luka2211
luka2211
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- Username
- luka2211
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Comments
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It's exactly like stretched except you maintain aspect ratio. I don't see how having more horizontal fov is that bad for the game
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@[Deleted User] said:
Well, there's a breakable wall on the new map's killer shack. That map's killer shack is also slightly different as well though. The pallet location is a bit more centered, for example.
The wall with the lockers seems longer,atleast to me
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@Peanits said:
From what we've seen, it's caused by low settings. Increasing it to medium for the time being should help (might only take effect next time you load into that map).
It seems like you upped the graphics of low by alot. Walls(shack ones) are textured like they are on medium/high/ultra now fr example.
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@ClickyClicky said:
It’s too dark. Blendettes have it so easy.
I can't see anything on the new map at all,as either surv or killer lmao
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It's gunslinger :D
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The gunslinger
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@WRussoW said:
Let's be honest, there are too many cool things for the killers. Like, look at the Plague buff, it could have been added AGES ago but they decided to do it now. My theories why devs decided to add some buffs:
1) After the Ruin nerf killers had lost the opportunity to have an early game so survivors had been fixing gens hella fast and that led to insane drop in killrates.
2) Too many killers quit playing, that can be confirmed by recent matchmaking issues when red ranked survivors were playing with green-purple ranked killers.
3) Devs actually listen to the community and they decided to do something really good.
You thoughts?
I think overall killrates suffered
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One killer buff and people are already crying,nice
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Imma just wait here :3
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I haven't had a single dc since the penalties arrived. No sarcasm included.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1097521#Comment_1097521
That's the NA server.
I can't lmaoooo
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Yeah,idk what to say to ya. Like I said in alot of previous posts about all the dedi server hits,i experience them like once in 10 games. Killers get bs pallet stunned/stolen hits cause of the auto aim correction or the hit just not working for some reason at times. Killers have also been experiencing sound issues for the past 3 months,and are still playing even tho the state of the game for killers is dogshit(I mean all the lower tier killers,matchmaking issues aswell). They said they are working on improving window hits pretty sure on their latest dev stream,we have to wait and see how that will turn out if they ever finish working on it ofcourse
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I don't have any problems with pallets at all. I get dedi hit like once in 10 games through a pallet
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What the actual ######### devs lmao. Atleast you knew what the killer was doing :F
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1096074#Comment_1096074
In all fairness, a lot of "hit through window" complaints are valid.
He complained about normal hits,he never showed pics of ones that hit far. Besides,those so called dedi hits happen in like what,once in 10 games. I personally rarely experience them,or getting hit through pallets.
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1095915#Comment_1095915
Ouch. lol
Dont lunge at pallets. That telegraphs your move. I saw a clip advising to M1. If you take the pallet you take the pallet and there is one less but most survs expect a lunge and not a M! whcih gets there faster.
He complained about lunges being to o long as survivor,and how he always gets hit through windows.
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Interesting hook animation. The next killer is prob someone from Star Wars and is using the force. That's the devs' hint :D
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You complained about killers lunging a few weeks ago :/
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1095464#Comment_1095464
Not really. It would actually counter people 99ing sprint burst so maybe there will be more usage out of the different exhaustion perks (I think SB is currently the best, so anything that encourages diversity is a plus).
That's also one less perk slot for a meta perk for a mediocre trade off. Idk why you'd be opposed to this.
Agreed completely.
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Sounds are so dogshit atm for killer lmao. You can't hear a survivor running by you,or hear someone behind a wall. You can't hear a gen that's nearly done sometimes,so bad. We have always known that killer fixes are on the lower priority list,but come on devs. What,like 3 months with the sound issues?
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@McLightning said:
Does it matter? The killer will come out, and survivors will complain that he's OP, and he'll get Oni'd.
Instead of Oni'd put Freddy'd,then it's perfect :3
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18 hrs
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Hating coal tower? Good one
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@chase131119 said:
Hook tech used to be when you could clip through the survivor by unhooking for a second, clip through and the killer would hit the hooked survivor, giving you a free unhook. This was recently patched I believe accidentally
Now when the killer is hooking a survivor, you have a small window where you can crouch beneath the hooked survivor and the killer won't be able to hit you. If they swing, they will hit the hooked survivor and give you a free unhooked. This is seen as an exploit and the devs are working on a fix.
You can actually hit people under the hook,you just need to make them mess up. It's very unreliable tho,and you can never know for sure if you'll hit them or not.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1084097#Comment_1084097
LMAO
The sad part is if I SWF'd with myself I probably still would've done more than the Urban evasion gamer
How many hours do you have in total? Cause you are devotion 2 in the pic,that's the reason why i asked :F
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Do you have two accounts?
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/1083389#Comment_1083389
What's the next escalation step?
yeah i don't feel like dcing again ever lmao,i just did it to test how it looks/if it works at all. It's probably around 5,6mins i'd say after.
