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kimukipi

kimukipi

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kimukipi
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  • I have the same question as well. Kind of dumb design if not a bug tbh.

  • I gotta agree too. At least make them work only on death hook or something.

  • I was playing Trapper (obviously) and didn't know any game mechanic except for m1. Face camped and hit people on hook thinking it would fasten the sacrifice lol. As survivor. Meg with just sprint burst hiding in locker for a frigging trapper; running in straight lines; "what is pallet?". Boy, those were the days. (early 2018).

  • @DelsKibara said:

    They're currently balancing in the killer's favour in the next patch.

    They are adding breakable walls to the SHACK. The God Pallet Loop, that is basically removing a very strong loop from the start of the game if that is possible.

    Devs care about either side because they need both sides to keep the game running. And they also sell cosmetics for both sides, do you honestly think killers would purchase any cosmetic if they feel like they are getting the short end of the stick?

    This whole "breakable wall" is again a band-aid fix IMO. Why complicate an already clumsy game design while the real issue lies with map size. Shrinking the huge ass maps would be a good start rather than these.

  • Gen "speed" is fine. Its the maps that needs some serious rework. Not just the size, but also the awful procedural generation of tiles like spawning of god windows on a already strong tile, jungle gym right next to killer shack, just beside a really safe pallet etc shouldn't exist. If maps are reworked, game would be a lot less stressful for slow mobility killers and enjoyable for all in general.

  • IMO, every killer needs some sort of teleportation (like freddy) power for map pressure at least until they shrink those mindlessly huge maps.

  • If at all this really happens and devs indeed nerf billy's base kit, that would be the epitome of dev's incompetence, especially in game balance.

  • @Almo said:

    Check out Ralph on Twitch. He plays Huntress, and almost never uses M1. He knows all the angles!

    Not to be rude, but how is this relevant to the post?

  • lmao. Do people really believe billy is OP and needs a cool down? This community. *facepalm*

  • Guys, billy isn't OP in any form. Insane map pressure? Yes. But that's all there is. If you get caught in an open area, you probably go down. You need to maintain some distance against him and plan your path ahead. But in any other case, he is just another m1 killer. Even good billies who know how to curve and everything can still be looped to hell when versing semi decent survivors. He is the most overrated killer IMO.

  • I would prefer something like, survivor get unhooked, DS activates with 60 seconds timer. During this time, for each other survivor downed by survivor, the time keeps getting reduced by half.

  • I thought it was pretty obvious haha but when people started making serious arguments, I just went with it.

  • Corrupt, BBQ, Whispers, Nurses.

  • @ppo8820 said:

    I’m trying to figure out what ranks most of the people upset about the ruin nerf are on. What is your current rank, and please be honest? Thanks.

    Also, and you don’t have to share, but what is your age range? Like 12-15, 18-25, 25-30, etc. I sort of am wondering if this forum is mainly teenagers by some of the posts.

    I'm rank 7. Been to red ranks bunch of times but its just that I don't play much within a reset and couldn't care less. I'm also not upset about the recent ruin changes as in the changes itself but rather the dev's reasoning behind it. Huge ass maps need to be reworked/shrink-ed first before making any changes to few available gen slowdown perks but bhvr got no time for that. I'm taking a break because it has become so un-fun (subjective) to play killer with the gen speeds and there are better games to chill with after a long day at work.

    25-30 btw.

  • I would recommend the CI treatment. Give it a 3 minute timer and be done with it rather than being a hex.

  • While Billy has great mobility, he is still weak at chases just like any other m1 killer. Against experienced survivors, one would likely hate picking Billy (obviously depends on maps). Doesn't matter if you can curve, insta saw, "mind game" etc end of the day, its all about survivors making mistakes.

  • @Murcielago said:

    This is one big bait post lol

    Sorry you feel that way but I was just stating the obvious. If this is bait, then every recent patch notes is a bait as well? LMAO.

  • @Keene_Kills said:

    Is this satire? Hard to tell since the Dark Times began anew.

    Idk bud, you tell me. Devs believe game balance and gen speeds are fine considering the kill rate stats and stuff. I'm just reiterating the same and letting killers know its just them being bad and has nothing to do with poor game design.

  • @Cetren said:

    You lost any hope of even logical argument when you said thanatophobia was OP.

