova_Terra said:
Boy if you think they're broken now you should've seen them prior to the updates.
Short pickup time, smaller window to blind, etc.
It's way better than it should be and can easily be avoided by mindgames. If you got blinded through the side you didnt look at the right spot properly.
Just be better next time, it's not that bad.
Do you know how much it costs the killer on high ranks to be blinded when picking up a survivor? If you are looking at the wall it should not be possible to blind you from any angle.
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@asparagus said:
https://forum.deadbydaylight.com/en/discussion/comment/1188137#Comment_1188137
The dock and ship is really similar to The Pale Rose.
No, I would like whole map based around the ship, not just a little building in the middle of the swamp.
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I would like some ship that is docked and being able to walk on the ship, dock, but also through cabins and/or boiler room placed in the ship.
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Remove instant chainsaw and buff/rework gen repair reduction add-ons.
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It's too easy to abuse and playerbase is too small for option like that.
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So Stealthy Doctor basically. Or more like Mirror Myers.
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@Todgeweiht said:
OMG THE DEVS CATER SO MUCH TOWARDS SURVIVORS
DONT THEY KNOW CLAM SPIRT IS SOOOOOOOOOOOOO OP, LIKE OMG IT COUNTERS LITERALLY EVERY KILLER AND PERK IN THE GAME ITS LITERALLY UNFAIR IT MAKES ME LOSE 4 HOURS OF CHASE TIME I COULD HAVE SPENT CLOAKING AND UNCLOAKING WITH WRAITH, LIKE ######### BHVR THIS IS TOTALLY NOT COOL ######### WITH THE ABILITY OF BEING UNABLE TO SCREAM ITS LIKE SOOOOOO OP LIKE LITERALLY NO COUNTER AND EVERY KILLER GET HARD COUNTERED BY IT, FIX OR UNINSTALL.
Jokes aside, Calm Spirit is really good perk.
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Then one survivor gets perk that makes them run 1% faster and now you see only this survivor.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1186409#Comment_1186409
There are two one pink and one green I'm assuming pink is only cells and green is shards and cells
I prefer to buy killers and licensed perks with shards. One I own all killers and survivors I will start buying skins.
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No, thanks. I do not plan to buy any skin in this game for real money.
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Doing Adept Killer achievements depends on luck, so just try and try and finally you will get it.
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Mori can be countered with gen rush - survivors' main objective. Keys need to be countered with perks and even those do not guarantee they are gone from the game.
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I just wanted to say Nurse was very poor, so she couldn't possibly have ring like that.
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@HollowsGrief said:
I feel like his iri add ons need some love. 15 meters is to much imo, maybe 12-13, I get it shouldn't be a free insta down like iri head but it is actually almost max range, even if you manage to land that shot what are the odds you can actually pull them in all the way.
Also randomness of maps can kill this add-on very quickly. There is no place for so long shots on maps like The Game or Hawkins Laboratory.