luka2211
luka2211
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- luka2211
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Comments
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1211477#Comment_1211477
As well as the severe imbalance between roles when not playing with a team, not being able to communicate to their team, a lack of emotes other than point and come here, the fact that a solo team gets crushed by an ebony but a swf stands a chance, the unreliability of teammates, that they need perks to get information other people get for free, that kindred is basically a necessity if you want a good fun game.
"Oh but I need [insert required perk] on killer so they know how it feels now!" Except it should never feel like that and that argument that I've seen many people use takes the side of "If I can't have fun, nobody can have fun" which is far inferior to "If they're having fun, how can I have fun with them".
Solo survivor is by far the weakest and most unfun role in dead by daylight. They have plenty to complain about.
SoloQ has always been absolute garbage to play :/ completely agreed with ur points
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You could say killers shouldn't complain about anything until something is done to soloQ? The argument goes both ways :F
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You know you'd need to unpack pak files for that which can be bannable right lmfao
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FeelsBadMan for you
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1210535#Comment_1210535
Look at the skillcheck zone, it's oddly blurry
I still don't see it :/ please like you said,put a ss of a normal one
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I really don't notice the difference at all
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@Salty_Huntress said:
The 28th as the rift will go live on the 29th according to leaks by daylight and they are usually right on these type of things
i thought mid chapter always came 2 weeks after ptb,feelsbad
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What @arslaN said is true,they fixed vaults by a huge margin on the ptb.
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@deadbydaylight_10 said:
First of all, not only the killer hits you a mile away, the hillbilly's chainsaw is broken it's like they got there "dedicated servers" from the dollar store and they also want to nerf the gens good job Behavior.
Ye killer hitting you from a mile away won't happen after the ptb luckily,dunno what do you mean his chainsaw is broken. I haven't had any consistent dedi server problems with the chainsaw while playing billy/playing against him.
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Slinger is really really ######### fun,i'd buy him if i were you.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/143811/deathslinger
https://us.v-cdn.net/6030815/uploads/619/SNCUZQ02P138.png
The add on only adds 10 charges. It literally does nothing.
Makes sense why i don't feel a bit of difference lmfao. Why is it even purple.
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I run dh/resilience/spine chill/iron will sometimes when i feel like there's alot of VPN-ers around. I mostly run DS instead of spine chill. And sometimes,i put OoO instead of resilience and run that. I swap out spine chill with DS and i swap out resilience with OoO/BT/many other perks...
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@Meroko said:
Ping is based on the server now not the killer. When you join the lobby, the ping you see is what you will get. Killer lagging will only affect the killer swings, not your reactions. So if a killer has bad ping, it benefits you more, not less.
As of rn,killer decides whether the hit will connect or not,and not the server.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1209343#Comment_1209343
oh my goddddd vault speed build with proper vaults would be literally orgasmic.
I tried it on ptb,it's... GORGEOUS
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@ZoneDymo said:
Never understand these threads, it either will or wont but what is the point of knowing now....it is of no influence on anything you do from this point.
It's nice to know,so if it doesn't I can prepare myself for months of dedicatedness more incoming and having to run resil spine chill.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1209330#Comment_1209330
I mean, we'll see but from the looks of it, Survivors aren't going to have a whole lot of options anymore. At least Ruin wasn't a core gameplay change (running pop and corrupt were still viable), whereas everything a Survivor really has to defend has been nerfed with no compensation or alternatives given.
Not looking forward to it, but ya never know.
Bloodlust was always a weird mechanic. Well quite unfair in most situations but with a cost of time loss and losing gens. Regardless someone shouldn't get outplayed at a medium safe pallet just because the killer has been on it for a minute and has bl3.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1209317#Comment_1209317
I don't think the solution is letting blood lust overkill the reworked maps and loops though. They need to figure something out.
Kind of the same thing with ruin happened for most people. I PERSONALLY didn't view it like that after some days without it,but they reworked ruin when all of the godloops/everything else was here instead of removing it when the game was balanced according to most. I'm saying personally because i don't have the same opinion but that's what alot of people thought back then when it happened.
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But yeah,anti aliasing is kind of annoying for me aswell. Wish they had an option to disable it in the settings @arslaN
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1208380#Comment_1208380
Isn't changing those files bannable? I don't think many people would want to mess with that stuff.
Depends,what you change.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1208301#Comment_1208301
This is no longer possible in the next game update. You cannot change anything from the engine.ini file anymore (which means you also can't disable anti aliasing anymore which is stupid).
As for the topic, vaults and hit detections are significantly improved on the PTB so hopefully stuff like this will happen a lot less soon.
