luka2211
luka2211
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- luka2211
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I'd like that feature,there has been a rise in VPN-ers lately,it's terrible.
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/1194275#Comment_1194275
I thought stunning the killer removed bloodlust as well...? Guess I've been wrong this entire time.
I'm 100% you do,i have always heard people say they have to stun the killer to reset bloodlust,and the wiki also says it removes it. https://deadbydaylight.gamepedia.com/Bloodlust
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@Aven_Fallen said:
Breaking the Pallet removes Bloodlust, not getting stunned by a Pallet.
i'm 100% sure it always did. I have always heard streamers say "i gotta waste this pallet to reset his bloodlust" and the wiki also says stunning the killer also causes loss of bloodlust.
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The way how he can spam snares at loops and completely deny them with very minimal effort is a bit too strong imo. He can just put 3 snares at a t l wall and ur dead,or at normal debri pallets unless u have dh ur not living. You can leave tiles but considering he has no movement speed penalty while placing em at all,you aren't gonna get far. Just waste pallets pretty much
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1192468#Comment_1192468
I love how much people underrate him. He's absurdly good in chase and I really think that the people who rate him low are the ones who can't land their shots or who don't understand when to use the gun, or how to zone with it.
Completely agreed mate.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1192468#Comment_1192468
Obviously there are alot of players who still didnt figure out where you can actually shoot through and where not. But I met some very good deathslingers where me and my swf grp just couldnt loop him longer then a min. He is in 1v1 a very strong killer but he lacks of map pressure and mobility, that makes him "seem" very bad.
Yeah,defo see that point. That's i guess what devs went for,high lethality(if ur a god with ur shots you get downs very quickly in exchange for map pressure)
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I like that you actually put slinger's lethality high,thought u'd put it very low considering alot of people underestimate him and say he's just pure garbage :F
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Annulling.
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His snare spam is really strong,too strong prob. He can stop loops without much of an effort,which i didn't notice before until I went against a p3 freddy who just snare spammed each loop.
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@rezmax said:
Check this out I have no words...
Bruh Coconut? he is a really good ######### huntress,but he shouldn't be using VPN-s to test anything. Luckily devs I think said they are gonna make it so the servers decide whether the hit connects or not instead of the killer,not sure bout that tho.
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@Mandy said:
no release date has been given publicly, everything is just rumour until we confirm something directly.
thank you for the answer,'ppreciate it!
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@Traslogan said:
https://forum.deadbydaylight.com/en/discussion/comment/1192071#Comment_1192071
YOu're clearly deluded then. Playing badly doesn't make everyone be friends with each other on steam in the lobby.
You legit said "99% of my games are swf" you said that and I said there's no way that is happening to anyone.
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@Traslogan said:
https://forum.deadbydaylight.com/en/discussion/comment/1191993#Comment_1191993
I can't do anything anymore because I Don't specifically play Nurse. Gens get done instantly, if I take any hex they get placed in the open with no cover and sometimes survivors even spawn on them, everyone takes decisive strike so you can't punish unsafe unhook and you can't get a single kill during EGC.
I've got no incentive to play killer, it's just being a pinata for SWF teams to get free bloodpoints.
Bruh,there isn't a single way you keep getting swfs all over and over again. You just aren't playing properly and are making really bad decisions in the game
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yeah it's quite bs
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It might seem like it but to get esp hacks you need to spend money and people that hack are most of the times kids that don't have money :/ although i see what you mean. I as a survivor personally adapted to using the heartbeat of the killer while looping so it helps me with mindgames at times.
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That addon also causes the constant terror radius and no red stain on the killer,so looping tiles with LOS blockers with him shocking constantly is a death most of the time
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Depends. Is it soloQ with good teammates or antimates? Is it swf? SoloQ with current matchmaking is hell at times,if the game matches you with low ranks. Even when there's just one low rank,they most of the time get tunneled then its 3v1.
