Bloodpoints rewarding rework
Imo it would be cool a rework on bloodpoint rewarding (the way you earn bloodpoints and their amount), I think it should work like this:
*Now you receive bloodpoints by each emblem, and each category will give you a different amount of bloodpoints.
*Instead of seeing the progress of each category (objectives, boldness, altruism and survival for survivors) you will see the progress of each emblem (unbreakable, light bringer, evader and benelovent for survivors).
By this model we are able to see how much we need to pip, and also will have a bit of effect versus campers since they will not receive a lot of bloodpoints if they keep camping
Comments
Don't think it'd work well with how the emblem system works tbh. And it's gonna get swapped with MMR anyway so yeah
They should remove the limit of bloodpoints for emblems. For example, if i get chased by 4 gens i should get 22k points (more or less, idk) in the chase emblem, and not dying with 8k.
And if i get chased for 5 mins and i did all the gens (weird example lol) i should get 16k per emblem and get 32k. Edit: With getting 16k per emblem i meant the repair and the chase emblems.
Sorry for my bad english, hope you understood me.
Bloodpoints should transfer to another category if the other category if full
For survivors bp should transfer to survival category
For killer bp could transfer to either devious or sacrifice