luka2211
luka2211
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- luka2211
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Could say the same when I play killer and someone puts farm/ormond/red forest
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Sounds like a nice idea to me personally,camping is boring anyway for both sides. Dunno who finds it fun to stand near a hook for a minute at 5 gens and similar lmfao
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1235294#Comment_1235294
literally 100% of the pallets are breakable, and lack of LOS on killer means that the survivor has little idea of the proximity of killer and which way to run to create distance whilst a killer can easily track scratch marks that follow narrow corridors and one way paths.
Good one mate,except scratch marks literally dissapear around corners. Dunno if you ever tried chasing someone on indoor maps,but scratch marks dissapear around corners for some reason. Dunno what you mean with "pallets are 100% breakable". I think you are agreeing with me on the safe pallets,but I can't tell.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1235169#Comment_1235169
I don't get how you can see the killer coming from further distances with stretched res. It only gives you a slight advantage at certain loops from my experience and is there even a loop in this game where you cannot see the killer in the normal res but you can with stretched? It didn't seem like it to me. Correct me if I'm wrong.
Believe me, I wouldn't play like this if the base FOV in this game wasn't so bad. I didn't start using it to gain an advantage or something, I just decided to try it one day after seeing people use it. Playing like that feels so much better to me, going back to the normal res almost makes me sick now. The base FOV should really be higher for both sides in my opinion, without needing to use perks.
I also find it really funny how the person who tweeted this first plays on other regions with a VPN and then complains about stretched res giving an advantage.
Base fov makes me sick aswell lmfao,its awful
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Literally more than 90% are just safe pallets..
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That,is some weird ######### lmfao. Although,i experienced it before but not on ironworks. I experienced it on the harvester multiple times both as surv/killer. Dunno why it happens,very weird.
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That is what people hate as of rn. When the killer has a really garbage net survs have to suffer through it. From my judgement the killer in the game had 250-300ms and was totally aware of it and abused it.
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@WaffleTrot said:
Yesterday I was playing killer and downed a Nea in the cornfields. As soon as she was downed she crawled away so fast there was no way I could keep up with her. (Pretty much slithered away real fast like a snake). Keep in mind this is on PS4. Now I am not sure if this was a latency issue, or if anyone has encountered this before but the first thing to came to my mind was hax. It was very odd to say the least. Regardless I hooked her later in the game, she got off, I downed her and Moried her and she DC.
To hack ps4 games,you need to do a much more complicated process that includes jailbreaking and more,so I doubt it. Was probably just latency or some other bug.
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ye the vid isn't reproducable,never heard of what u experienced. Just clip it and post it here
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@Codrin_10 said:
Guys I seen a lot of ,,youtubers doing clips with a new undetectable cheat and I want to know this and the developers to the game to ban all players who are using cheats because I don't what this game to be transormed into cs:go
You know you need to pay money to actually get 'em right lmfao,the amount of hackers isn't gonna rise anytime soon unless people actually publish it. Hope they don't tho,but if they did i'm pretty sure bhvr would come up with something to prevent it.
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Haven't faced one ever,personally.
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@CLAUDETTEINABUSH said:
Heyo, so recently I've posted about a swf hacker team that annoyed me one game, and after that I get notifications left and right that I'm not the only one that is annoyed of this nonsense. Monto encountered the same (I think) swf duo, so I wonder if the other two were simply banned. But the question remains, is it just me, or there are more hackers nowdays?
Also, why should you hack dbd? They paid for this game just to annoy the other players? You simply don't get good with hacks :/ or do they just want to win since they can't win in any other way?
So these hacks are not free. Esp and other stuff are paid hacks. These hackers have been here forever,but I personally think it's just that the quarantine is causing alot of people to be stuck at home therefore they have alot more free time and maybe it increases their influance. But they have always been here,just less noticeable.
