luka2211
luka2211
About
- Username
- luka2211
- Joined
- Visits
- 1,815
- Last Active
Comments
-
Deathslinger is exactly that type of killer as you said. Some people get annoyed by his ability to quick scope you and you have 0% chance of humanly reacting to it. Atleast from what I've heard. 1 more thing people hate about him,is his zoning ability. He can zone you by not even using his power,and just holding W. In ur head,you'd think he'd shoot right? But he can hold his shot and just m1 you while you lose distance trying to juke him. I see that as a part of reading ur opponent personally,but most people disagree with it. I agree with the whole post,just wanted to explain more why people hate him from my PoV :F
-
First addon would be fine,maybe increase the 16m to 24m. Second one,dunno. It depends how much steering would you give him.
-
@pizzamess11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1261303#Comment_1261303
I mean doc isnt invisible (unlike spirit), sure you can't see his stain but good killers hid their stain anyways.
I'd rather take invisibility cause she can't see me either. We are both blind,unless she uses stridor. Even then,you can confuse most spirits at pallets/vaults. You get the hang of their pattern and the way they play. So you can atleast kind of tell what are they gonna do,atleast I can.
-
@pizzamess11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1251926#Comment_1251926
Comp DBD is a joke because of how much rng is in the game, and how many blatantly op items there are in the game, ask any high level dbd killer or survivor (they usually play both if they're legit good at the game) and they'll tell you the same thing. The game just isnt meant to be played competitively, it's built to be a casual game and will never be fully balanced. We can get closer but tbh I just want all the bugs gone first.
Ofcourse they will say the same thing,but you are Ignoring the rules mate. That's the point,so that you can come to balance as close as possible. No tourney allows more than 2 perks for survivors per surv. There needs to be diversity,so you can't run the same perks. Which means 1 person has unbreaka,1 has ds and so on. And killers can tunnel in most tourneys that I watched anyway and similar stuff so yeah,please don't talk if you aren't actually reading what I'm saying. Edit: Obv forgot to add,no tourney EVER allows items.
-
@pizzamess11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1251924#Comment_1251924
So your response is just I dont like to counter play doc the way hes meant to be counter played. Like ingot not wanting to go against certain killers, but you even said yourself that the best way to counter doc is to throw pallets early. You can also mind game docs like any other killer. Also do you really feel more outplayed by a spirit who legit has no counter play other then just guessing then a doc who has clear tells.
I'd rather take a spirit than a doc personally. It's not that there's no counterplay,it exists but it's literally just boring af. Besides how is guessing which side he's gonna end up after he shocks while you are at a pallet gym a mindgame for example? You can't see anything of him,especially if he uses discipline. You just 50/50 guess at which side he's gonna end up at for example. I feel the same amount of outplay both from a spirit and a doc,but spirit isn't as boring for me as she was before long time ago.
-
@Waffleyumboy said:
I can't get over the idea of a modern urban environment, complete with rooftops with standard tiles on them down to alleyways with pallets, lockers and dumpsters. And connecting the two could be multiple wide iron stairways with drops and vaults sprinkled throughout. It could be a Nea themed map lol.
That would be dope ngl.
-
@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1258673#Comment_1258673
It would just be self-regulating at that point. Does it mean people with bad internet will struggle to find games? Yes. Should I have to suffer because their internet sucks or they're VPNing? No.
Agreed mate,agreed. No one should have to play ######### 200ms+ games lmfao,it's god awful.
-
@Pantemic said:
https://forum.deadbydaylight.com/en/discussion/comment/1259890#Comment_1259890
To be fair its rly hard to time it properly, cause the base shock detonation is just way behind its animation and discipline addons can make that one faster, which messes with timing even more. Honestly even as a doctor main i would say discipline is a bit too good of an addon.
I just hate the red stain part of it. It makes you too blind during a chase imo,personally. Don't have anything against the decreased shock detonation delay,but the red stain/heartbeat part kind of makes you too blind. As for the timing,I got it down personally. You need to pay alot of attention to doctor when he shocks and wait to dh properly or just do it by sound like how I do cause it's pretty hard to dh properly and look behind urself.
-
U gotta time ur dh perfectly so you dh the moment when the shock is gonna take effect so the shock effect is lost due to the invulnerability that dh gives ya.