You actually can,but i don't want to talk about it here. It involves pak files,lets leave it at that
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@Raccoon this is what modded stain looks like:
Also,you can tell whether someone increased their stain size by the campfire in the lobby. If the campfire doesn't cast shadows,it's modded,if it casts shadows it isn't modded.
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Also to add to this topic,they removed the lagback in the ptb. Wouldn't have hit ya in 3.7.0 luckily.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1208237#Comment_1208237
https://us.v-cdn.net/6030815/uploads/078/M3RSZ345RN2W.png
I had no idea the red stain stretched so far - Maybe it's because of the resolution, but that looks like several meters.
It seems like it because of the res,wait a sec,i'll send a pic comparison of modded/normal, also you can't mod the stain to go further,only to be wider.
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@DingDongs said:
I wish she leg lock me around my neck
Agreed KEKW
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@Boss said:
Unrelated, am i the only one who feels this FoV is different?
Stretched res
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@Raccoon said:
Tell us about your modified FOV and Giant Red Stain :D
@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1208226#Comment_1208226
No, lol.
I'm sure @Peanits could confirm/deny, though.
@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1208218#Comment_1208218
It is different, and so is the red stain. Is this "legal"?
Fov looks like it because the person is using stretched res. When recording it outputs the video with the maintained aspect ratio. The red stain is completely normal size and isn't going through walls which means it isn't modded either.
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"100 games of constant 4ks to prove the game is killer sided"... Someone could literally do 100 games with a good swf and win all of em to prove the opposite. Just because you aren't going against the best of survs,doesn't mean other killers don't. And besides you are ps4,it's prob alot different there. I bet u'd want cross play between console and pc just to get worthy opponents... Edit:Thought ur post said ps4 for some reason lmfao ignore it
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Doesn't look like it to me.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1206698#Comment_1206698
Yep. I'm gonna stay in the PTB until it closes for the first time. So glad they finally fixed them.
EDIT: Well, I'm taking that back because I can't find any matches on the PTB anymore.
I wanted to do the same thing but queues got too long :/
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@arslaN said:
Hit detection is so much better on the PTB, for me at least. There is nothing about this on the patch notes but I don't think I encountered a single bs hit on the PTB and I was having higher than usual ping. Stutters after vaults are gone now and I'm certain that hit detection is improved.
The vaults are so good it's like a dream lmfao.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1205171#Comment_1205171
You do realize how assanine your statement is? the issues being discussed here are not easy to fix and there is little that can be done to fix latency what so ever? If you think they can apply a fix to make everyone not have latency you might just want to put down what you're smoking because even marajuana isn't that good thus it's definitely illegal in the US.
https://forum.deadbydaylight.com/en/discussion/comment/1205738#Comment_1205738
https://forum.deadbydaylight.com/en/discussion/comment/1205770#Comment_1205770
You both realize that "PING" can change from millisecond to millisecond? you do know that it can easily go from "60 ping" to "500ping" in the span of a millisecond and then right back to "60 ping" in the next and you'd never see it change because you could not see the changes and the display could not update that fast? Also PING is a term that is misused in this time, it does represent what ideas are there and even my statement above about it changing uses that "misuse" of the term.
PING is actually a command in all types of operating systems, IOS, MacOS, Windows, Linux, Unix etc. it causes the OS to send a set of packets out to a specific destination and then it is sent back. This returns a TIME (60ms, 150ms, 600ms, etc) which tells the user how "speedy" or "fast" their connection is, and if you would be experiencing major latency (or lag) or not. The higher the time (ms = milliseconds) the long it takes for something to reach you. YES we are talking fractions of a second. if you think you can experience this you are wrong, but that is how computers work. Now you and the killer both have a "PING" and if it is 60 at one moment on both ends it takes 60 ms for you to send to the server, 60 ms for your information to move to the killer, then 60 ms for it to return to the dedicated server and another 60ms to return to you resulting in a total of 240 ms passing. during that time, your game has updated the server, their game has updated the server, and at a low turn time as 120 ms (from system to server and then back with updates) it's not that bad but something may cause one leg of this overall journey to go from 60ms to 500ms or longer for a short period of time and this is where you see the most agregious effects and this is something that happens even without either person known or it could be because they started a download, or something else is taking priority over that information or it is intentionally done by doing one of the above or something else like lag switching was before dedicated servers.
You can see when ur ping goes over 150 with the symbol in the top left corner,i never see it in my games.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1205782#Comment_1205782
Questionable if it will be the same on live. During the Oni PTB my Dead Hard worked all the time, but we know how the current reality is.
