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jebbush

jebbush

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  • @TheLastGreatStar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332473#Comment_1332473

    I’m a rank 1 survivor. So I also play with high rank survivors. Believe it or not, but not everybody is a flashlight God. I also see you chose to ignore everything else I said because you also realise there’s no reason for you to be so upset over the clicking sound from a flashlight. Play something else.

    You didn't make any other points. And you didn't answer my question. Go to another thread.


    @Dexn3ko0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332498#Comment_1332498

    Yeah its very limited but could potentially be useful.

    I think people will always find a way to be toxic no matter what the devs will do. Toxic players will always find a way to be annoying no matter what.

    Tbh I dont think the click sound is really necessary so i have no problem if they remove it.

    But i dont think it would change anything at all the best thing is learning to ignore stuff like that and just play the game.

    I don't see it being useful. As I've said repeatedly, you will often see the light when survivors point it at you. Even if they're behind you.

    This game is notorious for having a toxic community. And the reason it has a toxic community is because the devs enable toxicity. One way in which they enable toxicity is letting survivors have a spammable noise that is primarily used to BM killers. Of course trolls will always exist, that doesn't mean you make it easy for them. If BHVR cared about this community, they would find ways in which people would troll, and then do something about it so that the trolls don't win. And right now, removing the clicking flashlight is an obvious thing for them to do.

  • @Dexn3ko0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332449#Comment_1332449

    You dont read comments carefully do you.

    Ok to summarize it why clicks have some (limited) use.

    - in lobby no flashlights

    - survivor finds fl im chest

    - killer (me) picks up another survivor and hears the click but sees no light cause survivor has wrong angle or shines on back of head

    - now killer knows fl is in play and survivor actively going for saves

    - next down bait pick up get easy hit on guy with fl

    The use is very limited but there is some use.

    And seriously if the clicking sound annoys you that much maybe stop playing killer or use franklins.

    Extremely limited use and that's a hypothetical, unlikely scenario. 99% of the time, you will see the light from the flashlight when a survivor is pointing it in your direction, or you will see footstep tracks notifying you a survivor is nearby. Let me ask you too, do you believe the devs should do everything they can to discourage toxicity?

  • @TheLastGreatStar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332449#Comment_1332449

    What are you talking about? You can even read the replies to this thread as somebody else has even said they have also had survivors try to blind them from behind. So, no, it isn’t something I’m making up. I’m not interested in how long you’ve played this game for, there’s plenty of people that find flashlights and have no idea what you do with them. Also, I wouldn’t be instantly blinded if I’m being hit in THE BACK OF MY HEAD. It does nothing, except alert me of somebody else’s presence behind me. Which then, after hooking let’s me know where to find somebody else.

    Once again, if a flashlight clicking offends you so much. Simply play something else. It really shouldn’t be getting to you this much. It does nothing to alter your gameplay in any way.

    If you're playing against survivors who don't even know that they have to blind you from the front, then you shouldn't worry about them anyways because they're low rank survivors and easy to win. I'm talking about higher rank survivors, where toxicity is rampant and flashlight click spam is very common.

    Let me ask you a question since you seem to not care. Do you believe the devs should do everything they can to discourage toxicity?

  • @TheLastGreatStar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332407#Comment_1332407

    But how does the sound of a flashlight annoy you that much? If it’s really effecting your gaming experience that much then maybe you should think about stepping away for awhile.

    I saw your reply to me that was deleted so I’ll respond now. You don’t always see the flashlight as some people seem to think aiming at the back of your head can blind you and that doesn’t always show you the beam of light. So I only know they are behind me because of the clicking noise.

    My point still stands that hearing the constant explosions are more distracting and annoying than the clicking noise. Trolls will always exist on online games. You either have to put up with it or don’t play games online anymore. There will always be something new to be found that can be deemed as ‘toxic’ and that will never change when you’re playing with real people.

    It's a BM tool. You can assign a macro to it. It shouldn't exist, period. I have never been blinded or blinded a killer by a flashlight by aiming it at the back of their head. In my 2000+ hours of experience in this game, I have never seen that. And even if that were true, hearing the flashlight click wouldn't make a difference anyway. If the survivor timed it right, you will just be instantly blinded as soon as the survivor pickup animation is complete. Your argument is simply invalid.

