RPGWolfGamer23
RPGWolfGamer23
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- RPGWolfGamer23
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@Voodoo_Thirsty said:
He uses contact lenses for shiny bright eyes (it's lore official, yes).
Some outfits, he seems to not use them so there goes your answer.
I'm aware he uses contacts but in that case why do all his yellow eye cosmetics glow except for his rift one? I'm glad you answered the question and it's a good answer, I'm just mostly looking for a technical reason and not exactly a lore reason (I should've been more specific sorry).
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As Survivor I main Yui, one of the best survivor designs and backstories imo. As Killer I main Ghostface, another great design and backstory, I love the originality he has to him. As for looks, I change their outfits around a lot, I don't really stick with the same outfit for more than at least 3 matches.
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I'd say Ghostface is in a pretty good spot as he is. He just needs a couple tweaks to his reveal mechanic and power recovery. I also do think almost all of his add-ons need to be changed, they're on the fine line of gimmicky and useless imo.
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Isn't Trickster default speed (110% m/s) during Main Event though, or is that still bugged from PTB?
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I always try to bring a medkit so I can heal myself whenever I need to without wasting my teammate's time so they can do gens. Usually I only bring a brown medkit since I have quite a few of them on my characters.
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I would imagine Hag would be near-impossible since she literally enters the locker to grab the survivor, otherwise I don't have a clue.
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My guess is someone either DC'd right after jumping off the hill or mid being dropped by the killer... idrk
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I love the idea, but I doubt it would actually get implemented, especially since you'd have to make unique ones for certain killers such as Ghostface since he takes pictures of everyone he kills or for Clown since he always removes a finger as a trophy.
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Wraith's specialty is surprise attacks, if Survivors know he's coming and he starts uncloaking they could just get away and not have to worry about him hardly if he didn't have the speed boost. It's there to give the Wraith time to actually catch up after having a slow uncloak time. The uncloak speed add-ons are interesting, but I wouldn't call them overpowered or in need of a nerf. Not to mention you could always run away when he's closing in on you before he starts uncloaking and he'll have to catch back up to you. In summary, I don't think it's op and there's definitely a good reason for his speed boost after uncloaking.
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I always find it weird that Ghostface can stalk through the tiniest cracks in the wall but not through corn.
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Don't most Exposed-status perks or killers last that long? The only examples I could think of that don't are Hex: Devour Hope, NOED, and Infinite Tier 3 Myers.. and two of those can be solved rather quickly. Infinite Tier 3 Myers... good luck.
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Maybe they could make a map for Ghostface, somewhere in Roseville or maybe one of his previous areas that he's been in.
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Double cooldown add-ons for Ghostface is a must. Nurse I'd say recovery add-ons. Billy you'd definitly want turning add-ons for beginning, same with Oni. Demogorgon you can honestly go with anything. Huntress one of the belts and maybe the aura reading add-on.
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I prestiged Feng once and then regretted it.. I just don't like her prestige.
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Where said purple perks completely leveled up? If not then I guess they'll turn green with the new update since they're going Uncommon -> Rare -> Very Rare now.
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I mostly play in SWF so, my enjoyment when playing survivor is mostly just being able to have fun with my friends.
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I mean, you do need some skill to make sure the shock therapy actually lands so it will block the survivor from doing the action. If Doctor is giving you such a hard time on loops, try faking certain vaults or drop the pallets early, make him miss his shock therapy.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1671929#Comment_1671929
haven't you heard, huntress is throwing trucks that look like hatchets, thats why it looks so weird. Typical entitled survivor mains smh
Its a joke mate
Right, sorry. I forgot that part of the lore. XD
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Iridiscent Head is an example of a killer add-on being way to broken, Iridscent Coin is just not worth running at all. Iridscent Coin needs it's distance reduced, the main reason people suggest the idea of a distance on hatchets it because an instadown effect isn't the bad thing about the add-on. The bad thing is the fact that it basically gives you a free down when you're either right on-top of the survivor and not to mention the hitboxes on them. I feel that Iridiscents should give you a decently crazy ability, but you actually need some sort of experience with said killer to use it. The distance effect on Iridiscent Head suggestion is to reward Huntress' for being good at hitting survivors from a distance. While they likely had that intention for Deathslinger, 15 meters away is litterally the last three meters of your chain, you're almost never going to hit a survivor from THAT far away unless they increase the range of the chain. Not to mention most Deathslingers go for quick shots anyways.
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Doctor skill checks, Jigsaw boxes skill checks, and I think it even worked on Decisive. It also worked on sabotaging back when it had skill checks.
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I've used Spine Chill to great effect against Spirits, makes it easier to sort of get an idea of where she is when she's phasing.
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Always remember, Ghostface can stalk farther than Spine Chill can detect you from. Use the 99 stalk tactic when you're far away and then mark them when you're ready to chase them. If you can't get the mark right away, try it later, the strong thing about Ghostface is survivors don't know how close they are to being exposed. Chase them off the gen and try leaning off something during the chase to mark them, I've done this a lot at certain loops. Also, just because Spine Chill detects you, doesn't mean the Survivors know where you are, leaving them to usually get off the gen early in fear of becoming marked. Using Hex: Ruin in these situations is pretty nice as it allows you to immediately chase after them without worrying too much about the gen (unless someone else is there too).
