luka2211
luka2211
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- luka2211
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@Fiv55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1242529#Comment_1242529
honestly, this aint a dedicated server issue but more how the game/host works with the dedicated servers. Hit detection is calculated on the killer side, so while he swings and you activate your dead hard -> killer sends signal that he hit you -> server says "yeah thats a hit" and ur client updates the server "I used dead hard" aka exhausted. But its actually already to late.
Sometimes I get the right timing/prediction, but the killer just swings through and hits me with the "tip of the blade". It just feels like that either way (predicting or reacting) leads you to being downed. Imo increasing the time from 1s to 1.5s might work if you predict the swing so that he doesnt hit you right at the end. But on the other hand perks shouldnt be adjusted around technical issues :/
Good explanation mate :F
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Tbf,Temple of Purgation needed to become smaller. It was way too big and gens were spread out way too far. Lerys wasn't included in the patch notes as someone noted already. Can't remember if macmillan maps got their size changed. Game wasn't changed either,and autohaven was always fine imo. Dead zones happen because of the cranked rng on the older maps as you said urself. Only map I hate from the autohaven realm is Gas Heaven. Not hate,but I just dislike how there's that huge wall of broken cars dividing the map more than it needs to be divided and therefore the time you spent going from gens is longer.
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I think people mostly dislike the Forced AA part. As for map changes,there isn't that many complaints from what i've seen atleast.
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Hope you enjoy it mate,I switched over to pc last summer and it was Pog.
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1242381#Comment_1242381
If they could do it with GUS, they likely can with Engine.ini (Since the AA command was in an entirely different 'script' than the game-breaking ones. This update has had a hard hit on performance and graphics, and it's likely we'll need an option to disable it.
oh yeah optimization,bhvr's strongest point KEKW my pc literally sounds like an airplane while playing it. Literally a heater over winter.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1242253#Comment_1242253
This isn't true. Survivors do not get any free distance after vaulting a window. They will land at the same place they've always landed, they just don't get pulled back to the window and lose all of their momentum. That was a bug and it was previously not like that. Any hits you would have gotten due to the survivor getting pulled back to the window were due to a bug and should not have happened in the first place.
thank you for making that major change which will greatly improve my chases and how safe i feel when vaulting windows. Before I was just hoping it wasn't gonna pull me back lmao
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1242367#Comment_1242367
They disabled the ability to change your graphics settings manually a long time ago through GameUserSettings.ini, but you can still use it for things like VSYNC. It's completely possible to make a game ignore certain commands given to it.
If they could,I believe they would have changed it like that. They would have removed r.LightFunctionQuality and stuff like that and kept AA but I don't think they can block specific lines. Most stuff that people used and put into engine ini was defaultscalability commands anyway which is weird how it works tbh. Could care less tho,never cared about AA myself.
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1242249#Comment_1242249
lmao, maybe they should've just disabled changing the commands that let you do that and keep everything else alone in that file (Like VSYNC and AA).
you can't disable certain lines from my experience,that's why they disable headers which enable anti aliasing and similar. VSync you can still turn off in the gameusersettings.ini.
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Pretty sure this has always been a thing.
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@SaltedSnow said:
I felt the same way playing trapper today. I've missed so many m1s for some reason, it feels like my mouse isn't tracking correctly.
Vault hits or just normal hits? They improved the gameplay from the survivor stand point of view imo quite a lot regarding latency with hits around windows.
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@kosmi said:
https://forum.deadbydaylight.com/en/discussion/comment/1241534#Comment_1241534
Well isn't the game engine adapting screen to fixed resolution?
It is not fair and you are defending the ones that can see over walls getting clearly huge advance in the loops that should be trials of the skill and mind game.
In other games example like Dota 2 where is huge money prize no one of players can see more of the map vision then it was intended in the first place so every player no matter what resolution they run they have exactly same range of vision like other players.
No one saying you shouldn't be using different resolution here, instead it is said that people should not be allowed to have the vision from 3d person that they shouldn't have in the first place...
You can't see over any tile walls except some on autohaven,and that's when you use like 1080x1080/900x1080 and lower. Otherwise,you get 0 horizontal fov advantage and it comes at a cost of having skillchecks be smaller and more tight making em harder and similar stuff like it. Also the pace of the game seems faster because of the res,so you need to adapt to it aswell. You kind of need to re learn the distances for everything. I will say editing engine.ini files is bs,and it has been fixed(partially) but editing ur res out of the game is not editing the game files in anyway possible.
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@Fiv55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1239988#Comment_1239988
well, its not BHVRs "fault" for these hackers, they found a way to bypass the EAC. EAC is a different company that provides anti cheat software for developers who do not want or can not deal with hackers (due to limited ressources for example or missing expertise). So there's basicly nothing we (the playerbase) or BHVR can do about it, until EAC gets an update.
New bugs/features = content to discuss about
There is nothing really to discuss about these hackers. Everyone is just annoyed and these discussions leads nowhere.
Pretty much.
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Doubt anyone cares about hackers as of rn,most people care about AA and all the newest patch bugs/problems.