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@Aaron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1179804#Comment_1179804
The game is not what it used to be. We all know that. Since all the changes the main population has gone down from what it used to be. Back then you'd get a match withing like a minute but now a days it takes up to 10mins at worst times and 3 minutes at best. So how can you say it continues to go up? Do you mean to tell me you're keeping stats on the game everyday that goes by? Show me a chart or a graph to prove me wrong, please do so. If it does go up like you say it's only because of desperate new content to keep players at bay from quiting. As for op killers there are some. You cannot say there isn't. You're probably assuming if all killer players played bad then all types of killers could be beaten. Obviously that'd be true if that were the case, BUT some killers play good and some players bad and some play like az wholes who abuse the games bugs and killers abilities to grief and get an ez unfair win against all the survivors. For example: the Doctors shock therapy just reveals you to him every once in a while or whenever he wants to shock you. Whether it's directly to you in a chase or when you're hooked he can just simply shock and everyone who's around trying to save gets revealed and then get chased out further extending the time you're on hook and basically camping the hooked player. How could you counter that? I found that the best way to play against him is to just run around the map the whole time so he can't catch up to you while he's trying to reveal you to himself... But killers are faster than you and bought to catch up with you eventually specially the doc cuz he can SEE YOU AT ALL TIMES. HOW IS THAT NOT OP???? Anyways. there is also the plague who can just vomit on you and chase you until you are a one-hit and then down you or she can simply just projectile vomit red vomit which is extremely hard to dodge(both green and red) and if you were to walk towards a pallet she can just easily vomit on you and down you through the pallet so there is no way around that. "why would the whole team have to survive?" because they're survivors and point of a Survivor is to survive regardless if they want to work as a team or not. Borrowed time only works if you're near the terror radius of the Killer and decisive strike you could easily miss it and waste a perk slot right then and there. there is no survive with friends anymore either play solo or group up as a team... Lol easy survivor mode xD that's funny. As for insta Heals yeah I just think they should stay in the game because it fits the theme of the game like you can have a morphine injector or an EpiPen that can save your life you like in real life. But no y'all had to complain about it and got it removed from the game because you couldn't handle a little instant pickup. It was perfect. You could've made it more rare in the blood web or only have one insta heal(the syringe) and one endurance heal that like we have right now as the styptic agent but make it last longer than 8 measly seconds, I mean come on do they really expect people to try to heal in a middle of a chase? Are you crazy!? Just to get a small chance at getting another hit on you that would just waste your time having to mend and then heal. That's just pointless.. But now they're useless and taking up blood web space. As for toolboxes and the add on you're talking about I'm assuming it's the brand new part. Toolboxes are useless they have no power, you can only do like 3% of a gen faster which is practically nothing. But if you have brand new part it's still not guaranteed anything cuz that thing only gives you like 10% gen progression and that's IF IF! YOU HIT THE SKILL CHECKS. how's that shaving off too much time? Lol if all survivors did a gen with brand new part on their toolboxes and hit all skill checks correctly then that's just one single gen out of the whole 5 you gotta do to get a chance to escape. Just #########... Map bugs like invisible solid barriers around walls that get you stuck such as the one plank of wood at the bottom of the stairs in the basement where the killer has 4 invincible hooks can easily mess you over. There's also the one in hawking lab at the end of the map where there's a gen on top where there is glass windows all around, when going up the steps to get to the gen you can get stuck on the rails for the whole match or untill you get hit by the killer lol which can also get other survivors stuck with you if they try going up the stairs. So there's that. I stopped using DS since they nerfed it and made it situational only. It's just not the same, it's a waste of a perk slot if you miss it and if you hit it the killer can just track down your scratch marks and also blood stains on the ground. 60 secs of immunity? It's 50 secs. And it only applies if you get downed... Or grabbed from a locker, that's the only escape for survivors with DS. A LOCKER... You can wait it out sure and down more survivors while you're at it rendering DS useless to all that're carrying it. Getting hit thru a vault is bs because you can get to the vault on time and jump thru it and still get hit thru it by certain killers like the plague who's weapon can pass Through solid wood and hit you when you're already falling down to the ground after vaulting on time. So it's not just a VPN or dedicated server thing.