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Speedhacks/ESP/Noclip are all cheats you need to pay for. Those videos are pretty much just viruses,and just because they are paid they stay in secret and are harder to detect. Anyone that has decent knowledge in C# or C++ could easily make one aswell,never release his method and it never gets patched. Edit:Forgot to say,but you can tell that vid is from the early 2019 by looking at the campfire and how it looks,regardless of when it was uploaded.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1231824#Comment_1231824
any idea why this wasn't sent out as a warning BEFORE it happened?
https://forum.deadbydaylight.com/en/discussion/comment/1231802#Comment_1231802
You can always go play something else, like Civ
Here I come Civ :D
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For the last month,I have been playing perkless killer only(Quite hard to rank up with it tbh,considering the emblem system). Let me tell you,killer is easy... but in a very specific way. Most of the teams you verse are gonna be soloQ players who lack the potential that the swf teams have. They will waste alot more time,and will progress through the game slower overall. SoloQ teams were never a problem to verse,the problem were the "0.1%" as people like to call 'em,aka swf teams. They will make ur time in a trial alot harder and overall worse,depending how you look at it. I never despised any swf teams,and never will. But some people hate them,and I get it. They make the game miserable for them,and in the end 3/4 survivors escape,unless they mess up,obviously. It's just those teams that people complain about,i'd wish devs would give us UI indication whether the team was a swf post game so I can atleast tell how I lost.
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How fast he can quickscope,makes the audio cue useless. Human reaction time can't physically react to it,it's just too fast. TR always goes up with movement speed so there's nothing to give up like someone else said already.
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"Absolute Reflexes"
Press R to enable the ability,cooldown of 180 secs.
When you activate the ability,your game slows down by 2x letting you react to killer's movement extremely well. The ability lasts for 8 seconds.
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Why would anyone care about why a killer leaves you when you just do a simple af 360?
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@GrannyonAcid said:
https://forum.deadbydaylight.com/en/discussion/comment/1224094#Comment_1224094
Then it sounds more like a server fix then a vault fix. It's probably the exact same as it was. But it'll just feel smoother based on that instead of there actually being a fix. Right now if you're getting hit through a window it's because of latency and you were in range of the hit. It just looks bad on the survivors end and feels bad.
It looks bs on the killer screen aswell man,i could provide 2 clips if you'd want.
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@BigBrainMegMain said:
Finally someone else has pointed out that your survivor stops moving after a vault.
It needs a fix!
Can't wait for it to go live,so that vaults are finally fixed.
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@ad19970 said:
I think this is actually getting improved with the upcoming patch. Not 100% sure though, but i believe vaults were better in the ptb.
they were 100% better,they were amazing
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@Sunbreaker7 said:
Whenever I use Shadowborn, I feel like going faster, despite this perk only increasing the field of view and nothing else. Can someone explain to me this phenomenon? I see such a huge difference in speed, even if it is just an illusion, that I have grown addicted to it and feel like a snail when not using it.
It's just the fov change,same with stretched res. You try playing fr e.g 1280x1080 and 1920x1080 and u'll notice a major difference. Just fov,nothin' else.
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Not everyone abused infinites,and I love doing chases as both surv/killer. My most favorite and most fun aspect of the game. But the gens can be unbalanced,depending on the map/the team/the killer ur playing.
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@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1220802#Comment_1220802
https://forum.deadbydaylight.com/en/discussion/comment/1220812#Comment_1220812
then give me a character with a huge monster slong so i can whip it about..... im sorry im expressing my opinion, i love the game and there isnt many games that play like this one does especially being such a huge horror fan. all these license characters in this game i grew up with/on and its so wonderful having them all in a game i can play (few are still missing from the collection but im hopeful) but id hate to see this game suddenly start over sexualizing characters making them all slutty, half naked, cat girl things etc. itd ruin the atmosphere and feel of the game for me, there are plenty of games out there that focus on the sexual shape of woman etc. but far fewer online horror games involving movie characters thats all
I see what you mean now mate :F
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@undeadcookie @Ihatelife I see,thank you for the response!
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@Ihatelife said:
Around the end of the april.
