inferjus
inferjus
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- inferjus
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@TWiXT said:
UE and Fixated are kinda already on my build because it gives you a crazy advantage against the killer when playing stealthy. Adrenaline is a nice addition, but I'm not digging Tenacity because you can't Recover while moving with it. Hope would also be a fun pairing with Adrenaline, and I have used it before, but it relies too much on the idea that your team is competent enough to finish all of the gens, and that the killer doesn't have NOED. It's a Risky Build, and I like that... So I'll test it and give you my feedback after about 20 matches! 😁
Tenacity lets you recover when moving. That's the whole point of this perk.
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Spirit is the only killer in whole DbD without any counter and should never be added to the game.
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@Postcommodore said:
Killers should have sperate rankings simply because they are different mechanically also to help people ease into new killers.
MMR system will introduce that.
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If they stand so I can hit them without t-bagging, it's nice. But if they t-bag and/or run away early (when I am close but not close enough) so I can not hit them, it's BM.
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I think it's a nice addition. It could be too strong and provide too much information to survivor, but I am sure as hell it could not replace perks like BT, DS or Unbreakable, so having different strong survivor perk would be a nice addition to the game.
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"I spent money on this game so you should respect me". No my friend, that's not how it works.
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@wydyadoit said:
https://forum.deadbydaylight.com/en/discussion/comment/1174790#Comment_1174790
"if i run back following my scratchmarks without iron will she can hear me. there is no way for survivors to detect where spirit is when using her ability, but spirit can hear survivors"
first off - the only thing that iron will helps with is grunts of pain. you don't grunt in pain when you're not injured. so why would you use iron will in the first place? People keep bringing this perk up, but it's completely useless. If you're injured you're bleeding. father's glasses makes blood visible. Scratch marks are pretty reliable. Sound isn't reliable. You can't outrun her when she phases. Standing in place is dumb. She's going to hear you fast vault or drop pallets and she can collide with you. Literally trying to play the anti-sound game is committing seppuku against spirit. A spirit player told you how to beat the spirit. That's laughable.
secondly - using a perk as an example to counter a mechanic is literally by definition COUNTERING A MECHANIC.
re-read the very first line of my post.
level 1 killer with blank slate loadout beats a level 1 survivor with a blank slate loadout.Complaining about losing 1v1 to a killer as a survivor is like complaining about not being able to breathe underwater. If you get hurt get healed or heal yourself. outrun her after she uses her ability. Juke her while she's using her ability. rinse and repeat until everyone but you dies or the gates open.
Third -
complaining about a killer hearing you is literally stating that you don't like this game. the entire game is based on sound and sight as it's literally a giant game of hide and seek.
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however, setting aside my annoyance at your poorly thought out reply. allow me to give you some options that could be used to improve your experience as a survivor. Lightweight and mend make a lot of sense. use them.
some other options are quick and quiet, calm spirit, solidarity, poised, dead hard, red herring, diversion (this one is entirely underrated due to all the meme videos), urban evasion, lithe, balanced landing, adrenaline, sprint burst, spine chill. etc.
all of these are good. If your fear is noise then use diversion. why anyone would use iron will against a killer who can track you when you're hurt is beyond me. unless your goal is to be hit then you should never use iron will. even if you absolutely love iron will then just run diversion, mend, iron will, and lightweight.
run backwards and throw your pebble at a window or pallet when the phasing noise happens.
of course all this is assuming you know you're about to play against a spirit.
You don't know sh*t, mister.
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@wydyadoit said:
https://forum.deadbydaylight.com/en/discussion/comment/1173289#Comment_1173289
as someone who studies game design I'll explain most of the core mechanics of this game as far as balancing goes. it's actually really simple. but i'll extrapolate it and explain some finer details since you seem to lack a basic understanding of the game.
level 1 killer with blank slate loadout beats a level 1 survivor with a blank slate loadout. This is fact. the reason this is fact is because the killer will always have an advantage in a 1v1 if the hatch is closed and the doors aren't powered. Killers can't die and there is unlimited time to search. so you're correct when you say you need something to win against a killer.
But just because a 1v1 scenario isn't balanced doesn't mean the game isn't balanced.
This isn't call of duty or hearthstone where both players are playing the same game. asymmetrical versus games are intentionally unbalanced in a 1v1 to punish one side for playing alone. you have other players trying to survive with you.
So the option you have for beating a killer is utilizing numbers in a way that allows you to escape.
and of course this goes without saying, but the game was designed to never have voice chat or survive with friends. So the question of how do I work with someone whom I can't communicate with pops up. And the answer to that question is completely up to the player.