There is so much wrong with ur post and so much lack of knowledge lmfao there's no point in correcting it all,I can tell you don't know alot when you complain about doc's power that just reveals you and doesn't allow survivors to hook bomb or saying tier 3 ds is 50 when it's 60 secs. Please stop complaining for no reason and git gud is all i'm going to say. We can do a 1v1 if you want,and i'll prove you that killers are weak as #########. We can do a doctor/plague 1v1 considering you hate them that much and i'll have a 3,4 min chase.
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There has been a rise in hackers recently,especially no clippers who can go through everything pretty much
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I'm ######### scared of playing loops against deathslinger lmfao. You need to always be alert,and try to predict his shots 24/7
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Considering you wanted my whole chapter on why ur post is wrong here goes nothing,u'll probably just say i'm wrong and I should get better or that I'm a killer main but I really don't care. 1. Ur conclusion is pretty wrong considering I've seen the number of players on steam go up each day so dunno where you pulled out that statement. 2. There Is no op killer,give me an example and i'll prove you wrong,there is strong killers like freddy/spirit whatever but there isn't a single killer in this game you can't beat. 3. "survivors have nearly no chance of getting out as a whole team" why would the whole team have to survive? The balance of the game is 2 kills 2 escapes. Either run BT and DS each game and try to make sure everyone makes it out or play swf aka "easy survivor mode". 4. Taking away insta heals, do you really think that bs stuff should stay in the game? You would down a survivor and then their teammate would just pick 'em back up in 1 second and u'd have to waste time AGAIN on that chase instead of earning ur hook,and have gens popping because of 1 addon which you can easily get in ur bloodweb. Decisive was bullshit back then aswell,you'd get a free as people call it "get out of jail card" without doing anything. Decisive today is still pretty abusable by survivors,who will do gens infront of you and then hop into a locker or similar situations. I don't tunnel at all,i will camp endgame but why should a survivor be able to freely do a gen infront of me and have 60 seconds immunity? The skillcheck has also gotten alot easier since back then when it atleast took some skill to hit it,and waiting out ds can cost 2 gens or more against a good team. Toolboxes were broken,you can't deny it. They shaved off too much time of gens,and allowed for really quick and unfun games for the killer side while both sides depipped in the process and didn't get alot of bp. Map bugs always affected killers more from my experience.like the sanctum of wrath middle building which nurse couldn't blink through,which luckily got fixed. Getting hit through vaults is not a killer problem unless a killer is using a VPN and doing it so they get an advantage which is very shady and bs. Had people do it to me in the past,but you'll only face those killers once in like 3 weeks,a month etc.. every other hit is just a dedicated servers problem not a killer one. If I missed anything,remind me and i'll try to make a point about anything I missed aswell.
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@Aaron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1178002#Comment_1178002
That's all you have to say? 800+ posts and that's all you say? No input or no opinion huh? Probably because I'm mostly right about everything I've stated.
I could completely say everything wrong with ur post but all the other members did so there's no point of repeating it. Wrap it up,complaining andy.
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meg and jeff for some reason as survs. As killer it's always bubba
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@Fibijean said:
The description is misleading. You don't automatically get Iridescent by getting nine hooks, but you can't get Iridescent unless you get at least nine hooks, even if you 4K.
The Gamepedia wiki has a breakdown of each emblem, mined straight from the game's code. For Devout, you apparently get two points for each sacrifice, kill (mori, RBT, etc.) or disconnection, one point for having hooked all survivors at least once, and one point if you get at least nine hooks. You need all ten available points to get Iridescent.