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PC for me has the same thing ngl,sounds like it's about to explode any second.
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Don't play clown quite a lot. But I'd personally say corrupt,with brutal and stbfl + some other gen regression/chasing perk. For addons,I'd use ether to increase the slowdown effect time,and I'd probably use Flask of bleach to increase the efficiency of the slowdown. I ran combos tho,like the 2 feathers one to decrease cooldown between bottle throws which helped me quite alot,and the 2 addons to decrease reload time.
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I noticed it in the ptb. Has anyone actually tried timing it precisely to make sure the animation doesn't just make it seem like it? I know it seems like it but you never know for sure.
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A bit,I'd say.
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Sounds good ngl. Haven't tried out for myself,but I know you are a loyal forums user so I'll believe ya on that one :F
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@Zephinism said:
https://forum.deadbydaylight.com/en/discussion/comment/1239890#Comment_1239890
Pretty much. If I put the settings any higher my computer sounds like it's about to take off from Heathrow.
Same ngl. Even though my pc can handle really good games with 100+ fps most of the time,dbd has to be special.
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@Zephinism said:
Just had a game where Survivors didn't even try. 2 just walked to me and 1 threw shack pallet down then AFKed.
0% res in the photos? Asking out of curiosity cause of how bad AA is. Not that I play on any better lmfao,this game is so badly optimized it's hilarious.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1238995#Comment_1238995
No, it would be random, not the same perks :>
Oh,I see :F
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Each week the same perks would be banned and tunnelling would prob increase cause of it. Atleast you had DS so you could fight it off and get a good chase,but now if people ban DS and BT and DH for example,killer could just stand infront of the hook and get ya. Doesn't seem like a good idea
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@oh_0k said:
After this patch they will shut down dbd and hire hitmen off the deep web to kill anybody that has seen or played dbd to make sure dbd fades from existence
Well done reveleaing their plans smh my head
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I always hated both,with a burning passion.
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As a claud main,I'm dissapointed ngl.
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People are really sad,I had some guys tell me I should die of corona and similar. I just laugh my ass of at them,getting tilted over this game lmfao
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/1237702#Comment_1237702
Like most do? Lucky you. I'm consistently matched up with SWF Team 6. I won't lie, it's rather aggravating and one reason why I haven't played much killer for weeks. It just hasn't been fun for me, I'm sad to say.
are you pc or ps4? PS4 and xbox are full of swfs from my experience. Same with how regions vary,from my experience some are sweatier than others. Although,facing a swf will sharpen ur skills no matter how fast you lose. From each mistake you should learn. No one is perfect,no one is gonna be able to play each game perfectly but we can always strive to improve our skills.
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You are so nice always,making these summarys of the dev streams. What would we do without fibi xD
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@USELESS said:
Imo it would be cool a rework on bloodpoint rewarding (the way you earn bloodpoints and their amount), I think it should work like this:
*Now you receive bloodpoints by each emblem, and each category will give you a different amount of bloodpoints.
*Instead of seeing the progress of each category (objectives, boldness, altruism and survival for survivors) you will see the progress of each emblem (unbreakable, light bringer, evader and benelovent for survivors).
By this model we are able to see how much we need to pip, and also will have a bit of effect versus campers since they will not receive a lot of bloodpoints if they keep camping
Don't think it'd work well with how the emblem system works tbh. And it's gonna get swapped with MMR anyway so yeah
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@will_i_am_14_85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1237679#Comment_1237679
This is pretty much the reason my play time on the game dropped to only a few hours a week, the challenges made the game pretty unbearable to play.
I don't play alot when tomes drop,because of it. I play a bit,not a lot. Then after 2 weeks,i start playing normally again. Otherwise,it's literally farm simulator and similar lmfao. Being farmed of hook each game,over and over again.
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/1237683#Comment_1237683
Of course killers are, they can hardly take four steps without a gen popping and a lot of maps are just so big a gen can easily get done by the time a killer crosses it.
I play perkless and can win most games. I struggle against decent survivors obviously,but who doesn't. Even when it's impossible,I don't give up just yet. I don't camp(except EGC) don't tunnel(except if I can't find anyone else/unhooker) I will slug tho,i think it's perfectly fine to gain pressure like that. And that's why they changed gen speed efficiency when multiple people are repairing it,to stop that 1 gen from insta popping while the killer wobbles himself to the gen itself. Although,at high levels only certain killers can win while having to play in unfun ways and pretty much sweating their ass off. Some teams are impossible to win tho,those swf that actually play to win and not to have fun like most do.
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I really rarely get burned out. And even when I do,it's for a short time. Although I did take a 3,4 days break once. I don't think it's anything special tho. I'd just suggest switching roles if you main one side,or just focus and make ur own objective so that you make the game more fun for yourself.
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I mean like other people said,ur chaser is silver so I dunno whether you are tryna lie or something similar without actual game footage. Although,you will depip even with iridescent chaser because of how the emblem system works. You need to be consistent in all 4 categories,otherwise you won't be able to pip.