So it is that 3rd week? Ugh. Why do they do it tho,when ptb is over? They make 0 logic to me :/
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1220778#Comment_1220778
Pretty sure this was just supposed to be a light hearted topic. No need to take it so seriously.
ye this is just one of those funny topics lmfao,no need to be that serious about it.
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I'm really hoping it's this Tuesday and not the other one after. No reason not to release it on this Tuesday because ptb is over,they can't get anymore data from it,but someone said they are gonna be doing 3 weeks instead of 2. So dunno :/
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@alaenyia said:
I am not buying that a guy named "JediWithASniper" is a survivor. This is a straight killer name. And his commentary sounds like a killer trying to make it sound like 'some survivors' are A-Ok getting tunneled and slugged every game because it is a challenge. There is no fun or challenge to being tunneled off your 1st hook to death. I don't mind mori's and I am a survivor main, they are not in every match and you still have to ut in at least some work to use them. I like a good challenging match too, I like it when they are 20 min of hard fought back and forth between killer and survivors. But killers no longer seem intereseted in this kind of game. So it is stay at the hook, tunnel and slug, over and over in every match. If they last till 10 min it is some kind of miracle anymore.
Bruh,you can't tell what someone mains by their name. Even if someone put like legion main or something similar they could still be playing survivor,a name doesn't give you anything. Unless you use the dbd leaderboards to see stats you can't know for sure.
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Ye it's shmock/ched/item tech whichever one of those you wanna use
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@StutteringSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1218311#Comment_1218311
You eventually misplay though, nobody can read another player 100% of the time. Especially in such a small confined area eventually you’ll get hit.
I can play that part very good,it comes down to practice and reaction time mostly. You need to play that part for quite some time in ur games to be succesful with it,you can't just get onto it for the first ten times and expect to waste time on it well.
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1219321#Comment_1219321
It still is bullshit that it actually does that.
Ye,quite bs. Luckily they fixed (partially)cfg editing aswell so no more red stain modding. They should allow us to disable AA tho atleast by ingame options.
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It allows you to see the stain through CERTAIN walls aka macmillan/autohaven/asylum as of rn. Unless you edit cfg files..
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1219269#Comment_1219269
We would all like the game to work properly. However, you must acknowledge that from the Killer's POV, he timed it right as well. @ZoneDymo is correct, this is an issue with latency and connection speed.
This is a situation where both you and the Killer were in the right. I think as it is now, it is okay. I would obviously like it to work better, but I'm okay with it now.
Believe me man,i had it happen while I was playing killer,and I had 60ms. I think it's another servers problem as I first started experiencing it when they went live,same as not being able to grab and similar.
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@FichteHiro said:
https://forum.deadbydaylight.com/en/discussion/comment/1219275#Comment_1219275
My textures still look the same, but my fps suddenly drops from 30 to 5. This happens a lot, but only after I've played for a while (maybe 45 mins continuously).
Low has textures like Ultra as of rn. You could compare shack to an older vid on low quality and now and u'd see a lot of difference. But yeah,it does start to drop after some time,true that.
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@DeadByMittens said:
https://forum.deadbydaylight.com/en/discussion/comment/1218745#Comment_1218745
Lmao "negative attitude" where sis? cuz I don't see it. I'm sorry to tell you this but not everyone has good internet plus it might be the servers.
"Not everyone has good internet" it isn't even internet that's the problem. It's literally game being garbage lmfao because I have experienced it while playing with 60 ms as killer when I played billy Edit: Sorry if I sound negative/rude, I've just had a bit of a rough day irl so probably affected my mood. It did come with the servers tho,so it could be a dedi servers problem.
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Ever since 3.6.0 my fps has been bonkers. They made all textures of everything look like ultra quality,could be to do with it. But something is just weird,dunno. Fps just doesn't feel good anymore for me,before i'd have 120 all the time now I have a lot lower
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1218745#Comment_1218745
How am I negative? Im merely trying to see where hte problem lies.
A killer is in an animation that breaks a pallet
You time it correctly (from your perspective) so you get the stun points
The killer breaks the pallet as their ability would grant them to but dont suffer the stun because they were in the animation.