    It gives you 16% action penalty with very minimal effort like keeping all 4 survivors injured for most of the game. Is that so difficult for you bud? Also, there is literally no counters except below.

    1. Heal self.
    2. Find other survivors and get healed.
    3. Pick up a medkit.
    4. Just endure the 8 extra seconds on a gen.

    If you cannot capitalize on this, I don't know what could help.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/119850/why-gen-times-and-ruin-changes-are-fine

    found the rank 20. Some killers cant have the pressure others do like freddy can tp to gens clown has to walk his fat ass everywhere and cant be on every generator at the same time. Also thana sucks ass.

    Like I said in main post, you just gotta find a better walking route pal. Try not getting stuck on trees while traversing the map. You can't simply blame the devs for these huge ass maps and having 99% of the killers with slow mobility. You just have to improve and it has nothing to do with bad game design.

  • A less powerful version of huntress lullaby so that sKiLl checks would actually mean something.

  • @PokemonGOPlayer said:

    Baiting is against the forum's rules dude.

    Except I wasn't. The game is factually killer sided and I was just trying to help and enlighten the killer mains to get better.

  • Another tip

    1. Just learn nurse. Its easy peasy and I have seen nurses slug all 4 even before the game loads. I have done that too without perks and add-ons at rank 1. FYI, the recent "nerf" haven't changed her a bit LOL.

    I will keep adding more points since there are plenty.

  • @Endstille said:

    I stopped reading when you said it is used in 80% of games when it is used in 45% of games.

    The 80% are about matches in red ranks which are included in the 45% of all games.

    Why is it so hard for you people to read anything?

    what do you mean by "you people"?

  • Just like @Exerlin said, it can be easily avoided by 99'n the gates. I used to run it all the time but it just becomes highly situational at times and there are better perks so.

  • @ElusivePukka said:

    I mean, if you're talking about the killer UI the perk icon is lit when active and dark when inactive. What's hard about that?

    Devour, haunted ground works differently. Even when its active (not cleansed) yet, icon can go inactive based on its requirements (moving away from hook, for haunted totem to be cleansed etc). This would be a QOL change to avoid such confusion and be consistent across all totem perks. Hope this makes sense.

  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/587578#Comment_587578

    "Everyone who has played the nurse a little and even does not play the survivor knows that she s broken "

    Thats golden :D

    Ikr. The memes write themselves.

  • @Emhyr I feel the same too. If its really meant to be an anti tunnel perk, it should be deactivated the moment killer hooks some one else. Also, 60 seconds is too big for an average dbd match.

  • Nice. Thanotophobia should be base too, just saying.

  • @xXNurseXx said:

    "just play stealthy" :)))))

    rank 1 - 4 guy swf with multiple insta heals, unbreakable, 4% etc. etc.

    https://www.youtube.com/watch?v=qjviUlGxfm0

    but yes lets pretend you can outplay a god nurse with "predicting" her movement

    gg smileyface

    You do realize the"swf" in this video made some terrible mistakes right? All 3 running around the downed person, against a NURSE? You just can't do that against her. Depip squad went against some really great nurses (Mr K, Blinky) etc multiple times with perks/perkless and it was a 4 man escape most of the times with killers barely pipping. Let's talk about nerfing base nurse when we can have a similar larger experiment/stats to prove this, otherwise, these threads are just pointless.

  • Like others have said, base nurse is fine. Rework her range add-ons to not be stackable and maybe increase the rarity of additional blinks. That's all the changes she need. Also, there are plenty of counters/builds that works well against a nurse. IW, DH, DWM, QQ, Distortion etc. While some can argue that DH rarely works in high ranks, its still pretty strong against a nurse since its a bit tricky to bait it out. Against a nurse, your entire team has to be on point though, keeping her busy at least for a minute. Don't expect to 1 vs 1.

    Regarding balance, yes, the game looks balanced today because it was horribly imbalanced before. Doesn't mean killers have it easy now. Also, let's please not have these posts every other day. Maybe mods can have a separate sub forum for "nErF nUrSe" posts for sanity.

  • I get a sort of H.P. Lovecraft vibe from the Entity and all that and I would really love to see some more of those themes make into the game.