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@Nurgling7 said:
How is such a short initial penalty a problem?
i wouldn't agree 4:30 mins is short tbh. I tested if they are working few minutes ago
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@EvilJoshy said:
I'll believe it when I see it. Which I won't. You don't exactly see a dc'er get punished so you never know if it's working.
I dced a few minutes ago to test it. It defo works,it will say matchmaking locked in the bottom right corner and you'll have a timer. Nice to know they're working :F
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Survivor defo.
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I never injure someone like that with oni,and i have played him more than most killers tbh. Even if they just started the vaulting animation i just break the pallet without a down
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Dave18,Ayrun,Tendrils,Tru3 sometimes,Scott aswell,Zubat aswell when i catch him live.
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Shirtless David and Jane 🤤
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I knew this would happen,so i stacked 200 green keys on my claud. GO GREEN KEYS!
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You can actually hit people even when they hook tech. You just need to lunge properly,and mindgame them so a side of their body sticks out a bit more. Two evils don't make a good,just cause survivors/a killer is toxic doesn't mean you should do the same. Play the game how you would normally,and ignore the spamming crouch button/any other actions which are seen/viewed as toxic.
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@deollie said:
https://forum.deadbydaylight.com/en/discussion/comment/1076766#Comment_1076766
I see killers complaining that survivors are overpowered often and then when they get all four kills in the first five minutes of the game due to overpowered perks, they just say "gg guys 😊"
This post is just absolute bait,and its a really funny post and all,but overpowered perks for killer? Only one i can think of is noed which you can counter by cleansing all 5 totems.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1077434#Comment_1077434
How was the Doctor fix a nerf?
Same question tbh. I really like him now and i'm becoming a doc main myself :F he might not have the insane map pressure but his shock is just great for chases(loops i mean),and static blast is just great as a tracking tool.
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@Laakeri said:
Usually I value other people opinions, but dude you are beating survivors with Spirit Fury Freddy without Enduring. You could have probably beaten these survivors with your eyes closed so I quess its kinda obvious this proves nothing about current state of the game.
And this comes from survivor main that is bored of 5 min games while waiting 10 minutes in que.
Also some survivor main that has 7k hours and has played in tournaments made exact opposite thread about the whole Ruin / gen speed situation.
The survivor that made that thread is Lithuanian. A really good survivor player,have seen him play a couple of times here and there
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Idk if you have that gas heaven bug where the terrain sinks,but if that window is open it will always do the thing that happened in that tru3 vid. Unless you medium/slow vault it. If that window is open it will always pull you back as if it never happened
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You could say it from both sides. Alot of hits killers should get don't happen in certain situations just cause of autoaim or other reasons(not just hits but bs pallet stuns/really late head ons/etc that worked cause of the dedi servers). Like @LordGlint taught me alot of arguments have a two way street. Edit: I know head ons don't have to do with that,but i said it regardless,i hate when i already start the grab animation and someone head ons me. I just said it cause it's connected to the servers which is the reason lunges might feel weird. I also forgot to add,sometimes you try to dodge a pallet stun,and are really far away and it still stuns you cause of the servers. Same with pallet saves,they can happen when a survivor is really far from under a pallet.
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I guess i am,not sure anymore tbh
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I don't agree. Survivor isn't broken, SWF is. SoloQ is fine.
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Nice argument
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https://youtu.be/ovc5Pd9m4AU here you go,you can do it even when a killer is standing still(I didn't have time to do it for today,cause i'm not at home atm so i had 2 friends of mine do it for ya :F)
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1074671#Comment_1074671
No, it doesn't work like that. Like @drimmalor said, if you stand still, it can't be done. It's the movement.
I believe Myers can be tech'd no matter what, but other killers, no.
I'll make a vid later today and post it here when i can get some of my friends in kyf just to prove it :F
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1074631#Comment_1074631
This exactly. The reason "window tech" works is because newbie killers tend to vault a window, and walk forward (even just a hair forward), allowing the survivor to tech them. A good killer won't fall for it more than once a game, if at all.
It doesn't work like that,you window tech right before the animation ends when the killer losses collision so even if they just stand at the vault it will still work.
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https://youtu.be/7jhCD-S0yJA@Auron471 said:
How do i window tek? Whenever i do it, i just collide with the killer's hitbox and then they smack me. I cant phase through them like how im supposed to? what part of the vaulting animation causes the killer to lose their hitbox?
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@drimmalor said:
If the killer doesn't move away from the window, it won't work. I've blocked many survivors trying to do this by standing still after the vault.
It doesn't have to do anything with that cause you do it right before killer finishes the vaulting animation and losses collision in that certain time
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Making a thread about some random swf? Why :/
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@NullEXE said:
Do survivors all have the same size hit box? Do Killers all have the same size hit box?
Youtuber's and streamers have been saying all the survivors have the same size hit box, and the killers all have varying sizes of hit boxes. Which explains why Clown can't chase survivors around corners, because his hit boxes forces him to take a wider girth around a corner - making him move at the same speed as survivors that run as close to the inside of a turn as possible.
Pretty sure all hitboxes are the same :/