inferjus
inferjus
About
- Username
- inferjus
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- Visits
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Comments
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I'll wait for mmr system to be implemented, then try doing this achievement. Doing this on high ranks is suicide.
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Graveyard would look cool on Red Forest map.
Personally I would like to see a laboratory like the one from SOMA's first location. It would be cooler Hawkins version, just like new Treatment Theatre is cooler version of old Threatment Theatre.
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@Steve0333 said:
The only time I used left behind is for the dumb hatch challenge. I wouldn't play selfish and hide until everyone was dead but rather I would just do gens like normal and then when all survivors either escape or die go for the hatch.
Unfortunately many survivors like to sit at the exit gates and wait until the last possible moment to leave or killers slug which is why it is a perk I would never use otherwise.
I did the same thing. I used it only to complete this challenge. It's nice that those challenges encourage you to pick different perks, but it doesn't change the fact those perks are useless/not strong as meta perks.
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Freddy is sooooo boooring!!! I hate to play him or against him. I wish I never bought Nightmare DLC, it's so unfunny.
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@LynnKiva said:
I'm not that experienced as a killer, or even survivor for that matter, but I really enjoy playing with the Deathslinger. In my second game with him I got 4 kills in under five minutes with only one generator repaired.
Imagine his gun in combination with NOED. In my first game with him, during the EGC, I killed two butt dancing survivors, at the escape gate.
That's his another advantage - he can stack his weapon with perks that affect basic attacks. It's pretty great!
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1158793#Comment_1158793
That's because his slowness holds him back from properly realizing his potential.
I don't agree.
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You people just do not know how to use his potential and instead focus on how slow he is.
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@NullEXE said:
Do you even know how bad logic that is? Do you realize how long it takes to reel people in? Hit them, recover from the hit, and then reload? THEN You have to do it all over again, with a projectile that has a smaller hitbox than all other hiboxes in the game, so small it can even go under a survivors arm, or between their legs?
All the while each time you do hit you give the survivor a second and a half speed boost to create distance FARTHER than you can shoot.
But yeah throw away the fact this is probably one of the weakest Killers right out of the release because "you can drag survivors".
Have you even played the Killer in high ranks, against high rank survivors?
Aiming and shooting is MUCH easier with Deathslinger than Huntress. It is also MUCH easier to surprise survivors with Deathslinger than Huntress. Do not ignore the fact that harpoon travels much faster than survivors so it is harder for them to avoid projectile. Please gain some knowledge about Deathslinger before you call him bad.
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@BigTimeGamer said:
He's a 1-shot huntress with limited range and a ranged attack that cannot down people on it's own AND he has no form of pressure
110% on him is really bad, stop defending an obviously poor design
And you still complain about his downsides completly ignoring his advantages.
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Nurse is unenjoyable to play as because of so many bugs that happen to her. In every match I have this bug that makes my hand do 'woosh' sound every 0.1 second when charging a blink and resets its animation at the same time. It's so annoying.
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Now you can finish the gen right in the killer's face instead of making him see the pop-up in hte distance. New toolboxes are better in sending "fu*k you" message to killer.
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He has to reload after every shot he makes, I think it makes up for lack of windup.
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You play Spirit and you struggle to win a match without mori?
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@Uistreel said:
According to the Oxford English dictionary, pizza is "a dish of Italian origin, consisting of a flat round base of dough baked with a topping of tomatoes and cheese, typically with added meat, fish, or vegetables." Pineapple is neither one of those things so...
...so it doesn't mean I can not put pineapple on my pizza!
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Just use lockers if you think killer can see you or stay stealthy and do not perform any actions that could notify killer of your presence.
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What nerf did she get?
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If it would work like in F13th I would have nothing against voice communication in DbD.
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I do not get DC penalties for disconnecting when playing on PC.
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I confirm it's bugged. Came here for the same reason.
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You need to have too much free time to be able to get max tier without paying for it any additional money.
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It's awful map for survivors and great for killers. It really should be changed.
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I like how Nea's perks and appearance fit her lore.
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He needs Quality of Life little update. His tauntrum should be less punishing and his add-ons tweaked.
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While I agree NOED is a crutch, survivors have many more unbalanced perks, so it's fine to me if killer uses NOED.
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M'kay.
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Doctor - his perks suck. Only good one is Monitor and Abuse, which works not well on Doc, but is very strong when used by Hag or Myers. His power helps him find survivors and he can stop loops (not so effectively tho). Fun killer, viable at higher ranks, but nowhere as strong as Spirit or Nurse.
Ghostface - licensed killer. Can't be bought with shars.
Deathslinger - his power seems fun and his perks are not so bad, but nobody believes he will be strong. Stay away if you play competetively.