-
@Pantemic said:
If i understood it correctly, if you are hit by the shock, you arent allowed to use any interactions at all. However you can deadhard the shock itself .
Most people can't time it properly,and instead they dh and take the shock instead of dhing perfectly when the shock will take the effect and thus negate the shock effect completely.
-
Increased reflexes/agility: Exhaustion perk,Press E to activate. During the game for 6 seconds,the speed of the game slows down by 25% to help you react. (Considering this would be impossible to implement probably,I'd just have increased reflexes/agility be a perk like SB which auto activates. What it'd do is last around 15 seconds and it would increase ur turning speed/ms by 2%/Increased vaulting speed by 7%)and it would also cause exhaustion for 180 secs.
-
@myersismydaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/1259417#Comment_1259417
It's really not. If you don't lose chase = survivor gets 3 of these vaults, and you can use that to your advantage, because you know where they'll end up. You can also vault the window and deny it right off the bat. Not to mention mind-gaming and hiding your stain to have the survivor double question himself and surprising him.
I still feel like the medium vaults are a bit too strong rn. They give too small of a window for the killer to hit,and sometimes a survivor will just 45 some random ass window and u'll get ######### cause the window to hit the surv is too small.
-
@myersismydaddy said:
This is how vaults are supposed to work. Everyone just got used to the dedicated hits. You can't just swing through the whole shack and hit someone vaulting that's just bullshit.
The thing is. It takes 0 skill. You just wait at the vault,don't have the reaction time of a snail and make the vault by just pressing space. It can work as intended,but it seems too strong.
-
@PrettyFaceKate said:
Tofu has good ping, I can relate to that issue. However, switch sides and I can assure you that, even though vaults are improved, what you see in the clip is not the norm. Since the patch, I've been hit after fast vaults where the killer did the missed swing animation with the whiffing sound, then teleported forward and got a delayed hit. I could see post-match that they were far from the server. Also, ranged attacks like hatchets feel even worse now.
It's ironically a sad situation, because now killers with good ping are disadvantaged.
True that. VPN-ers still getting bs hits. And Yeah,i agree hatchet hits got worse. I feel it when playing surv.
-
@NursesBootie said:
Medium vaults are fine imo. Dunno never saw a problem with it after the update.
I mean they technically work as intended,no lagback. But you just have to press space instead of timing/positioning for a fast vault to actually outplay someone.
-
@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1257942#Comment_1257942
It's very simple. You spread out and genrush her. Nothing you suggested works against a sentient Spirit, let alone a Stridor Spirit. In a chase, she's dependent on the abilities of the killer, not the survivors'.
Next time you face a Spirit you can do whatever you want, as far as I'm concerned. Your suggestions are objectively effective only on low-level killers, which your comments betray as being the kind of competition you verse.
Bonus:
Fast vaulting then slow vaulting back a pallet/window(doesn't work if the spirit knows how to position, which most of the time means not phasing directly at the window).Just running after you drop a pallet, it reduces all mind games to 0(straight up abandoning the loop is a perfect way to get hit by any killer. Appalling that you would suggest something like that. Well, at least you avoided being mind gamed. Pretty good job so far).When running start walking back on your path(doesn't work if the Spirit has a brain cell).- She cannot use her power until it's 100% full so after she phases she is a 110 speed m1 killer for a bit so don't psych yourself out (typically, this works only for a very short period, because you don't have perfect information about how long she has left to recharge, because you rarely have info how long she phased to begin with. I'll let this one pass, though).
Perks: Quick and Quiet or Iron Will( Perks are counters, not counter plays, which were the subject of the debate. Q&Q could confuse any killer. It doesn't cover footsteps though, that the Spirit can still hear in phasing. Stridor trumps Iron Will).
Those are some very good points,ngl.
-
@DelsKibara @Aven_Fallen @hagling good to know it's reported in the bug section,thought something was wrong with my game for a second :F
-
@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1259008#Comment_1259008
If course ppl would farm it. Zero queue time. Quick matches. No BP cost for items. No headache. It would be immediately abused.
I said that cause of what @SaltedSnow said. At that point the bp gain would be really small so it'd be better to do 1 real game than 4 kyf ones.