    I've already addressed the locker point. Players can safely spam flashlight clicks, not so much with lockers. And if they are spamming with lockers, you should be happy because it means they are wasting time rather than repairing gens. And just because trolls always exist doesn't mean Behavior should cater to those trolls by leaving in tools that trolls constantly exploit. Some games are much more toxic than others. Go play a game like Deep Rock Galactic, there are practically 0 trolls in that game. But in this game it is infested with trolls. Because the devs leave tools for trolls to abuse, thus creating an environment where trolls flourish. There is no reason for the flashlight clicking sound to exist.

  • @TheLastGreatStar said:

    Well, you’re wrong. Because if somebody tries to flashlight save from an angle you can’t actually see them from, it can let you know that they are there. The flashlight isn’t the problem, it’s the person using it.

    What’s stopping them from constantly jumping in and out of lockers? It will cause the same problem and let’s be real, the loud noise indicator going off every second is more annoying and distracting than a click.

    I'm not wrong. Trolls are always going to exist. There's no way to get rid of them. The devs job is to remove the tools trolls use to spoil the experience for other users. If someone tries to save from an out of sight angle, you will still see the light coming from the flashlight, so your argument is invalid.

    As to your second point, the difference between rushing in and out of a locker and spamming flashlight is that if you're rushing in and out of a locker, you are making yourself vulnerable and you are wasting time that could be spent repairing gens. Whereas a flashlight, you can spam click with no risk whatsoever since it is quick. You can even do it midchase if there's enough space between you and the killer. This is a complete false equivalence.

  • @Customapple0 said:

    Use Franklin’s Demise and smack it out of their hand or just ignore it...

    I do ignore it. This thread is for the devs. The devs should be clamping down on toxicity, not enabling it.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197358#Comment_1197358

    I am educated.. and the fact of the matter is; we still continue to get nerfed over and over again. When is enough going to be enough? At what point does it become "Well, maybe they're just a bad killer and need to practice more?" or instead realize it's a a rank 15-20 killer complaining that they get matched with red rank survivors and have a hard time catching them?

    It doesn't sound like you are. If survivor is too hard for you, go play minecraft.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1197336#Comment_1197336

    I most likely will because the Devs are constantly catering to killers. Survivors have received nothing but nerfs for the last 6 months and yet Killers just continue to tell us to stop crying.. to "git good".. "survivors still to OP!". Tell us.. when is it going to be good enough? When you can down us in under 20 seconds? When you only need 1 hook instead of 3? When all of the pallets and windows are removed from the game? When we lose our ability to run? When the Devs give you the ability to see us anywhere on the map permanently?

    Survivor Nerfs

    Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.

    Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.

    Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)

    February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.

    Patch 3.6.0 - Survivor Nerfs

    1) Survivors can no longer sabotage Bear Traps

    2) Dropped survivor wiggle progression reduced from 33% to 25%

    3) Toolboxes Nerfed

    4) Saboteur nerfed (cooldown added) & Hooks respawn faster

    5) Addons nerfed to disappear at the end of each match

    6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z

    7) Breakable Walls added

    Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer.

    Please educate yourself, survivormain. Survivors have always been getting nerfed because they were laughably broken since the beginning.

    https://www.youtube.com/watch?v=Q1fkX3H84SE

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/142092/show-no-mercy-to-the-survivormain-bhvr

    Yeah and when we all quit because you entitled killers keep getting everything you want, then it'll be on you.

    If I got everything I wanted, swf wouldn't be in the game. But hey, you're welcome to leave and never come back :)

  • @inferjus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1172995#Comment_1172995

    Spirit is unbalanced piece of s*it without counter, how is it possible you like playing against her? I can not imagine that.

    "without counter"

    What is ironwill?

  • And since the devs don't have good players that can have a deep understanding of what's balanced and what isn't, they have to rely on community feedback to make balancing decisions. And community feedback is a horrible way to balance an asymmetrical multiplayer game, because vast swathes of the community will have only played one side and comment from only one perspective. This is why the game is in the state that it's in.

  • yup and just to make swf stronger they buffed sabotaging. the devs don't have a clue what their game is like outside of brown ranks. watch this video to see what kind of skill level the devs are at https://www.youtube.com/watch?v=R98e-Y4Lu8w.

  • Well let me give you some advice, stay in the lower ranks because if you get to red ranks you will begin to hate him because of how crap he is.

  • @Tactless_Ninja said:

    Hey I want updoots too.

