inferjus
inferjus
About
- Username
- inferjus
- Joined
- Visits
- 657
- Last Active
Comments
-
@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1184904#Comment_1184904
I would agree with that statement, however the one thing that holds me back is my experience with survivor is completely different.
So you admit when you play killer your enemies are usually potatoes.
-
Prestige means nothing to me, at least for survivor. But if I see fully prestiged killer, I am a little bit scared.
-
@Cheers said:
So many people claim this game is completely unbalanced, however I disagree with this.
Is the game better and easier for one side compared to the other, yes, however the game isn't near as bad as some state it is.
Recently, after hearing so many people complain about how certain killers have it so hard, or rather how survivors have it easy, I decided to start playing killers that are considered weak by majority of the community, and I still don't fail to get 4ks.
The game is survivor sided, but not near as bad as so many people think it is. Change my mind.
If you manage to get 4k all the time, then devs should buff survivors and/or nerf killers.
-
@KingFrost said:
Monstrous Shrine Buff:
Hex Totems are blocked by the entity for 80/100/120 seconds.
It's corrupt intervention for Hex Totems basically. Get some use out of Ruin and Devour Hope and Huntress Lullaby.
I believe it should be Hex: Thrill of The Hunt buff.
-
@gatsby said:
You really forgot a lot of his strengths
- Injures people even if he messes up his reel
- Has a longer weapon range than terror radius with monitor
- No pre-firing sound cue for survivors to react to
- No easily recognizable reload sound cue
- Smaller harpoon hitbox means he can hit through and over many more environmental obstacles
- Straight shot. No worries about arching projectile
- Very forgiving window before the hook break stun so he can land a hit even after it breaks
- Best Killer in the game at getting last second exit gate kills
- Environments are generally bugged in his favor with lots of areas being more smooth than then appear when survivors are hooked
- he can not down them with his power
- just use your eyes
- he uses slow projectile with small hitbox and does aiming animation when about to shoot, it's already hard to hit something with Redeemer
- after every shot he has to reload and when doing so he is slower and does special animation
- smaller harpoon hitbox means it's easier to avoid
- straight, but slow shot with projectile
- when harpooned just try to make chain go into some solid object, so the chain breaks. Also Deathslinger suffers from long stun duration if it happens and if he decides to do M1 attack to avoid stun, no damage is inflicted.
- Huntress has longer range with bigger hatchets' hitboxes, Nurse can teleport, Spirit can move very fast and Billy can instantly down someone. How is Deathslinger better than them?!
- half of a second of chain touching solid object is enough to refuse Deathslinger's his hit. If you get hit when being harpooned, you probably deserve it.
I don't know how you can complain SO DAMN MUCH about so underwhelming killer?! Huntress would just hit you in situations where Deathslinger struggles to do so. You are very biased.
-
I hate Spirit, Nurse and Huntress for the same reason, but I do not see this reason to be valid for Deathslinger. He is weaker than any of these 3 characters and I find him balanced, if not a little too weak.
-
Ironically DS exists to stop behaviours like these.
-
If you are killer and struggle with gen rush, just choose 3 gens close to each other and protect them. Do not leave them, force survivors to drop all pallets in the area and you will have very strong end game strat. Also do not chase a survivor that runs away from your 3 gens - rest of their team will do a gen when you are chasing them. Try to down survivors nearby your 3 gen strat.
-
@Rivyn said:
Lithe + Dance With Me + Iron Will + Quick & Quiet = HACKER!
I've always enjoyed Lithe. Since there are such a vast amount of windows and vault locations, it just seems to be the better pick over BL. And it works better with other perks.
This combo is great unless killer has eyes to follow you.
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1183714#Comment_1183714
Oh I know, i'm not saying your opinion was invalid or anything like that, I was just saying that the add-on itself has issues with discerning the auras from 80% to 90%.
That's why I don't use them personally, but others can use them if they get something out of it.
I also think it's useless add-on. Also very weak for ultra rare.
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1182922#Comment_1182922
It's harder to discern a 80% gen from a 90% gen, that's kind of the main issue with gen aura reading add-ons.
I personally wouldn't use this add-on ever, but if anyone can make use of it... Than by all means use it!
I just wanted to tell them how gens without and with progress look like.
-
Please do not think about that as a personal attack or something, I just wanted to discuss.
Balanced Landing:
First of all you can't even use balanced landing on every map and lithe you can use and every map, so straight up your opinions are well shi t...
Yeah, I agree Lithe is useful more often than Balanced Landing, but there are also maps like The Game or Hawkins Laboratory where there are almost no windows and Balanced Landing is more useful on them than Lithe.
Second of all this perk is hardly ever used when your not attempting to do so, think about it how often do you jump of a high area in a chase 1/10 from what I've seen...