    I love the idea but cosmic horror is so hard to pull off. If at all they make one, I'm all for it tho.

  • lmao looking at the downvotes. Feel free to downvote but at least provide an argument as well for the sake of discussion. Let's not turn this forum into a killer/survivor circle jerk if not already.

  • @tovelo said:

    Why would you need to rework a perk that's doing its job almost perfectly?

    Yeah right, that's why thanotophobia is so meta in red ranks. /s

  • @fcc2014 said:

    What happens if someone in the lobby is running no-mither?

    TBH, I haven't thought about all the edge cases but I believe it shouldn't be too hard. As mentioned in another comment, while in dying; hooked; or broken state the penalty accumulation should be paused I suppose. Feel free to suggest.


  • @Rex_Huin said:

    https://forum.deadbydaylight.com/en/discussion/comment/551963#Comment_551963

    Yes but it seems that it intends to punish survivors in close proximity but that the solution for survivors (healing) is also aided by this. Doesn't work for me.

    If you don't think forcing survivors to heal helps in prolonging the game, I don't know what to say to you. Either you are new to the game or doesn't play killer at high ranks? Also remember, you got 3 other slots. You can always include sloppy butcher to slow down healing as well. I get your point though, to each their own play style I guess.

  • @Rex_Huin said:

    https://forum.deadbydaylight.com/en/discussion/comment/551928#Comment_551928

    Fair enough. I think its slightly flawed in that if another survivor does happen to be within 8m although they will be affected they can also heal up the injured one really quickly.

    that's kind of the idea though, to force survivors to heal. If you are aware of high rank games, no one bothers to heal since there is no effective penalty. This should change that and help killers by delaying the game considering ruin is a joke against good survivors.

  • @TAG said:

    Would this perk continue to accumulate an action penalty while on the hook?

    Good point. For balance purpose I feel that being in dying state or hooked should pause the penalty accumulation.

  • @Rex_Huin said:

    This feels more like a new perk than a revision to Thanatopophobia?

    and that's why its a "rework"

  • @OMagic_ManO said:

    Could you try to put that in a Perk setting? Like take Thanatophobia's description and try replace it with what you just said.

    You mean within an image? i would love to but I'm so bad at that. Feel free to post it though if you got some time.

  • sounds good but I feel its too many changes for a single perk. I liked another suggestion from here recently i.e. after you are unhooked, DS is active for 60 seconds and during this time for every other person being hooked, timer gets reduced by 30 seconds. So, hook two persons and timer is null. This way, it can punish tunnelers and yet not be too hard on efficient killers who can snowball within 60 seconds.

  • @twistedmonkey said:

    The base Nurse is fine, she can be mindgamed easily it's just most dont try to break LOS for one and run in the open.

    Some of her add-ons do need adjusted mostly those which have more downsides than upsides.

    Good Nurses don't usually use omega blink or extra blinks as they want to keep the muscle memory when using her power so those could do with being tweaked as they can be a bit over the top.

    The Nurse is one of the minority, extremely viable accross all ranks with no addons needed which is where most killer should be tbh, add-ons should give a little extra, not be needed and not be OP imo.

    I couldn't agree more. A team of 4 good survivors who know what they do can give a great nurse a run for her money. Even in the stream I embedded, you can see drastic difference between the survivors in that match and the following games and this was all in red ranks. Nurse appears OP to some due to the vast difference in skill within same ranks. To add further, you don't balance a game with best vs average, you balance it for the best vs the best.

  • @Master said:
    With these criteria I would probably havr to dodge 70% of all lobbies. I understand your reasoning though

    @Master Luckily it doesn't happen often where I play. Also interestingly I often see toxic survivors in purple and green ranks rather than in red ranks. 3 and 4 doesn't happen often too. It mostly comes down to ping issues. That one Russian guy (I'm SE-Asian) that refuses to leave your lobby with 300 ping lol.

  • It's the items and cosmetics

    @OrionsFury4789 items? maybe. but cosmetics? Is that even a thing? I know in low ranks killers could become scared of seeing all P3 claudettes (I used to dodge that when I was new to game) but who does that in high ranks lol?