    Money money GREED money. Devs don't care and they hate _________ with latest patch.

    Key points

    -Greed

    -Money

    -Cosmetics

    As a surv-iller main I am completely unbiased.

    I play both sides and I would agree with him. Survivor is laughably easy to play right now. This game is nothing more than a bully simulator.

  • @Arxaion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144664#Comment_1144664

    Survivors suiciding on hook also screws up four people.

    They definitely should rework the struggle on hook mechanic. But that's no excuse to allow people to get away with DC'ing.

  • God forbid killers get anything good in this update.

  • @VigilStrange said:

    https://forum.deadbydaylight.com/en/discussion/comment/1148835#Comment_1148835

    No, the whole point of a PTB is to mass test for bugs and exploits that internal QA can't or wouldn't think to try. If the issues people brought up with Deathslinger's consistency are prevalent enough, then adjustments will be made. They aren't "Willfully ignoring feedback" they will take that feedback, along with any other information they can gather with the Chapter going live, and make changes based off all the data. Not just a one week sampling. Just like any other game studio would do.

    The only "feedback" they likely ignore is when someone says "Ur game sux. Fix it."

    If the whole point of a PTB was to test for bugs and exploits, why did previous killers receive buffs or nerfs after a PTB? You're making stuff up just to protect BHVR. The overwhelming feedback from this community was that the new killer was weak and needed buffs. And their best response is that people just didn't have enough time to get used to him? I remember watching streamers like Otzdarva, Zubatlel and Tru3Ta1ent getting embarrassed in the PTB trying to win with this killer. If players with thousands of hours under their resume can't win with this killer, what hope does the average player have? BHVR is frankly insulting the ability and intelligence of their audience, and veteran players won't be surprised by it as they've been dealing with it for years.

  • @VigilStrange said:

    https://forum.deadbydaylight.com/en/discussion/comment/1148835#Comment_1148835

    No, the whole point of a PTB is to mass test for bugs and exploits that internal QA can't or wouldn't think to try. If the issues people brought up with Deathslinger's consistency are prevalent enough, then adjustments will be made. They aren't "Willfully ignoring feedback" they will take that feedback, along with any other information they can gather with the Chapter going live, and make changes based off all the data. Not just a one week sampling. Just like any other game studio would do.

    The only "feedback" they likely ignore is when someone says "Ur game sux. Fix it."

    If the WHOLE point of the PTB were to test for bugs and exploits, then why did previous killers receive buffs or nerfs after a PTB? You're now making things up just to protect BHVR. The overwhelming feedback from the PTB was saying how weak this killer was. I remember lurking this forum then and seeing all the threads about it. Some of the best killers on twitch like Otzdarva, Zubatlel and Tru3Ta1ent were getting embarrassed trying to win with this killer. And now we're being told that the feedback is flawed because people didn't have enough time to get good with him? BHVR is insulting their fanbase with this response, and old players are not surprised by it because they've been dealing with it for years.

  • Playing normally is his counter. He's useless.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1148618#Comment_1148618

    He's the type of killer with a high skill ceiling. We don't want to make any knee jerk reactions based on feedback from a few matches on the test environment where ranked matchmaking is not enabled. We'd like to see what someone can do with them with practice first, then make any changes that might be needed. Most people only play a handful of matches on the PTB, and those that did play quite a bit tended to do pretty well with them as is.

    Short version, he's doing okay for now, we're going to watch and see what needs to change - if anything - once people have had more time to learn to play as and against him.

    Isn't the whole point of the PTB is to get feedback from the players? Are you saying that you're willfully ignoring feedback?

  • Not really. Outside of a few trolls, the vast majority of these threads show disapproval with the new changes. If the mods started a poll, I'd bet good money that at least 80% would vote disapprove.

  • I like how people are still arguing with op AFTER he outed himself

  • @CrummyCookie said:

    Haha you guys are too easy to annoy

    If you're gonna troll, at least wait more than 5 minutes before outing yourself

  • They might have to after this update because no one's going to play killer.

  • If OP were around in the early days, he probably would've argued that infinites, pallet vacuum and instablind flashlights were fair and balanced. To even defend original MoM shows a complete lack of game balance understanding.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/516277#Comment_516277

    Same Post My comment highlights that it happens on both sides.

    You're right, ragequitting can cause depipping on both sides. But isn't giving survivors a minimum of a safety pip a very simple solution that could've been implemented months ago?