From the looks of your score, that game was a 2K. You got 4 points for your 2 sacrifices, 1 for getting at least nine hooks, and 1 for hooking everyone once. That adds up to 6 points in total, which is only enough for a Silver emblem.
Here's the link to the appropriate page on the wiki if you want more information: https://deadbydaylight.gamepedia.com/Emblems#Devout
Ah i see. Thank you for giving me better info than the game does!
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What @mouse0270 said pretty much
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@Mandy said:
I'd actually prefer to argue for removing all profiles in the lobby so that nobody can see anything about the person they are playing with. That way I believe it's equal for everyone.
That's a really good suggestion :F
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/1172681#Comment_1172681
Any SWF can get a 4 or 3 escapes, name the killer freddy, spirit, etc. It really doesn't matter what killer you play, SWF is broken beyond any killer tiers.
Exactly if they try to win and don't ######### around like most swfs.
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1172681#Comment_1172681
Killers can be strong. I'm fine with spirit, Hillbilly, and Oni for example. But there's a difference between Strong and OP. Freddy is 100% OP. He does everything. First is his crazy lunge that basically guarantees he hits you through pallets making for an easy first down. If he can't for some reason he 90% of the time has his snares that'll catch you. Once he gets his first down all he has to do is BBQ over to the gen someone is working on and pop it. Afterwords he pursues the survivor that he saw the aura of and he already has his next down. Often this is before the person he just hooked is unhooked. Wash, rinse, repeat. And if that's not crazy enough survivors are pushed into the dream world at a crazy fast rate making his only counter useless. Then we've got the Oblivious in dreamworld rendering perks like Borrowed Time useless so Freddy has free reign to camp/tunnel. I'm at the point with Freddy where I just wanna d/c when I go up against him but I can't because of the d/c penalty. It sucks.
Freddy needs a hard nerf.
How don't people realize his lunge is the same as any other m1 killer lmfao. There is no difference. Only thing that makes it look like that is his height and his weapon. When a freddy uses snares you either leave a loop or throw the pallet down. Either wastes enough time. He can pop a gen all he wants,but if you don't greed against a snare freddy he can't really get people as fast as he needs to be able to pressure gens enough. Be awake before going for a save,all I can say about the bt argument.
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Ggez baby killer :D
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@SurviveByDaylight said:
Survivors will probably DC more often because the match more often than not just seems unfair. Lag affects both sides but I believe it hurts survivors more because every hit matters. Because once you go down and get hooked you might not ever get off of it.
Ur talking about it as if every killer just facecamps lmfao,good one buddy. Also grabs haven't worked at all since the arrival of dedi servers either,so there's that. I got robbed many times cause of it.
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@Orionbash said:
PREACH! The only thing you forgot to mention is the fact that Freddy exists and he's insanely OP and the devs are fine with it and refuse to nerf him despite the fact they've shown statistics where he has a nearly 4k average.
Freddy can and will lose against a good swf if they try. Harder for solos to beat him,but still possible. Why shouldn't a killer be strong?
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1165805#Comment_1165805
"Like killers cheating"
aight fam
That guy is a troll,don't even respond to it lmfao
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@BigTimeGamer said:
i played spirit for a long time
its just annoying for survivors and benefits spirit without any effort, it changes nothing from killer POV and should be removed
^^^^^^
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how isn't it useful? it makes survivors hesitate at loops,and if it happens randomly while she's about turn or a corner or smth like that there's no red stain warning or anything. As if she lagged around the corner and appeared.
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@VicThor said:
https://forum.deadbydaylight.com/en/discussion/comment/1170336#Comment_1170336
Please can you stop your crusade, agains killers I don’t know which rank and servers you are playing, but if you can’t see these problems then you got serious issues. You just comment something negative on killer posts. Literally like a 10 years old child...
that guy always has something against killers,dunno why :/
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This is all you will ever need to become a good spirit ^^
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1168953#Comment_1168953
Guess you misunderstood my post. I dont mean showing which killer it is, but being able to click on the name and see their steam profile.