That's true, but when you have BL you usually want to drop from high ground, so...
When do you watch another teammate get Chased and there running to a hill to jump off during a chase hardly ever...
That's because you do not see BL being used, after its nerf it's not used that often anymore.
Third, balanced landing has a terrible limit of use where as lithe you use pretty much every game...
I think we talked about that one.
Last thing, there is no barrier inbetween the sprint boost you get for the perk meaning you gain less distance or less chances of Escaping if that's what your hoping for, lithe on the other hand has an area that you can vault through meaning that when your sprint boost is active you have further to run because the killer has more to get passed...
It's usually enough to get to another looping spot and sole distance you gain is already a huge waste of time for killer.
Head on:
First of all, ######### is your problem here how is head on better then lithe...
Well, 5 seconds of stun is quite long and in this time you can gain similiar distance to this from SB. Also ever heard of going into locker, then stunning killer with DS, then going into locker again and using Head On on stunned killer?
Head on is for stunning the killer and hardly making distance but the one thing I'll give head on is that it's good for saving unlike any other exhaustion perk which I give props for...
So you just said Head On is used for different reasons. Also I would argue 5 second stun does not let you gain good distance.
There's not much to say against head on since its a very different perk to lithe but the chances of using it are dimmer then lithe's that's all I can say really...
If it's very different, why compare it at all?
Adrenaline:
How this is better then lithe I have no idea where you got that from...
Adrenaline is meta perk since this game has been created, how is Lithe better than that?
First of all, Adrenalines usage is 0 to 1 there is only one usage to it and it hardly ever happens and even more hardly ever pops when your downed which makes the usage of this perk the worst of all...
Why then killers complain about this perk so often and never about Lithe?
Lithe has more use throughout the game then just the end even Tho Adrenaline has the advantage of the heal...
Again, ask killers which perk they think is stronger and more annoying.
That's all I gotta say for adrenaline...
Dead hard:
This one I can actually understand because of the debate ( that will happen when my opinion is live)...
Dead Hard is an equal one to lithe you get a little boost...
Dead Hard's boost is way smaller, but you usually use it to get to the loop and avoid hit to waste even more killer's time. You can still get hit when trying to use Lithe (but if you are not hit you can gain decent distance tho).
First of all, the advantage with lithe you get far distance and can move to a whole new location but with dead hard your stuck in one place with that perk giving you the hopes of running it longer...
Lithe in situation like that also wouldn't save you, and DH can help you to get safely to another loop when Lithe doesn't guarantee that like I said before.
Dead Hard on the other hand easily takes the more usage one but only by about half more then lithe...
Only about half more times?
Last of all, Lithe isn't a needed perk dead hard is, dead hard can only be used when in bleeding state and lithe doesn't need that risk factor to it...
I'll give you that, but if we talk about one-hit killer abilities you need to remember you can still get hit when vaulting the window, just like healthy DH user would.
Infact lithe when getting hit on the window/pallet gives you a hell of a bigger boost...
True.
Thats all I gotta say for dead hard a comparable one...
Sprint burst ( last one):
Your beloved sprint cra ppy burst let's explain why this overrated perk is worst then lithe...
You can use it whenever you want, you don't need any stupid windows for that. Also you can 99% your SB and be able to run freely just like with Lithe.
First of all, lithe and sprint burst have the same usage pretty much but sprint burst is a needed perk which lithe isn't lithe is more of a chilled perk where you like alright let's move here, so stress is what I'm getting at to cause you making terrible decisions...
I think SB gives you more freedom in that case because when killer is nearby you can just outrun him with SB but with Lithe you need first get to the window.
Second of all, the sprint boost on lithe is better then sprint burst, sprint burst only gets you away from the killer with no barrier to it meaning that the killer can catch up faster...
But to use Lithe you first need that barrier when SB does not need anything.
With lithe the killer has to go around the vault or go and vault the window with an extra sprint boost to catch up with...
True. Unless he downs you before you use your Lithe, for example during your vault animation.
That's all I need to say...
-
I would like some unerwater base map, like one in SOMA.
-
@Tarvesh said:
Technician - Increases toolbox efficiency by 50% and increases repair speed by 1% for each other survivor repairing a generator.
That would be OP.
-
Agitation
Increases slightly/slightly/moderately weapon's range when carrying survivor.
-
@Junebug said:
remember when the style of hook was based on who the killer picked, and bhvr changed it so as not to ruin the element of surprise for the killer?
lol
Oh, I 'member!
-
Dedicated servers s*rew him badly enough.
-
Poker NIght at the Inventory 2
-
It's overall fair, but some maps have awful totem spawn points.
-
@LALYTHIA said:
Unpopular opinion: don't 99 the door. Just open that bia and GTFO.
That's a preference, not opinion.