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Haven't had someone say "ez" in my killer games for weeks now. Most are just ggs. Although,I have noticed alot more killers are tunneling/using moris and so on. As for ur killer problem,nothing you can do except keep playing until you reach their lvl.
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Never cared about someone spamming crouch,but i defo see why it can irritate people at times. I mean people do it to gain mental advantage over the killer imo,gaining the upper hand by having the killer commit to a long chase if the survivor gets to the mind of the killer with it.
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Can't wait 👍️
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@Viceus said:
https://forum.deadbydaylight.com/en/discussion/comment/1236497#Comment_1236497
cosmetic hack already resolved before this patch....
Actually you can still do it. You just need a bypass,eac is literally nothing special.
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@Martin99CZ said:
https://forum.deadbydaylight.com/en/discussion/comment/1236784#Comment_1236784
Well i can say they wanna my attention so they get it.
True that,can't counter argument. Dunno why'd u give it to them tho,they get enjoyment from it
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@Martin99CZ said:
To be honest rank mean nothing to me. But kill toxic click click teabag survivor give me orgasm. It this case i all wanna hook him and camp till die. Sometimes i bring to death some of his SWF player when they come to save him - so little bonus for me.
Damn do I love people who get triggered over someone tbaggin and clicking like bots lmfao
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@Viceus said:
https://forum.deadbydaylight.com/en/discussion/comment/1234871#Comment_1234871
because they are spotted by streamer ( Monto) right ? if not how they can be banned ? they buying cosmetic also.. My guess they are already long hours in game....
you know a hack to get all temp cosmetics exists right? Why would a hacker buy anything when he can hack it KEKW
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@llLuxll said:
https://forum.deadbydaylight.com/en/discussion/comment/1236470#Comment_1236470
Did you have to adjust your timing at all when dedicated servers came into play?
ofcourse I have. Well,you can't react as well now,obviously. But the "use it for distance" still stands. And even now,I can get reactionary dh's in sometimes,depending on how close the killer is.
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I still run dh,even with the servers on pc. Still a good perk imo
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@ohheyitsbobcat said:
Do you mean as survivor when you spawn traps and your camera flick towards them? Because I'm pretty sure that's intended.
He means when you tp as hag to a trap and ur camera flickers causing you to disorientate. Considering bhvr,I'd give it a few patches.
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I give good players hatch. I also give hatch if someone dced.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1236319#Comment_1236319
That’s good to hear, as a someone who mostly runs lithe as my exhaustion perk, it’s always been a gamble of whether the game decides to waste my ability by getting me downed even though I’m running with haste or if it lets me create the distance that I intended.
hopefully these changes go live:)
I hope so too,the thing i'm most excited about prob :F
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1236309#Comment_1236309
Huntress and Deathslinger are abusable on a bunch of windows in the game some of which are getting addressed in the next patch. It’s only an infinite to those two. I hate to break it to you but it’s only two killers out of the entire roster. It’s not something they are gonna jump on and fix right away because a majority of killers can deal with the loop.
I’m not saying I personally agree with it because it’s idiotic that those two killers can get run around on that loop but it’s not something I think they’ll fix for a while. Look at how long the Ironworks window and the Rancid Abattoir window have remained unfixed.
I don’t play either one of those killers (because I’m terrible with ranged attacks) so I don’t ever have issues with the saloon loop personally. For the MOST part the main building on saloon is balanced.
It's still too big of a time waste imo. Even for the 115% killers,2 windows shouldn't be that strong. And to even get into a position where you can force the blocker,you still need to break all the doors which takes a bit of time aswell. Could care less,as i ignore the saloon while playing killer,but it's still very dumb.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1222014#Comment_1222014
It's not a latency issue, sometimes it can be, but the game prefers killer perspective, so actions taken by killers will always have priority unfortunately.
That's why you can often get hit through pallets despite stunning, get hit after vaulting and literally running away from said vault and etc. It's a disgusting exploit and I think it's dumb that it's in the game because one of the few counterplays to a killer chasing you isn't essentially safe.
The game is inconsistent in this regard, because either you can hit through windows or you can't. If you hit at a window, it will give you the animation of when you hit an object, indicating that you should be only able to hit a survivor when they're actually on the vault or before the vaulted, but the game breaks that 'wall mechanic' if you're on the other side for some reason.
they need to make it consistent, where either hitting through vaults is legitimate and doesn't behave the same way as hitting a wall or it isnt.
atleast dedi hits will never happen after the mid chapter comes. They fixed vaults,from what i saw on the ptb. Ofc,if it makes it to live.
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@MegMain98 said:
I’ve never had issues chasing survivors around the saloon. It’s not an infinite if you break down the breakable walls. The map is super small and most of the pallets on the map are very unsafe. I don’t have an issue with the main building being a bit survivor sided when the rest of the map is pretty small and slightly killer favored.
I will take saloon any day as a killer over a map like Disturbed Ward. Which is the size of Saturn and has the strongest main building in the entire game.
actually,if the survivor abuses the 2 windows,even with all doors destroyed,it still wastes quite a lot of time. Especially if ur 110% like slinger or huntress,then it's infinite if you can't use ur ability.