If those players happen to main a single killer and have tons of images of that killer on their profile, then yeah, it might be a disadvantage, but they should be skilled enough with that single killer to compensate for that disadvantage
ah,thought you meant for survs to able to see the killer they are gonna be playing
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1167915#Comment_1167915
I honestly dont really see an issue you can have with this unless you're actively ruining games for people.
There's no point because each survivor would just make a perk build perfect for that certain killer and it would ruin the balance even more,i honestly don't know how you don't see that
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1168592#Comment_1168592
I think OP means that with P2P you can see the Ping to the Killer and dodge the Lobby when it is high or spikes. With Dedicated Servers you only see your own Ping, but having green Ping on Dedicated Servers does not mean anything when the Killer either has bad internet or is doing shady things.
I had alot of killers by now doing shady things(using vpns to make their ping higher and stuff similar to it) just to gain advantage. Pretty scuffed ngl
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I myself don't find either unfun. To outplay a doctor you CAN'T play like against other killers,you need to adapt. The aspect that some killers have that forces survivors to adapt is what I like personally,cause variety is good.
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@Krystress said:
This all depends on the player. You can either wipe out an entire team of survivors or could dominate the killer. If you're swf, you're getting a high chance of survival. I am a red rank survivor who has been playing since 2015 and I barely survive against killers in solo and swf. When I do survive, it's mostly due to the killer's poor choice of priority or it's a green-yellow rank killer. Even if survivors get the gens done, the match can completely turn around. Especially with end game perks.
Dbd hasn't existed since 2015,so i'd say ur lying :/
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Just no dude,just no.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1167889#Comment_1167889
As in they literally walk through the walls, through the exit gates, through the killer/other survivors/vault locations..... I saw someone no clip straight through the tractor on coldwind and phase through it like a ghost and run through the trees too haha.
They run through the bloody exit gates while they are closed it's fairly obvious xD
Oh that lmfao thought u meant wall hacks as in esp.
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@[Deleted User] said:
Lot of cheats going around atm and none of them seem to be getting dealt with.
I've seen 2 wallhackers in the past 24 hours as well.
The ONE big thing that has always kept me in DBD is that BHVR was pretty good about stopping and preventing the heavy presence of cheaters in the game; but it seems they are slipping on that front currently. Hopefully this trend doesn't continue, if I am encountering several cheaters every single day that is too many, I will probably stop playing entirely as there is no point then.
How can you tell someone is a wallhacker tho? How do you perceive it as? I personally don't know if I have ever faced one cause I can't tell if they are hacking
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I stopped attempting to play huntress cause 2-3 gens always pop before my first down cause It's hard to find people when they hide and ur a 110% killer.
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Claudette,Ace,And Meg prob.
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I can still hear them :/
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@BeHasU said:
Once a survivor main streamer complained about being camped when all the gens were done, what is the killer supposed to do? Go to a corner and count to 30?
Then he played killer and every survivor that he downed he camped the hell out of them. I mean...
this right here explains everything :/
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1163535#Comment_1163535
God loops. There are some, especially infinites on some main buildings. Breakable walls incoming.
Bad Maps. True, Red Forrest is to big for example. But survivors have even worse maps, look at Game or Lab. Horrible survivor maps, great for killers.
Insanly good teams are nothing to be done against. They are just good. There are also insanly good killers.
I see toxcicity on both sides, equaly. Not a killer problem at all.
Breakable walls so far on the new map seem like thrown down pallets lmfao. If they add them like that to everywhere,it's better without 'em. There is alot more survivor favored maps than killed favored which you can't deny. Any insanely good survivor team will beat a good killer,if they communicate as a swf accordingly and don't mess up. Most toxicity comes from the survivors,atleast from my experience. There is alot of toxic killers aswell,but it's 4 against 1. Pretty sure most toxicity comes from the surv side cause of that aspect :/