- You can work on generators together,
- one of you can run the killer around in circles,
- you can pick different points of the map and control that area,
- unhooking a survivor doesn't have to be about making sure that player lives. it could just be a way to keep the killer from chasing you.
thinking outside of the box, interpreting what the other survivors are trying to do and then doing something that allows you to escape is how you beat a killer. it takes a hell of a lot more brain cells to play a survivor than it does to play a killer. because a killer only has to worry about "where did they go"? as a survivor you have to keep track of the big picture and every little cog that is or isn't spinning to claw your way to a victory. the other players might decide to make you the sacrificial lamb for example because the killer camps. in that time they may complete 3 generators, find a hatch, destroy a totem, or open a gate. the reality is people try to make this a team based game, but it's not.
you want to avoid dying by using numbers.
- the best way to do that is to hide.
hide from the killer and hide from your allies - the caveat is the other survivors will get pissed if you do this because they know you're trying to win at any cost and many times they'll throw you to the wolves.
- the second option is to learn how to run away.
this skill requires you to utilize the vaulting and pallet system. by default this tactic eventually loses. killers are just faster and you only have so many pallets.
- the 3rd option is to repair generators.
this is a combination of the other 2 and is more team based. you basically play the game straight up. this is what most beginners try to do and they often get caught because if the other players aren't doing gens this method takes forever. SWF players gen rush because it's the only way for everyone to escape and they're already communicating and agreeing to work as a team before the match starts.
no matter what choice you make you have to realize that your choice may not be right for every scenario. if you're playing solo and 3 players are playing together you're more likely to die if you don't help them because they're not going to look favorably towards the odd man out. and if one person sees you hide in a locker then their whole party might think you're a left behind bill instead of a borrowed time bill. however, in a 4 man random game you might be better off hiding and waiting for the hatch while snagging a few objective points here and there.
and that's really all there is to the base game. do you need perks to beat a killer? no. if the killer doesn't have perks you can still win a 4v1 game even with the killer being powerful.
the perks are another layer of strategy just like items. perks are designed to change up game mechanics in order to reduce predictability. most perks are time extensions or reductions. some are vision enhancements. some are sound reductions. some are movement speed enhancements. because at the end of the day all you have as a survivor is movement speed, sight and sound, and a bunch of 0 to 100 bars that can be filled or emptied. all movement speed in the game is based on the survivor base movement speed.
- for the average killer you need higher than a 15% increase to outrun a killer who isn't using their ability to sprint or in bloodlust. effectively making running pointless if you can't break chase or if you're using exhaustion perks. these are only good against slower killers on a reliable connection.
- if you're not crouching, you can be seen across the map, but the average distance that a killer can see you is relative to the terrain on the map. the tree map for example has a much shorter distance than he suburb maps because there aren't any obstacles to block being seen around the boarder of the map or the roadway in the center. with that in mind vision range is based on the map. on complex low visibility maps it would be beneficial to have aura reading perks, but there's no way to tell before joining a match what map will be chosen. killers are typically large and colorful so they're easy to spot.
- sound is all about how good the killer's hearing is, but sound notifications are either on or off. so sound is pretty pointless unless it mutes it completely. in the case of terror radius, it's best to not rely on it now with all the perks to distort or change it until you've discerned who the killer is.
- 0-100 bars should be your primary focus. this is how you get points and how you complete things. healing, sabotaging, cleansing, chests, repairing, powering, unhooking, struggling, standing, dying, etc. all of these are 0-100 bars.
that's really all there is to survivor perks. killers are kind of similar except the game is built on the killer's loadout so killers get to activate or deactivate game mechanics as a way to encourage certain gameplay. totems for example.
- movement speed
- action speed
- 0-100 bars
- gameplay elements (totems, regenerating hooks, obsession etc.)
- vision
- sound
in any case killers are pretty straightforward and their perks are designed to counter strategies that are typically used to escape - so running, hiding, and repairing. or they help grant kills faster - exposed.
in the case the case of the spirit - she moves faster, can't die, and can go invisible. so what's your counter to her you ask? her movement speed is slower than 4.6 for starters. so you can in theory just run her around the map if you have a 15% movement speed boost. even a 10% movement speed boost is enough to outrun her in most cases if you can break chase or get her to break a pallet. her ability makes noises when she uses it so you can tell if she's baiting you by standing still. when she's chasing in her ability she's following your scratch marks, blood, and sounds. so if you fast vault she can hear it, see it, and will hit you. when you hear her vanishing noise run back through the scratch marks you just made. heal constantly so you don't drip blood.