Plague - strong killer which can snowball very easily. Her perks are on of the best in the game and her power disables stealth of survivors (vomiting survivors can not mute their sounds). If survivors cleanse, you can hit them from the distance and if they don't, you need to hit them only once.
Personally I would choose Deathslinger because of fun gameplay, but I believe Plague is the strongest out of these killers.
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@Carpemortum said:
Meyers. Of course.
He is iconic, but for Halloween franchise.
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I'm with you. I hate this stupid childish annoying meme.
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Almost every skin released with and after the patch that introduced shop.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1125058#Comment_1125058
It wasn't, killers just took too long to down a survivor and they were simply punished by a second Exhaustion perk activation. 😁
Yes, because dropping every pallet on your map just to do it again a few seconds later should be rewarding survivor.
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BBQ&Chilli on killer/We're Gonna Live Forever on survivor + any kind of offering that gives you bonus bloodpoints.
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@siren_sorceress said:
Lol @ every killer that complains about nerfed OoO.
How many stealth destorying perks and killers do you have now? Waaaah harder.
OoO was never nerfed.
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What if DS would activate only if killer is in 32m range? It's not perfect (hook rushers), but a good start I guess.
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Spirit.
There is no counterplay against well playing Spirit.
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I really like Knock Out, it seems as balanced perk to me.
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Fungoose is God!
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I would like to see realistic Reverse Bear Trap animation and not just trap switching and doing no harm to survivor.
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@FabsRinas said:
Wraith
Predator: Make it so survivors who are walking around (not crouched) leave scratch marks for 2-4 seconds.
Bloodhound: make them leave blood more often as well (not stackable)
Unrelenting: Make it affect killer power as well, like demo's shredding, pig's ambush, etc.
Unrelenting is general killer perk, not Wraith's teachable.
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So every survivor perk is hex, basically.
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Redstain is cool. It lets you mindgame survivors and not just rely on luck by guessing where killer is now.
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You should check out DbD subreddit for real killer based community with victim syndrome.
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Probably Freddy rework. I don't know why, but I am half-asleep when I play as him or against him (pun not intended).
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Yes, Deathslinger uses basic attacks to hurt survivors, so he can make use of perks like SFTBL or Sloppy Butcher when using his ability.
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Unfortunately this perk will see no use because of Meta perks that have been used for years.
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The only meta perks I use are Dead Hard and sometimes Borrowed Time. I almost never use DS, SB or Adrenaline. I think those perks are too strong and I would be a hypocrite if I would complain about them as killer and still use them when playing survivor.
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@DaFireSquirtle said:
Well now that you can no longer be felt by the spirit I would say a decent counter urban evasion as like stated if you run you'll leave scratch Mark's but playing against spirits I don't find it very hard to just crouch walk away and completely confuse the spirit. I know sometimes you feel like it's completely impossible to counter a spirit but at the end of the day if you're a good survivor who can beat killer's mind games, loop effectively then you're unlikely to be caught by spirit. Especially since in my opinion there is way too many loops and pallets on maps. Just because there's no easy way to counter her doesn't mean she can't be beaten. Like the nurse. Hard killers are hard for a reason.
What if you are hurt? You make noise and good spirit knows excatly where you are by the sounds you make.
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@iBetClaudette said:
Developers have bills and salaries to pay. This game provides them with income. I may not agree with everything about this game but I find it very entertaining in spite of all the crying. I get it and I'll keep playing
They can afford to buy Apple stuff for everyone of their 500 workers (look at their Instagram). I don't think they worry about bills.
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Five Nights at Freddy's.
I think animatronic killer would be dope.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1080686#Comment_1080686
Yes so your whole point of devs want money, is not true. You do not know what they want, it is the company that demands the money. So as far as I am concerned I do believe that the devs do care about the product and have to walk a difficult path on meeting the needs of the community and the demands of the company. Do not take this as a bash of evil corporate greed, no, that is just the way business works since the employees do want to have a raise from time to time, bonus payments for vacation, christmas and so forth.
Approaching that can be done in diffrent ways, CDPR, showed a way how to do this, something i wish more devs/publishers would take an example from. I know crunch is involved and their might be stuff that I do not see because luckily, I am just on the consumer side of things.
https://forum.deadbydaylight.com/en/discussion/comment/1080749#Comment_1080749
Reskins? Yeah other publishers usually ask you to pay 10/15 bucks extra for the super special edition with the skin of x, which totally wasn't cut out and all. Not only skins, animations and quests. Want to argue on this level? Fine, check the cosmetics for dbd asking 50% for the baseprice of the game.
The actual big content dlc were so good that they got game of the year but hey, please understand I do not want to paint a bad image of greed, I just wanted to show with CDPR that one can approach income in diffrent ways. No DRM etc.. not saying DBD is not consumer friendly but that season pass is not something to brag about imo.
I was just asking, I did not mean to be rude.