-
25% of a normal match would be rational,very. It's only 8k bp,doubt anyone would farm when you get that small amount so I don't see a problem with it. Ofc if bp offerings don't work.
-
@jake1989 said:
https://forum.deadbydaylight.com/en/discussion/comment/1258790#Comment_1258790
not bad ? got every day crash and that error = more time wait, are you kiding me?
I have never seen anyone keep getting this over and over again,that's why I said 5 mins isn't that bad. But if you keep getting it,then dunno
.
-
@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/1258841#Comment_1258841
I dont think devs have addressed this at all and if they have im unaware to it because i go based off of what i see in game, I doubt they purposefully have left the nightmare's lunge hitbox unfair or anything its obvious that if several other people are saying the same thing about an issue they feel is rationally present within a game it should at least be refined and fixed.
His glove doesnt even connect and is nowhere near you a lot of the times that he gets you downed.
Only thing they can do is change the animation from how I see it.
-
@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/1258767#Comment_1258767
Nightmare is one of my main killers I play and his lunge is different than other killers. IDC what anyone says I have footage on both ends where it was like "how did i even get that" or "how did they even get that."
You can ask devs,it's literally the same. It just looks like it because of the weapon length/size and the height of the killer.
-
@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1258708#Comment_1258708
I dont think you realize how loud this is. It can be deafening.
Didn't deafen me definitely,but considering these devs it'll take some time lmao.
-
Someone made a post with the exact same error and it was pakchunk 16 aswell,weird. Besides,waiting 5 mins isn't THAT BAD.
-
Freddy has the same lunge lmfao. How many times does it have to be repeated that each killer has the same lunge as the others,and the same hitbox reach as you call it.
-
You can still use stridor,just saying...
-
Why would you make a post about it,just move on and play another game.
-
I'd say because his power is boring personally. Well atleast the snares part. And each game against freddys is the same aswell,tbh. He downs someone,tp into pop,over and over. And at loops he just uses his m2 and places down snares which just slow you down. You can put 2 snares at an open loop and someone is ######### so yeah,I think that's why people find him boring. Edit:Also I actually find the dream world making me fall asleep at times,and it also drops fps which isn't beneficial at all.
-
lmfao
-
@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/150592/its-just-latency-4head
Because if it was bannable survivors would start complaining up a storm that people were vpning even when they aren't people do it to me now even though I don't use a vpn can't imagine what would happen after
Just being able to see the ping would be enough as VPN-ers would dissapear literally.
-
KEKW
-
Mobile dbd team is separate from whole team. Go to their website if you want to complain about something.
-
This has been here forever tho D:
-
@ZeroJukes said:
https://forum.deadbydaylight.com/en/discussion/comment/1256994#Comment_1256994
it doesn't sounds good, it sounds perfect!
Indeed :D
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1256801#Comment_1256801
I don't that that's so controversial. It seems pretty reasonable to me, honestly. Granted, it would have to be high enough such that someone who is playing normally with a good connection without a server nearby doesn't have any issue playing, but I don't see anything wrong with a high limit (say, 250ms). It is an online game, after all. While I do empathize with people who are having connection issues, it is on you to get that fixed, not everyone else's responsibility to deal with it for you. Those are real people you're playing with, not bots.
Although that's just one way to deal with it. There are other ways to handle it, such as by taking away hit authority and instead handling it on the server. That way if you have a terrible connection, you're the one that feels it, not the other people with good connections.
Taking away the hit authority part sounds good..
-
@ZeroJukes said:
https://forum.deadbydaylight.com/en/discussion/comment/1256973#Comment_1256973
I think someone should do a time difference between old billy chainsaw pallet animation and the new one
Yeah,I guess a vid with the time difference on a split screen would do it. Still dumb no devs have said anything about billy,at all.
-
@man_on_fire said:
i'm not dcing, sometimes i have internet issues, they have to think about players who have a low internet speed.
You'd have to have pretty bad internet to dc each game or every second/third game. What is ur ms on average?
-
@RepliCant said:
https://forum.deadbydaylight.com/en/discussion/comment/1256960#Comment_1256960
It's definitely faster, i'll try to get some vods to compare
@ZeroJukes said:
https://forum.deadbydaylight.com/en/discussion/comment/1256960#Comment_1256960
It isn't a illusion it is fast.