  • be me..lobby simulator with 300 ping..good ping game finally..1 person dc..its legion..pallet stun the killer twice or thrice, loop a bit and go down..killer facecamps..hits you at hooks and nods vigorously..team mates be altruistic and follow the same fate..rinse and repeat..check the killer's profile and what a surprise, an edgy anime pic. IT WAS A FRIGGING 3V1 lol

    Yes survivors can be toxic and it is often magnified due to the fact its 4V1 but killers can be pretty toxic too. I'm a killer "main" myself and contrary to the popular belief I believe survivor is stressful as hell. Especially being a solo.

  • I dodge lobbies only for below reasons.
    1. Some survivor refuses to leave even though he got a 300+ ping.
    2. Toxic survivor(s) that I have played against before and were not a good sport.
    3. More than two toolboxes. I don't like running FD btw and oh ruin is a joke.
    4. Survivors that refuse to ready up at least 10 seconds ahead of the game. Last second switch to 4 man FL is a no-no for me.

    Apart from these, I don't really care even if its 4 man SWF with insta heals and DS. I play games to wind up after a long day at work. So, if I know a game ain't going to be enjoyable, I have no reason to proceed.

  • @powerbats said:

    My response wasn't in relation to the op but to someone else that had nothing to do with the Fog Whisperers program because the person obviously has an axe to grind against a CM.

    my bad then.

    Now you're obviously referring to Jendenise here but let me ask everyone here something that has been bashing her long before this. How many games does she leave beyond just her streams because if she's leaving as much as people say she'd be banned.

    That's the problem again. She recently tweeted that she had been warned before to chill on her DCs. By who exactly she didn't mention but I think you can take a guess. About how many games, from the few times I have observed or heard from others, she starts her daily streams at green ranks and ends in red ranks (2-4). So you can imagine.

    But obviously she plays a lot of games off stream as well and no i'm not defending her leaving games to derank. i think before the program goes live officially they need to put that into the contract you can't do stuff like that.

    Yup, BHVR needs to make their stance clear on this.

    Now here's another one to ask, how many other steamers are you and everyone else bashing on here or anywhere else for leaving etc? It seems certain streamers are immune from being called out for being toxic because they're popular.

    Maybe not all of them are FW? idk.

    I'll state this again I don't approve of deranking or leaving games like they're doing, I don't approve of any kind of toxicity. But all the people bashing her WHY THE F*CK ARE YOU WATCHING HER IN THE 1ST PLACE???????

    I mean seriously if people hate her and what she's doing so much stop watching her and giving her views and instead simply state you think what she's doing is wrong. Once you've done it once then don't ever watch her again until she changes.

    that's kinda...illogical. She already got a decent viewer base and fans often overlook their streamer's mistakes. It doesn't matter if I or someone who criticizes her actions watches her streams or not. It still impacts the other hundreds that do watch her streams and think de-ranking is okay because their streamer does it too.

    BTW, I personally have no grudge or ill intentions towards her. I'm just stating the things that I observed and reflecting on the reasoning given by both the sides.

  • @powerbats

    @powerbats said:
    My response wasn't in relation to the op but to someone else that had nothing to do with the Fog Whisperers program because the person obviously has an axe to grind against a CM.

    my bad then.

    Now you're obviously referring to Jendenise here but let me ask everyone here something that has been bashing her long before this. How many games does she leave beyond just her streams because if she's leaving as much as people say she'd be banned.

    That's the problem again. Recently she mentioned in a tweet that she had been warned before to chill on her DCs. By who? The Devs? If so, what does that imply? I don't follow her streams except for a few times. But from what I observed and heard, she ends her streams in red ranks (2 to 4) and starts the next stream in green ranks. So you can imagine.

    But obviously she plays a lot of games off stream as well and no i'm not defending her leaving games to derank. i think before the program goes live officially they need to put that into the contract you can't do stuff like that.

    That's exactly the point. BHVR need to make a clear stance on what FW means because right now it means nothing. They get exclusive stuff and inside news, that is all.

    Now here's another one to ask, how many other steamers are you and everyone else bashing on here or anywhere else for leaving etc? It seems certain streamers are immune from being called out for being toxic because they're popular.

    Maybe the issue is not all of them are FWs? idk.