if we're talking perks... well sorry to say this, but she doesn't really benefit from perks since her power is so bloated. you're never at risk of her totems unless she's using ruin and trap totems - and ruin isn't really that big of a deal if you aren't lagging. so that's two perks that are basically useless so long as your team isn't a bunch of idiots. rancor, fired up, and so on are for late game which if you get that far then you're going to lose a player if you're not in an swf. so really aura perks, movement speed perks, and her own natural vision are her best friend, but there are counters to those like distortion and lightweight. play with your food just requires you to heal after getting hit. devious doesn't work because of her entire kit trying to misdirect you with her terror radius bbq and chili requires she hook someone first and since she doesn't have an instant down like billy, trapper, or bubba it's inconsequential.
add-ons are way more beneficial to the spirit than perks. and so she gets some pretty powerful add-ons. the add-ons are used to counter the traditional way people avoid spirit's ability. i mentioned a couple, but i'll repeat them. spirit can be countered by listening for the noise when she uses her ability. this is countered by add ons that manipulate the noise. walking slowly away from the scratch marks and double vaulting is countered by wakizashi or father's glasses, using sprint bursts and outrunning her is countered by massive movement speed add ons like the slippers. dead harding the effect or using balanced landing is countered by ability charge and reappearance. and so on.
it's mainly about her add-ons and how you work around those. she's not broken. and it's not bad game design.
If I run back following my scratchmarks without Iron Will she can hear me. There is no way for survivors to detect where Spirit is when using her ability, but Spirit can hear survivors, so it is complete guessing for survivors what to do to avoid getting hit.
Spirit is worst balanced character in the whole game and should not exist in current state.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1173289#Comment_1173289
Now you know how every killer main feels...
Firstly, I play killer more often than survivor and I have red rank on both killer ad survivor.
Secondly, just because killers can be easily beaten by survivors it does not mean Spirit and her ability are not the problem.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1173289#Comment_1173289
lol The perks are built to counter different things. You do not NEED perks to counter killers but they certainly help. I mean I use Spine Chill Pretty much 100% and it lets me know when stealth killers and well any killer is looking at me including a spirit in phase mode. It helps me a ton so honestly every killer can be countered but some or much harder than others. Personally my most annoying killer to deal with is the Doctor.
So if I don't need perks to counter killers, tell me how to counter Spirit.
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He is quite decent for a M1 killer, but Freddy is better.
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@jebbush said:
https://forum.deadbydaylight.com/en/discussion/comment/1173045#Comment_1173045
"without counter"
What is ironwill?
Oh, so I need to have perks to be able to counter one certain killer? It's bullsh*t and bad game design.
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1172973#Comment_1172973
I main survivor (trying to play more killer currently) and I'd rather just have him be a full blown stealth killer.
https://forum.deadbydaylight.com/en/discussion/comment/1172974#Comment_1172974
It's not scary it's annoying. Because hearing his terror radius means I have to waste 5 seconds of my life for him to attempt to reel me in while I don't struggle because there's no point because you have to mend either way and he doesn't get stunned like he should. Just got me to get a speed boost, skirt away, and get hit again outside his terror radius to get reeled in again, break the chain, get another speed boost, and rinse and repeat. The whole time music is abruptly cutting on and off.
Maybe because I'm seeing too many Deathslingers and I'm honestly bored of them. IDK. But I'll take a Spirit over him. She's legit terrifying and fun to play against. With Deathslinger all of them play the same and you know what you're going go to get and how things are going to go.
Spirit is unbalanced piece of s*it without counter, how is it possible you like playing against her? I can not imagine that.
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I love hearing his terror radius as survivor and being scared he is right behind a corner. It makes me panic, do not remove it.
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I am always trying to destroy every totem I see, also because of reason that killers' life is hard enough and I want to give them a little more time to play.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1171680#Comment_1171680
But Nurse's Calling is such a good perk! And Nurse is really fun to play... after getting over that massive hump in learning how to get the blinks to work. :)
Yeah, playing the most bugged killer in whole game is really fun.
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@ChiTenshi said:
I'd say the Leatherface DLC is the worse, you only get that DLC for BBQ & Chilli but even then why waste your money when you can get it from the Shrine of Secrets.
Rest of his perks is also good and when Leatherface is not best killer, he can be made viable with right perks. I understand why you call it the worst DLC tho.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1172835#Comment_1172835
I did and I take defence to it because you assumed I was “disappointed” with the Ghost Face chapter when the whole point of the discussion was the worst DLC. I never expressed that I was disappointed with it, you yourself said that.
The point is, I am entitled to my opinion and I think that Ghost Face is the worst DLC because it didn't come with a survivor or map. Feel free to disagree but don't assume anything about my feelings please (aka 'disappointed'). End of discussion c:
You confuse concepts and call your feelings wrong.