So do you not want it to register as a stun? Do you not want to be granted the points? or do you want to instead reverse the current situation and deny the killer the entire pallet hit and just get stunned and nothing else? because I can tell you now that from their perspective, they were on point as well.
This is mostly just an issue with the lag/connection, but atleast the game recognises you timing and awards you the points, but it wont just abort the killers animation at that point as it cant.
What @AsePlayer said,i'd like the game to work properly,aka stun the killer so I can gain some distance instead of the killer being able to chainsaw me insta afterwards because no stun
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@ZoneDymo said:
using the word "literally" does not add anything there.
Apart from that, would you rather not be given the stun points?
I'd rather take a stun then points,because i care more about how well the chase is going rather than my bp gain
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I'd say dead hard prob. As killer i'd prob use Pop or enduring.
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@StutteringSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1217479#Comment_1217479
You can get hit, a cocky survivor tried that with me. Simple misdirection plays got him hooked.
Then he misplayed. As simple as that,because if you don't misplay it,you DON'T get hit.
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You can sometimes lose bad killers on the hill by going around one part if you know which one i mean. You need to make sure that the killer doesn't hear your voice when you fall down,but you should rather slide down if ya get me. Won't work every time,but will give you some time pretty sure. Also on the harvester,left side when looking at it from the front,you can vault that window,fall onto that thing and if you play it properly you can't get m1ed. Obv ranged killers will get you but everyone besides them won't if you can play it properly and not get smacked. There's many more little tricks I could talk about,but the post would be too long :F
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I had people say I should die of corona lmfao and similar. Got used to it like it's an everyday thing
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Works against rank 20s only dude,you can 360 some killers's abilities at rank 1 like billy's saw/leatherface's saw(alot harder than billys,if you do manage to get it well props,especially at rank 1 bcuz it's rly hard)you can 360 huntress's hatchets but at that point she can just m1,same with slinger but he can just m1,pig dash maybe at times,oni's demon rage,plague's vomit kinda,nurse after she blinks at times,you can also 360 demo's shred but at that point he can also just m1. Doesn't have alot of uses,but it CAN be pulled of at rank 1 if the killer is really not paying attention.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1209900#Comment_1209900
Where in the Patch Notes did you see them talk about fixing the Lag hits?
nowhere,you can tell literally if you played it. Vaults actually worked in ptb for me,and i never got dedi hit. Not even through medium vaults,no more lagback at all. I think they might have made hits server sided in ptb instead of killer sided,we'll have to see tho.
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I really hope it isn't in two more weeks but just one. Also peanits confirmed mid chapter release isn't tommorow on disc.
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I always go for 12 hooks as killer if you can count that as a way of playing instead of 4man slugging everyone and just 1 hooking like some killers do..
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@arslaN said:
I'm mostly a survivor player. Overall, the changes are pretty good but some of the changes were unnecessary and they went too far with certain main building windows.
Removal of the god loops are great but they made some main building windows too weak, like the grim pantry window. The also failed to fix the Ironworks window. It can now be an actual infinite if the window spawns on one side, I hope they fix that.
They made many maps smaller, which is great but once again some of the choices are weird. Like why did they make Wreckers Yard smaller but not Blood Lodge? That map had a great size and wasn't really problematic in my opinion. They did a great job in terms of map sizes on coldwind farm maps especially.
In certain maps, they removed a lot of jungle gym's (which I don't mind) but they didn't put anything in their places and now those areas are dead zones. This is especially noticable on Autohaven maps. There is also something weird going on with Blood Lodge even though that map didn't get changed according to the patch notes. Sometimes there are 0 pallets in the entire middle area. I'm hoping that is just a bug.
I think they changed RNG completely on certain maps
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@BeaChebbo said:
ok but am I the only one who doesn't get how youtubers like Aaron get fast vaults on almost every single window? I play on console, but I'm not sure if it's because of that or..
I'm just sick of dying because of medium vaults tbh
console doesn't have anything to do with it,it's just positioning and timing you learn naturally. Atleast I did
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Did you make hits server sided?