-
@KingFrost said:
Disagree. Yeah, it sucks that you missed a skillcheck, but you were about to leave the generator, which should carry SOME tiny risk. Survivors get to be silent enough as it is. Let's not take away the tiniest of risks from survivors in a game where they've already got so much going for them. If you're THAT worried about it, maybe don't stay on generators so long when inside the killer's terror radius?
So because game is overall badly balanced my problem shouldn't be looked into? And what when I am healing but I cancel healing or medkit runs out of charges at the same moment skillcheck appears? I notify killer about my location only because game decided to s*rew me over. That's not fair.
-
It's awful but needed to prevent tunelling.
-
It's also worth mentioning that gens withour progress appear to be white and nearly done gens are almost fully red.
-
@BlueFirebilly said:
https://forum.deadbydaylight.com/en/discussion/comment/1182005#Comment_1182005
Yeah, I thinks it’s because mothers dwellings main building isn’t near as abnoxious
True. Mother's Dwelling house is small and has some mindgamable spots. Ormond's resort is way bigger, has many safe pallets and windows and limits killer's ability to travel freely around the map.
-
@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1181989#Comment_1181989
There is a limitation. It's called fatigue meg.
It's not big enough limitation.
-
@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1181062#Comment_1181062
TFW when you check the wrong corner of Ormond after you spawn and right after hear 2 gens pop. 😑
That's funny how Ormond is not even biggest map in the game yet it's the most problematic one.
-
Yeah, sometimes spots like this spawn on the map and killers are forced to go around them but survivors can in between them freely. It's awful.
-
No. You failed to stay on your legs, you should be punished.
-
@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1181550#Comment_1181550
You're wrong. The CD basically don't matters for experienced nurse mains like me. BHVR just accomplished their goal of making her unfun and addon reliant. And incredibly hard to learn.
So you are saying there should be different changes limiting Nurse's ability to completly destroy whole survivor squad in a matter of second?
-
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1181550#Comment_1181550
It was never needed that's just the answer of people who never played her
It was always needed because Nurse is the only killer that ignores all game rules. In right hands she is unbeatable unlike other killers. That's why she got cooldown on her power.
-
Selfish-Care
Unlocks the ability to waste time in the corner of the map at 500 % the normal AFKing speed.
Increases the efficiency of being a douche by 100/150/200 %.
-
Nurse's cd on her power is needed because experienced players can abuse this easily. If you struggle to hit survivors after blinking you need to train more.
-
What makes you think that when I aim at speared survivor I should hit sacrificed survivor?
-
@OtakuBurrito said:
just put on monitor and abuse with make your choice and the add on that reduces terror radius when you aim down sights. congrats east 4k on a no skill killer.
Deathslinger is not skillful killer? Funny joke!
-
Killers tend to camp and tunell because those are viable and working tactics. It's much harder to win as killer on high ranks without commiting to camping and tunelling, so killers just tend to do these things.
-
Just give old Ruin effect to gens for first 2 minutes of the game and problem is solved!
-
When I read the title I thought about old Myers music that played to survivor when they were stalked for long enough
-
@Kalazius said:
Or you could've just walked up to him while pulling him in.
Oh, so I have to guess now if game decides to aim my weapon at survivor or some other solid object. Pretty good job!
-
I agree. Perk tiers are a symbol of the past and should be left in the past.
-
@BlueFirebilly said:
https://forum.deadbydaylight.com/en/discussion/comment/1178151#Comment_1178151
Or if the devs were smart they wouldn’t make god loops anymore, unless you break the wall in the saloon it’s a nasty god loop
Whole Saloon is one big god loop. It should be remade.
-
Instead of breakable walls we should be able to break some OP god loop windows. Not all of them, but those the strongest like one in the building nn Ironworks of Misery.
-
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1178057#Comment_1178057
That's a common misconception, but it's not actually where the term originated, it's just something someone made up after the fact.
It's pretty accurate tho.
-
Legion is still M1 killer without any tools that help in chase, that's why he is not strong.
-
@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1176452#Comment_1176452
You do realize killers have more 2nd chance perks than survivors do right?... but stay hypocritical
Tell me what are those perks.
-
If you care about good looking skin, you do not need to lvl anyone up. You can just buy it from the store.
-
@LetsPlayTogether said:
Cause those players are too bad to play killers that need actual skill.
What killers require skill in your opinion?
-
@M4ST3RM1ND said:
https://forum.deadbydaylight.com/en/discussion/comment/1176748#Comment_1176748
Only one person noticed that this was just a troll. Lmao
True troll never says they are a troll.
-
It was autoaim AND sacrificed survivor's hitbox. I do not know why any of those two exist.
-
READ
THE
POST
-
This game has many problems, but complaining about free BP event is just outrageous.