But yes, no more Dedicated Hits would be great, even tho it is quite funny to see how some Killers are trying to get Dedicated Hits. But they are probably the most annoying thing right now for Survivors, I totally accept getting hit when I was too greedy or when I am too dumb to do fast vaults, but not when played correctly and simply got punished because the Killer is casually eating a Big Mac while playing DBD in his home McDonalds.
True. Hope these vaults make it to live tho so much,i like watching killers on ptb trying to hit me from miles away and not getting it lmfao. It would prob push worse killers who relied on servers down in ranks.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1205738#Comment_1205738
But 60 Ping must be amazing when 150 Ping is "pretty good ping"...
That's why i love ptb rn so much,killers can't dedi hit anymore. Well atleast the ones with normal ping,dunno about VPN-ers. I'm so happy there's no more lag back on any type of vault,literally one of the main reasons i want this mid chapter patch to come so fast :D
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all hawkins pallets are "hold W as killer and get a free hit" nearly. There are like 2 safe pallets or 3.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1204986#Comment_1204986
this is not what the OP was describing the "LAG BACK" I never saw on my pc. dedicated servers did introduce lag issues that were not there but elimiated more lag issues than it created. noting is 100% perfect and there will always be lag when you are dealing with two people that are continents away, or even the next state over. There is a point where you CAN hit someone logically through a window and if you think that's impossible. have someone stand across a 3-4 ft high fence and you and one other stand on either side of the window one reaches out with a stick and see what that distance is (stick should be 2-3 feet in length generally but some smaller than others but use the average of a short sword length of blade (from the top of the crosshilt to the tip of the blade) and see if it is possible you will find it is quite possible.
there are other instances of lag happening that is intentionally caused by the killer's pc (downloading etc) where you will also find that that "lag back" will happen or the fact that myers hits you 2 meters from a downed pallet on the OTHER side of you. you should report instances that seem suspicious even if you think it might have been lag, it is possible that something hinky is going on on one end or the other.
I know he didn't mention lagback but that's what causes it from my experience. It happens on 60ms for me and everyone else,it's that bad in live that you need to do a certain tech to not make ur character lagback lmfao. I could record a vid if you want to show what i mean by lagback.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1204485#Comment_1204485
then report it to be investigated with sever data and your video proof. if you don't do that then it's mere latency. you might notice i mentioned the same thing as well
Actually it's the garbage lagback caused when vaulting which makes you take a bs hit. In the ptb they luckily fixed vaulting after months of taking bs hits miles through windows.
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@Botiz said:
What about the Wraith bug where it takes him a second or so longer to come out of cloak now? Several people have reported on it however hasn't been acknowledged as of yet. Gives survivors more of a chance to make it to a pallet/loop and to flashlight stun him too.
Did you actually try timing it tho? I saw it LOOKS slower in ptb,but is it actually slower? The animation might be causing it.
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take a break,come back in a few weeks fresh as @YaiPa said :F
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PC rank 1 EU instant queues for me as killer. They are better the night comes,and opposite for surv. Survivor is for me faster in the morning.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1200270#Comment_1200270
Not hard honestly, I can clap red ranks survivors as a green/purple rank billy. Most survivors arent good at all in red ranks
Red ranks are hardly even red ranks anymore imo. There is so many bad survs rn in them that it makes soloQ hell.
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Also,not even medium vaults cause lagback now
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Same,no pallet lagback aswell. It's so smooth and so good.
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Same as always i think, 11am EST
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There's a few pointers as to how bad survivors in ur games were. First and obvious,ranks. Second,perks. Third,points. If someone has 2k points in a game it means that they either killed themselves on hook or were afk and did nothing. Same with the 9k guy in the first game. Wraith addons are good,some. The good ones are windstorm/coxcombed clapper on certain maps from what I know. Don't play wraith so wouldn't be able to say with a 100% certainty.
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@Rin_is_my_waifu said:
Remove DS. I hate getting stunned even though I don't tunnel
Haven't seen you a long time around here :F
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@Calisto_667 said:
https://forum.deadbydaylight.com/en/discussion/comment/1196718#Comment_1196718
Cool but you agree that you are obviously more killer main if you agree with them though
I actually play more survivor,the only killers i play of as of now are slinger and oni :F i play at rank 1 and the games can be awful in soloQ,know from experience. What I'm hoping is that they are gonna buff soloQ in some way in the future to compensate with these survivor nerfs while not buffing swf. Swf is just purely broken if everyone runs 2nd chance perks,and just play as efficient as possible.
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I personally disagree and like the changes they are bringing,respect anyone's opinion regardless tho and everyone should have a right to their own thinking.
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I think that wreckers is getting a layout change. Doesn't it say size or layout?
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The fun i find in him is flicking/curving. I play no perks/double engravings and just curve loops the whole game all m2 only.