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@SnakeSound222 said:
Spark of Madness. It came with the best character in DbD.
Yeah, Feng Min is cool!
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Maybe he is not doing it on purpose? Sometimes servers just decide to screw you over.
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I can not choose between Curtain Fall and Chains of Hate. Both of these DLCs have great killers and I do not know which one I like more.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1172030#Comment_1172030
No, you put that word in my mouth because you wanted to disagree with my opinion, which I said is fine to admit. I said "not because of the killer himself" if you actually took the time to read my paragraph carefully, I even mentioned that he was a P3 killer of mine. I never once stated his character or his perks were "bad". My opinion is that it's the worst DLC because it didn't come with a survivor or map, which isn't necessarily saying he's a ######### character, you just assumed that.
Woah, you really didn't read my comment, did you?
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@Elena said:
Before I get attacked, remember that people are allowed to their own opinions.
Mine would be the Ghost Face chapter, not because of the killer himself (I actually have him on P3) but because it didn't come with a survivor or map. Now I'm aware of the whole licensing thing between Fun world and Woods Entertainment Konrad Pictures, but your boy would've loved to see Sidney Prescott in dead by daylight as she was the most badass character in the Scream franchise.
So you are just disappointed Ghostface came to DbD alone, but that doesn't make him or his perks bad. You can not call it the worst DLC, because it's not bad (not even in your eyes). I think the word you should use is 'disappointing', but that is not what this discussion is about.
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I have different situation: my killer queue times are awfully long (Rank 1) and my survivor queue times are very fast (Rank 4).
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If you talk about notepad file where you can change your resolution and other graphic options, you won't get banned for changing them. Years ago I had only bad laptop so I had to change resolution in notepad file to be able to play in 30fps.
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Finishing rifts without both all challenges available and spending auric cells is only possible for streamers. I am not going to waste so much time on this.
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@Aneurysm said:
I mean you could have breakable walls for killers and breakable windows (boarded up but need to be broken through to vault) for survivors.
Oh, if god windows would have to be broken through to be usable that would be already good.
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@xGodSendDeath said:
I don't like this idea, it doesn't sound very fun for survivors
Not every window would have to be destroyable, only some of them.
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Conclusion: killer is NOT supposed to have fun.
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@kreeper124 said:
https://forum.deadbydaylight.com/en/discussion/comment/1170473#Comment_1170473
No, he probably meant basically turn windows into doors. On loops like the groaning storehouse it would help a lot
This excatly. I want windows be destroyable.
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3 minutes?! It's insane, in a bad way!
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Fix her bugs. Her new base kit is great way to balance her and only old Nurse mains who do not want any balance in their main say her blink cd is bad.
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I hate this unbalanced piece of sh*t.
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It's not Paladins or Overwatch to have some funny emotes, even if DbD is pure clownfiesta.
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If you want skins, use your shards or money.
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@Clevite said:
Its called a mori.
It's called -7000 BP and Entity Displeased.
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1167861#Comment_1167861
Yeah, they were not bad, they were selfish and cowards. This is why I run BT, I NEVER leave until the last guy leaves. I rather die than be a coward at the exit gates. It's a game after all, the best plays I've done were when the exit gates are opened.
It's better to be a live coward than dead hero... At least people tend to say that.
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/138607/unpopular-opinion-swf-is-a-necessity
It's not.
You're just ranting because you had bad random teammates.
Solo players are the way the game is supposed to be played, they're supposed to be in this kind of "purgatory" or "limbo" where they can't communicate or know what each other is doing other than seeying them do it. Using Discord breaks the game completely.
Those teammates weren't that bad. They managed to complete all 5 gens and escape for the price of only one teammate. It's pretty good score for solo survivors!
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That's true. If killer sees you have no DS, he will tunnel you.
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@LetsPlayTogether said:
there is no genrush meta. Survivor objective is to do gens. Stop this nonsense at once!
What you could call a genrush is ignoring side objectives like totems, chests, hooked survivors or healing and focusing on repairing a gen without a break.
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You want 2D character in 3D game? Or maybe humanize him a little bit more so he doesn't look as Webber at all and doesn't fit game too?
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@Sonzaishinai said:
One day i will learn not to google weird words
Hey, it's not that bad. There are worse things on the internet.
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Who needs Iron Will when you have Ace?
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He probably meant "engaging".
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What is a "window tech"?
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DS - most used perk in the game, and you want to buff it?!
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1162442#Comment_1162442
I miss the days I was learning killer.
"gg ez baby killer"?
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Because they give too small chance for map to appear I guess.
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His power is nothing original. He can teleport just like Hag, he can place fake pallets just like Doctor and he can slow survivors down with his traps like Clown-Trapper combination.