That's why I said I hope it's an illusion. I personally didn't notice any difference when playing against him,but you guys could be right.I still hope it's animation illusion only,shame none of the devs are answering anything about billy. @Peanits Where are you D:
-
Don't dc man,all I can tell ya.
-
You could see through CERTAIN walls during his chainsaw cooldown even before,and I'm 100% sure that faster pallet break is just an illusion created by a different animation. Atleast I hope so.
-
Alot of people abuse it,but could care less. I just eat the ds or slug 'em.
-
@LALYTHIA said:
I was going to say latency, but ok. LOL
Agreed.
-
@Kellie said:
The fact that Freddy is a hybrid of several killers in the game makes him annoying to me. And on top of that his lunge is disgusting.
The correct word is deceptive,a very deceptive lunge due to his weapon length/size and how short he is himself.
-
Not a surv main really,although I do have to admit I play surv more than killer. I don't really have a problem against any killer,it's more the teammates in the soloQ that kill you D:But If I had to name one,I'd say Freddy aswell. He isn't op,he just takes very low skill to use to place snares and slow down the surv enough at nearly all loops that I know of,atleast.
-
@Cheers said:
Mainly because it requires above average reaction time to react to his shots at, lets say 10 meters.
Despite this I'm fine with it because I always strafe when in a chase with one.
You can't react to it any day of the week. You can just predict where he's gonna shoot,and when.
-
@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/1256257#Comment_1256257
I never said I want the current four's abilities gone.
- "I can't suggest to remove the abilities from the four killers atm, but from now on, please consider again if you are going to design a killer with teleportation..."
- "Like I said, the current four can keep their abilities, but more would simply make the game too difficult too counter."
I see what you said,but I'd have to disagree anyway. Still respect ur opinion tho
-
Looks like some kind of a prop to me :/
-
@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/1256222#Comment_1256222
Okay Imma start off with your question since it's the most simple and rudimentary to answer.
My point is that killers are mostly fun. My problem was with one specific game mechanic that made my experience worse than versing any other killer. I came on the forums, shared my opinion and that is that.
Second,
https://forum.deadbydaylight.com/en/discussion/comment/1256214#Comment_1256214
That unique/stale argument is pretty dull at this point.
If the devs were so keen in uniqueness, they would've made all the survivors unique as well in the game's inception.
Like I said, killers are fun to verse (most of them anyway).
Sure, some get tiring such as the Doctor or even the Spirit, but they at least have to walk like how rest of the cast in the game has to.
Teleporting is pretty difficult to counter and it's nearly dang impossible since all survivors can do is... idk... RUN...
https://forum.deadbydaylight.com/en/discussion/comment/1256213#Comment_1256213
You know, at least write smth useful or at least be smart with your cynicism.
https://forum.deadbydaylight.com/en/discussion/comment/1256218#Comment_1256218
Other killers can do the same. Applying pressure.
Teleporting is just a way they move around the map, but it sucks to fight against it.
Hag can put traps, see surv's auras and teleport to that place at the same time.
Freddy has his own little world with floor traps, fake palettes, dumb crowd control and a stupid telephone thing that survivors must go to. + a teleportation.
They have lots of abilities yet they still can teleport. Teleporting is pretty cheap imo and you can agree or disagree all you want.
You see how clown ended up? Most killers have a way to travel around the map faster,like billy with his saw fr e.g. Or spirit using her phase,but most killers like bubba or clown,doctor,myers and so on don't have that ability. They need a strong power to compensate. Freddy is literally just clown if he had no teleport,demo would just have shred and nurse.. just yeah. You'd need to buff their powers significantly to match their current strength if you were to remove their teleporting ability.
-
You need those abilities to be able to properly pressure the map tho,that's why they gave em that in the first place.
-
People that use vpns as survs will suffer but I have never seen a vpning survivor,but rather a vpning killer. A vpning killer,put simply will hit you from 50 miles away depending on the location where's he vpning to. If it's something like australia from NA,he's gonna have insanely high ping and you might not even see him hit ya and down ya. Also windows become extremely unsafe,same with pallets.