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Had the same issue just yesterday on PS4. No idea if that was just the connection issues mentioned or something else, because I knew for a fact it wasn't me.
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@bilaueta said:
https://forum.deadbydaylight.com/en/discussion/comment/1248974#Comment_1248974
Most ghostface walk around the entire area and most of the time you won't even get to fully reveal him as he goes from cover to cover directly towards you. You either expose yourself to his stalk or to just get found or reveal him and still get spotted anyways. You are in a lose-lose situation where your best net is praying for his reveal to work
True, Ghostface's reveal is also pretty buggy.
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I don't really pay attention to them, since they're a bit buggy sometimes. If I see them I know someone is around somewhere but that's really it unless they actually fully reveal me.
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I feel the new update has really helped though, I've been playing killer quite a bit the other day and I was actually able to win most of my games as Ghostface. Granted some teams it only happened after all the gens popped, but it was still do-able. I really believe this new patch has added more balance to the game and even if survivors escape, I know that it was still a pretty close game.
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According to a developer stream discussing this, all Survivor hitboxes/capsules are the exact same.
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I never hear Ghostface breathing, just his straps or whatever is making the sound he does make when he moves.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1223856#Comment_1223856
Damn it, I didn't have the time to record it (I was essentially farmed and used all game). Well, what's done is done, I wasn't even mad about the tunnelling, but more for being used for points.
Sorry that happened to you, good luck in future games.
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Working with the killer is reportable, you gotta have video proof though if anything is gonna really be done about it. I wouldn't say it's normal in solo survivor, but it can happen.
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I only really played about two weeks or so of the Bloodhunt and was still able to get Yui and Ghostface to Prestige 3
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Almost everyone gets hit like this, I also get hit through pallets. Just something we got to deal with until the latency is fixed.
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Green rank killer on PS4, it doesn't take very long at all like below 20 seconds. I do, however, get paired up with either two red ranks and some people near my rank or an entire team of toxic red rank survivors... the toxic red ranks is more often than the people near my rank.
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It's not much hair, but it's there
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Depends on the situation. I'll generally use it to get close, whether I'm able to stalk them or just pull them off the gen. The first hit is easy to get with Ghostface. During a chase I can mindgame, of course use it since most Survivor's only look at the red stain for loops.
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I never really ran infinites anyways, I felt them to be a bit unfair. The map changes are great too and seem very adaptable.
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You only keep your add-ons if you die and you use a white ward, idk why.
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Special Edition just gives you some free chapters and cosmetics for buying the game at an extra cost. The lore for characters is more on their backstory before they were in the Entity's realm, not sure about the other ones. The Observer (your Archives guy) isn't the only character in the game mentioned that's not a Survivor or Killer, there's a couple other people such as: Vigo, The Alchemist, Alex, and Benedict Baker, people that are usually only there for lore.
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It happens at windows a lot, I'm a good distance away from the window after I vault and the killer swings and it still hits me even though I'm not in range. It happens sometimes, so I don't really care. My issue is when it happens AFTER I drop a pallet and stun them. I drop the pallet before the swing animation starts (they don't even lunge half the time) the killer gets stunned and I still get hit, this happens almost in every single match.
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You've Yee'd Your Last Haw, Pardner
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Que Times are very long for me as Survivor and I usually get Killers lower than my rank, for Killer they're almost instant and I usually get paired with Survivors that are way above my level. (Red Rank Survivor, Green Rank Killer).
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@Strange_Scarecrow said:
https://forum.deadbydaylight.com/en/discussion/comment/1190961#Comment_1190961
Yeah, I play tall killers often. But I'm playing Legion a lot too(not a Susie). He is kinda short right?
But I think there is just something wrong with me. I also sometimes feel like some vaults a more fast than others, not even on different killers just in one match.
Yeah, Legion's short, but they are taller than Ghostface, actually. But hey, Ghostface is taller than Freddy at least XD
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You play a tall killer often? Sometimes when I play a tall killer and then switch to Ghostface (one of the more shorter killers) I sometimes swing way too early because I get used to the taller killer's perspective
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Do you mean like, give gens a different appearance depending on the map they're in?
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@LuluTheLion14 said:
We already have a scarecrow in the game. 😂. But still, this is a nice idea.
Formidophobia - Does the crow have to be in range with the killer in order to see the survivors aura?
Fear me - is this stackable? Cause there’s already a perk that reduces the time of missed attacks and stuns.
Other than that, decent idea!
Those are cosmetics, really cool cosmetics, but not the actual person.
Formidophobia, yes the crow has to be within the range of the killer.
Fear Me is stackable, while Unrelenting and Save The Best For Last are similar, this perk combines the two together and helps killers that struggle in the early game.
I feel like this version was worse than the other iterations I did since I kinda rushed it, but hey, doesn't hurt to try a 3rd time.
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Honestly, toolbox changes didn't effect anything, gens still get done quickly.
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Watch Monto's video about it, I pretty much agree with what he said.
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It's been like this for a while, I think it's because so many killers left after the Ruin nerf that Survivor's are just gonna get paired up with literally anyone.
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I've been wondering this too. I think they said they weren't really going to do holiday events anymore, which is slightly upsetting but makes sense why.
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When they mentioned Mori's, I immediately thought different Mori animations which I would love a lot. Especially for some of the older killers.