    I'll state this again I don't approve of deranking or leaving games like they're doing, I don't approve of any kind of toxicity. But all the people bashing her WHY THE F*CK ARE YOU WATCHING HER IN THE 1ST PLACE???????
    I mean seriously if people hate her and what she's doing so much stop watching her and giving her views and instead simply state you think what she's doing is wrong. Once you've done it once then don't ever watch her again until she changes.

    That's...illogical. She already got a big viewer base and fans often overlook the mistakes their streamer makes. It doesn't matter if I or someone who criticizes her actions watches her streams or not. Still it influences the other hundreds who watches them.

  • @Orion said:
    Looking at it from an outside perspective, the Democrats are nowhere near as bad as the Republicans, and are often more proactive in "cleaning house", as it were. Whereas Republicans defend pedophiles, homophobes, racists, and neo Nazis, as long as they're in their party (which the latter three usually are), Democrats will force such people to resign.

    @Orion I can only assume you are an European. Without getting too political on a video game forum, all I can ask from you is to not be too narrow minded. Don't follow the narrative without hard reasoning. Question both sides of the story. US media in general is well known to be extremely biased towards Democrats so don't take them for facts. Both sides have bad and corrupt politicians but painting them black and white is just feeding to the narrative. Good day!

    PS : I'm not a US citizen but someone who follow world politics closely.

  • @powerbats said:

    @Warlock_2020 said:

    @powerbats said:

    If your community managers can't stream while being good examples, how can you expect so called fog whisperers? Very bad standard set there. That's why I play the game for fun, and put zero stock/weight in performance of myself or anyone else in the game. Too much toxicity ruins it all.

    If you're talking about someone with a cat or cats then you need to remember that person is streaming on their own time and also laughs at their own mistakes. also they're not worst then most streamers because they're not racist/homophobic, they don't tell people to kill themselves, etc.

    Not confirming one way or the other as to who it is, but based on what you said, that would not be an excuse if it were. When you are known to work for a company and are even playing that company's game, you are being associated with that company. You are a face of that company. I have standards I'm held to due to where I work. If I start streaming and my face is in there, or I use my social media and those on it know where I work, I'm held to a standard of behavior. When someone is claiming they are on their own time, and they are mocking customers of the company they work for without sufficient reason to do so, that is a huge negative to that company.

    BHVR has shown a ton of creativity in this game, but an absolute lack of discipline that has allowed huge holes in gameplay and a very toxic community. This game should have a couple hundred thousand people playing it at a time because of how enjoyable it could be. Unfortunately, it has lots of holes that create very toxic gameplay and a toxic community. The game's own employees often do nothing to help that. It is a shame, because this could be a much more rich community and game.

    While I can agree and understand there is such a thing as sarcasm and joking and if you're going to use someone joking about things in a joking manner it implies something more. If they're mocking someone for a bad save in a joking manner or themselves or the killer it's fine.

    It's an issue when they get to racism, homophobia, sexual stuff, death threats and all the really nasty types of things. But when someone is so obviously joking and people get offended by it when they do the exact same thing it becomes suspicious why they're complaining.

    @powerbats Your responses doesn't make any sense to what OP is saying here. To clear the air, there is a certain "Fog Whisperer" who does self rank reset almost every single day with reasoning as "variety" and then goes against low rank killers with all the meta perks and swf to "entertain" the stream. Do you get the picture? For one, she leaves a lot of matches to get to those ranks which obviously ruins other survivor experiences during those games (no excuses). Second, I do believe that ranks matter. Yes, there are bad/good players at every rank but the odds are very high. A rank 1 survivor with thousands of hours de-ranking and going against a rank 12 killer is in no way healthy for the game. Same applies for high rank killers de-ranking and bullying low rank survivors. The cause for recent drama is that this is not just any streamer, its a "Fog Whisperer" who is supposed to be a shining example for the community promoting healthy play styles. Streamers have huge influence on the community. Remember certain dUdE and the thousands of wannabees that followed his playstyle? No one wants to dictate how you play the game after all you paid for it. BUT, when you are an influencer and is among the elite community representatives that get exclusive stuff and benefits, at least have the basic courtesy of not ruining the community. Admittedly, I do believe BHVR need to make their stance clear on what a Fog Whisperer means to avoid the dramas. Do they get a free pass for their mistakes? Is De-ranking on purpose totally fine?

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